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satisfied with the sound effects in SC2? - Page 2

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Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
February 21 2010 11:27 GMT
#21
Am I the only one who really loves all of the sounds?

I'm in love with the new SCV/Reaper/Marauder/Medivac voices and the Terran music is just magical.
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DanceDance
Profile Joined November 2008
226 Posts
Last Edited: 2010-02-21 11:28:55
February 21 2010 11:27 GMT
#22
I definitely think that sound needs a huge improvement. It's the worst part of the game in my opinion.

Am I the only one who really loves all of the sounds?

I'm in love with the new SCV/Reaper/Marauder/Medivac voices and the Terran music is just magical.


Yeah sure the voices and music is just fine, the actual sound that the units make (like a gunshot for instance) isn't very good.
pSeUd0
Profile Joined August 2009
14 Posts
Last Edited: 2010-02-21 11:39:38
February 21 2010 11:28 GMT
#23
generally i agree that the sound pack in sc2 is worse than in sc1. overall, alleviated by being used to the old sonds, i have the impression that sc2 sounds have to get tweaked here and there. Allthough, there are not only bad changes. anyways, i prefere blizzard geting sc2 ready first and resolving the sound issue later.

in terms of zerg audio, i think the job has been done decently. the only thing i mind is the voice of the swarm you hear when your drones are under attack. representling a monsterous hive conscious the voice sould be more powerfull. rgarding the story i understand is has to be a female one but the voice could still have more pressure and maybe sond more determined or dominating.

i cannot say much about terran in this regard as i disliked the terran audio style in sc1 as well. therefor i lack the aproptiate reference to tell wether its worse or equally good.

for protoss,what is my home in the game, i really dislike the "voice" and the wording of the new zealots or that of the high templers. the already mentioned weak attack sounds are a shortfall as well but somewhat accetable. the probe sound is quiet nice. its steady and, as it was in sc1, not annoying at all. also the sounds of the colossus and immortals are quiet good.
allthough i will miss the wired sound of goons dying, i really like what they did to the stalkers. the wording is sweet and the voice suits the way i imagine a protoss spirit. This is an example for the direction i would like the ptotoss sounds to go to.
edahl
Profile Joined February 2008
Norway483 Posts
February 21 2010 11:40 GMT
#24
I think they really grow on you.
jdobrev
Profile Blog Joined February 2010
Bulgaria162 Posts
February 21 2010 12:32 GMT
#25
imo it's part of the whole make-the-game-more-realistic-thing while in SC1 we just didn't have needed to do sth like this. It's the same with graphics and pathfinding. They seem to be striving to make the game more sci-fi-ish.

The thing here is that in sc1 we were used to those crisp, sharp sounds and it was part of the whole feel of the game. Even though they may not have been as realistic as their sc2 counterparts are, sc1 sounds are very characteristic and lovable. It all comes down to the question - do we really want everything to be realistic?
As a die hard gamer, I'm very willing to sacrifice a lot of the realism in order to get better gaming experience. But as this product is going to be broadcasted and hopefully reach a very larger audience than the current RTS gaming world, it would make sense for Blizzard to want to make it more believable.

Hopefully, Blizzard would find a solution that suits everybody.

One thing that imo would at least do no harm may be making the game's visual and audio experience as customizable as possible. I'm not sure what the options are as I don't have a beta key, but hopefully we would have a fair amount of control over what we see and hear during the game.
Ojahh
Profile Blog Joined February 2010
Ireland728 Posts
February 21 2010 12:35 GMT
#26
dint worry guys, its new its unknown, its frighting, you are like the goup of people, who starte complaining of the train noises next to the village and sued the railway company when they found out that they had changed their train signals 6 month ago...... what this got to do with SC2??? ...... the company proved that in fact, they made the noise 10 Dezibell quieter, but they also changed it by an Octave, and all the people who got used to it for 60 years suddenly couldnt get a good night sleep!!

when SC3 comes out in 15 Years we will have this discussion all over again

PS: there was already such a topic: http://www.teamliquid.net/forum/viewmessage.php?topic_id=113015

===== Barcraft Münster ===== www.teamliquid.net/forum/viewmessage.php?topic_id=282905! ////// ♥ Nyovne is the new Manifesto
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
February 21 2010 12:41 GMT
#27
siege tanks shots sound doesn't pack the punch and intensity as they did in SC1, thor shot sounds pansy, u'd expect it to be epic with some one like Arnold shooting it. actually most of the attacking sound effects are pansy, hydralisk, phoenix, stalkers, zealots, queen etc etc, not as dramatic and lack the intensity and pitch as it did from SC1 imo... marine death scream isn't gory enough too lol.


the first track was epic, if they had redone that epic terran soundtrack from SC1 and put them into the terran theme i'd be happy... protoss music isn't done yet i think, its been looping the same stuff forever, zerg musics are pretty awesome, but could be better imo...
EchOne
Profile Blog Joined January 2008
United States2906 Posts
February 21 2010 13:15 GMT
#28
The music is fine, the voices are fine, but there are a few sound effects that are lackluster. I say a few because I just went back into the game just to listen to the sounds and found that a lot of them are actually pretty sharp. The few sound effects that feel muffled or indistinct probably sound so because their BW counterparts were so poignant.

Of course that shouldn't be an excuse. Lacking sound effects should be revised. My personal priorities would be on the zergling, zealot, and marine sounds, but there are definitely others that could be improved.
面白くない世の中, 面白くすればいいさ
pankwindu
Profile Joined February 2010
United States7 Posts
February 21 2010 14:56 GMT
#29
I disagree with OP and think the sounds are fine.

Hydras shouldn't be made to sound like spitting, because they aren't spitting. The SC1 hydra sound, while distinctive, is objectively pretty dumb if you think about it without the ten years of nostalgia that have burned it into your head. The new one has more of a "knives in the air" kind of sound which I actually quite like.

And the old zergling "thump" didn't make a lot of sense either, the new sound is more appropriate. Remember that zerg is a swarming race. Think of horror movies with swarms of insects, even though the individual sound is non-threatening, compounding it makes it quite scary. I think it's fine for a small weak zergling to have a mild individual sound that intensifies as more of them team up, producing the more chilling effect of sheer numbers.

Overall I think it's probably mostly just a nostalgia thing and I think the new sounds will be fine, especially a year or two (or five, or ten) down the road when you've gotten used to them.
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
February 21 2010 14:59 GMT
#30
They NEED to fix some of the music, because it has 'explosions' or 'booms' mixed into some of the songs, and it can really throw you off when you're playing.
Keep the Dream Alive twitch.tv/monokerros
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-02-21 15:31:08
February 21 2010 15:23 GMT
#31
The sound mauraders make when their rockets hit a target is really akward and loud.. I dunno but the sounds in SC1 sounded far more balanced and didn't make you cringe when hearing them.

Im worried about certain sound effects. Feels like the zerg units are far too subtle while Protoss unit attacksounds are overwhelming and over-the-top "pew pew!".

I do agree that the terran sound track is too much "cowboys in space" rather than metal-type music like in sc1.
"trash micro but win - its marine" MC commentary during HSC 4
Kazius
Profile Blog Joined August 2009
Israel1456 Posts
February 21 2010 15:29 GMT
#32
On February 21 2010 20:14 Boblion wrote:
Show nested quote +
On February 21 2010 20:09 Kazius wrote:
On February 21 2010 19:01 freelander wrote:
if I made the game, tbh making the sounds would be my last priority

That attitude is really dated. Clever sound design has made (and destroyed) many games. The original Half-Life was a huge success due to not only playability, but the feel of the game. The graphics were nice, but the sound there was brilliant (from a sound engineering point on the FX work, nearly non-existent music and the huge emphasis on atmospheric sounds to give it that creepy horror-film type immersion) and set it apart from the Unreal series for instance. I can go even earlier

Except that unreal had way better sounds lol.

Yes, I can agree with that, but my point is that Miley Cyrus's music sounds much better than Pink Floyd. "Sounds better" goes only so far in sound design. The sounds in Half-Life fit what the game was trying to accomplish much better than any game that came out two years before and after it (immersive, somewhat spooky gameplay design), while Unreal just went with the standard formula. It's a design choice, that coincided with the rest of the game. The original Unreal Tournament was also a game where the sound engineering was spot on, but in sequels they tried going for a more "classy" route and lost a lot of the energy that made UT special, despite the sound quality being far better. There is a massive difference between the "quality" of specific sounds (in which SC1 stinks by modern standards) and the overall design goals.

Examples of the shifts in SC2 sound choices over SC1:
Terran music: from generic (yet awesome) high energy hype music into a Fireflyesque "cowboys in space" theme, to accent the race as a colonial, on the frontier, gritty and rough around the edges.
Protoss music: less serene, more epic, to help accent the design of the race as being an advanced warrior race, with a very "large" feeling to accent their connection to space/void/whatever spacey thing.
Zerg music: still creepy and trying to accent the organic feel. More refined this time around, less down-to-earth sound selection in order to help dehumanize them.

All the themes have been chosen to accommodate the racial typecasting from the earlier game, yet refine it further alongside with the graphical choices. The same is true with the unit voices. All these are done in a much more planned way than SC1.

As to the FX themselves and how they fit in... well, I haven't played the game, and therefor can't really comment about that in depth. But I have trust in the Blizzard audio crew as they are top notch pros, and I believe many of the qualms people have now will be solved by playing the game more and one day realizing that once you get used to it, it is in many ways superior to SC1 in this arena.
Friendship is like peeing yourself. Anyone can see it, but only you get that warm feeling.
Gokey
Profile Joined November 2006
United States2722 Posts
February 21 2010 15:31 GMT
#33
I really don't like the hydralisk and zergling attack sounds... Really f'ing weak sounding, not like the strong sharp sounds in SC1.
0neder
Profile Joined July 2009
United States3733 Posts
February 21 2010 15:33 GMT
#34
Most of the sounds are great. You guys have mentioned several shortcomings that I agree with, but what of the ones you didn't mention? A lot of the sounds are quite nice, and you need to realize that some of your hesitation is just being stuck in your ways for twelve years.
Clow
Profile Blog Joined September 2008
Brazil880 Posts
Last Edited: 2010-02-21 15:37:10
February 21 2010 15:36 GMT
#35
On February 21 2010 21:41 Shizuru~ wrote:
siege tanks shots sound doesn't pack the punch and intensity as they did in SC1, thor shot sounds pansy, u'd expect it to be epic with some one like Arnold shooting it. actually most of the attacking sound effects are pansy, hydralisk, phoenix, stalkers, zealots, queen etc etc, not as dramatic and lack the intensity and pitch as it did from SC1 imo... marine death scream isn't gory enough too lol.
Show nested quote +
http://www.youtube.com/watch?v=NcghLSIpZlM


the first track was epic, if they had redone that epic terran soundtrack from SC1 and put them into the terran theme i'd be happy... protoss music isn't done yet i think, its been looping the same stuff forever, zerg musics are pretty awesome, but could be better imo...


Damn dude, thanks for the video, I wanted to listen to the musics and see if they're good.. As you said, Terran's and Zerg's musics are pretty good, and I think Protoss' is very soft right know, but protoss = gay so I think it's fine.


I agree about the sound effects, in SC1 the zerg units all sounded zerg-ish but you still could tell them apart. But not in SC2.

I was thinking about importing the SC1 sounds to SC2 too <_<
(–_–) CJ Entusman #33
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
February 21 2010 16:27 GMT
#36
imho the worst job is on the melee and zerg units overall.

zealots sound like wussies. hydras attack is pretty much nonexistant both in visualeffect and sound.zerglings dont sound as aggressive and btw look gay with the wings.

there some good ones in already but overall they are MUCH MUCH worse then sc1 sounds. they just lack a real punch most of the time.
life of lively to live to life of full life thx to shield battery
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
February 21 2010 17:29 GMT
#37
On February 21 2010 18:32 Whiplash wrote:
I agree the sounds are real weak. I may just import my SC1 sounds into SC2 if they don't improve them.

if you manage to do this please let me know how i can do it too
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
February 21 2010 17:39 GMT
#38
the voices (sounds units make when you click them) are great, but the attack/death sounds are pretty awful, especially when comparing to sc1. mutalisks no longer scream when attacking, all you hear is a weird explosion sound like they were armed with cannons
ModeratorBlame yourself or God
Wuselmops
Profile Joined December 2004
Germany346 Posts
February 22 2010 21:03 GMT
#39
On February 21 2010 17:40 TSL-Lore wrote:
Particularly pertaining to the sound effects of unit attacks such as the Hydralisk and the Zealot vs the SC1 sound effects for these units.

Seasoned Starcraft veterans have taken for granted the distinguishability and genius that the sound director from the first Starcraft had for the unit attacks. A player could literally play the game with his monitor off and tell you what is going on just by hearing the sounds. The sounds of hydralisks attacking vs zerglings attacking is very very different. The clatter of zealot blades swiping, very apparent. Oh, and the extremely alarming sound of the DT slash, telling the player to immediately comsat.

I feel like whoever directed the sound effects in SC2 didn't really think about how important sounds are. Zealot attack sound effect is really "soft" and weak sounding. Hydralisk spitting sounds nothing like spitting. There are many other sounds that simply sound weaker than before (can anything compare to the thunderous shockwave that the old siege tank made?). The result is a blended mess of sounds, none really discerning enough for even a seasoned player to recognize.

Perhaps I am assuming too much... maybe we will learn to love the sounds of these new zealots... but so far, I'm not very impressed with it and I can't see it catching on. The sad thing is, I dont think these things are really looked at closely by Blizzard right now.

thoughts?

exactly my thoughts. maybe i'll get used to some of the sounds, but that fuzzy *woosh* *woosh* of the zealot attack for example will always sound a lot weaker to me than the original one.
Railz
Profile Joined July 2008
United States1449 Posts
February 22 2010 21:13 GMT
#40
Zerglings sound like rubber bands when they attack now. Tanks don't sound like they pack a punch at all. Zealots blade went from hard impact to soft impact.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
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