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Flight
Brazil163 Posts
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ilmman
364 Posts
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StuBob
United States373 Posts
What did he say? | ||
Nienordir
98 Posts
On October 27 2010 09:07 Mafarazzo wrote: I emailed him suggesting a funday monday where you turn on the clock and you can only attack when the minute is an even number (retreat if odd number). But I think the e-mail will get lost in a sea of messages... Don't know about that. You look at the clock and think "Great! I can attack now!" but by the time you reach the enemies base you have to retreat. Maybe some different timer like gas mined or when the music starts to play (with endless looping disabled) or even better supply based, that could be really funny..A banshee shows up kills a few of your workers and drops your supply from 34 to 25, now your supply is even (2x/200) and you HAVE to make an attack, even if you only have scvs left. xD Or attack patterns based on traffic rules..you're only allowed to engage if your army is on the right side of the junction or you're not allowed to run away if you're on the left side. xD Personally I would like to see a crazy funday monday like: You're only allowed to place one production/tech/cc building inside the visible area of your screen. (for zerg this would mean no larva inject, since they only need hatcheries) With good placement you might be able to squeeze 2/3 buildings inside your main, but then you have to place them somewhere else. (like close to your nat, another main or the center of the map, or at the ramp of your enemy) That could be really funny especially in 4v4 or on small maps like steppes of war.. xD edit: Well zerg should be allowed to make a pool, since you can't spread creep until lair..therefore zerg would lose since the creep of the hatch doesn't expand fast enough.. | ||
KillerPlague
United States1386 Posts
episode 220-230. hes in no rush and wants to do it right after things slow down a bit for him. | ||
Moorderer
Portugal2 Posts
![]() ![]() Hey, I wasn't the one forcing Artosis to have that look on his face nor Tasteless to look in that direction! On a more serious note, thanks alot for this great show Day[9], you rock, keep schooling us all please. \m/ | ||
Robstickle
Great Britain406 Posts
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Defacer
Canada5052 Posts
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Sevryn
698 Posts
User was warned for this post | ||
Defacer
Canada5052 Posts
On October 27 2010 10:07 Defacer wrote: Maybe we should start a separate Funday Munday Suggestion Thread. Or not ... . Not sure why that got deleted. | ||
Flight
Brazil163 Posts
![]() Well, we gonna have to post suggestions here. Or maybe its time for Day[9] to have his own website so we can post about these things there? | ||
Shakes
Australia557 Posts
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Defacer
Canada5052 Posts
On October 27 2010 11:01 Mafarazzo wrote: I created the thread to suggest new things to Funday Monday, but it was closed. The mod said "pm or email him" and I even had it explained in the OP that doing so would be worthless ![]() Well, we gonna have to post suggestions here. Or maybe its time for Day[9] to have his own website so we can post about these things there? That's a shame. I'll just repost in here, in the hopes that it actually happens. 200 ONLY Players can only attack once they reach 200 supply. Once they reach 200 supply they can no longer produce any additional units or structures. Meant to encourage crazy macro and thoughtful unit compositions. | ||
HydroXy
United States513 Posts
Edit: Walking on Air - Kerli, for others who wondered (and to spite Day9, who refused to tell us o.o) | ||
Toads
Canada1795 Posts
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Baarn
United States2702 Posts
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Khaymus
United States750 Posts
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Neo21803
United States26 Posts
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HollowLord
United States3862 Posts
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Ryalnos
United States1946 Posts
On October 27 2010 11:04 Defacer wrote: That's a shame. I'll just repost in here, in the hopes that it actually happens. 200 ONLY Players can only attack once they reach 200 supply. Once they reach 200 supply they can no longer produce any additional units or structures. Meant to encourage crazy macro and thoughtful unit compositions. I assume you mean that after you hit 200 supply you must end the game with that 200 supply or lose (as you can't retrain)? | ||
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