Korean Blue Post Translations (11/04/09) - Page 2
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sashkata
Bulgaria3241 Posts
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DanceDance
226 Posts
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Boblion
France8043 Posts
On November 04 2009 16:56 Hyde wrote: I'm all for a crazy AI as long as it doesn't cheat | ||
konadora
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Singapore66060 Posts
On November 04 2009 19:00 DanceDance wrote: We wont know about balance issues until beta, but I don't think Ghosts will be imba simply because of the high level micro required to snipe. it wont be that hard now due to smartcast | ||
DanceDance
226 Posts
On November 04 2009 19:21 konadora wrote: it wont be that hard now due to smartcast oh really? I didn't know snipe had smartcast o.o | ||
Krikkitone
United States1451 Posts
On November 04 2009 19:23 DanceDance wrote: oh really? I didn't know snipe had smartcast o.o Everything has either smartcast autocast (repair, heal, Interceptors) or is a 'self' effect ie Cloak, Blink, Burrow, Move, Stim, Siege, Viking Transform Not sure about BC D. Matrix... but I would guess that is is 'non smart cast' as well 'Attack' is the only exception In any case I hope the Ghost loses that EMP detection effect I also Really hope the Protoss get their fast OOC regeneration back. (if it was OP early game, then keep the same mechanism, ie delay before regen, but have the actual speed start normal and get upgraded.... if it was OP late game, then increase the duration.) | ||
Catch]22
Sweden2683 Posts
Also, ghosts are freaking expensive in SC2 I believe. 150/200, 2 food, if SC2armory is correct. | ||
T.O.P.
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Hong Kong4685 Posts
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Boblion
France8043 Posts
On November 04 2009 20:18 T.O.P. wrote: Computers can definately micro in some situations. Try playing tvt in broodwar. The computer will get like 10 ghosts and lockdown all your units. Problem is that he tends to lockdown the first unit he encounters ... vultures instead of tanks for example ... | ||
Sentient66
United States651 Posts
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Railxp
Hong Kong1313 Posts
Computer (Easy) Computer (Normal) Computer (Insane) Computer ( ![]() Computer ( ![]() ![]() ![]() | ||
Archerofaiur
United States4101 Posts
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canucks12
Canada812 Posts
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Luddite
United States2315 Posts
On November 04 2009 16:03 EtherealDeath wrote: No, no, no. JD/Flash/Bisu are but noobs in front of the PRO AI. AI next bonjwa. But seriously, this statement better not be made with the intentions of giving the AI unfair advantages such as extra resources, vision, etc like someone else mentioned (which is what is done in WC3). That would just feel so gimmicky.... I guarantee that they will just add unfair advantages to the AI for the harder levels. People don't realize how hard it is to program a good AI. It took about 50 years to get chess programs that could play against the pros. Doing such an AI for SC2 would probably take far more effort than actually making the basic game. | ||
ZeroCartin
Costa Rica2390 Posts
On November 04 2009 23:12 canucks12 wrote: Ghosts are the new counter to High Templars :O and dark templars | ||
Equaoh
Canada427 Posts
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See.Blue
United States2673 Posts
On November 04 2009 22:45 Railxp wrote: AI Difficulty will now be: Computer (Easy) Computer (Normal) Computer (Insane) Computer ( ![]() Computer (David Kim) Not Race Dependant Fixed. | ||
Kaniol
Poland5551 Posts
Player/Computer (AI setting: easy/normal/insane/pro) (income rate: 50%/100%/150%/200%) (maphack on/off). AI setting ofc only for Comptuer players. | ||
Meta
United States6225 Posts
and the mothership's cloaking and energy (it's extremely slow and vulnerable to emp), and zealots to snipe, and immortals to bash their shields, and archons for the same reason, and disruptors, and nuking has become the ultimate harass (see BR4). new TvP strat: mass ghosts | ||
closed
Vatican City State491 Posts
-crappy build orders -decent spell casting (do not confuse it with micro); even in starcraft computer ghosts can lockdown everything -unlimited minerals (Ive learned it when Ive tried to starve the computer) | ||
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