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Slashdot interviews blizzard - Page 4

Forum Index > SC2 General
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Prev 1 2 3 4 All
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 28 2009 20:27 GMT
#61
It should be pointed out that wanting to make more money isn't inherently bad, it's only bad that in the process they are hurting the quality of the game.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
August 29 2009 00:48 GMT
#62
browder is an ass
without LAN , SC1 would not have taken off in korea
how can net cafes support SC2? do they need a seperate license for each copy of the game on every computer?
Once again back is the incredible!
whyohwhy
Profile Joined June 2009
60 Posts
August 29 2009 02:50 GMT
#63
Slashdot did ask the tough questions, which is nice. Too bad they didn't get very good answers.
Elian
Profile Blog Joined October 2008
United States129 Posts
August 29 2009 03:33 GMT
#64
On August 29 2009 05:27 FrozenArbiter wrote:
It should be pointed out that wanting to make more money isn't inherently bad, it's only bad that in the process they are hurting the quality of the game.


Agreed.

Hopefully a Steam-style offline mode is implemented. It is the only saving grace of this blinded by greed decision making. Because I don't think there is a single rationalization possible or defense as to how this enhances the user experience.

They'll continue to try. I'm hoping the SC strength and wisdom of Korea can enforce some legitimacy out of this, and we'll get something akin to LAN without being online all the time.
TheYango
Profile Joined September 2008
United States47024 Posts
August 29 2009 04:17 GMT
#65
On August 29 2009 12:33 Elian wrote:
They'll continue to try. I'm hoping the SC strength and wisdom of Korea can enforce some legitimacy out of this, and we'll get something akin to LAN without being online all the time.

After all these Kespa fiascos, I don't have much faith in the "wisdom" of Korean SC right now.
Moderator
Elian
Profile Blog Joined October 2008
United States129 Posts
August 29 2009 07:43 GMT
#66
On August 29 2009 13:17 TheYango wrote:
Show nested quote +
On August 29 2009 12:33 Elian wrote:
They'll continue to try. I'm hoping the SC strength and wisdom of Korea can enforce some legitimacy out of this, and we'll get something akin to LAN without being online all the time.

After all these Kespa fiascos, I don't have much faith in the "wisdom" of Korean SC right now.


Yeah, I suppose so.

Still, it is an industry - I don't think, even if KESPA is ridiculous that Blizzard will entirely ignore the sport that has developed. It's obvious they need LAN in order to play it as they have, or a LAN workaround.

Though, it will be interesting how KESPA Blizzard dynamics play out for the next generation.
D10
Profile Blog Joined December 2007
Brazil3409 Posts
Last Edited: 2009-08-29 09:28:30
August 29 2009 09:27 GMT
#67
On August 29 2009 16:43 Elian wrote:
Show nested quote +
On August 29 2009 13:17 TheYango wrote:
On August 29 2009 12:33 Elian wrote:
They'll continue to try. I'm hoping the SC strength and wisdom of Korea can enforce some legitimacy out of this, and we'll get something akin to LAN without being online all the time.

After all these Kespa fiascos, I don't have much faith in the "wisdom" of Korean SC right now.


Yeah, I suppose so.

Still, it is an industry - I don't think, even if KESPA is ridiculous that Blizzard will entirely ignore the sport that has developed. It's obvious they need LAN in order to play it as they have, or a LAN workaround.

Though, it will be interesting how KESPA Blizzard dynamics play out for the next generation.


Hmmm I found an image that ilustrates how I think it will work.

[image loading]
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
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