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David Kim on potential beta changes (Feb 4th,2013) - Page 4

Forum Index > StarCraft 2 HotS
Post a Reply
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ALPINA
Profile Joined May 2010
3791 Posts
February 04 2013 19:43 GMT
#61
On February 05 2013 04:21 Mrvoodoochild1 wrote:
Show nested quote +
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example

Hellbats are not that imba. The problem is hellbat drops. I think medivacs speed boost needs to be researchable.


dunno, unit which completely nullifies zerglings (core zerg unit) and is good even vs. roaches. I mean it's cheaper than roach but got more DPS and is AoE
You should never underestimate the predictability of stupidity
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2013-02-04 19:54:04
February 04 2013 19:47 GMT
#62
such retarded non-changes
its becoming painfully obvious sc1/bw was dumb luck and we are going to have to baby our devs into making something actually playable

i mean really
overlord speed does nothing in that early stage of the game, the only things this opens up is 1. he can show ling speed, cancel after your are forced to bunker up, then switch to OL speed and have perfect information while you have none unless you use our new "buffed scouting options" as a terran player (lol, nty i will never make a reaper) 2. more streamlined drop builds, meaning mech is gonna be a shit ton harder to play, now that you can research speed in hatch tech, you dont' have to clog 2 hatcheries fo research this, meaning zergs will make extra queens for their drop

these are changes that will have unforseen consequences (drops can come with an extra queen, fake drops will be easier to pull off, it will make it very very easy to transition after a bane bust or something like that into standard play)

and then to nerf mutas? but not nerf the unit itself? they decided to change this unit, and knew it could become too powerful, but they decide to not recognize this mistake and instaed buff something else to deal with it? its just convoluted and frustrting as a player to know my dev makes short sighted changes constantly, and then cannot man up and admit they made a mistake, and try to then hide it with additional patching... lose the pride inside imo, otherwise blizz will keep doing this and not listening to anyone but themselves
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 04 2013 19:48 GMT
#63
I think that if the overlord speed is going to never be used before Lair tech anyway, then it's a good change. Because in that case having it be at T1 or T2 is completely arbitrary and then it's probably a good idea to give players more choices from the start. (or maybe it's cooler to have options become available after teching, I don't know)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Phamut
Profile Joined June 2011
36 Posts
February 04 2013 19:53 GMT
#64
hellbats?
mines?
voidrays?
swarm hosts?
tempest?
corruptors?
hydralisk?

you would expect tweaks to these units, and blizzard are fixing the game by putting overlord speed before lair, where you would never decide to get overlord speed before speed? just the same as burrow lol. I'm losing hope
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2013-02-04 19:57:23
February 04 2013 19:54 GMT
#65
The tank is still pitiful with a fantastic 6 hard-counters in HotS, no oracle damage changes, etc....

"Lets ignore the game and fix ZvZ, oh and while we're at it give Zerg an another arbitrary early game buff; last time we destroyed WoL for 1.5 years when we did this, but uhhh... it can't hurt right?"

On February 05 2013 04:47 c0sm0naut wrote:
its becoming painfully obvious that BW was dumb luck
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 04 2013 19:56 GMT
#66
On February 05 2013 04:54 DemigodcelpH wrote:
The tank is still pitiful with a fantastic 6 hard-counters in HotS, no oracle damage changes...

"Lets ignore the game and fix ZvZ, oh and while we're at it give Zerg an another arbitrary early game buff; last time we destroyed WoL for 1.5 years when we did this, but uhhh... it can't hurt right?"


The overlord speed upgrade at hatch tech isn't going to change shit. Unless zergs are getting speed at 4 minutes, this won't change anything. They will be able to scout at 8 minutes wiht speed overlords, but they should almost be lair by then anyway so they would scout with an overseer.
When I think of something else, something will go here
ALPINA
Profile Joined May 2010
3791 Posts
February 04 2013 19:57 GMT
#67
I just don't get why he said ovie speed will be 100 seconds to upgrade, will it be nerfed or he just does not know the correct research time..
You should never underestimate the predictability of stupidity
nomyx
Profile Joined June 2012
United States2205 Posts
February 04 2013 19:59 GMT
#68
At least he asked us for our input on the changes instead of randomly throwing them in the beta
c0sm0naut
Profile Joined April 2011
United States1229 Posts
February 04 2013 20:04 GMT
#69
On February 05 2013 04:57 Alpina wrote:
I just don't get why he said ovie speed will be 100 seconds to upgrade, will it be nerfed or he just does not know the correct research time..



must not know the research time, its the only explanation
Fuyihken
Profile Joined November 2012
United States19 Posts
February 04 2013 20:04 GMT
#70
On February 05 2013 04:21 Mrvoodoochild1 wrote:
Show nested quote +
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example

Hellbats are not that imba. The problem is hellbat drops. I think medivacs speed boost needs to be researchable.


That speed booster ability on medivacs is way too good. They could replace the stupid medivac reactor upgrade on the tech lab with the booster, but to really impact the game they would also have to make you wait for fusion core.

And yes, hellbat drops are hilariously powerful, I've been opening with this in every matchup with great success.
Rock is overpowered, scissors is fine.
wcLLg
Profile Joined December 2011
United States281 Posts
February 04 2013 20:04 GMT
#71
Something i just thought of that would be kinda stupid: make the hellbat only AA, so it only can shoot up ROFL
11110000011111000
Prog455
Profile Joined April 2012
Denmark970 Posts
February 04 2013 20:04 GMT
#72
On February 05 2013 03:48 nomyx wrote:
Show nested quote +
On February 05 2013 03:41 EleanorRIgby wrote:
they are making much smaller changes now, i think hots needs a couple more big patches


Most probably afraid of doing such drastic changes when HOTS is so close to release.

If they were to do a big patch, I would love for them to add in Scourge for zerg to deal with all these new air units


They should adopt their former philosophy of releasing a game when the game is done. I highly doubt that they'll be happy to see HotS turn out as Diable 3 did.
nomyx
Profile Joined June 2012
United States2205 Posts
February 04 2013 20:07 GMT
#73
On February 05 2013 05:04 wcLLg wrote:
Something i just thought of that would be kinda stupid: make the hellbat only AA, so it only can shoot up ROFL


What if you could morph two Hellbats / Hellions into a Bat that flys but still has the hellion's attack?
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
February 04 2013 20:07 GMT
#74
Oh thank the lord. ZvZ muta wars were getting ridonculously out of control. I was getting beaten by silvers just because they could amass more mutas than me. And if I get mutas, it's an almost for sure win versus ground. Then I tried going ground versus mutas and they were ridonculously overpowered. Was trying to problem solve it before QQing, but apparently there was beef.
Clan: QQGC - wundertunge#1850
TL+ Member
sagefreke
Profile Joined August 2010
United States241 Posts
February 04 2013 20:11 GMT
#75
On February 05 2013 04:57 Alpina wrote:
I just don't get why he said ovie speed will be 100 seconds to upgrade, will it be nerfed or he just does not know the correct research time..


Yeah I didn't get that either. Why move such a useless buff down to hatch tech and then increase research time by an extra 40 seconds? If anything it sounds like more of a nerf.
yo yo yo
Fuyihken
Profile Joined November 2012
United States19 Posts
February 04 2013 20:13 GMT
#76
Alright, I'm seeing a lot a frustration in this thread aimed at the devs. People are claiming that HotS is not a good game, blah blah blah, you get the picture if you've read the thread.

Here is my question, if HotS is imbalanced and they don't fix these things before launch, what competitive RTS are you going to play? Is there actually a competitor to SC2?

I'm not asking these questions to incite rage or whatever, I'm honestly curious. I really don't follow the video game scene very closely anymore and honestly the only games I play are SC2, elder scroll games, and the occasional racer.
Rock is overpowered, scissors is fine.
nomyx
Profile Joined June 2012
United States2205 Posts
February 04 2013 20:16 GMT
#77
On February 05 2013 05:13 Fuyihken wrote:
Alright, I'm seeing a lot a frustration in this thread aimed at the devs. People are claiming that HotS is not a good game, blah blah blah, you get the picture if you've read the thread.

Here is my question, if HotS is imbalanced and they don't fix these things before launch, what competitive RTS are you going to play? Is there actually a competitor to SC2?

I'm not asking these questions to incite rage or whatever, I'm honestly curious. I really don't follow the video game scene very closely anymore and honestly the only games I play are SC2, elder scroll games, and the occasional racer.


More people will probably leave for DOTA2 / League
sagefreke
Profile Joined August 2010
United States241 Posts
February 04 2013 20:18 GMT
#78
On February 05 2013 05:13 Fuyihken wrote:
Alright, I'm seeing a lot a frustration in this thread aimed at the devs. People are claiming that HotS is not a good game, blah blah blah, you get the picture if you've read the thread.

Here is my question, if HotS is imbalanced and they don't fix these things before launch, what competitive RTS are you going to play? Is there actually a competitor to SC2?

I'm not asking these questions to incite rage or whatever, I'm honestly curious. I really don't follow the video game scene very closely anymore and honestly the only games I play are SC2, elder scroll games, and the occasional racer.



DotA2 and LoL are major competitors despite not being RTS games.
yo yo yo
ACrow
Profile Joined October 2011
Germany6583 Posts
Last Edited: 2013-02-04 20:20:33
February 04 2013 20:20 GMT
#79
We're realizing the Fungal Growth nerf was ... potentially not enough vs. other units.

I like the sound of this. Make it happen please.
Get off my lawn, young punks
ALPINA
Profile Joined May 2010
3791 Posts
February 04 2013 20:20 GMT
#80
On February 05 2013 05:11 sagefreke wrote:
Show nested quote +
On February 05 2013 04:57 Alpina wrote:
I just don't get why he said ovie speed will be 100 seconds to upgrade, will it be nerfed or he just does not know the correct research time..


Yeah I didn't get that either. Why move such a useless buff down to hatch tech and then increase research time by an extra 40 seconds? If anything it sounds like more of a nerf.


If that's indeed the case then it's much more worthy to get Lair + overseer.
You should never underestimate the predictability of stupidity
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