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Korean Blue Post Translations (11/04/09) - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
November 04 2009 09:47 GMT
#21
They already said that the AI will cheat.
DanceDance
Profile Joined November 2008
226 Posts
November 04 2009 10:00 GMT
#22
We wont know about balance issues until beta, but I don't think Ghosts will be imba simply because of the high level micro required to snipe.
Boblion
Profile Blog Joined May 2007
France8043 Posts
November 04 2009 10:19 GMT
#23
On November 04 2009 16:56 Hyde wrote:
I'm all for a crazy AI as long as it doesn't cheat

fuck all those elitists brb watching streams of elite players.
konadora *
Profile Blog Joined February 2009
Singapore66163 Posts
November 04 2009 10:21 GMT
#24
On November 04 2009 19:00 DanceDance wrote:
We wont know about balance issues until beta, but I don't think Ghosts will be imba simply because of the high level micro required to snipe.

it wont be that hard now due to smartcast
POGGERS
DanceDance
Profile Joined November 2008
226 Posts
November 04 2009 10:23 GMT
#25
On November 04 2009 19:21 konadora wrote:
Show nested quote +
On November 04 2009 19:00 DanceDance wrote:
We wont know about balance issues until beta, but I don't think Ghosts will be imba simply because of the high level micro required to snipe.

it wont be that hard now due to smartcast


oh really? I didn't know snipe had smartcast o.o
Krikkitone
Profile Joined April 2009
United States1451 Posts
Last Edited: 2009-11-04 10:32:15
November 04 2009 10:29 GMT
#26
On November 04 2009 19:23 DanceDance wrote:
Show nested quote +
On November 04 2009 19:21 konadora wrote:
On November 04 2009 19:00 DanceDance wrote:
We wont know about balance issues until beta, but I don't think Ghosts will be imba simply because of the high level micro required to snipe.

it wont be that hard now due to smartcast


oh really? I didn't know snipe had smartcast o.o


Everything has either smartcast
autocast (repair, heal, Interceptors)
or is a 'self' effect
ie
Cloak, Blink, Burrow, Move, Stim, Siege, Viking Transform

Not sure about BC D. Matrix... but I would guess that is is 'non smart cast' as well

'Attack' is the only exception



In any case I hope the Ghost loses that EMP detection effect
I also Really hope the Protoss get their fast OOC regeneration back. (if it was OP early game, then keep the same mechanism, ie delay before regen, but have the actual speed start normal and get upgraded.... if it was OP late game, then increase the duration.)
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
November 04 2009 11:02 GMT
#27
Why wouldnt it have smartcast? All smartcast means is that if you have 5 ghosts selected, and press snipe and click the templar, only one will snipe.
Also, ghosts are freaking expensive in SC2 I believe. 150/200, 2 food, if SC2armory is correct.
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
November 04 2009 11:18 GMT
#28
Computers can definately micro in some situations. Try playing tvt in broodwar. The computer will get like 10 ghosts and lockdown all your units.
Oracle comes in, Scvs go down, never a miscommunication.
Boblion
Profile Blog Joined May 2007
France8043 Posts
November 04 2009 12:20 GMT
#29
On November 04 2009 20:18 T.O.P. wrote:
Computers can definately micro in some situations. Try playing tvt in broodwar. The computer will get like 10 ghosts and lockdown all your units.

Problem is that he tends to lockdown the first unit he encounters ... vultures instead of tanks for example ...
fuck all those elitists brb watching streams of elite players.
Sentient66
Profile Joined July 2009
United States651 Posts
November 04 2009 13:13 GMT
#30
Smart casting with the Ghost's snipe ability is going to be a bitch to deal with.
seNsiX.421
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
Last Edited: 2009-11-04 13:46:50
November 04 2009 13:45 GMT
#31
AI Difficulty will now be:

Computer (Easy)
Computer (Normal)
Computer (Insane)
Computer ((T)BoxeR)
Computer ((Z)Jaedong) ((T)Flash) ((P)Bisu) Race Dependant
~\(。◕‿‿◕。)/~,,,,,,,,>
Archerofaiur
Profile Joined August 2008
United States4101 Posts
November 04 2009 13:51 GMT
#32
IIRC the hardest difficulty has mapvision and extra minerals.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
canucks12
Profile Blog Joined June 2009
Canada812 Posts
November 04 2009 14:12 GMT
#33
Ghosts are the new counter to High Templars :O
Luddite
Profile Blog Joined April 2007
United States2315 Posts
November 04 2009 14:43 GMT
#34
On November 04 2009 16:03 EtherealDeath wrote:
Show nested quote +
On November 04 2009 15:27 justiceknight wrote:
Quote: So that players can increase their skill steadily, I think the computer difficulty should be divided into 6 stages: Beginner, Intermediate, Advanced, Expert, Semi-Pro, and Pro.

We plan to include difficulty as low as beginner-friendly up to difficulties where players will have no idea how to fight back.


wow wtf so i can get to face jd /flash/ bisu in SC2?????



No, no, no. JD/Flash/Bisu are but noobs in front of the PRO AI. AI next bonjwa.
But seriously, this statement better not be made with the intentions of giving the AI unfair advantages such as extra resources, vision, etc like someone else mentioned (which is what is done in WC3). That would just feel so gimmicky....

I guarantee that they will just add unfair advantages to the AI for the harder levels. People don't realize how hard it is to program a good AI. It took about 50 years to get chess programs that could play against the pros. Doing such an AI for SC2 would probably take far more effort than actually making the basic game.
Can't believe I'm still here playing this same game
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
November 04 2009 15:29 GMT
#35
On November 04 2009 23:12 canucks12 wrote:
Ghosts are the new counter to High Templars :O

and dark templars
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Equaoh
Profile Joined October 2008
Canada427 Posts
November 04 2009 15:32 GMT
#36
Does burrowed count as cloaked - does EMP reveal burrowed units.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
Last Edited: 2009-11-04 16:13:25
November 04 2009 16:13 GMT
#37
On November 04 2009 22:45 Railxp wrote:
AI Difficulty will now be:

Computer (Easy)
Computer (Normal)
Computer (Insane)
Computer ((T)BoxeR)
Computer (David Kim) Not Race Dependant


Fixed.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
November 04 2009 17:08 GMT
#38
I'd like it if they allowed to set both AI "smartness" and it's "cheating". So screen would be like:

Player/Computer (AI setting: easy/normal/insane/pro) (income rate: 50%/100%/150%/200%) (maphack on/off).

AI setting ofc only for Comptuer players.
Meta
Profile Blog Joined June 2003
United States6225 Posts
November 04 2009 17:13 GMT
#39
On November 05 2009 00:29 ZeroCartin wrote:
Show nested quote +
On November 04 2009 23:12 canucks12 wrote:
Ghosts are the new counter to High Templars :O

and dark templars

and the mothership's cloaking and energy (it's extremely slow and vulnerable to emp), and zealots to snipe, and immortals to bash their shields, and archons for the same reason, and disruptors, and nuking has become the ultimate harass (see BR4).

new TvP strat: mass ghosts
good vibes only
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
November 04 2009 17:14 GMT
#40
It will be probably like in warcraft 3:
-crappy build orders
-decent spell casting (do not confuse it with micro); even in starcraft computer ghosts can lockdown everything
-unlimited minerals (Ive learned it when Ive tried to starve the computer)
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