I'm in love with the new SCV/Reaper/Marauder/Medivac voices and the Terran music is just magical.
satisfied with the sound effects in SC2? - Page 2
| Forum Index > SC2 General |
|
Qikz
United Kingdom12027 Posts
I'm in love with the new SCV/Reaper/Marauder/Medivac voices and the Terran music is just magical. | ||
|
DanceDance
226 Posts
Am I the only one who really loves all of the sounds? I'm in love with the new SCV/Reaper/Marauder/Medivac voices and the Terran music is just magical. Yeah sure the voices and music is just fine, the actual sound that the units make (like a gunshot for instance) isn't very good. | ||
|
pSeUd0
14 Posts
in terms of zerg audio, i think the job has been done decently. the only thing i mind is the voice of the swarm you hear when your drones are under attack. representling a monsterous hive conscious the voice sould be more powerfull. rgarding the story i understand is has to be a female one but the voice could still have more pressure and maybe sond more determined or dominating. i cannot say much about terran in this regard as i disliked the terran audio style in sc1 as well. therefor i lack the aproptiate reference to tell wether its worse or equally good. for protoss,what is my home in the game, i really dislike the "voice" and the wording of the new zealots or that of the high templers. the already mentioned weak attack sounds are a shortfall as well but somewhat accetable. the probe sound is quiet nice. its steady and, as it was in sc1, not annoying at all. also the sounds of the colossus and immortals are quiet good. allthough i will miss the wired sound of goons dying, i really like what they did to the stalkers. the wording is sweet and the voice suits the way i imagine a protoss spirit. This is an example for the direction i would like the ptotoss sounds to go to. | ||
|
edahl
Norway483 Posts
| ||
|
jdobrev
Bulgaria162 Posts
The thing here is that in sc1 we were used to those crisp, sharp sounds and it was part of the whole feel of the game. Even though they may not have been as realistic as their sc2 counterparts are, sc1 sounds are very characteristic and lovable. It all comes down to the question - do we really want everything to be realistic? As a die hard gamer, I'm very willing to sacrifice a lot of the realism in order to get better gaming experience. But as this product is going to be broadcasted and hopefully reach a very larger audience than the current RTS gaming world, it would make sense for Blizzard to want to make it more believable. Hopefully, Blizzard would find a solution that suits everybody. One thing that imo would at least do no harm may be making the game's visual and audio experience as customizable as possible. I'm not sure what the options are as I don't have a beta key, but hopefully we would have a fair amount of control over what we see and hear during the game. | ||
|
Ojahh
Ireland728 Posts
when SC3 comes out in 15 Years we will have this discussion all over again ![]() PS: there was already such a topic: http://www.teamliquid.net/forum/viewmessage.php?topic_id=113015 | ||
|
Shizuru~
Malaysia1676 Posts
the first track was epic, if they had redone that epic terran soundtrack from SC1 and put them into the terran theme i'd be happy... protoss music isn't done yet i think, its been looping the same stuff forever, zerg musics are pretty awesome, but could be better imo... | ||
|
EchOne
United States2906 Posts
Of course that shouldn't be an excuse. Lacking sound effects should be revised. My personal priorities would be on the zergling, zealot, and marine sounds, but there are definitely others that could be improved. | ||
|
pankwindu
United States7 Posts
Hydras shouldn't be made to sound like spitting, because they aren't spitting. The SC1 hydra sound, while distinctive, is objectively pretty dumb if you think about it without the ten years of nostalgia that have burned it into your head. The new one has more of a "knives in the air" kind of sound which I actually quite like. And the old zergling "thump" didn't make a lot of sense either, the new sound is more appropriate. Remember that zerg is a swarming race. Think of horror movies with swarms of insects, even though the individual sound is non-threatening, compounding it makes it quite scary. I think it's fine for a small weak zergling to have a mild individual sound that intensifies as more of them team up, producing the more chilling effect of sheer numbers. Overall I think it's probably mostly just a nostalgia thing and I think the new sounds will be fine, especially a year or two (or five, or ten) down the road when you've gotten used to them. | ||
|
Monokeros
United States2493 Posts
| ||
|
Senx
Sweden5901 Posts
Im worried about certain sound effects. Feels like the zerg units are far too subtle while Protoss unit attacksounds are overwhelming and over-the-top "pew pew!". I do agree that the terran sound track is too much "cowboys in space" rather than metal-type music like in sc1. | ||
|
Kazius
Israel1456 Posts
On February 21 2010 20:14 Boblion wrote: Except that unreal had way better sounds lol. Yes, I can agree with that, but my point is that Miley Cyrus's music sounds much better than Pink Floyd. "Sounds better" goes only so far in sound design. The sounds in Half-Life fit what the game was trying to accomplish much better than any game that came out two years before and after it (immersive, somewhat spooky gameplay design), while Unreal just went with the standard formula. It's a design choice, that coincided with the rest of the game. The original Unreal Tournament was also a game where the sound engineering was spot on, but in sequels they tried going for a more "classy" route and lost a lot of the energy that made UT special, despite the sound quality being far better. There is a massive difference between the "quality" of specific sounds (in which SC1 stinks by modern standards) and the overall design goals. Examples of the shifts in SC2 sound choices over SC1: Terran music: from generic (yet awesome) high energy hype music into a Fireflyesque "cowboys in space" theme, to accent the race as a colonial, on the frontier, gritty and rough around the edges. Protoss music: less serene, more epic, to help accent the design of the race as being an advanced warrior race, with a very "large" feeling to accent their connection to space/void/whatever spacey thing. Zerg music: still creepy and trying to accent the organic feel. More refined this time around, less down-to-earth sound selection in order to help dehumanize them. All the themes have been chosen to accommodate the racial typecasting from the earlier game, yet refine it further alongside with the graphical choices. The same is true with the unit voices. All these are done in a much more planned way than SC1. As to the FX themselves and how they fit in... well, I haven't played the game, and therefor can't really comment about that in depth. But I have trust in the Blizzard audio crew as they are top notch pros, and I believe many of the qualms people have now will be solved by playing the game more and one day realizing that once you get used to it, it is in many ways superior to SC1 in this arena. | ||
|
Gokey
United States2722 Posts
| ||
|
0neder
United States3733 Posts
| ||
|
Clow
Brazil880 Posts
On February 21 2010 21:41 Shizuru~ wrote: siege tanks shots sound doesn't pack the punch and intensity as they did in SC1, thor shot sounds pansy, u'd expect it to be epic with some one like Arnold shooting it. actually most of the attacking sound effects are pansy, hydralisk, phoenix, stalkers, zealots, queen etc etc, not as dramatic and lack the intensity and pitch as it did from SC1 imo... marine death scream isn't gory enough too lol. the first track was epic, if they had redone that epic terran soundtrack from SC1 and put them into the terran theme i'd be happy... protoss music isn't done yet i think, its been looping the same stuff forever, zerg musics are pretty awesome, but could be better imo... Damn dude, thanks for the video, I wanted to listen to the musics and see if they're good.. As you said, Terran's and Zerg's musics are pretty good, and I think Protoss' is very soft right know, but protoss = gay so I think it's fine. I agree about the sound effects, in SC1 the zerg units all sounded zerg-ish but you still could tell them apart. But not in SC2. I was thinking about importing the SC1 sounds to SC2 too <_< | ||
|
BeMannerDuPenner
Germany5638 Posts
zealots sound like wussies. hydras attack is pretty much nonexistant both in visualeffect and sound.zerglings dont sound as aggressive and btw look gay with the wings. there some good ones in already but overall they are MUCH MUCH worse then sc1 sounds. they just lack a real punch most of the time. | ||
|
TheAntZ
Israel6248 Posts
On February 21 2010 18:32 Whiplash wrote: I agree the sounds are real weak. I may just import my SC1 sounds into SC2 if they don't improve them. if you manage to do this please let me know how i can do it too | ||
|
Zelniq
United States7166 Posts
| ||
|
Wuselmops
Germany346 Posts
On February 21 2010 17:40 TSL-Lore wrote: Particularly pertaining to the sound effects of unit attacks such as the Hydralisk and the Zealot vs the SC1 sound effects for these units. Seasoned Starcraft veterans have taken for granted the distinguishability and genius that the sound director from the first Starcraft had for the unit attacks. A player could literally play the game with his monitor off and tell you what is going on just by hearing the sounds. The sounds of hydralisks attacking vs zerglings attacking is very very different. The clatter of zealot blades swiping, very apparent. Oh, and the extremely alarming sound of the DT slash, telling the player to immediately comsat. I feel like whoever directed the sound effects in SC2 didn't really think about how important sounds are. Zealot attack sound effect is really "soft" and weak sounding. Hydralisk spitting sounds nothing like spitting. There are many other sounds that simply sound weaker than before (can anything compare to the thunderous shockwave that the old siege tank made?). The result is a blended mess of sounds, none really discerning enough for even a seasoned player to recognize. Perhaps I am assuming too much... maybe we will learn to love the sounds of these new zealots... but so far, I'm not very impressed with it and I can't see it catching on. The sad thing is, I dont think these things are really looked at closely by Blizzard right now. thoughts? exactly my thoughts. maybe i'll get used to some of the sounds, but that fuzzy *woosh* *woosh* of the zealot attack for example will always sound a lot weaker to me than the original one. | ||
|
Railz
United States1449 Posts
| ||
| ||
