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Slashdot interviews blizzard - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 Next All
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
Last Edited: 2009-08-25 15:32:07
August 25 2009 15:31 GMT
#21
Good interview as expected from Slashdot. Content-wise I don't like some of the replies though, like the whole LAN debacle. :|
觀過斯知仁矣.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
August 25 2009 15:46 GMT
#22
On August 25 2009 14:56 x89titan wrote:
Show nested quote +
On August 25 2009 14:40 Zelniq wrote:
yeah seriously rob pardo pisses me off..where does he get the idea that almost nobody plays on LANs

maybe he never got invited to a lan party and this will be his revenge.

Seriously. I play DOTA through LAN more often than not.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Sharp-eYe
Profile Blog Joined August 2009
Canada642 Posts
August 25 2009 16:03 GMT
#23
First of all, can someone explain the point of Gateways in Battle.net? Is it because of server overload or something? I honestly never liked Gateways, because it seperates the community too much.

Second, can they not just do what steam does? It is fairly clear they want to make a platform similar to steam/XBox live. Both services allow lan play through their service. For example, steam allows you to sign in an offline mode, and then you can only see games on your LAN. This is great because you do not require internet connection, while Valve knows you are using a legal copy as the steam accounts only take legal cd keys.

Rob Pardo is a little irritating. Maybe he has never heard of Dreamhack?
Are you truly so blinded by your vaunted religion, that you can't see the fall ahead of you? - Zeratul III AKA WikidSik ingame (anygame)
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2009-08-25 16:37:05
August 25 2009 16:36 GMT
#24
It would suck if the realms were hard coded and could only be switched with some third party world switcher app. I like how international this community is. It would suck to be stuck playing stupid immature americans all day. And before you claim that americans aren't immature, remember it's going to be like xbox live on battle.net for at least a year after release.
uNiGNoRe
Profile Blog Joined June 2007
Germany1115 Posts
August 25 2009 16:42 GMT
#25
On August 26 2009 00:46 Zato-1 wrote:
Show nested quote +
On August 25 2009 14:56 x89titan wrote:
On August 25 2009 14:40 Zelniq wrote:
yeah seriously rob pardo pisses me off..where does he get the idea that almost nobody plays on LANs

maybe he never got invited to a lan party and this will be his revenge.

Seriously. I play DOTA through LAN more often than not.



Me too. But I'm pretty sure that this would not be the case if we had B.net 2.0 already.
sudo.era
Profile Blog Joined April 2009
United States300 Posts
Last Edited: 2009-08-25 16:45:58
August 25 2009 16:44 GMT
#26
On August 25 2009 13:27 lepape wrote:
Show nested quote +
Slashdot: With World of Warcraft, there are regional server groupings. How is Battle.net going to integrate with different parts of the world?

Rob Pardo: I believe the current plan is to do a similar approach to the way WoW is set up, so there will be large regional breakdowns. Hopefully in the future we will even have the ability for you to move around, but that isn't decided yet.


If I understood this part correctly, this is bad news. Very bad news.

Not really. If it's like WOW, then you should be able to play in the regions of your choosing. And you don't have to create characters or anything so it's not like you're limited to a certain number of regions. What he's saying is that, for random play, you'll be playing within WOW-like region divisions. But they've also stated how easy it is to play with friends. I don't see any problems, limitations, or anything remotely "bad" here.
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
August 25 2009 18:30 GMT
#27
I sure hope you have access to switch between main area gateways such as "asia" and "europe" to able to play with people all over the world, just like you can in Starcraft.
andrewlt
Profile Joined August 2009
United States7702 Posts
August 25 2009 18:37 GMT
#28
On August 25 2009 14:56 x89titan wrote:
Show nested quote +
On August 25 2009 14:40 Zelniq wrote:
yeah seriously rob pardo pisses me off..where does he get the idea that almost nobody plays on LANs

maybe he never got invited to a lan party and this will be his revenge.

i already read lan wasn't gonna in sc2 and im trying to cope with it.



C'mon now, I lived in the Philippines before moving here to the U.S. I don't think there's a single legit copy of any software in the entire country.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 25 2009 19:37 GMT
#29
On August 25 2009 13:25 fusionsdf wrote:
Show nested quote +

Slashdot: The LAN-play question has been a major issue. What are you doing to facilitate gameplay between people who are in the same room?
Rob Pardo: There are definitely some things we are investigating. Whether or not they will be in at launch, I don't know. I really think that the vast majority of people wont have an issue. Even if you look at Warcraft 3, which did have LAN play, the vast, vast majority of people played on Battle.net and that was what, seven years ago? So I think that it is a very small percentage of people that will be affected, and only a small percentage of the time. That said, we are looking at some technology that would allow us to detect a peer-to-peer connection if we detect something like a high latency over a certain amount. Unfortunately, this would only be able to work for custom games, since we need to ensure the accuracy of competitive or ladder games via Battle.net.


....seriously retarded


wow, it pisses me off just reading his answer

seriously, if he gave me that answer I would want to slap him.

It's like the bullshit answers corrupt politicians give, I get the exact same feel from it
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
August 25 2009 19:50 GMT
#30
who cares? not playing with australians means no lag for me, i never once felt sad about not being able to play wow on american servers, who cares, seriously.
Polis
Profile Joined January 2005
Poland1292 Posts
August 25 2009 20:01 GMT
#31
On August 26 2009 04:50 Catch]22 wrote:
who cares? not playing with australians means no lag for me, i never once felt sad about not being able to play wow on american servers, who cares, seriously.


What if you want to play something that is not very popular (UMS or FFA), or you are simply playing in hours where there is few players from your region. What about tournaments or clans that have players from diferent regions?
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
August 25 2009 20:19 GMT
#32
On August 26 2009 05:01 Polis wrote:
Show nested quote +
On August 26 2009 04:50 Catch]22 wrote:
who cares? not playing with australians means no lag for me, i never once felt sad about not being able to play wow on american servers, who cares, seriously.


What if you want to play something that is not very popular (UMS or FFA), or you are simply playing in hours where there is few players from your region. What about tournaments or clans that have players from diferent regions?


what if koreans continue to dominate and you want to practice against them to improve?
there are lots of situations where a player might want to play outside of just his neighborhood.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
zerotol
Profile Joined August 2009
Belgium508 Posts
August 25 2009 22:17 GMT
#33
Sounds good with the peer to peer for lan and not server-client.
Now i am become death, the destroyer of worlds
deL
Profile Blog Joined March 2009
Australia5540 Posts
August 25 2009 22:50 GMT
#34
On August 25 2009 13:42 lazz wrote:
Show nested quote +
On August 25 2009 13:38 Ftrunkz wrote:
i dont think they'd be THAT stupid lazz, and before everyone has a hissy fit and starts shannanaganing (totally a word) about it, we know next to nothing about it and sc1 had uswest, useast, asai and europe obviously, but after it a while it was kinda 'decided' on the server for the best players etc.

edit: just read the post before mine... really? Source?


I dunno, the way it was worded made it seemed like there'd be more than the big 4 (asia, USwest/east and euro). like at least several servers few country. I hope that's not the case..


Yeah well I doubt we will be using an Aus server, we will be on Asia or something.

Which kinda sucks in one way cos it's yet another game we will have to put up with 350+ ping on
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
August 25 2009 22:58 GMT
#35
On August 26 2009 01:03 Sharp-eYe wrote:
First of all, can someone explain the point of Gateways in Battle.net? Is it because of server overload or something? I honestly never liked Gateways, because it seperates the community too much.

the gateways were introduced in maybe 2001 or something (i don't remember the year), but before they changed things, on peak nights server splits would become pretty frequent, and it'd be almost impossible to chat in the channels.
having no idea of the costs involved, i still think blizzard could definitely have 'one' gateway, but it must be cheaper to manage 4 smaller ones
By the way, my name is Funk. I am not of your world
bLah.
Profile Joined July 2009
Croatia497 Posts
August 25 2009 23:25 GMT
#36
gateways keep players in their regions allowing you to have normal ping in each game which is good enough reason for having gateways.
TheYango
Profile Joined September 2008
United States47024 Posts
August 25 2009 23:38 GMT
#37
On August 26 2009 08:25 bLah. wrote:
gateways keep players in their regions allowing you to have normal ping in each game which is good enough reason for having gateways.

The thing is, if games are handled peer-to-peer instead of client-server, this becomes irrelevant, because the gateways aren't in the equation at all. All that matters is the distance between the players and their connections, at which point, all gateways are doing is preventing you from playing people outside your region.
Moderator
D10
Profile Blog Joined December 2007
Brazil3409 Posts
August 26 2009 01:51 GMT
#38
Why dont they put SC2 to download in a site and make us pay for our accs already like wow.

That way you could technically have it in all lan houses and other shitz
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
DeCoup
Profile Joined September 2006
Australia1933 Posts
August 26 2009 02:25 GMT
#39
On August 26 2009 01:03 Sharp-eYe wrote:
First of all, can someone explain the point of Gateways in Battle.net? Is it because of server overload or something? I honestly never liked Gateways, because it seperates the community too much.

Second, can they not just do what steam does? It is fairly clear they want to make a platform similar to steam/XBox live. Both services allow lan play through their service. For example, steam allows you to sign in an offline mode, and then you can only see games on your LAN. This is great because you do not require internet connection, while Valve knows you are using a legal copy as the steam accounts only take legal cd keys.

Rob Pardo is a little irritating. Maybe he has never heard of Dreamhack?


Steam offline mode does not work that way. It's like 'appear offline' from live messenger. My mates play left4dead on my steam account all the time. They just set it to offline mode so people on my friends list don't try to chat with him or join the games he's in.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2009-08-26 02:35:31
August 26 2009 02:32 GMT
#40
On August 26 2009 11:25 DeCoup wrote:
Show nested quote +
On August 26 2009 01:03 Sharp-eYe wrote:
First of all, can someone explain the point of Gateways in Battle.net? Is it because of server overload or something? I honestly never liked Gateways, because it seperates the community too much.

Second, can they not just do what steam does? It is fairly clear they want to make a platform similar to steam/XBox live. Both services allow lan play through their service. For example, steam allows you to sign in an offline mode, and then you can only see games on your LAN. This is great because you do not require internet connection, while Valve knows you are using a legal copy as the steam accounts only take legal cd keys.

Rob Pardo is a little irritating. Maybe he has never heard of Dreamhack?


Steam offline mode does not work that way. It's like 'appear offline' from live messenger. My mates play left4dead on my steam account all the time. They just set it to offline mode so people on my friends list don't try to chat with him or join the games he's in.

No. There's offline mode in Friends, and then there's a separate Steam Offline mode for LANs. Steam > File > Go Offline > restart Steam. It wasn't in the original build of Steam though.

Offline Mode allows you to play games through Steam without reconnecting to the Steam Network every time you wish to play - this is particularly useful if you do not plan on playing over the internet and would prefer not to download new updates for your single-player games.
ModeratorNow I'm distant, dark in this anthrobeat
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