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On February 05 2013 04:21 Mrvoodoochild1 wrote:Show nested quote +On February 05 2013 04:19 Tsubbi wrote: im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example Hellbats are not that imba. The problem is hellbat drops. I think medivacs speed boost needs to be researchable.
dunno, unit which completely nullifies zerglings (core zerg unit) and is good even vs. roaches. I mean it's cheaper than roach but got more DPS and is AoE
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such retarded non-changes its becoming painfully obvious sc1/bw was dumb luck and we are going to have to baby our devs into making something actually playable
i mean really overlord speed does nothing in that early stage of the game, the only things this opens up is 1. he can show ling speed, cancel after your are forced to bunker up, then switch to OL speed and have perfect information while you have none unless you use our new "buffed scouting options" as a terran player (lol, nty i will never make a reaper) 2. more streamlined drop builds, meaning mech is gonna be a shit ton harder to play, now that you can research speed in hatch tech, you dont' have to clog 2 hatcheries fo research this, meaning zergs will make extra queens for their drop
these are changes that will have unforseen consequences (drops can come with an extra queen, fake drops will be easier to pull off, it will make it very very easy to transition after a bane bust or something like that into standard play)
and then to nerf mutas? but not nerf the unit itself? they decided to change this unit, and knew it could become too powerful, but they decide to not recognize this mistake and instaed buff something else to deal with it? its just convoluted and frustrting as a player to know my dev makes short sighted changes constantly, and then cannot man up and admit they made a mistake, and try to then hide it with additional patching... lose the pride inside imo, otherwise blizz will keep doing this and not listening to anyone but themselves
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I think that if the overlord speed is going to never be used before Lair tech anyway, then it's a good change. Because in that case having it be at T1 or T2 is completely arbitrary and then it's probably a good idea to give players more choices from the start. (or maybe it's cooler to have options become available after teching, I don't know)
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hellbats? mines? voidrays? swarm hosts? tempest? corruptors? hydralisk?
you would expect tweaks to these units, and blizzard are fixing the game by putting overlord speed before lair, where you would never decide to get overlord speed before speed? just the same as burrow lol. I'm losing hope
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The tank is still pitiful with a fantastic 6 hard-counters in HotS, no oracle damage changes, etc....
"Lets ignore the game and fix ZvZ, oh and while we're at it give Zerg an another arbitrary early game buff; last time we destroyed WoL for 1.5 years when we did this, but uhhh... it can't hurt right?"
On February 05 2013 04:47 c0sm0naut wrote: its becoming painfully obvious that BW was dumb luck
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On February 05 2013 04:54 DemigodcelpH wrote: The tank is still pitiful with a fantastic 6 hard-counters in HotS, no oracle damage changes...
"Lets ignore the game and fix ZvZ, oh and while we're at it give Zerg an another arbitrary early game buff; last time we destroyed WoL for 1.5 years when we did this, but uhhh... it can't hurt right?"
The overlord speed upgrade at hatch tech isn't going to change shit. Unless zergs are getting speed at 4 minutes, this won't change anything. They will be able to scout at 8 minutes wiht speed overlords, but they should almost be lair by then anyway so they would scout with an overseer.
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I just don't get why he said ovie speed will be 100 seconds to upgrade, will it be nerfed or he just does not know the correct research time..
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At least he asked us for our input on the changes instead of randomly throwing them in the beta
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On February 05 2013 04:57 Alpina wrote: I just don't get why he said ovie speed will be 100 seconds to upgrade, will it be nerfed or he just does not know the correct research time..
must not know the research time, its the only explanation
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On February 05 2013 04:21 Mrvoodoochild1 wrote:Show nested quote +On February 05 2013 04:19 Tsubbi wrote: im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example Hellbats are not that imba. The problem is hellbat drops. I think medivacs speed boost needs to be researchable.
That speed booster ability on medivacs is way too good. They could replace the stupid medivac reactor upgrade on the tech lab with the booster, but to really impact the game they would also have to make you wait for fusion core.
And yes, hellbat drops are hilariously powerful, I've been opening with this in every matchup with great success.
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Something i just thought of that would be kinda stupid: make the hellbat only AA, so it only can shoot up ROFL
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On February 05 2013 03:48 nomyx wrote:Show nested quote +On February 05 2013 03:41 EleanorRIgby wrote: they are making much smaller changes now, i think hots needs a couple more big patches Most probably afraid of doing such drastic changes when HOTS is so close to release. If they were to do a big patch, I would love for them to add in Scourge for zerg to deal with all these new air units
They should adopt their former philosophy of releasing a game when the game is done. I highly doubt that they'll be happy to see HotS turn out as Diable 3 did.
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On February 05 2013 05:04 wcLLg wrote: Something i just thought of that would be kinda stupid: make the hellbat only AA, so it only can shoot up ROFL
What if you could morph two Hellbats / Hellions into a Bat that flys but still has the hellion's attack?
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Oh thank the lord. ZvZ muta wars were getting ridonculously out of control. I was getting beaten by silvers just because they could amass more mutas than me. And if I get mutas, it's an almost for sure win versus ground. Then I tried going ground versus mutas and they were ridonculously overpowered. Was trying to problem solve it before QQing, but apparently there was beef.
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On February 05 2013 04:57 Alpina wrote: I just don't get why he said ovie speed will be 100 seconds to upgrade, will it be nerfed or he just does not know the correct research time..
Yeah I didn't get that either. Why move such a useless buff down to hatch tech and then increase research time by an extra 40 seconds? If anything it sounds like more of a nerf.
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Alright, I'm seeing a lot a frustration in this thread aimed at the devs. People are claiming that HotS is not a good game, blah blah blah, you get the picture if you've read the thread.
Here is my question, if HotS is imbalanced and they don't fix these things before launch, what competitive RTS are you going to play? Is there actually a competitor to SC2?
I'm not asking these questions to incite rage or whatever, I'm honestly curious. I really don't follow the video game scene very closely anymore and honestly the only games I play are SC2, elder scroll games, and the occasional racer.
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On February 05 2013 05:13 Fuyihken wrote: Alright, I'm seeing a lot a frustration in this thread aimed at the devs. People are claiming that HotS is not a good game, blah blah blah, you get the picture if you've read the thread.
Here is my question, if HotS is imbalanced and they don't fix these things before launch, what competitive RTS are you going to play? Is there actually a competitor to SC2?
I'm not asking these questions to incite rage or whatever, I'm honestly curious. I really don't follow the video game scene very closely anymore and honestly the only games I play are SC2, elder scroll games, and the occasional racer.
More people will probably leave for DOTA2 / League
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On February 05 2013 05:13 Fuyihken wrote: Alright, I'm seeing a lot a frustration in this thread aimed at the devs. People are claiming that HotS is not a good game, blah blah blah, you get the picture if you've read the thread.
Here is my question, if HotS is imbalanced and they don't fix these things before launch, what competitive RTS are you going to play? Is there actually a competitor to SC2?
I'm not asking these questions to incite rage or whatever, I'm honestly curious. I really don't follow the video game scene very closely anymore and honestly the only games I play are SC2, elder scroll games, and the occasional racer.
DotA2 and LoL are major competitors despite not being RTS games.
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We're realizing the Fungal Growth nerf was ... potentially not enough vs. other units. I like the sound of this. Make it happen please.
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On February 05 2013 05:11 sagefreke wrote:Show nested quote +On February 05 2013 04:57 Alpina wrote: I just don't get why he said ovie speed will be 100 seconds to upgrade, will it be nerfed or he just does not know the correct research time.. Yeah I didn't get that either. Why move such a useless buff down to hatch tech and then increase research time by an extra 40 seconds? If anything it sounds like more of a nerf.
If that's indeed the case then it's much more worthy to get Lair + overseer.
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