David Kim on potential beta changes (Feb 4th,2013) - Page 7
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Dirkinity
Germany409 Posts
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Plansix
United States60190 Posts
On February 05 2013 08:00 CoR wrote: i still play d2 because d3 is still shit ![]() You play current d2, with a full expansion, which has been out for years and had tons of patches to refine it down to the game you like to play now. My point still stands that it takes a lot of time and normally one expasion before Blizzard games really get into the deep endgame stuff. You don't play unpatch D2, version 1.0. | ||
Goldfish
2230 Posts
On February 05 2013 03:59 emythrel wrote: the spore buff is a very clever way to target only zvz. This is the sort of thing they should be trying to find more often when going after a specific matchup for balance. Not clever enough. They could make it so abilities deal damage specifically to 1 specific unit than a class of units. It's possible in the editor. They could make it so Spores deal bonus damage only to Mutalisk and nothing else (all they need to do is just make Spore damage dealt as a (set) effect with two different (damage) effects, one that deals normal damage against all units with a validator that excludes Mutalisks, and another that targets only mutalisks, with a validator that checks for mutalisks). They could then add an icon on the Spore that lists this. Alternatively they could give a behavior (with the combat section set to only take effect from spores) to Mutalisk that makes it so they take more damage from spores. Yeah it's may be weird at first but it'd be a really easy way to balance specific match ups. As for lore reasons reasons? They could think of creative names for abilities - Anti Mutalisk Spores (okay that's not a creative name but you get the point >.>). Edit - This post isn't talking about the change but what Blizzard could do in the future to balance specific match ups (make things target specific units directly instead of a class of units like biological, mechanical, etc). | ||
Ramiz1989
12124 Posts
On February 05 2013 08:03 Dirkinity wrote: Looks like they are done with balancing terran. HotS is bascially WoL Terran + Hellbats -.- I don't really like Widow Mines or think they are useful for more than dropdefense. That is your problem because you don't like them, Widow Mine is damn strong unit right now. MaruPrime beat Sen yesterday pretty much with just Widow Mines. He used Tanks and Hellbats, but 70% of his army were Widow Mines, literally. Both Hellbats and Widow Mines are great units, and great addition to the Terran, and both can be used in the late game against Zerg, but Widow Mines aren't as good vs. Protoss. On February 05 2013 07:36 RuneZerg wrote: Swarm Host anyone? defines useless Or you can actually check this thread, and see how "useless" they really are. http://www.teamliquid.net/forum/viewmessage.php?topic_id=396251 | ||
Patate
Canada441 Posts
These would be REAL changes to try, not puting overlord speed at tier 1. Do they really think they have a finished product that requires a little tweaking? Seriously? no wonders this game is dying.. | ||
Psychobabas
2531 Posts
On February 05 2013 08:03 Plansix wrote: You play current d2, with a full expansion, which has been out for years and had tons of patches to refine it down to the game you like to play now. My point still stands that it takes a lot of time and normally one expasion before Blizzard games really get into the deep endgame stuff. You don't play unpatch D2, version 1.0. Very true. I also quit diablo 3 after 3-4 weeks of playing back in May-June 2012 because of how unplayable the game was back then. I have recently come back to it and it is almost a different game. Enormous improvements. | ||
sagefreke
United States241 Posts
On February 05 2013 08:03 Plansix wrote: You play current d2, with a full expansion, which has been out for years and had tons of patches to refine it down to the game you like to play now. My point still stands that it takes a lot of time and normally one expasion before Blizzard games really get into the deep endgame stuff. You don't play unpatch D2, version 1.0. How is D3 improved? I played it for the first 3 months and couldn't get over how boring and repetitive it was. (Not trying to get off track) I honestly wish I could understand David Kim's thought process on making overlord speed hatch tech... It would've been neat pre-WoL Ovie speed buff but now I don't see the point since I can get all my scouting done with just regular slow overlords. Of all the issues with HotS I don't see how overlord speed is an issue in the slightest. | ||
Warpish
834 Posts
Swarm Hosts - Useless and silly. Bad concept. Viper - Blinding Cloud is OK but Abduct is terrible. Is this unit interesting enough ?? This is Heart Of the Swarm, Zerg deserved Better. Oracle - From an unit that used to force field minerals to a worker lines exterminator. Did Blizzard ever had a plan for this unit? Tempest - Boring, uninteresting and uninspired unit. A Brood Lord for Toss and the 12nd way to destroy Siege tanks. Didn´t Blizzard wanted to promote mech play? MS Core - Another boring and conceptually weak unit. Blizzard wants it to do everything and in reality it does almost nothing. Widow Mines - Mines that attack air and ground !!!! Mines that are reusable !!! What are these supposed to do?? Counter Mutas ?? How about a something like Goliaths ! Hellbat - Seriously Blizzard???? Hellbats can be healed by Medivacs !!! Why not make Medivacs heal Tanks, Vikings in ground mode, Thors and Hellions ??? Because it's silly that's why. If you want them to be healed by Medivacs bring Firebats back. I wish Blizzard was brave enough to make big changes and acknowledge that they're heading in the wrong direction. I wish Blizzard was brave enough to adopt units from BW if many of their ideas for HotS are clearly inferior. I wish Blizzard postponed the release because HotS multiplayer is just not looking good right now. | ||
Decendos
Germany1338 Posts
playing T since today. so much more fun. | ||
Xequecal
United States473 Posts
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nomyx
United States2205 Posts
On February 05 2013 08:43 Xequecal wrote: Someone who really follows BW explain to me, how do the pros beat mass mutas in ZvZ in Brood War? That strategy seems like a top candidate for Blizzard to help port over, especially since BW Zerg and SC2 Zerg have the most similar units of all the races. The SC2 hydralisks, as maligned as they are, are actually far superior to the BW hydralisks against mutas. They have half the hp per cost, but triple the DPS and greater range, and they also move much faster. (on creep, but against mutas that's all that matters) they dont, bw is tech to muta +scourge every game in zvz | ||
Xequecal
United States473 Posts
On February 05 2013 06:54 Prime Directive wrote: Think a better change would be the ability to morph an overseer at tier 1. Not as big of an investment so early in the game and changelings / contaminate might make for an intersting early game tool to prevent timings. Contaminate on the cybernetics core researching warpgates is a free win for Zerg, every time. | ||
TrainerRed
United States18 Posts
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Markwerf
Netherlands3728 Posts
Then in HotS they add two stupid changes: widow mine that hits air (why really??) and protoss cannon that hits air (again why??). They try to 'solve' the reduced viability of muta's by buffing it.. Then they buff phoenix range to respond to this again.. And now they try to buff spores because muta's are too strong.. It's all rediculous changes to start with moving in a circle, they should have just retained old muta functionality. Small fungal nerf but a hydra buff would have been fine to keep them in check for ZvZ.. | ||
playa
United States1284 Posts
Envision is really the spell that has to be enhanced. Who uses revelation? How about lowering the cost of energy for that or altering that in some way? I think it's cool that sky toss is real good like, too bad it's probably worse than watching bl/infestor every game. I can't imagine sair/reaver or any BW strat being this god awful to watch. | ||
Empirimancer
Canada1024 Posts
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Zealot Lord
Hong Kong744 Posts
My personal dream patch will be something along these lines.. Protoss -MSC back to being attached to Nexus, has detection spell. -Blink research nerf reverted back (due to above change). -Oracles changed, too much of an all or nothing unit at this point. -Carrier build time reduced (long overdue). -Stalker AA damage buffed slightly (Toss has too much trouble dealing with the improved mutas and medivacs imo). Zerg -Hive tech upgrade for Hydralisks AA and/or HP boost. -Swarmhosts, this is a tough unit to balance atm, a good amount of people think this is OP, while there are others that argue its a completely useless unit. Personally I'd like to see a lower dps to the locusts but increase their life or something. -Queen ground attack range reduced by 1 (so that early TvZ pressure is slightly more effective again, I don't like the direction that they are taking to encourage massive turtle macro games). Terran -Siege mode needs research again (literally nobody ever asked for this change). -Siege tank late game upgrade (increase damage or perhaps an upgrade that reduces supply cost of unit to 2 or something). -Medivac speed boost either requires a research or has some drawback (for instance some bnet people suggested that after you use it you cannot unload units for X duration of time after the booster). -Hellbats, no longer considered bio, cannot be healed by medivac (seriously, this makes no f'ing sense..how can a unit property transform between mech/bio???) -Widow mines, burrow time increased slightly, this unit should be used strategically in defensive locations, not a gimmicky offensive unit. Supply cost reduced to 1; and whatever changes it needs to be fair game in TvZ. There's probably a lot more that needs to be changed.. and now that I think about it, gosh, there's so much they need to work on with just a month less on the release.. For those people that think there's no need to rush a more polished game at release because D3 has shown that you can have a game that can improve a ton over time (which it has), I humbly disagree that that is a good approach. Yes there has been players that have returned for D3 with the recent patches, but its a fraction of the initial population that are lost and will never come back again. | ||
DemigodcelpH
1138 Posts
On February 05 2013 08:37 Decendos wrote: its so disappointing. there are so many problems with zerg and kim decides to nerf infestor even more so there is even less of an answer to mass air T/P play and now he buffs overlordspeed. YAY. thats really what zerg needs right now. zerg doesnt need better hydras, SH, nydus, burrowmovement, ovidrop or mutas being viable ZvT or BLs being viable at all. zerg also doesnt need less boring corruption or contaminate and also doesnt need any answer to mass air play. /sarcasm off. playing T since today. so much more fun. There's really no room for you to be complaining so extensively like that considering that Zerg is generally agreed upon, even by some top Zerg players, to be the 2nd strongest race in HotS. Infestors are still much too strong of a catch-all kill-everything unit to be considered a support caster. Viper unit combinations counters all of Terran air and mech (anything that isn't bio), though it's not the same versus skytoss because Tempests have more range than the siege tank for some reason. | ||
i)awn
United States189 Posts
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Eskiya23
Netherlands105 Posts
On February 05 2013 08:14 Ramiz1989 wrote: That is your problem because you don't like them, Widow Mine is damn strong unit right now. MaruPrime beat Sen yesterday pretty much with just Widow Mines. He used Tanks and Hellbats, but 70% of his army were Widow Mines, literally. Both Hellbats and Widow Mines are great units, and great addition to the Terran, and both can be used in the late game against Zerg, but Widow Mines aren't as good vs. Protoss. Or you can actually check this thread, and see how "useless" they really are. http://www.teamliquid.net/forum/viewmessage.php?topic_id=396251 I'm sure MaruPrime can beat any Zerg, regardless of Widow Mines. Widow Mines can hit that small timing window before detection and/or lots of units. It fires at cloaked units as well, so they are great vs DT/Banshee openers. The drawback is that it requires burrow micro, easy defuseable and it has a very slow rate of fire. Great unit for both offense and defense. | ||
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