— Nuclear Launch
— — Area-based large area of effect.
— — Launches a nuke from a Silo to the painted target or area.
— — Takes a few seconds to hit.
— — Target-based single unit effect.
— — Costs 25 energy.
— — Deals 45 damage to selected biological unit.
— — Ignores armor.
— — Has virtually no cooldown.
— EMP Shot
— — Area-based (medium?) area of effect.
— — Costs 100 energy.
— — Removes energy from all units within an area.
— — Deals a fixed amount of damage to shields within an area.
— — Decloaks all cloaked units for 5 seconds including passive cloaks like DT.
— — switched-based single unit effect (Ghost).
— — Costs initial 25 energy.
— — Removes fixed amount of energy each second.
PROTOSS SHIELD REGENERATION:
The out-of-combat "super-regen" has been removed, and shield regeneration has returned to the same slow rate found similarly in SC1. The rate is the same for all shielded units.
MAP SIZE AND CAMERA LIMITS:
Available map dimensions start from 32 and move all the way up to 256 at intervals of 8 (32, 40, 48, ......, 240, 248, 256). Also, camera limits may be set up so that there is terrain outside of the playable map area for the sake of aesthetics. A map with the dimensions 256x96 and the camera limit of 240x80 will have terrain for all 24576 squares of the map but will only allow units to move and buildings to be built on the inner 19200.
Comic Contest prize package always includes beta invitation. In game help is set to F11. Not sure about minimum computer spec requirements, but multiple quality levels for graphics and audio will be available for adjustment. Please tell us about your ideas for contests or polls and we'll send them to the proper staff. Computer AI difficulties will vary from those that will make noobs rofl all the way to those that will make Boxer sit in a corner and cry.
And as always, all things are subject to balance and/or change.