Ultralisks sound the worst.
satisfied with the sound effects in SC2? - Page 5
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chocoed
United States398 Posts
Ultralisks sound the worst. | ||
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radiumz0rz
United States253 Posts
On February 21 2010 19:53 PobTheCad wrote: hit and miss | ||
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Mabbus
Sweden1 Post
nostalgia <3 | ||
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Zaqwert
United States411 Posts
The sound effects are either bland and forgetable or downright awful. The Zerg/Toss music is ok, but the Terran music is ridiculously bad. | ||
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Esli
United States36 Posts
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Lenymo
Sweden7 Posts
On February 21 2010 18:27 BluzMan wrote: Sound is by far the worst feature of SC2. Too much bass, too few trebles. Everything sounds somewhat 'muted' and every single sound blends into the other one. That's not really a coincidence, the game doesn't utilize even half of the sound spectrum. Some sounds are just plain bad - compared to SC1, marine death in SC2 is just laughable. Yeah, I kinda agree that everything is very soft - in fact, the secret of SC sounds was that every single one had an 'impact' point percussive sound at high frequency, be it ling attack, zealot blade swipe or a tank blast. SC2 lacks that, sound are there, but they don't have distinct impact points and thus blend into a cacophony. Needs remake, almost everything, to be honest. On February 24 2010 09:41 prodiG wrote: when I hear the protoss guy say YOU REQUIRE ADDITIONAL PYLONS i'm think to myself 'psh you sound like some 18 year old kid who somehow landed a supervisor job' when i hear aldaris say it i think 'FUCK! FINE!' Agree completely, and i also heavily dislike the zerg "voice" (minerals, moar overlords etc). Music is meh, but I'll let that slide because i turn off music at day 2 and just listen to my own shit (like most people). I do miss the fucking awesomeness that was the Terran themes in SC1 though - watch this for NOSTALGIA! To all the people saying "BUT LOL ITS BETA, NP!" Sound isn't usually re-done after such a long time in development. I'm 100% sure they will be exactly the same at launch. | ||
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machinehead..
412 Posts
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skypacer
China174 Posts
When the marines are shooting, the sound make me feel that, instead of firing bullets, they are cooking chinese dishes. | ||
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Sephy90
United States1785 Posts
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weltraumMonster
Germany62 Posts
Please Blizzard: Take a recording device and record the sound that comes from beating the shit out of your front door with a medium sized elefant tooth or something like that... | ||
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internetwarrior
32 Posts
Many attack sounds are very NOT aggressive and just generally detract from the feel of the game. As someone pointed out, the advisor sounds, be it zerg or even the pylon warning for toss are just not nearly as well done as SC1. WTF Zealots? Swoosh swoosh? Zerglings? Even the Muta bounce sounds like meh. If the sounds remain as they are, there will be a SC1 sound pack ready to be injected into the game by release. And that would be kind of sad, tbh. EDIT: It's NOT nostalgia we're talking about here. The SC2 sounds are just uninspired at best and sometimes flat out BAD. | ||
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SubtleArt
2710 Posts
What was it about SC1 that made everything so fucking perfecT? Sound, look, units, matchups, interface, and w/e. It seems like Sc2 is falling short in so many aspects ![]() | ||
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uNiGNoRe
Germany1115 Posts
On February 25 2010 17:03 Zaqwert wrote: The sound effects are either bland and forgetable or downright awful. The Zerg/Toss music is ok, but the Terran music is ridiculously bad. I'm really disappointed by the sounds/music. I never thought it would be a big deal but it really is. | ||
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