• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:37
CEST 20:37
KST 03:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes? What kind of tool would you be interested in? Oliveira Would Have Returned If EWC Continued
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL Code S Season 2 (2026) WardiTV Mondays Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
25 Years Since Brood War Patch 1.08 FlaSh's ASL S21 Finals Review BW animated web series: seeking contributors BGH Auto Balance -> http://bghmmr.eu/ [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
ZeroSpace Megathread Summer Games Done Quick 2026! Nintendo Switch Thread The Perfect Game Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6240 users

Graphics vs Gameplay - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 Next All
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 02 2010 09:39 GMT
#181
On March 02 2010 16:14 sob3k wrote:
Show nested quote +
On March 02 2010 15:51 CharlieMurphy wrote:
I totally agree with day[9] here, I did the exact same thing. Although just now I was trying to find a happy medium because the animation for blings explosions is really bad, as well as the death animations of units killed by bling explosion.

Turns out that it's nothing to do with the graphic settings, the shit just looks bad lol. What ever happened to the green splat and blood corpses from the BR? Right now it's some generic combustion explosion for BOTH corpses and the blings..

[image loading]

[image loading]

[image loading]



I can't even tell how many men were killed, I can't even tell if my blings died, or exploded since they don't leave corpses when killed or exploded either.
Are the puff of red smoke the ones who didn't explode?

Infact, almost nothing leaves a corpse. Queens just vanish, wtf?


lings didn't have corpses in BW either, they just made blood...

they left a puddle of blood on the ground, you can tell when lings have been raped. In this game most units don't leave a trace. they just poof. It's really gay
..and then I would, ya know, check em'. (Aka SpoR)
ohlala
Profile Joined October 2007
Germany232 Posts
March 02 2010 11:48 GMT
#182
i wrote this in a thread couple of days ago, but it was closed :/

set effects to low
set shader to low
set lightning to medium
set models to low
set portrait to 2d
set shadows to low

everything else as high as u can get with constant 60fps in any cicrumstnace, which means even in case of 2on2 mothership only clash... on creep
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 03 2010 00:46 GMT
#183
On March 02 2010 18:39 CharlieMurphy wrote:
Show nested quote +
On March 02 2010 16:14 sob3k wrote:
On March 02 2010 15:51 CharlieMurphy wrote:
I totally agree with day[9] here, I did the exact same thing. Although just now I was trying to find a happy medium because the animation for blings explosions is really bad, as well as the death animations of units killed by bling explosion.

Turns out that it's nothing to do with the graphic settings, the shit just looks bad lol. What ever happened to the green splat and blood corpses from the BR? Right now it's some generic combustion explosion for BOTH corpses and the blings..

[image loading]

[image loading]

[image loading]



I can't even tell how many men were killed, I can't even tell if my blings died, or exploded since they don't leave corpses when killed or exploded either.
Are the puff of red smoke the ones who didn't explode?

Infact, almost nothing leaves a corpse. Queens just vanish, wtf?


lings didn't have corpses in BW either, they just made blood...

they left a puddle of blood on the ground, you can tell when lings have been raped. In this game most units don't leave a trace. they just poof. It's really gay


Go watch BR2, you can see how good the graphics were there for blings explosions. and the death animations of things killed by them is really good. Also when blings morph, it's clear that they are not completed yet, as it is currently, the morphing blings just look like browner blings that can't move, I get confused all the time by them.
..and then I would, ya know, check em'. (Aka SpoR)
Rambling.
Profile Blog Joined May 2008
Canada314 Posts
March 04 2010 08:12 GMT
#184
Agree with [9], its all the flashy colors that throw me off
An unfortunate person is one who tries to fart but shits instead
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 06 2010 17:09 GMT
#185
To get the Banelings to explode in an epic way, set your Models to High.
ymirheim
Profile Joined April 2010
Sweden300 Posts
April 14 2010 23:02 GMT
#186
I really struggle mentally with the graphics myself. I began playing on ultra on my first days of beta, because well its called ULTRA. They could brand anything at the grocery store with ultra and I would buy it because clearly ultra is good. But alas I like to play the game competitively and I had the same issue of wanting less distractions so I set it to low. Then I got nuked in TvT and realized that you can see neither scanner or nuke dot on low, which is just retarded. And I loved the low setting, it is awesome for parsing all the info fast.

I don't have a problem with the high quality textures etc on high my issue is that everything is reflecting light and it is distracting. On low the units are brighter and the map and random stuff is contrasting to that but on high everything has a fucking spotlight.

So, does anyone know if it is a bug that important things like scanner or nuke dot don't show on low? And if blizzard has already been made aware of this. Because clearly this is something they would want to fix.
The only thing you should feel when you shoot someone... is the recoil
Azide
Profile Joined March 2010
Canada566 Posts
April 14 2010 23:51 GMT
#187
Yeah I agree it is such a pain not knowing where people scan and being unable to see the nuke dot
Azide and SuperNinja - Best Double Protoss 2v2 Team!
Alexc26
Profile Blog Joined March 2010
United Kingdom222 Posts
April 15 2010 00:11 GMT
#188
I haven't tried the game on low, the moment i started up the game i looked at the graphics settings and it put it all on max straight away, which was nice lol, it runs so smooth in game even when there is a big battle going on with a lot of effects, I don't think i would turn down the graphics though.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
April 15 2010 00:16 GMT
#189
I prefer the low quality setting, because firstly, it's easier to see what is going on, and secondly, because the low quality looks aethetically (or however you spell that) good.
deth
Profile Blog Joined August 2009
Australia1757 Posts
April 15 2010 00:23 GMT
#190
I play on low and I can see both scan and nuke dot.
ymirheim
Profile Joined April 2010
Sweden300 Posts
April 15 2010 00:31 GMT
#191
On April 15 2010 09:23 dethrawr wrote:
I play on low and I can see both scan and nuke dot.

Could you write down or post a screenshot of your graphics settings menu so I could see exactly what you got set to what? Cause those effects are probably linked to one specific setting and believe me I've tried to narrow down to which one and I can't make it work on anything but shaders/light/shadows on low.
The only thing you should feel when you shoot someone... is the recoil
sLiniss
Profile Blog Joined May 2009
United States849 Posts
April 15 2010 00:49 GMT
#192
On February 20 2010 05:29 Bosu wrote:
I am sure lowering the settings may make my play better and easier to focus on stuff, but I am not going to do it. I know people always say Gameplay > Graphics, but a good looking game adds to the fun.


I have to agree. I'd really rather play a game that looks decent haha.

Another question is.... do we play health bars auto displayed.
Leeto
Profile Joined August 2007
United States1320 Posts
April 15 2010 01:08 GMT
#193
Maybe we want to turn it down to low because we're a little biased, being used to a 12 year old, 2-D game and all.

Personally I run it on Medium because my computer can't handle High or Ultra, and it looks fine, both aesthetically and functionally (to me at least).
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
April 15 2010 01:12 GMT
#194
I've been running a Darker Textures mod found on TL and I've found it much easier to distinguish units from terrain and other units.
All the pros got dat Ichie.
ymirheim
Profile Joined April 2010
Sweden300 Posts
April 15 2010 01:25 GMT
#195
On April 15 2010 09:49 sLiniss wrote:
Show nested quote +
On February 20 2010 05:29 Bosu wrote:
I am sure lowering the settings may make my play better and easier to focus on stuff, but I am not going to do it. I know people always say Gameplay > Graphics, but a good looking game adds to the fun.


I have to agree. I'd really rather play a game that looks decent haha.

Another question is.... do we play health bars auto displayed.

At first I didn't because I didn't know you could have it turned on, so then I turned it on and it was fine but as soon as games progressed to midgame or later I just for the life of me couldn't manage my armies well enough because the bars just clutter up everything and its impossible to see individual units inside a huge ball. So then I switched it over back to off again and I just use the alt key to show it. I am going to experiment having it on during the early game and then just turn it off during the actual game as soon as units start to reach critical mass. If I can do that without it messing up my gameplay.
The only thing you should feel when you shoot someone... is the recoil
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-15 01:35:49
April 15 2010 01:29 GMT
#196
On March 02 2010 18:39 CharlieMurphy wrote:
Show nested quote +
On March 02 2010 16:14 sob3k wrote:
On March 02 2010 15:51 CharlieMurphy wrote:
I totally agree with day[9] here, I did the exact same thing. Although just now I was trying to find a happy medium because the animation for blings explosions is really bad, as well as the death animations of units killed by bling explosion.

Turns out that it's nothing to do with the graphic settings, the shit just looks bad lol. What ever happened to the green splat and blood corpses from the BR? Right now it's some generic combustion explosion for BOTH corpses and the blings..

[image loading]

[image loading]

[image loading]

I can't even tell how many men were killed, I can't even tell if my blings died, or exploded since they don't leave corpses when killed or exploded either.
Are the puff of red smoke the ones who didn't explode?

Infact, almost nothing leaves a corpse. Queens just vanish, wtf?


lings didn't have corpses in BW either, they just made blood...

they left a puddle of blood on the ground, you can tell when lings have been raped. In this game most units don't leave a trace. they just poof. It's really gay

As far as a battle computation, I believe there is a setting for animations.

On higher settings the units make this pretty death animation, unfortunately it takes a split second for you to notice the unit is actually dead. The benefit, though, is a very visible corpse.

On lower settings, the unit instantly explodes into a puff of blood with no trace. Banelings/queens disappear, etc.

So even though on lower settings, things contrast well, easy to see units, etc, there are many things missing from it that need to be tweaked up for optimal competitive gaming. Low, medium, high, or ultra are not "one sized fits all" settings by any means. Each needs to be tweaked.

It's just a matter of mixing and matching settings like those to give the perfect fit for you, the gamer, while still maintaining enjoyability as well as function. The "darker(enhanced) textures" thread helps greatly in this respect.

Ultimately if you're too lazy, I think just setting it to medium and turning down textures/models would be the best way to go competitive-wise.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
April 15 2010 02:41 GMT
#197
I just noticed that my FPS was like 30-60 during late game battle. and I was losing frames with mostly low settings and only a 2 of them set to high. I just set everything to Low and it only gave me 80ish.
Is this normal?
I have a Geforce 260 and an intel c2d e6750 with 2gb ram.
..and then I would, ya know, check em'. (Aka SpoR)
Skee
Profile Joined March 2010
Canada702 Posts
April 15 2010 02:45 GMT
#198
Its just way to much lighting for me on High+, so I just play on low.

I play with the hp bars on so its even harder to see units under them on high graphics settings.
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
April 15 2010 02:50 GMT
#199
--- Nuked ---
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-15 05:41:20
April 15 2010 05:40 GMT
#200
On April 15 2010 11:41 CharlieMurphy wrote:
I just noticed that my FPS was like 30-60 during late game battle. and I was losing frames with mostly low settings and only a 2 of them set to high. I just set everything to Low and it only gave me 80ish.
Is this normal?
I have a Geforce 260 and an intel c2d e6750 with 2gb ram.

With your specs, yeah that is pretty normal.

On April 15 2010 11:50 stormtemplar wrote:
I play on ultra NP, but I'm used to this stuff, being 13 years old, I'm used to flashy graphics.

Lots of kids these days will have 0 interest unless it's shiny.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Prev 1 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 328
ProTech122
BRAT_OK 105
trigger 102
mouzStarbuck 68
JuggernautJason18
StarCraft: Brood War
Mini 984
Britney 913
Shuttle 716
EffOrt 568
ggaemo 217
Soulkey 177
actioN 106
Rush 84
hero 59
Rock 28
[ Show more ]
GoRush 19
Dota 2
qojqva3450
Fuzer 190
Counter-Strike
fl0m7028
zeus303
Heroes of the Storm
Liquid`Hasu383
Other Games
gofns39731
tarik_tv10808
Grubby2820
FrodaN1006
uThermal322
byalli273
C9.Mang0195
RotterdaM132
QueenE106
Mew2King86
Trikslyr61
CosmosSc2 19
MindelVK9
Organizations
Other Games
BasetradeTV223
StarCraft 2
angryscii 32
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 27
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota234
Other Games
• imaqtpie772
• WagamamaTV558
• Shiphtur181
Upcoming Events
PiGosaur Cup
5h 23m
Replay Cast
14h 23m
Kung Fu Cup
16h 23m
Maestros of the Game
20h 23m
Classic vs Lambo
Clem vs Maru
Replay Cast
1d 5h
The PondCast
1d 15h
Maestros of the Game
1d 20h
Serral vs Rogue
herO vs SHIN
OSC
2 days
Replay Cast
2 days
Maestros of the Game
2 days
[ Show More ]
Replay Cast
3 days
CranKy Ducklings
3 days
uThermal 2v2 Circuit
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
OSC
5 days
Wardi Open
5 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.