Spore dmg - dafuq? this won't help
David Kim on potential beta changes (Feb 4th,2013) - Page 8
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algorithm0r
Canada486 Posts
Spore dmg - dafuq? this won't help | ||
-Archangel-
Croatia7457 Posts
On February 05 2013 09:26 i)awn wrote: I can't see the need for the overlord speed buff move to tier 1. It's not like they can't scout before it; they already have the earliest flying scouts that require little to no investment. It is probably so zerg can get drop upgrade earlier and drop SH into enemy bases :D HotS so far looks like crap and MP looks more stupid then WoL. I was hoping with HotS Blizzard would make some real changes and fixes and not do nothing while introducing stupid new units... | ||
Nerevar
547 Posts
On February 05 2013 09:36 Eskiya23 wrote: I'm sure MaruPrime can beat any Zerg, regardless of Widow Mines. Widow Mines can hit that small timing window before detection and/or lots of units. It fires at cloaked units as well, so they are great vs DT/Banshee openers. The drawback is that it requires burrow micro, easy defuseable and it has a very slow rate of fire. Great unit for both offense and defense. Widow Mines no longer hit cloaked units as of the beta balance update #8. | ||
Swords
6038 Posts
That being said, I'm always pretty surprised by the lack of creativity from SC2's game design department. The spore/muta thing is a great example of this. Surely there could've been some investigation into hydra buffs, or a new hydra upgrade that lets them deal with air better (which would actually maybe help against late game mass air protoss)? I'm not a game designer, but I see ideas like this all the time of forums where people come up with interesting concepts off the top of their heads. Meanwhile the best Blizzard can do is "make spore crawlers fight mutas better". | ||
wUndertUnge
United States1125 Posts
On February 05 2013 09:26 i)awn wrote: I can't see the need for the overlord speed buff move to tier 1. It's not like they can't scout before it; they already have the earliest flying scouts that require little to no investment. Yeah, I kind of agree. I feel like this is a change that's more whimsical than actually addressing problems in the gameplay. They might be experimenting, but it still feels a bit redundant. Zerg might be known as the reactive race, but we're not that reactive. It's good to be pro-active every once in awhile. Also, to the guy who suggested the overseer at hatchery change, imagine just changing over to an overseer withyour first 50 gas. Way too OP methinks. | ||
Archeon
3251 Posts
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Kaldi
Iceland14 Posts
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Arceus
Vietnam8332 Posts
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Dark.Carnival
United States5095 Posts
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Blackknight232
United States169 Posts
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MilesTeg
France1271 Posts
I defend Blizzard a lot but that's the 3rd bad patch and it looks like they've given up on fixing other things. | ||
MilesTeg
France1271 Posts
On February 05 2013 09:42 -Archangel- wrote: It is probably so zerg can get drop upgrade earlier and drop SH into enemy bases :D Can't you research speed and drop at the same time anyway? This won't make it come earlier. | ||
SheaR619
United States2399 Posts
On February 05 2013 10:15 Blackfeather wrote: tbh i would like more to see a hydra buff vs bio or sth along those lines, if we are lucky we might see sth like both sides changing their army compositions during the game in tvz (which would be hard to balance though). Spores are only a temporary solution against muta and everybody always knew it. The only way to fix this was to give spores aoe. Wont stop muta from taking the entire map until they get broods in zvz though. Sadly hydra just cant be viable against terran without skewering PvZ. Even in BW hydras are pretty bad vs bio but were gods in PvZ, They already are doing pretty good vs mech, I am afraid the hydras cant really be buff too much anymore. | ||
Dagan159
United States203 Posts
Personally the reason I think they are scared to buff hydras is roachs are so damn good. atm roach/ultra hydra is good in ZvT, esp when defilers come into play. If they buff hydras it could possibly break the MU. If they buff the hydra health they basically become an all around unit rather than the intended "squishy massive dps, you better run away when your front line is gone" unit. I have no insight to ZvP. | ||
Plansix
United States60190 Posts
On February 05 2013 10:48 SheaR619 wrote: Sadly hydra just cant be viable against terran without skewering PvZ. Even in BW hydras are pretty bad vs bio but were gods in PvZ, They already are doing pretty good vs mech, I am afraid the hydras cant really be buff too much anymore. Yeah, I don't really get the buff hydra movement. Didn't was already have a unit that was really good at dealing with both ground and air that zergs massed all the time to solve all problem? I am ok with the hydra having a few rolls it can fill and not being the solution to all problems. | ||
bobsire
Canada296 Posts
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GhostOwl
766 Posts
On February 05 2013 03:58 Aquila- wrote: What scouting buffs did terran get? Reaper?? Terran by now has the worst or rather the most expensive scouting options, especially in tvp it is a guessing game what allin the protoss is gonna do. Also where is the much needed nerf to oracles? Terran already has the best scouting tool in the game. Zerg needed one badly. Oracles are fine and you say T has the worst scouting? LOL | ||
FLuE
United States1012 Posts
Blizzard spending to much time trying to fix specific issues(zvz mutas) Instead of just trying to come up with fun, interesting, micro challenging changes and then letting the players figure out some balance. They are just patching themselves in a circle at this point which is leading to dumb changes. | ||
Champi
1422 Posts
the mines early game in PvT are just forcing robo play again. | ||
MilesTeg
France1271 Posts
Looking back at the past few patches, they've made a series of very bad moves, and now they're building on a horrible foundation. Those Muta changes are the best example of that. First they add a ton of "Muta killers" for no reason, then they buff Mutas, they then buff "Muta killers" more... and now they keep adding more stuff to deal with a problem they created for no reason. I see a pretty obvious solution to the Muta problem: back to WoL Mutas, Mines can't shoot up, Phoenix back to WoL stats. The thing they're unwilling to do is say: ok, we made a mistake, let's revert those changes. And Mutas are just an example. The fungal changes were a bad move. The tank buff was a bad move. The oracle change was a bad move (what the hell is that unit supposed to be anyway? a spellcaster? just a normal fighting air to ground unit? why does it even need energy?). And then there are some other issues, like Mines, which don't really work as intended, useless in ZvP where they were supposed to make mech viable, and stupidly strong in ZvT. I can live with a bad patch, like the horrible patch 11. But after a month, they've kept trying to work around the issues they created in that patch, further breaking the game. The first step should be to revert some of the bad moves they made. | ||
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