• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:35
CEST 20:35
KST 03:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Has online-only competition during the pandemic changed your enjoyment of pro SC2? How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Remastered crash fix suggestions a Announcement on the JEDI Ringing ASL22 General Discussion BW General Discussion Syncronization issues and can't find games
Tourneys
[ASL22] Ro16 Group D BWCL Season 65 Announcement [Megathread] Daily Proleagues KCM Race Survival 2026 Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11469 users

Slashdot interviews blizzard - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
zerotol
Profile Joined August 2009
Belgium508 Posts
August 26 2009 09:27 GMT
#41
Jibba you are mistaken. There always was a Lan-mode in steam, there just wasnt an offline mode. And to use the offline mode you have to have been online one time so you can log in and then choose to go offline.

Steam left beta in September 2003, but the release which added Offline Mode didn’t arrive until March 2004
Now i am become death, the destroyer of worlds
outrage
Profile Joined August 2009
United States10 Posts
August 27 2009 00:40 GMT
#42
Rob Pardo knows that people like LAN. Blizzard is making a huge effort to make "LAN" look bad. In one article he says that its a "footnote" in history like its low tech when its the same TCP/IP that's under battle.net. In this article he says LAN might be for people who are crazy and living in a closet.

Its marketing. He's swaying all the kids who might otherwise think LAN is a necessary feature of a multiplayer game.

They've just gotten greedy after all that WoW money and an easy 25 million from Starcraft 2 isn't enough for them anymore. Now they want to charge for new content and probably popular maps, etc.. And Pardo is making it all look good.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
August 27 2009 02:24 GMT
#43
Pardo needs to start reminding everyone that Hitler created LAN
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
August 27 2009 07:54 GMT
#44
Sounds like there'll be LAN functionality eventually implemented through Battle.net, just as Steam does it.

You won't be able to play ranked matches over LAN. What a surprise, but I bet some idiots will whine about that, too.
I will eat you alive
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-08-27 09:51:16
August 27 2009 09:50 GMT
#45
On August 25 2009 14:08 SpiritoftheTunA wrote:
god i hate how rob pardo makes comments on how the "vast majority" of wc3 players used b.net over lan when blizzard never even collected stats on their lan usage

i call steaming smelly bullshit

yea lol, how can they even know this at all. For the first year of wc3 all me and my friends did to play it was go to lan centers to play big 3v3s and 4v4s. At least like 300 games or something. Shit the whole reason I got into computer and competitive gaming was through LAN back on warcraft 2/quake/duke 3d before there was even a bnet. Not to mention all the consoles and arcades that are not internet involved at all.
..and then I would, ya know, check em'. (Aka SpoR)
Thats_The_Spirit
Profile Blog Joined April 2009
Netherlands138 Posts
August 27 2009 10:04 GMT
#46
Imagine if there's no lan in the progaming scene and every televised progamer match has to be played on battlenet..
It would be a disaster: people trying to PM or guess the game password and mass join. LOL
So blizzard has to come up with something good.
Orphan
Profile Joined August 2004
Australia49 Posts
Last Edited: 2009-08-27 11:13:31
August 27 2009 11:12 GMT
#47
I hope they don't split the regions up as far as making it impossible to play with people from other countries. TF2 does that abit, with Australians only playing Australians, and even if someone from the US joins (and has high latency mind you) the servers boot them (though that's probably more-so a server config).

When Blizzard did their presentation on the friends functionality they stressed the importance of things such as keeping your friends list when new games are released, etc. Well, alot of my friends which I made from SC and D2 are all over the world, so if it were to be split then I'd lose the ability to play with my friends, which seems detrimental to Blizzards plans. If SC1 can pull it off, then I don't see why SC2 (in this age of broadband) can't.
God
DeCoup
Profile Joined September 2006
Australia1933 Posts
August 27 2009 13:44 GMT
#48
On August 27 2009 09:40 outrage wrote:
Rob Pardo knows that people like LAN. Blizzard is making a huge effort to make "LAN" look bad. In one article he says that its a "footnote" in history like its low tech when its the same TCP/IP that's under battle.net. In this article he says LAN might be for people who are crazy and living in a closet.

Its marketing. He's swaying all the kids who might otherwise think LAN is a necessary feature of a multiplayer game.

They've just gotten greedy after all that WoW money and an easy 25 million from Starcraft 2 isn't enough for them anymore. Now they want to charge for new content and probably popular maps, etc.. And Pardo is making it all look good.


What does lack of LAN have to do with selling new content/maps or greed?
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
August 27 2009 13:55 GMT
#49
Rob Pardo is kind of a douchebag. Before this he seemed blunt and honest, even if you didn't like what he said, but now he's just spewing random shit.

The removal of LAN is twofold, one is piracy/limitation of play ability to curb resale of games. If you can only play the game by logging into their service that uses your master account that holds all your games, you can't easily resell that game, and your options of playing without being connected is severely limited so you aren't getting the same experience.

Secondly, it funnels all the players onto Battle.net where they are free to monitor and record usage patterns, system hardware, demographics etc. It's an extremely powerful tool. It sounds tinfoil hattish but it's true, having that sort of access to data is incredibly helpful to them from a business perspective.

I wish he would say these things instead of making ridiculous statements.

As far as LAN play itself, the addition of some sort of low latency mode would probably appease the majority of people. When you are at a LAN you will have to log in with your account, or maybe Blizzard will sell LAN licenses the same way Steam does. From which point you can play the game with "lan latency". Or hopefully there will be no hugely distinguishable difference between online latency and LAN latency. That would obviously be ideal if they could get it that good
Eury
Profile Joined December 2008
Sweden1126 Posts
August 27 2009 14:19 GMT
#50
LAN is dying off, I don't see how anyone can argue against it. When I was a kid back in 98 we were attending LAN parties all the time, today that activity is a lot less popular. My youngest brother, that is the same age now as I was back then, rarely attend LAN parties, and he is a big gamer.

Sure, for people in rural areas this is unfortunate, but most gamers tend to live in more populated areas. There are advantages and disadvantages for living out on the countryside.

For people living in South America, South East Asia etc you are pretty much out of luck. You are just too few paying customers for Blizzard to cater to.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2009-08-27 14:28:35
August 27 2009 14:26 GMT
#51
On August 27 2009 23:19 Eury wrote:
LAN is dying off, I don't see how anyone can argue against it. When I was a kid back in 98 we were attending LAN parties all the time, today that activity is a lot less popular. My youngest brother, that is the same age now as I was back then, rarely attend LAN parties, and he is a big gamer.

Sure, for people in rural areas this is unfortunate, but most gamers tend to live in more populated areas. There are advantages and disadvantages for living out on the countryside.

For people living in South America, South East Asia etc you are pretty much out of luck. You are just too few paying customers for Blizzard to cater to.
Although I agree that the need for internet-less LAN gaming is dying off, I would be careful about confusing that with LAN parties. LAN parties definitely aren't dying off Just more and more of them have internet connections.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 27 2009 14:33 GMT
#52
On August 27 2009 16:54 FieryBalrog wrote:
Sounds like there'll be LAN functionality eventually implemented through Battle.net, just as Steam does it.

You won't be able to play ranked matches over LAN. What a surprise, but I bet some idiots will whine about that, too.

Yeah, belittle a legitimate complaint with total BS, you'll fit right in with Blizzard. Nobody - and I do mean NOBODY - has ever complained about being unable to play ladder/ranked games on LAN.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Eury
Profile Joined December 2008
Sweden1126 Posts
August 27 2009 15:11 GMT
#53
On August 27 2009 23:26 Tsagacity wrote:
Show nested quote +
On August 27 2009 23:19 Eury wrote:
LAN is dying off, I don't see how anyone can argue against it. When I was a kid back in 98 we were attending LAN parties all the time, today that activity is a lot less popular. My youngest brother, that is the same age now as I was back then, rarely attend LAN parties, and he is a big gamer.

Sure, for people in rural areas this is unfortunate, but most gamers tend to live in more populated areas. There are advantages and disadvantages for living out on the countryside.

For people living in South America, South East Asia etc you are pretty much out of luck. You are just too few paying customers for Blizzard to cater to.
Although I agree that the need for internet-less LAN gaming is dying off, I would be careful about confusing that with LAN parties. LAN parties definitely aren't dying off Just more and more of them have internet connections.

I meant smaller LAN parties that you have with friends. In the mid to late 90s it wasn't rare that you organized small LAN parties with friends pretty much every weekend, as a good Internet connection was a luxury. For better or worse that tend to be more and more a thing of the past.

Big LAN parties, like Dream Hack, will most likely live on for years to come, because they are pretty much social events more than anything else. And as you said, they got Internet connections.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
August 27 2009 15:17 GMT
#54
On August 28 2009 00:11 Eury wrote:
Show nested quote +
On August 27 2009 23:26 Tsagacity wrote:
On August 27 2009 23:19 Eury wrote:
LAN is dying off, I don't see how anyone can argue against it. When I was a kid back in 98 we were attending LAN parties all the time, today that activity is a lot less popular. My youngest brother, that is the same age now as I was back then, rarely attend LAN parties, and he is a big gamer.

Sure, for people in rural areas this is unfortunate, but most gamers tend to live in more populated areas. There are advantages and disadvantages for living out on the countryside.

For people living in South America, South East Asia etc you are pretty much out of luck. You are just too few paying customers for Blizzard to cater to.
Although I agree that the need for internet-less LAN gaming is dying off, I would be careful about confusing that with LAN parties. LAN parties definitely aren't dying off Just more and more of them have internet connections.

I meant smaller LAN parties that you have with friends. In the mid to late 90s it wasn't rare that you organized small LAN parties with friends pretty much every weekend, as a good Internet connection was a luxury. For better or worse that tend to be more and more a thing of the past.

Big LAN parties, like Dream Hack, will most likely live on for years to come, because they are pretty much social events more than anything else. And as you said, they got Internet connections.
I meant small ones as well.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Eury
Profile Joined December 2008
Sweden1126 Posts
August 27 2009 15:20 GMT
#55
On August 28 2009 00:17 Tsagacity wrote:
Show nested quote +
On August 28 2009 00:11 Eury wrote:
On August 27 2009 23:26 Tsagacity wrote:
On August 27 2009 23:19 Eury wrote:
LAN is dying off, I don't see how anyone can argue against it. When I was a kid back in 98 we were attending LAN parties all the time, today that activity is a lot less popular. My youngest brother, that is the same age now as I was back then, rarely attend LAN parties, and he is a big gamer.

Sure, for people in rural areas this is unfortunate, but most gamers tend to live in more populated areas. There are advantages and disadvantages for living out on the countryside.

For people living in South America, South East Asia etc you are pretty much out of luck. You are just too few paying customers for Blizzard to cater to.
Although I agree that the need for internet-less LAN gaming is dying off, I would be careful about confusing that with LAN parties. LAN parties definitely aren't dying off Just more and more of them have internet connections.

I meant smaller LAN parties that you have with friends. In the mid to late 90s it wasn't rare that you organized small LAN parties with friends pretty much every weekend, as a good Internet connection was a luxury. For better or worse that tend to be more and more a thing of the past.

Big LAN parties, like Dream Hack, will most likely live on for years to come, because they are pretty much social events more than anything else. And as you said, they got Internet connections.
I meant small ones as well.


I can't imagine that being the case if you got access to DSL or better. Sure, they still exist but they are way less popular today, and their popularity will continue to shrink.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
August 27 2009 15:45 GMT
#56
On August 27 2009 22:55 floor exercise wrote:
The removal of LAN is twofold, one is piracy/limitation of play ability to curb resale of games. If you can only play the game by logging into their service that uses your master account that holds all your games, you can't easily resell that game, and your options of playing without being connected is severely limited so you aren't getting the same experience.

Secondly, it funnels all the players onto Battle.net where they are free to monitor and record usage patterns, system hardware, demographics etc. It's an extremely powerful tool. It sounds tinfoil hattish but it's true, having that sort of access to data is incredibly helpful to them from a business perspective.

I wish he would say these things instead of making ridiculous statements.


These are the issues laid out exactly. They are removing LAN because they want people to play online using their service so that they can collect useful statistics for their business. They require a CD key to be tied to a master account because they want to kill the used games market just like every other developer - because developers/publishers don't get money from used games. This isn't in itself a bad thing, but people that can't enjoy the game because of this decision have a valid complaint.

I really find it hard to defend Blizzard for this decision. A lot of people are doing it, but ask yourself: what harm is done if LAN is included? Does it affect you at all? You can play online with your roommates all you want, but people that are stuck behind a router or filtering service that they can't control (mainly, people that live on campuses) will be able to enjoy the game too.

Sure, not having LAN will probably make it take longer to pirate the game, but Blizzard could at least say that LAN isn't a launch feature like 100 other things they've mentioned. Honestly, though, this topic of people that have no control over their internet is not some mythical devil's advocate - it is a real problem. Telling everyone that LAN won't be included (even at a later date) is just giving people under bad conditions one more reason not to buy the game in the first place. If the pirates come up with the only LAN-enabled SC2, everyone involved in this debacle will just look like idiots.

Requiring online registration at installation should be good enough to prevent easy piracy, just put LAN into the game.
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
August 27 2009 16:25 GMT
#57
On the LAN thingie. Since WC3 beta I have played it via LAN twice for a total of maybe 2-3 hours gametime. Seriously having or not having a LAN option is the least of my concerns.
Time is precious. Waste it wisely.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
August 27 2009 16:35 GMT
#58
On August 28 2009 00:45 DefMatrixUltra wrote:
Show nested quote +
On August 27 2009 22:55 floor exercise wrote:
The removal of LAN is twofold, one is piracy/limitation of play ability to curb resale of games. If you can only play the game by logging into their service that uses your master account that holds all your games, you can't easily resell that game, and your options of playing without being connected is severely limited so you aren't getting the same experience.

Secondly, it funnels all the players onto Battle.net where they are free to monitor and record usage patterns, system hardware, demographics etc. It's an extremely powerful tool. It sounds tinfoil hattish but it's true, having that sort of access to data is incredibly helpful to them from a business perspective.

I wish he would say these things instead of making ridiculous statements.


Sure, not having LAN will probably make it take longer to pirate the game, but Blizzard could at least say that LAN isn't a launch feature like 100 other things they've mentioned.


The more you restrict a game for legitimate customers, the more people pirate it. See Spore.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
August 27 2009 17:31 GMT
#59
at least half of my games of sc1 were played over LAN, for 9+ years.. 1000+ games

real lan latency and fake iccup/chaos lan latency arent comparable either, lan is definitely faster

as long as they have LAN support in some way, such as having to connect to bnet first, i'll be happy
ModeratorBlame yourself or God
outrage
Profile Joined August 2009
United States10 Posts
August 28 2009 19:31 GMT
#60
I think very few people understand why LAN is such a HUGE issue.

Forget the word LAN. Forget the idea of LAN parties where you're all in the same place. LAN is just TCP/IP, direct connect to a host you or you're friends are running. Its part of the game to begin with. Blizzard isn't not adding it, they're removing it.

Why?

Piracy is, in their own words, a minor concern. Its going to happen anyway.

The only thing removing LAN does is force mainstream players to play on battle.net, view battle.net ads, and pay for battle.net premium content. Premium content? RTSs should not have premium content. There's no good reason to remove TCP/IP direct connect except that blizzard wants to make more money. That's it. And what's happening is something gamers have taken for granted for forever is being pulled and not everyone seems to care.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 117
MindelVK 24
JuggernautJason4
StarCraft: Brood War
Zeus 97
Pusan 55
Hm[arnc] 50
Dota 2
Gorgc5114
Counter-Strike
fl0m1313
x6flipin795
Super Smash Bros
C9.Mang0129
Heroes of the Storm
Liquid`Hasu271
Other Games
Grubby2785
summit1g2051
Liquid`RaSZi1811
FrodaN1319
B2W.Neo427
ceh9417
mouzStarbuck357
ArmadaUGS128
RotterdaM118
QueenE79
Dewaltoss69
Mew2King63
Chillindude10
shahzam0
Organizations
Other Games
gamesdonequick1520
StarCraft 2
WardiTV606
TaKeTV 162
[ Show 16 non-featured ]
StarCraft 2
• Reevou 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki16
• Michael_bg 8
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4635
League of Legends
• TFBlade987
Other Games
• imaqtpie669
• Shiphtur111
Upcoming Events
OSC
3h 25m
Replay Cast
5h 25m
IntoTheTV X SOOP
16h 25m
RotterdaM Event
21h 40m
Replay Cast
1d 5h
GSL
1d 16h
Replay Cast
2 days
GSL
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
Shine vs Rush
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs EffOrt
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-16
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.