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Graphics vs Gameplay - Page 2
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sysrpl
United States222 Posts
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RiGun
Argentina155 Posts
In SC it's a little bit more useful I think as lower graphic settings make everything smooth and textures have a lot less details which makes identifying enemy units in the middle of a battle a lot easier, I might continue my tradition to play competitive games with low graphic settings as what is fun are the mechanics not the video output. | ||
viletomato
Canada277 Posts
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viletomato
Canada277 Posts
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N3rV[Green]
United States1935 Posts
On February 20 2010 05:33 sysrpl wrote: Are these graphics settings too high: http://cache.codebot.org/nuke.jpg I'd say it's too beautiful for this world xD | ||
dextahr
United States47 Posts
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MorroW
Sweden3522 Posts
id love some of spells and microbattles also when were on this subject, is it possible to make it when u select a box that it doesnt make the box full of green? in sc1 it just makes a green square but doesnt make it green inside but in sc2 its different and i find it annoying. can u toggle on/off on these sorts of things? | ||
FreshNoThyme
United States356 Posts
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Puosu
6985 Posts
On February 20 2010 05:37 viletomato wrote: This reminds me of the quake 3 days when a lot of players would turn the graphics way down (eg r_picmip 5 basically all the walls just one shade). This would take out any visual detail so that they wouldn't have lighting effects getting in the way of their performance and see their opponent more clearly. In addition, I felt (as a quake 3 player) that I was way more focused on these types of setting. Just you, opponent with nothing inbetween. Even though quake 3 and sc are different games, I can see how many players on the competative level would want to turn down the graphics detail to have that kind of advantage. go r_picmip 16 or go home plz seriously though I am a huge fan of customization when it comes to graphics, I'll make sure to get as clear view as possible when I get in. | ||
Chairman Ray
United States11903 Posts
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hoborg
United States430 Posts
Low: ![]() Ultra: ![]() Might be just one setting you can up to fix that, though. | ||
viletomato
Canada277 Posts
On February 20 2010 05:48 Puosu wrote: go r_picmip 16 or go home plz seriously though I am a huge fan of customization when it comes to graphics, I'll make sure to get as clear view as possible when I get in. ya 16, it's been so long that i forgot how high it went =P | ||
RiGun
Argentina155 Posts
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GGTeMpLaR
United States7226 Posts
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semantics
10040 Posts
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asdfTT123
United States989 Posts
On February 20 2010 05:57 hoborg wrote: One problem Low has vs High in terms of readability is that the force fields are much harder to see: Low: ![]() Ultra: ![]() Might be just one setting you can up to fix that, though. If this is so, it might be nice to address this issue to Blizzard as feedback as it would put some players who either prefer low or have a lower end system at a disadvantage. | ||
udgnim
United States8024 Posts
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Emon_
3925 Posts
On February 20 2010 06:07 Virtue wrote: Ugh are we going to get into the 1.6 debate where people use console cmds to totally destroy their graphics so they can basically cheat by playing the game on lowest possible. Just think of it as the game will be played on ultra at a high level i would hope else why play a new game that looks like a really old game. I remember reading an interview with top Counter Strike player Heaton who played the game on 640x400. Says he's used to it. I'm sure plenty others play it on 3 times the resolution. | ||
Medzo
United States627 Posts
What you might want to do is adjust things one at a time until you're more use to it. If things still aren't working out then turn off shadows as that probably causes most of the visual confusion. | ||
mahnini
United States6862 Posts
On February 20 2010 06:07 Virtue wrote: Ugh are we going to get into the 1.6 debate where people use console cmds to totally destroy their graphics so they can basically cheat by playing the game on lowest possible. Just think of it as the game will be played on ultra at a high level i would hope else why play a new game that looks like a really old game. it wouldn't really matter as long as the obs is on ultra. the problem with it is with the shader settings on high/ultra there is just too much visual clutter for some people. everything shines and has a moving shadow. your eyes pick this up and you have to process what's going on, you also have to look harder to find things at first glance as the first thing you will notice from anything is probably the bright glare as opposed to unit/building silhouettes. | ||
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