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Day[9].tv Daily - Page 712

Forum Index > SC2 General
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firebound12
Profile Joined March 2010
Canada274 Posts
Last Edited: 2010-11-11 03:32:54
November 11 2010 03:25 GMT
#14221
YES 15 seconds of attention!! :D

There was a way to find people's character code with just their nickname, but then blizz changed it XD

[image loading]

here is the fullscreen image.

Daily #214 <33

EDIT: Ugh trying to find the way to resize done.
scudst0rm
Profile Joined May 2010
Canada1149 Posts
November 11 2010 03:33 GMT
#14222
On November 11 2010 12:25 FascistFlakes wrote:
Oh my, that shirt that Day9 is wearing tonight, where does one like myself get such an amazing Olympics style action shirt? DO want.


it used to be on the http://www.thehandsomenerd.com/ but it looks like they've retired that design
You're like a one ranger army comin' at me...
Phenrei
Profile Joined July 2010
United States162 Posts
November 11 2010 04:00 GMT
#14223
The "300 Food Push" - At 200/200 with high saved resources and extreme numbers of unit producing facilities or saved larva so reinforcement is quick, stopping the player from being below 200 food for long and allow them to be continuously aggressive.

Useful term, worth it's own thread to make sure people hear it?
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2010-11-11 04:03:11
November 11 2010 04:02 GMT
#14224
If anyone wants more theory, and reps, about mass marine pressure, and late game mass marine into late game mass raven, here is a shameless plug :D

http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2010-11-11 04:14:31
November 11 2010 04:12 GMT
#14225
On November 11 2010 13:00 Phenrei wrote:
The "300 Food Push" - At 200/200 with high saved resources and extreme numbers of unit producing facilities or saved larva so reinforcement is quick, stopping the player from being below 200 food for long and allow them to be continuously aggressive.

Useful term, worth it's own thread to make sure people hear it?


Yea, I've mostly heard about it with zerg because it's much easier to do with zerg. You really just need to keep up with spawn larva and maaaybe get an extra hatch or two. With terran toss you really have to slam out a lot of structures to make it work.

But this was around in Brood War wasn't it? It's got to have been.
Ryalnos
Profile Joined July 2010
United States1946 Posts
November 11 2010 04:17 GMT
#14226
On November 11 2010 13:12 DoubleReed wrote:
Show nested quote +
On November 11 2010 13:00 Phenrei wrote:
The "300 Food Push" - At 200/200 with high saved resources and extreme numbers of unit producing facilities or saved larva so reinforcement is quick, stopping the player from being below 200 food for long and allow them to be continuously aggressive.

Useful term, worth it's own thread to make sure people hear it?


Yea, I've mostly heard about it with zerg because it's much easier to do with zerg. You really just need to keep up with spawn larva and maaaybe get an extra hatch or two. With terran toss you really have to slam out a lot of structures to make it work.

But this was around in Brood War wasn't it? It's got to have been.


Much easier to do in Starcraft 2 with up to 19 larvae/hatch.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
November 11 2010 04:19 GMT
#14227
Fun fact. Technically it's possible for zerg to get 300 food if you have 100 drones. Just start 100 buildings, build 100 food worth of units, and cancel all the buildings. Extractor trick to the max.
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
Last Edited: 2010-11-11 04:23:45
November 11 2010 04:23 GMT
#14228
Has he announced next weeks Newbie Tuesday yet, or is that still to be determined?
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
Bigboss_26
Profile Joined August 2010
United States49 Posts
Last Edited: 2010-11-11 05:02:08
November 11 2010 05:01 GMT
#14229
On November 11 2010 12:33 scudst0rm wrote:
Show nested quote +
On November 11 2010 12:25 FascistFlakes wrote:
Oh my, that shirt that Day9 is wearing tonight, where does one like myself get such an amazing Olympics style action shirt? DO want.


it used to be on the http://www.thehandsomenerd.com/ but it looks like they've retired that design


If you get to their actual Spreadshirt site (not the main page) you can find it there. Just a roundabout method.

Edits: Also, I missed 90% of today's daily :/ At what point do they get sent to the episode archive? Tomorrow?
Jcuervo
Profile Joined September 2010
United States52 Posts
Last Edited: 2010-11-11 05:06:23
November 11 2010 05:01 GMT
#14230
Tribute to D9

[image loading]

This happened during a league 3v3, the other team was pretty much done and only building cannons.

GG
Shrewmy
Profile Joined May 2010
Australia199 Posts
November 11 2010 05:13 GMT
#14231
On November 11 2010 13:19 TedJustice wrote:
Fun fact. Technically it's possible for zerg to get 300 food if you have 100 drones. Just start 100 buildings, build 100 food worth of units, and cancel all the buildings. Extractor trick to the max.

What is this, I don't even.

User was warned for this post
Nue
Profile Joined May 2010
United States25 Posts
November 11 2010 05:46 GMT
#14232
I also agree with above users in that it seems you've been neglected Protoss for a bit aside from 212. I'd love to see another daily dealing with PvZ esp in early game decision making into mid game transitions. thanks! <3
Noev
Profile Blog Joined January 2010
United States1105 Posts
November 11 2010 06:05 GMT
#14233
On November 11 2010 14:46 Nue wrote:
I also agree with above users in that it seems you've been neglected Protoss for a bit aside from 212. I'd love to see another daily dealing with PvZ esp in early game decision making into mid game transitions. thanks! <3



Yeah would love to see coverage of the super "controversial" Blink Stalker build vs zerg our PROtoss here at TL were able to dominate at MLG with, i think that would be really neat to watch
trNimitz
Profile Joined October 2010
204 Posts
November 11 2010 06:40 GMT
#14234
Day9, I challenge you to get a diamond replay with Protoss winning doing your funday monday.

Expanding at 4min works, but every 4min again after that? Lol.
Ketch
Profile Joined October 2010
Netherlands7285 Posts
Last Edited: 2010-11-11 07:02:00
November 11 2010 07:01 GMT
#14235
Watching the #214 Tarson vs Madfrog daily now but:

+ Show Spoiler +

Why didn't Tarson use his early Banshee force to kill all the drones at the expo instead of the hatchery that had a new hatchery popping up besides it... :s... That would have been a lot better, don't know why Day9 approved of it. Darn, I want to be able to watch the daily live and ask questions .
KillerPlague
Profile Joined June 2010
United States1386 Posts
November 11 2010 07:45 GMT
#14236
On November 11 2010 15:40 trNimitz wrote:
Day9, I challenge you to get a diamond replay with Protoss winning doing your funday monday.

Expanding at 4min works, but every 4min again after that? Lol.


as a diamond 1800 protoss myself i honestly don't think this will be too hard vs a terran or protoss. will def be a little tougher vs zerg if they use fast units like ling/mutas =[
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
deji
Profile Joined October 2010
Estonia46 Posts
Last Edited: 2010-11-11 07:59:41
November 11 2010 07:58 GMT
#14237
This Funday is madness on Blistering Sands. I had to set up my fourth base on the opponent's side of the map because I didn't have the time/units to kill off the rocks (Though it was amusing to have expanded 3 times while the Zerg opponent just had one expansion)
trNimitz
Profile Joined October 2010
204 Posts
November 11 2010 07:59 GMT
#14238
Have you tried it out yourself? I'm also 1800 and so far I've forgotten every time that I needed to expand at 8min again simply because I was so busy trying to survive. :S

It's like I manage to survive (meaning I've won the game), and then I suddenly realize I'm already 11min into the game (not funday monday). :S
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
November 11 2010 08:31 GMT
#14239
I'm curious on the Funday-Details.. Expanding every 4 mins, does this mean I have to start a cc/nex/hatch at a new resource spot every 4 mins?

What about CCs being build in the main and the floated to resources? Do inbase hatches count? Can Terran make a CC, plant it at a choke to transform it into a PF?
Selkie
Profile Blog Joined October 2010
United States530 Posts
Last Edited: 2010-11-11 08:36:50
November 11 2010 08:35 GMT
#14240
I've succeeded with terran V protoss on LT, when toss 4 gated me. I did the standard "Lose your whole #@$%^ base" transition transitioning into WINNING THE GAME. While maintaining expansions.

It's nuts- first 10, 15 minutes you're desperately trying to hold on, then, WHOA, Suddenly you have a LOT of money.

What's the address to send things to? Monday@day9.... something?

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