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satisfied with the sound effects in SC2? - Page 5

Forum Index > SC2 General
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chocoed
Profile Joined June 2007
United States398 Posts
February 24 2010 22:56 GMT
#81
In addition to most of the sounds that need to be redone, Blizzard should really fix the player colors because it is getting pretty hard to differentiate between the similar bright and dark colors.

Ultralisks sound the worst.
My life for Aiur!
radiumz0rz
Profile Blog Joined January 2009
United States253 Posts
February 24 2010 23:03 GMT
#82
On February 21 2010 19:53 PobTheCad wrote:
hit and miss

Berkeley '10
Mabbus
Profile Joined February 2010
Sweden1 Post
February 24 2010 23:33 GMT
#83

nostalgia <3
Pain is temporary, honor is forever.
Zaqwert
Profile Joined June 2008
United States411 Posts
February 25 2010 08:03 GMT
#84
100% agree.

The sound effects are either bland and forgetable or downright awful.

The Zerg/Toss music is ok, but the Terran music is ridiculously bad.
Esli
Profile Joined February 2010
United States36 Posts
February 25 2010 09:20 GMT
#85
Zerg sounds need major reamp and the sounds for the other races need to be worked on for sure.
Lenymo
Profile Joined January 2009
Sweden7 Posts
February 25 2010 09:54 GMT
#86
On February 21 2010 18:27 BluzMan wrote:
Sound is by far the worst feature of SC2.

Too much bass, too few trebles. Everything sounds somewhat 'muted' and every single sound blends into the other one. That's not really a coincidence, the game doesn't utilize even half of the sound spectrum. Some sounds are just plain bad - compared to SC1, marine death in SC2 is just laughable.

Yeah, I kinda agree that everything is very soft - in fact, the secret of SC sounds was that every single one had an 'impact' point percussive sound at high frequency, be it ling attack, zealot blade swipe or a tank blast. SC2 lacks that, sound are there, but they don't have distinct impact points and thus blend into a cacophony.

Needs remake, almost everything, to be honest.

On February 24 2010 09:41 prodiG wrote:
when I hear the protoss guy say YOU REQUIRE ADDITIONAL PYLONS i'm think to myself 'psh you sound like some 18 year old kid who somehow landed a supervisor job'
when i hear aldaris say it i think 'FUCK! FINE!'


Agree completely, and i also heavily dislike the zerg "voice" (minerals, moar overlords etc).

Music is meh, but I'll let that slide because i turn off music at day 2 and just listen to my own shit (like most people). I do miss the fucking awesomeness that was the Terran themes in SC1 though - watch this for NOSTALGIA!

To all the people saying "BUT LOL ITS BETA, NP!"
Sound isn't usually re-done after such a long time in development. I'm 100% sure they will be exactly the same at launch.

machinehead..
Profile Blog Joined July 2009
412 Posts
February 25 2010 10:13 GMT
#87
Hmm, would it be far-fetched/crazy to simply use the same sounds from SC 1 for pre-existing units? From watching some streams, the sound of siege tanks, shooting, was really pathetic in comparison to SC 1.
skypacer
Profile Joined July 2003
China174 Posts
February 25 2010 11:53 GMT
#88
Sound effect is now the weakest aspect of SC2.
When the marines are shooting, the sound make me feel that, instead of firing bullets, they are cooking chinese dishes.
by.Fantasy
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
February 25 2010 12:03 GMT
#89
Even though the sounds in SC2 are fucking disgusting compared to the epic and strong sounds from SC1, the music for all 3 races isn't terrible at all. I absolutely love every sound in SC1. I even made my AIM play a Hydralisk being born whenever I receive a message. Yeah that's right, a fucking Hydralisk being born when someone is like "SUP"
"So I turned the lights off at night and practiced by myself"
weltraumMonster
Profile Joined February 2010
Germany62 Posts
February 25 2010 12:16 GMT
#90
At the moment Zerglings sound like they throw wet slimey cotton balls at the enemies... wich is kind of a gay thing to do. If you do not know that the zergling is a meelee attacker with big hard claws then you would never have guessed that from the current SC2 sound...
Please Blizzard:
Take a recording device and record the sound that comes from beating the shit out of your front door with a medium sized elefant tooth or something like that...
internetwarrior
Profile Joined February 2010
32 Posts
Last Edited: 2010-02-25 16:33:48
February 25 2010 16:32 GMT
#91
Yeah, I don't know what's going on at Blizzard in that department, but sounds are clearly the worst part of SC2. I hope they read this and do a comparison.

Many attack sounds are very NOT aggressive and just generally detract from the feel of the game.
As someone pointed out, the advisor sounds, be it zerg or even the pylon warning for toss are just not nearly as well done as SC1.

WTF Zealots? Swoosh swoosh?
Zerglings? Even the Muta bounce sounds like meh.

If the sounds remain as they are, there will be a SC1 sound pack ready to be injected into the game by release. And that would be kind of sad, tbh.


EDIT: It's NOT nostalgia we're talking about here. The SC2 sounds are just uninspired at best and sometimes flat out BAD.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
Last Edited: 2010-02-25 16:38:44
February 25 2010 16:35 GMT
#92
Hate the sound. Especially hate the new Zerg sound when its like "Spawn more overlords".
What was it about SC1 that made everything so fucking perfecT? Sound, look, units, matchups, interface, and w/e. It seems like Sc2 is falling short in so many aspects
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
uNiGNoRe
Profile Blog Joined June 2007
Germany1115 Posts
February 25 2010 17:09 GMT
#93
On February 25 2010 17:03 Zaqwert wrote:
The sound effects are either bland and forgetable or downright awful.

The Zerg/Toss music is ok, but the Terran music is ridiculously bad.


I'm really disappointed by the sounds/music. I never thought it would be a big deal but it really is.
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