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David Kim on potential beta changes (Feb 4th,2013) - Page 9

Forum Index > StarCraft 2 HotS
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Pookie Monster
Profile Joined October 2010
United States303 Posts
February 05 2013 02:25 GMT
#161
So much complaining, this game will be worlds better than WOL was at release. The single player alone is worth the 45 bucks to me. i was a high usually top 8 masters in WOL. So far the same in the HOTS beta. I always meched in WOL and i always mech in HOTS. How well i perform at the game hasnt changed very much the strategies are just different and thats pretty much the way its suppose to be. I agree the game still needs some tweaking especially in the late game with mass air units. But the "blizzard fails hard" rhetoric is pretty over the top.
??
mongoose22
Profile Joined July 2012
174 Posts
Last Edited: 2013-02-05 02:37:33
February 05 2013 02:37 GMT
#162
People, these are suggested changes. The patch isn't out, and nowhere does Blizzard say these are final or that they're the only things they're considering. Getting all bent out of shape and going all "OMG why didn't you nerf Hellbats!?!!!?!" about a patch that doesn't exist yet isn't particularly useful.
FLuE
Profile Joined September 2010
United States1012 Posts
February 05 2013 02:43 GMT
#163
I don't think Blizzard failed hard but just seems like they need to take a deep breath and take 1 step back to go 2 steps forward. Right now they are on a path of making all upgrades more accessible or changing damages to solve problems which will create a new set of problems.

They also just lack total creativity. Same issue with Diablo 3. Blizzard use to come up with cool ideas as an industry leader now they are getting lapped by indi gaming companies with no budget.

The fact they can't just make the most obvious change of making fungal reduce movement 50% and buff hydras slightly which would probably make 99% of people have faith in blizzard again is a shame.
BigAsia
Profile Joined November 2012
Canada451 Posts
February 05 2013 02:48 GMT
#164
I think blizzard will fail hard if they listen to people and nerf hellbats. Mech already sucks in every match-up except for tvt (its actually terrible vs zerg with vipers now). A unit like the hellbat is needed so it doesn't become just a complete joke. Again the problem is with hellbat drops, just remove the speed bost on the medivac, problem solved.
YOLO
Taronar
Profile Joined December 2011
Netherlands177 Posts
February 05 2013 03:00 GMT
#165
I really like the Oracle buff! I think it gives Protoss a lot of potential in all forms of defending early cloak harrasment. The overlord speed will allow Zergs to use doom drops more often? I think that's ok!
SKT1.Rain | SKT1.PartinG | Liquid TaeJa | Startale Life
flyingnimbus
Profile Joined July 2010
Canada16 Posts
February 05 2013 03:01 GMT
#166
Or they can change caduceus reactor into a speed boost upgrade for builds that commit to drop play. Blizzard has plenty of options from a balance perspective, and I'd prefer that they make the right change instead of hotfixing units to just please the whiners.
Unsane
Profile Joined September 2010
Canada170 Posts
February 05 2013 03:02 GMT
#167
I think everyone posting about how this will effect the(ir) game needs to remember, blizzard doesn't care about you. They are only considering the top .01% (pros) and the bottom 10% (the new comers).
"What is the plural of y'all? All y'all." -Day9
Cababel
Profile Joined November 2012
United States31 Posts
February 05 2013 03:03 GMT
#168
IMO it would be much more interesting for them to put drop tech at the hatchery and leave overlord speed at the lair. Also instead of buffing the spore buff the hydra. Zerg needs a good AA and the spore buff doesn't really do anything except preventing light muta aggression in zvz.
He's not just a step ahead he's dubstep ahead, just look at all his bases
Archeon
Profile Joined May 2011
3274 Posts
Last Edited: 2013-02-05 03:28:25
February 05 2013 03:20 GMT
#169
i understand why they are trying to "solve" the zvz muta problem, tbh i really like mutas the way they are now in every mu except for zvz. I also like the whole mid(!)game airtoss vs spire/hydra zerg pvz dynamic, changing it back would be bad imho. I hope they will go for sth like a hydra dmg buff against bio and a cheap stalker dmg (circle of twilight) upgrade against bio, or some kind of aa-splash for zerg.
What i wouldnt like to see would be nerfs to oracles, medivacs and mutas. I like that these units are played and i like the way these units are played, it's refreshing to see harassment all the time instead of deathball turtle against deathball turtle. Yes, it's hard to shut down, no it's not imbalanced because you can reduce the damage and harass back.

On February 05 2013 12:01 flyingnimbus wrote:
Or they can change caduceus reactor into a speed boost upgrade for builds that commit to drop play. Blizzard has plenty of options from a balance perspective, and I'd prefer that they make the right change instead of hotfixing units to just please the whiners.


to be honest after having looked into a lot of different rts, i dont like the whole "commit to sth" idea. It creates different playstyles and choices on paper, but the result is only that most of the additional choices are never made and the cool and creative idea will never be used, because they are all-in and not found out.
low gravity, yes-yes!
wUndertUnge
Profile Blog Joined September 2010
United States1126 Posts
February 05 2013 03:34 GMT
#170
On February 05 2013 12:01 flyingnimbus wrote:
Or they can change caduceus reactor into a speed boost upgrade for builds that commit to drop play. Blizzard has plenty of options from a balance perspective, and I'd prefer that they make the right change instead of hotfixing units to just please the whiners.


Yeah, can't imagine why boost hasn't been turned into an upgrade yet. It's super powerful.
Clan: QQGC - wundertunge#1850
TL+ Member
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 05 2013 03:40 GMT
#171
On February 05 2013 11:37 mongoose22 wrote:
People, these are suggested changes. The patch isn't out, and nowhere does Blizzard say these are final or that they're the only things they're considering. Getting all bent out of shape and going all "OMG why didn't you nerf Hellbats!?!!!?!" about a patch that doesn't exist yet isn't particularly useful.



Let's be honest here. Whenever they make patch notes and say that no matter what the notes go through except like one time. 9 times out of 10 what they say is what they are doing this week. They are not going to nerf sky toss and they aren't going to nerf medivac speed in anyway as of right now.
When I think of something else, something will go here
Ben...
Profile Joined January 2011
Canada3485 Posts
February 05 2013 03:48 GMT
#172
On February 05 2013 11:20 MilesTeg wrote:
Seriously, this patch is just heart breaking.

Looking back at the past few patches, they've made a series of very bad moves, and now they're building on a horrible foundation. Those Muta changes are the best example of that. First they add a ton of "Muta killers" for no reason, then they buff Mutas, they then buff "Muta killers" more... and now they keep adding more stuff to deal with a problem they created for no reason.

I see a pretty obvious solution to the Muta problem: back to WoL Mutas, Mines can't shoot up, Phoenix back to WoL stats. The thing they're unwilling to do is say: ok, we made a mistake, let's revert those changes.

And Mutas are just an example. The fungal changes were a bad move. The tank buff was a bad move. The oracle change was a bad move (what the hell is that unit supposed to be anyway? a spellcaster? just a normal fighting air to ground unit? why does it even need energy?). And then there are some other issues, like Mines, which don't really work as intended, useless in ZvP where they were supposed to make mech viable, and stupidly strong in ZvT.

I can live with a bad patch, like the horrible patch 11. But after a month, they've kept trying to work around the issues they created in that patch, further breaking the game. The first step should be to revert some of the bad moves they made.
This is what it all comes down to. They crapped the bed on patch 11 and have been trying to fix it ever since. The super mutas broke a ton of stuff and now they have been trying to fix it when it would have been way simpler to just put mutas back at their old stats and buff zerg elsewhere. All they have been doing with the last few patches is nitpicky crap and adding stuff to Zerg that lets them do stupid one-off early game all-ins but doesn't solve the problem of them dealing with Protoss air.

It's such a shame because they were going in such a great direction with patch 10.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 05 2013 03:50 GMT
#173
On February 05 2013 11:25 Pookie Monster wrote:
So much complaining, this game will be worlds better than WOL was at release. The single player alone is worth the 45 bucks to me. i was a high usually top 8 masters in WOL. So far the same in the HOTS beta. I always meched in WOL and i always mech in HOTS. How well i perform at the game hasnt changed very much the strategies are just different and thats pretty much the way its suppose to be. I agree the game still needs some tweaking especially in the late game with mass air units. But the "blizzard fails hard" rhetoric is pretty over the top.


Silent you! You are to happy for TEAM LIQUID!!!!!! No one has enjoyed WOL for the nearly 3 years since release. No one!!!!! We have all played the game reluctantly for 3 years because we hate ourselves and wish to suffer endlessly. We are the unhappy section of Esports world, unhappy with the game we are playing, depressed at the success of others games, sad that we cannot play the deep, rich, borderline-fictional play styles we created in our heads.

You dare say that you have enjoyed playing for all that time and rarely lost because of poor "design". Clearly your mind was drugged or otherwise affected for a chemical imbalance. Do you not understand the poorly designed trash you have been enjoying for this entire time? How can you be this happy when the game has been "designed" so wrong, removing defenders advantage, extracting attackers advantages and eliminating losers advantage? How could you love a game that does not reward positional and but favors non-positional play?

Clearly sir, you have not been reading the forums or listening to the community all this time. If you were, you would know that that the game you have enjoyed and we have talked about for 3 years is trash and no one loves it. This next patch is just a nail in the coffin of a long line of trash from Blizzard. Now they are providing even more scouting and removing decision making from the game. Now we will need to make choices based on far more information that we ever had before, rather than creating ultra safe, passive builds meant to counter a wide variety of all-ins. Disgusted and disappointed.

+ Show Spoiler +
P.S. For the person who is about to post something like "The funny thing is, he is pretty close to the truth": You are everything I hate about the internet
I have the Honor to be your Obedient Servant, P.6
TL+ Member
sevia
Profile Joined May 2010
United States954 Posts
February 05 2013 04:11 GMT
#174
I wish that, instead of trying to bring muta play into line with ground-based ZvZ play, they would just try and make it interesting instead.

I think that Blizzard did a good job transferring the frantic micro of BW muta-scourge into SC2's ling-baneling, but other than that, ZvZ isn't a very micro-intensive matchup (instead favoring concaves and multitasking, neither of which are quite as thrilling to watch or play as ling-bane). Muta vs. muta in SC2 is especially dull, in which battles are already decided when they're begun, by virtue of whoever has more mutalisks or upgrades: simply put, there's no way for a player with less mutas to win, in contrast to BW ZvZ or SC2 ling-bane (where razor-sharp micro can seize a win even against overwhelming odds).

While it's tough to come up with a solution that doesn't break mutas in other matchups, I think it's something that needs to be done. The ZvZ midgame needs micro.

Sidenote: + Show Spoiler +
Really, I think bringing scourge back would be a good solution. But, that's asking too much of Blizzard at this point, as it seems their design for HotS is already set in stone. I never understood why they'd rather half-assedly copycat BW game ideas (Lurkers->Swarm Hosts, Spider Mines->Widow Mines, Arbiters->Warp-in, etc.) instead of just implementing them directly.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Blackknight232
Profile Joined July 2011
United States169 Posts
February 05 2013 04:13 GMT
#175
On February 05 2013 12:50 Plansix wrote:
Show nested quote +
On February 05 2013 11:25 Pookie Monster wrote:
So much complaining, this game will be worlds better than WOL was at release. The single player alone is worth the 45 bucks to me. i was a high usually top 8 masters in WOL. So far the same in the HOTS beta. I always meched in WOL and i always mech in HOTS. How well i perform at the game hasnt changed very much the strategies are just different and thats pretty much the way its suppose to be. I agree the game still needs some tweaking especially in the late game with mass air units. But the "blizzard fails hard" rhetoric is pretty over the top.


Silent you! You are to happy for TEAM LIQUID!!!!!! No one has enjoyed WOL for the nearly 3 years since release. No one!!!!! We have all played the game reluctantly for 3 years because we hate ourselves and wish to suffer endlessly. We are the unhappy section of Esports world, unhappy with the game we are playing, depressed at the success of others games, sad that we cannot play the deep, rich, borderline-fictional play styles we created in our heads.

You dare say that you have enjoyed playing for all that time and rarely lost because of poor "design". Clearly your mind was drugged or otherwise affected for a chemical imbalance. Do you not understand the poorly designed trash you have been enjoying for this entire time? How can you be this happy when the game has been "designed" so wrong, removing defenders advantage, extracting attackers advantages and eliminating losers advantage? How could you love a game that does not reward positional and but favors non-positional play?

Clearly sir, you have not been reading the forums or listening to the community all this time. If you were, you would know that that the game you have enjoyed and we have talked about for 3 years is trash and no one loves it. Thie ever had before, rather than creating ultra safe, passive builds meant to counter a wide variety of all-ins next patch is just a nail in the coffin of a long line of trash from Blizzard. Now they are providing even more scouting and removing decision making from the game. Now we will need to make choices based on far more information that ws. Disgusted and disappointed.

+ Show Spoiler +
P.S. For the person who is about to post something like "The funny thing is, he is pretty close to the truth": You are everything I hate about the internet


you remind me of a conversation i had with a friend of mine who worked at Best Buy and we were talking about E-sports and everything in general. Well when we started talking about Starcraft 2. I told him that Blizzard is royally fucking the game up with their stupid bullshit(I have been keeping up with all the patch notes since I took some time off just to see what's going to happen) I told him that Blizzard will see a small increase in viewers but after everything is back to the same old metagame their viewer count is going to go south. And no this is not a 'SC2 dying or E-Sports is screwed' post.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 05 2013 04:19 GMT
#176
On February 05 2013 13:13 Blackknight232 wrote:
Show nested quote +
On February 05 2013 12:50 Plansix wrote:
On February 05 2013 11:25 Pookie Monster wrote:
So much complaining, this game will be worlds better than WOL was at release. The single player alone is worth the 45 bucks to me. i was a high usually top 8 masters in WOL. So far the same in the HOTS beta. I always meched in WOL and i always mech in HOTS. How well i perform at the game hasnt changed very much the strategies are just different and thats pretty much the way its suppose to be. I agree the game still needs some tweaking especially in the late game with mass air units. But the "blizzard fails hard" rhetoric is pretty over the top.


Silent you! You are to happy for TEAM LIQUID!!!!!! No one has enjoyed WOL for the nearly 3 years since release. No one!!!!! We have all played the game reluctantly for 3 years because we hate ourselves and wish to suffer endlessly. We are the unhappy section of Esports world, unhappy with the game we are playing, depressed at the success of others games, sad that we cannot play the deep, rich, borderline-fictional play styles we created in our heads.

You dare say that you have enjoyed playing for all that time and rarely lost because of poor "design". Clearly your mind was drugged or otherwise affected for a chemical imbalance. Do you not understand the poorly designed trash you have been enjoying for this entire time? How can you be this happy when the game has been "designed" so wrong, removing defenders advantage, extracting attackers advantages and eliminating losers advantage? How could you love a game that does not reward positional and but favors non-positional play?

Clearly sir, you have not been reading the forums or listening to the community all this time. If you were, you would know that that the game you have enjoyed and we have talked about for 3 years is trash and no one loves it. Thie ever had before, rather than creating ultra safe, passive builds meant to counter a wide variety of all-ins next patch is just a nail in the coffin of a long line of trash from Blizzard. Now they are providing even more scouting and removing decision making from the game. Now we will need to make choices based on far more information that ws. Disgusted and disappointed.

+ Show Spoiler +
P.S. For the person who is about to post something like "The funny thing is, he is pretty close to the truth": You are everything I hate about the internet


you remind me of a conversation i had with a friend of mine who worked at Best Buy and we were talking about E-sports and everything in general. Well when we started talking about Starcraft 2. I told him that Blizzard is royally fucking the game up with their stupid bullshit(I have been keeping up with all the patch notes since I took some time off just to see what's going to happen) I told him that Blizzard will see a small increase in viewers but after everything is back to the same old metagame their viewer count is going to go south. And no this is not a 'SC2 dying or E-Sports is screwed' post.


I don't even have words....I was mocking people like you....I can't. God damn it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Blackknight232
Profile Joined July 2011
United States169 Posts
February 05 2013 04:24 GMT
#177
and what makes you think i care? I don't really it's just my two cents so take your mockery and shove it.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
February 05 2013 04:32 GMT
#178
I like the changes. I like how much more dominant harass is in HotS, so I'm glad they're trying to maintain that for the most part--this is a good way make ZvZ less of a mutafest while leaving mutas still effective in other matchups.
He drone drone drone. Me win. - ogsMC
IdrA
Profile Blog Joined July 2004
United States11541 Posts
February 05 2013 04:38 GMT
#179
ugh
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Patate
Profile Joined January 2011
Canada441 Posts
February 05 2013 04:44 GMT
#180
On February 05 2013 12:02 Unsane wrote:
I think everyone posting about how this will effect the(ir) game needs to remember, blizzard doesn't care about you. They are only considering the top .01% (pros) and the bottom 10% (the new comers).


If they cared about those, they would have made the game something else than a deathball vs deathball game.

But they probably don't care about viewers
Dead game.
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