David Kim on potential beta changes (Feb 4th,2013) - Page 36
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deth
Australia1757 Posts
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Evangelist
1246 Posts
As to the guy that said he was surprised when two stalkers and an immortal lost to 4 hellbats, I'm not if you sat there and tanked their damage. Hellbats aren't armoured, they take no bonus damage from immortals or stalkers. You deal with Hellbats by using Colossi or feedbacking medivacs or, even better, just moving out of their range :p Why are people so scared of hellbat drops? They arent more dangerous than 4 BFH, 8 marines or 4 marauders!!! They can not be stimmed and are pretty slow,so you can save workers pulling them.The drop in early game is very easy to scout(scan,reaper for T/obs,hallu phoenix for P/Overlord for Z)so you can prepare. 4 hellbats are more dangerous than 8 marines and 4 marauders but nowhere even close to as dangerous as 4 BFH. I know people have this thing for "THIS UNIT IS OP WTF" but you basically have to pull off the perfect hellbat drop to get them to do any damage at all against probes. Hellions on the other hand can not only be dropped and do comparable burst damage to probes but will always chase them down. | ||
Kommatiazo
United States579 Posts
On February 08 2013 10:13 Evangelist wrote: Why all the hellbat complaining? You guys know it can't shoot beyond arm range, right? Micro your damn units! As to the guy that said he was surprised when two stalkers and an immortal lost to 4 hellbats, I'm not if you sat there and tanked their damage. Hellbats aren't armoured, they take no bonus damage from immortals or stalkers. You deal with Hellbats by using Colossi or feedbacking medivacs or, even better, just moving out of their range :p 4 hellbats are more dangerous than 8 marines and 4 marauders but nowhere even close to as dangerous as 4 BFH. I know people have this thing for "THIS UNIT IS OP WTF" but you basically have to pull off the perfect hellbat drop to get them to do any damage at all against probes. Hellions on the other hand can not only be dropped and do comparable burst damage to probes but will always chase them down. I don't necessarily disagree with everything you're saying. There IS a lot that can be done to avoid the hellbats, but the problem most people are complaining about is the (especially in TvT) the hellbat/drop opening is far more prevelant, coinflippy, and far LESS all in than the 4 gate EVER was in PvP. Also, I'm guessing you didn't watch Innovation vs TY (Bogus vs Baby) yesterday on MLG? + Show Spoiler + Axeltoss and Axslav tried their best to not talk about how fucking silly these games were, but you can't watch these and not laugh or cry or both. Hellbat's dominate the XvT matchup now. There's no possible argument there. | ||
Kommatiazo
United States579 Posts
On February 08 2013 10:13 Evangelist wrote: + Show Spoiler + Why are people so scared of hellbat drops? They arent more dangerous than 4 BFH, 8 marines or 4 marauders!!! They can not be stimmed and are pretty slow,so you can save workers pulling them.The drop in early game is very easy to scout(scan,reaper for T/obs,hallu phoenix for P/Overlord for Z)so you can prepare. 4 hellbats are more dangerous than 8 marines and 4 marauders but nowhere even close to as dangerous as 4 BFH. I know people have this thing for "THIS UNIT IS OP WTF" but you basically have to pull off the perfect hellbat drop to get them to do any damage at all against probes. Hellions on the other hand can not only be dropped and do comparable burst damage to probes but will always chase them down. In case you haven't seen the series I mentioned in my last post/a TL;DR for it, something we saw that basically nullifies all the arguments for doing any other type of drop was the use of Ignite Afterburners (medivac speed) to pick up and drop the hellbats on top of whatever is running away (marines, stalkers, probes, drones, scvs, etc etc). No ground unit can outrun IA Medivacs, and with a MINOR amount of offensive medivac micro, which I would say is an intermediate micro technique at best, you can chase down and easily destroy ANY ground units. | ||
Neverblink
United States31 Posts
On February 08 2013 10:26 Kommatiazo wrote: I don't necessarily disagree with everything you're saying. There IS a lot that can be done to avoid the hellbats, but the problem most people are complaining about is the (especially in TvT) the hellbat/drop opening is far more prevelant, coinflippy, and far LESS all in than the 4 gate EVER was in PvP. Also, I'm guessing you didn't watch Innovation vs TY (Bogus vs Baby) yesterday on MLG? + Show Spoiler + http://www.youtube.com/watch?v=SpvC_OvBB9c Axeltoss and Axslav tried their best to not talk about how fucking silly these games were, but you can't watch these and not laugh or cry or both. Hellbat's dominate the XvT matchup now. There's no possible argument there. That video just made me realize how much I dislike this unit. How exciting is it to race to a build then exchange fights like this? People claim ZvsZ got boring | ||
Kommatiazo
United States579 Posts
Watching the whole Bogus vs Baby series is pretty interesting because they get to a point where they both know they're going hellbat drop, but they also know that if they don't defend it'll be a base race like game 1 again. They try vikings, they try banshees, they try widow mines, they try tanks, they try normal hellions, they try marauders, and still the hellbats roll it all. | ||
Csong
Canada396 Posts
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Vinand
Netherlands159 Posts
On February 05 2013 13:38 IdrA wrote: ugh This is the exact thing that got in my mind when I saw the newest patch... | ||
myRZeth
Germany1047 Posts
On February 08 2013 13:34 Csong wrote: TvT looks so exciting with those hellbat vs hellbat fights can t get enough of it! | ||
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