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HoTS Question - Khaydarin Amulet - Page 2

Forum Index > StarCraft 2 HotS
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ETisME
Profile Blog Joined April 2011
12686 Posts
February 13 2013 15:42 GMT
#21
No it's a horrible design.
Did you read why the upgrade was taken away? People basically warped in HTs when they needed and just casted off the storm and forget about them/morph right into archons.

It's good that we don't have the upgrade, so that terran/zerg can continue the engagement without fearing more HTs were warped and land 2 or 3 storms that completely changes the tide
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
February 13 2013 15:45 GMT
#22
The real problem is that you can INSTANTLY warp in High Templars, they other units have a building time, thus wating for them to come out, imagine if you just warped in 3 high templars when you get countered attack, you 3 storms and you defended everything.
Be kind whenever possible. It is always possible.
Bagi
Profile Joined August 2010
Germany6799 Posts
February 13 2013 15:46 GMT
#23
Absolutely not. HTs are fine, in fact with the infestor nerfs I feel they are the strongest and most versatile caster in the game.

Just imagine toss mass air with instant warp-in storms. Fun?
Arco
Profile Joined September 2009
United States2090 Posts
February 13 2013 15:54 GMT
#24
Not this again. It was absolutely overpowered. Protoss didn't ever need to use any thought process to defend. It was just warp in a Templar, and Storm stuff. Offensively, it was a nightmare too.

It's not coming back.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
February 13 2013 15:56 GMT
#25
I'm not sure about this, I think it does more harm than good.

There were some really nice comebacks possible back then from P which aren't anymore vs bio balls, but it was also very problematic to finish off a protoss even if you were a head by a lot.
You must gather your party before venturing forth.
raf3776
Profile Blog Joined August 2010
United States1904 Posts
February 13 2013 16:03 GMT
#26
I always thought it should just give a slight starting energy upgrade, not instant storm. However, theyre not too far in a bad place right now. If the medvac upgrade stayed in the game, then Id say the upgrade would be helpful. As it is now, doesnt really need to be in
WWJD (What Would Jaedong Do)
vult
Profile Blog Joined February 2012
United States9400 Posts
February 13 2013 16:08 GMT
#27
Emp isn't an attack, but rather a support spell used to take out energy. Yes it takes out shields vP but other than that they have almost no use in TvT other than long games and vs investors in TvZ, and even then they suck lol.

Fungal is a straight up AoE that now has projectile-espue physics which is pretty much do or die for the unit.

Kydarian Amulet is similar to Glands and Mobieus, but the difference is that Templar can be warped in anywhere on the map. So, if a Protoss is sieging a Terrans 3rd with Templar tech, with the KA, a round of warpins consisting of 6 zealots and 2 High Templars at a forward pylon would be absurd.

Especially considering Storm is an AoE DoT that is better at zoning than the other two spells I mention and storm is less do or die. Also Protoss is already OP enough
I used to play random, but for you I play very specifically.
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
February 13 2013 16:14 GMT
#28
Amulet back = Protoss reinforcement getting f***ing strong.
Celebrating Starcraft since... a long time ago.
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
February 13 2013 16:16 GMT
#29
KA was so op, the thing the HTs could use would be either movement speed increase, or foot size increase, so you dont have 8hts getting hit with 1 emp.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2013-02-13 16:22:45
February 13 2013 16:21 GMT
#30
omg plz noooooooooo that would be soo scary everyone has already said what i want say above so please no
i came here to kickass and chew bubblegum and i'm all out of bubble gum
D4V3Z02
Profile Joined April 2011
Germany693 Posts
February 13 2013 16:22 GMT
#31
I would agree if its costs 400 400 it would be a real decision to get that.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
February 13 2013 16:29 GMT
#32
HT with the upgrade made for the most OP thing in the game IMO. I remember Socke being one of the best to abuse this.
Head Coach Park: "They should buff tanks!"
Garmer
Profile Joined October 2010
1286 Posts
February 13 2013 16:29 GMT
#33
the problem is not the amulet but the warp gates, and always will be
ThirdDegree
Profile Joined February 2011
United States329 Posts
February 13 2013 16:31 GMT
#34
What about a change to KA? Faster energy gain? Or something lower like +10 to starting energy or what have you
I am terrible
SuperYo1000
Profile Joined July 2008
United States880 Posts
February 13 2013 16:32 GMT
#35
On February 13 2013 23:24 Coriolis wrote:
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

If you ever played back when it existed you would know exactly why it was removed. You could completely rape the protoss army and lose almost nothing and then he warps in 6 templar and kills everything. Or he just warps in a templar and storms your drop and its dead. Khaydarin amulet was awful to play against because it was like "oh I fucked up, better instantly warp in storm and then make an archon after I'm done"



I thought this is ironic since terran IS this way with mules/supplydrops/scans


anyways, They KA upgrade could be easily altered like start with 15 more energy so templars wait to storm is shortened yet the instant warp in storm is still not available
SehWho
Profile Joined July 2012
69 Posts
February 13 2013 16:38 GMT
#36
While it would be awesome, there would have to be a nerf to HTs or just storm. I don't think that would be all that fun.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
February 13 2013 16:39 GMT
#37
Khaydarin Amulet is fine.
High Templar are fine.
Warp-in mechanic is a bit meh, but fine.

The three put together however is not.
Instantly being able to dish out an 80 damage AOE as long as you have resources and a pylon is just too strong.
Usually if my Bio army won an engagement, many of the Marines/Marauders were still damaged.
An instant storm on that would kill them despite the fact I just destroyed the Protoss army.
Atleast Zealots and such can be kited and dealt with normally.
Imagine if I was able to drop a Ghost like a MULE anywhere near my main army and instantly EMP or Nuke with it.

I always favored a simple but subtle change:
High Templar do not benefit from Khaydarin Amulet when warped in.

If you use a regular Gateway, they get 75 energy, but if you warp them in, they only get 50.
The upgrade itself could then be reduced to 100/100 to compensate.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
TheSambassador
Profile Joined May 2010
United States186 Posts
February 13 2013 16:39 GMT
#38
High Templar are fine. This has been discussed 938523598 times. They're already extremely strong.

Every few months somebody decides that they think it's "unfair" that they don't get an energy upgrade. Then we have the great repetition of "it's pretty obvious, it's because they can be warped in and it was broken".

Thread should be locked IMO.
rEalGuapo
Profile Joined January 2011
Germany832 Posts
February 13 2013 16:41 GMT
#39
+15 energy would be nice to get, clumping your templar for a second meanst one EMP is gonna eat your Storms and you will lose your entire army before you get a new one thanks to the insane DPS of bio armies.

+25 would obviously be OP but with +15 energy Terran has 15 seconds from the moment the warpin starts until a storm can be cast to get off an EMP. That would weaken them offensively a ton but means you can still warp in templar and storm at home if you took one EMP..
Rabiator
Profile Joined March 2010
Germany3948 Posts
February 13 2013 16:42 GMT
#40
On February 13 2013 23:55 awesomoecalypse wrote:
KA was broken as hell.

Not really ... the combination of Warp Gate and KA was. That is a big difference and it is rather Warp Gate which should be "shown the door" than the amulet. Blizzard wont do that, so KA has to stay a thing of the past.

The only way to make a reappearance would be to add it in a way which specifies "This has no effect if the unit is warped in." If you build your HTs from Gateways they would start at 75 energy, but if you warp them in they would only have 50.
If you cant say what you're meaning, you can never mean what you're saying.
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