• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:39
CET 15:39
KST 23:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)10Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Spontaneous hotkey change zerg Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Mechabellum Beyond All Reason Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2673 users

David Kim on potential beta changes (Feb 4th,2013) - Page 3

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 34 35 36 Next All
JazVM
Profile Joined October 2012
Germany1196 Posts
February 04 2013 19:18 GMT
#41
I dont get the changes. What is the overlord speed buff gonna do? Its really easy to scout Terran and vs. P you would never spend the gas just to get a slightly increased chance to exactly see what P is doing. By sending in the overlord you almost always get an idea.

I think there are more pressing matters in all matchups than giving zerg T1 overlord speed lol
mind mind mind mind mind mind
AnomalySC2
Profile Joined August 2012
United States2073 Posts
February 04 2013 19:18 GMT
#42
On February 05 2013 03:40 nomyx wrote:
Show nested quote +
On February 05 2013 03:37 HelloSon wrote:
Overlord speed change shouldn't affect too much. Burrow change was bigger IMO and that hasn't had much an effect so far.

Spore buff is good as well as infestor nerf.


If they want more burrow play earlier on, I wouldn't be surprsied if they decreased the research time on it. Right now it's 80 seconds for Lair and 110 for burrow.

Also, 37 days until official HotS release! Can't wait myself. Hopefully the game will be decently balanced (I expect a day 1 patch). Here's to another 3 years


I'm pretty excited to, mostly for the single player but yeah it should be fun .
Tsubbi
Profile Joined September 2010
Germany7996 Posts
February 04 2013 19:19 GMT
#43
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example
Avicularia
Profile Joined February 2012
540 Posts
Last Edited: 2013-02-04 19:21:17
February 04 2013 19:19 GMT
#44
On February 05 2013 04:11 j4vz wrote:
I dont understand the overlord changes, but i guess silver players can now 1 base doom drop


So I guess you're in bronze, 'cos you don't know there is a drop upgrade too?:p

Anyway, back to the topic.
As a zerg, only ZvZ gives some fun now, with muta vs muta wars (I guess almost everyone likes it more than roaches ). And it's the only matchup that's getting changes. Sux.
I also think that hydra need some buffs. It will be good against mutas, sky toss and sky terran. At the moment all of these are hard to counter. (Coruptor seems like most useless unit in game)
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
Last Edited: 2013-02-04 19:24:22
February 04 2013 19:21 GMT
#45
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example

Hellbats are not that imba. The problem is hellbat drops. I think medivacs speed boost needs to be researchable.
"let your freak flag fly"
Mortal
Profile Blog Joined November 2010
2943 Posts
February 04 2013 19:22 GMT
#46
On February 05 2013 04:21 Mrvoodoochild1 wrote:
Show nested quote +
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example

Hellbats are not that imba. The problem is hellbat drops. I think medivacs speed bost needs to be researchable.


idk, hellbats seem kind of ridiculous. i could see marauder/hellbat being an absolute nightmare.
The universe created an audience for itself.
nomyx
Profile Joined June 2012
United States2205 Posts
February 04 2013 19:22 GMT
#47
On February 05 2013 04:21 Mrvoodoochild1 wrote:
Show nested quote +
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example

Hellbats are not that imba. The problem is hellbat drops. I think medivacs speed bost needs to be researchable.


I still think having Fire I mean hellbats as biologicial is a pretty stupid decision.

I saw a TvZ on the korea server where the zerg held hellbat drops with 3-4 queens, but that was without the medivac healing them
JazVM
Profile Joined October 2012
Germany1196 Posts
February 04 2013 19:22 GMT
#48
On February 05 2013 04:21 Mrvoodoochild1 wrote:
Show nested quote +
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example

Hellbats are not that imba. The problem is hellbat drops. I think medivacs speed bost needs to be researchable.


What you wrote is so true!
mind mind mind mind mind mind
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2013-02-04 19:25:42
February 04 2013 19:24 GMT
#49
I feel like the zerg buffs of moving stuff to tier 1 seems to be just trying to influence more all-in builds. I wonder when we will see lategame buffs to Zerg because I think its pretty well known that Zerg can't really compete with protoss or terran late game sky builds, as well as some of the early-game terran things like hellbat or mine drops.

I'm surprised about the fungal nerf, have people still been using fungal growth alot? It seems people don't often go mass infestor anymore and I've seen units escape fungals all the time now on gms streams.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
myRZeth
Profile Joined June 2011
Germany1047 Posts
February 04 2013 19:25 GMT
#50
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example


i can just underline that
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 04 2013 19:26 GMT
#51
Nice try on the +light for spore, but what spores really need to deal with muta balls is 0.5 radius splash. So small that it is less than a unit wide so they really have to be stacked to all get hit.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
wcLLg
Profile Joined December 2011
United States281 Posts
February 04 2013 19:30 GMT
#52
On February 05 2013 04:22 nomyx wrote:
Show nested quote +
On February 05 2013 04:21 Mrvoodoochild1 wrote:
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example

Hellbats are not that imba. The problem is hellbat drops. I think medivacs speed bost needs to be researchable.


I still think having Fire I mean hellbats as biologicial is a pretty stupid decision.

I saw a TvZ on the korea server where the zerg held hellbat drops with 3-4 queens, but that was without the medivac healing them


everyone does, except the stupid decision makers *COUGH BLIZ Z COUGH COUGH DONNUT
11110000011111000
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
February 04 2013 19:30 GMT
#53
On February 05 2013 04:24 Disastorm wrote:
I feel like the zerg buffs of moving stuff to tier 1 seems to be just trying to influence more all-in builds. I wonder when we will see lategame buffs to Zerg because I think its pretty well known that Zerg can't really compete with protoss or terran late game sky builds, as well as some of the early-game terran things like hellbat or mine drops.

I'm surprised about the fungal nerf, have people still been using fungal growth alot? It seems people don't often go mass infestor anymore and I've seen units escape fungals all the time now on gms streams.

I actually think all the tier 1 buff make all in builds less viable. The more you spend on early game upgrades the less money you have to make units. For example, If I research roach burrow when doing a roach bane all in. That means I either make 4 less roaches or 4 less banelings. 4 less roaches in a roach timing is a HUGE deal and it makes your attack far less potent.
"let your freak flag fly"
Disastorm
Profile Joined January 2008
United States922 Posts
February 04 2013 19:30 GMT
#54
On February 05 2013 04:25 myRZeth wrote:
Show nested quote +
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example


i can just underline that

Don't bother getting woried just assume that the game will release with bad balance. I don't think theres anyone whos waiting to see the balance on release before deciding to buy the game or not. WOL launched with bad balance and it seems that its successor HOTS will launch with its balance in shambles.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 04 2013 19:32 GMT
#55
On February 05 2013 03:43 Valon wrote:
So when are they going to buff zerg AA so we can actually win against sky toss late game?


In about a year probably. Sounds to me like they are going to do exactly what they did for WoL when bl/corr/infestor was overpowered, wait a 6 months minimum and then slightly nerf it is my guess. Shame I wish they would look at it sooner as like every zerg I see complains about it and even a lot of protoss players agree it's to strong :/.
When I think of something else, something will go here
nomyx
Profile Joined June 2012
United States2205 Posts
February 04 2013 19:32 GMT
#56
On February 05 2013 04:30 Disastorm wrote:
Show nested quote +
On February 05 2013 04:25 myRZeth wrote:
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example


i can just underline that

Don't bother getting woried just assume that the game will release with bad balance. I don't think theres anyone whos waiting to see the balance on release before deciding to buy the game or not. WOL launched with bad balance and it seems that its successor HOTS will launch with its balance in shambles.


My biggest fear for HotS is to have a repeat of the reaper: A unit that is very strong at launch and is nerfed into uselessness for a few years until the next expansion pack comes out to re-make that unit.
Mortal
Profile Blog Joined November 2010
2943 Posts
February 04 2013 19:34 GMT
#57
On February 05 2013 04:32 blade55555 wrote:
Show nested quote +
On February 05 2013 03:43 Valon wrote:
So when are they going to buff zerg AA so we can actually win against sky toss late game?


In about a year probably. Sounds to me like they are going to do exactly what they did for WoL when bl/corr/infestor was overpowered, wait a 6 months minimum and then slightly nerf it is my guess. Shame I wish they would look at it sooner as like every zerg I see complains about it and even a lot of protoss players agree it's to strong :/.


sad thing is it's not the only bullshit thing they're going to ship with the game. there's way more broken stuff getting shipped with hots than there was with wol, and if they handle it the way they did last time, idk how many people will be quite as patient again.
The universe created an audience for itself.
myRZeth
Profile Joined June 2011
Germany1047 Posts
February 04 2013 19:37 GMT
#58
http://us.battle.net/sc2/en/forum/topic/7810052553?page=1#0

i made a post summarzing some core issues again, i m just losing faith
Esper
Profile Joined May 2010
United States87 Posts
Last Edited: 2013-02-04 19:38:06
February 04 2013 19:37 GMT
#59
Well reading these patch notes the biggest disappointment was the lack of any changes to high-ground mechanics that they teased at earlier. As for the changes they did make, moving Overlord speed to tier 1 is a great change. What it lets a Zerg do is play reactive moving into Lair tech. So drops are not an all-in play, you can scout and if you see the right composition/opportunity you can upgrade drop. It's not going to be Zerg OP, the investment to get gas that early should be, and now will be, the real limiting factor of Zerg tech. The spore change is just silly IMO, they think numbers fix fundamental flaws in game design and unit dynamics. A spore doing a lot of damage is no different, all you have to do is pull the muta getting shot back and it's the exact same net effect.

Hydras need a little love so they are potent against mutas without the added time investment of 1 and potentially 2 upgrades. The overlord speed change makes reactive hydra viable except that the first 5-8 mutas will still give complete map control and a slow third for the non-muta player. As for the side remark about the infestor, it's just absurd that Blizzard doesn't recognize the gaping vulnerability Zergs have to deal with in the mid-game especially against Terran. I'm not saying infestors are the solution to hellbats or widow mine + tank pushes, but they're certainly not in a place where they need to be nerfed more unless this change is primarily targeted at ZvZ.
My life is a chip in your pile. Ante up!
virpi
Profile Blog Joined August 2009
Germany3599 Posts
February 04 2013 19:38 GMT
#60
the overlord speed change won't affect the game. 100 gas pre-lair are a lot of money.
I'd like to see some work done to the hydra. The speed upgrade is neat, but hydras are still kinda weak.
envision change is cool, spore change will make later spires viable vs. fast muta players. spores won't do that much against big flocks, though.
first we make expand, then we defense it.
Prev 1 2 3 4 5 34 35 36 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
14:00
Group A
ByuN vs PercivalLIVE!
Percival vs Rogue
Percival vs Classic
ByuN vs Classic
ByuN vs Rogue
Classic vs Rogue
WardiTV1440
IndyStarCraft 125
LiquipediaDiscussion
RongYI Cup
11:00
Qualifier 1
TKL 314
Rex141
3DClanTV 56
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 314
Rex 141
IndyStarCraft 125
Railgan 33
SC2Nice 22
StarCraft: Brood War
Britney 51530
Horang2 2302
Shuttle 2044
Mini 1226
Stork 801
Larva 749
EffOrt 670
ZerO 635
Soma 473
Light 441
[ Show more ]
ggaemo 340
Rush 310
Zeus 265
firebathero 215
hero 213
Leta 151
Last 138
Pusan 122
Hyun 112
Sharp 94
Barracks 90
Mind 55
Sea.KH 50
sorry 41
Free 33
Movie 31
Aegong 31
ToSsGirL 28
HiyA 28
yabsab 21
Terrorterran 17
Sacsri 16
Shine 11
GoRush 8
Dota 2
Gorgc4929
qojqva3019
XcaliburYe363
syndereN247
ODPixel124
BananaSlamJamma113
Counter-Strike
byalli593
Super Smash Bros
Mew2King116
Heroes of the Storm
Khaldor338
Other Games
singsing2679
B2W.Neo2064
Hui .278
DeMusliM241
ZerO(Twitch)22
Organizations
Other Games
BasetradeTV40
StarCraft: Brood War
Kim Chul Min (afreeca) 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH207
• intothetv
• Kozan
• AfreecaTV YouTube
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2812
• lizZardDota2115
• HappyZerGling68
League of Legends
• Nemesis5559
• Jankos3706
Upcoming Events
IPSL
5h 21m
DragOn vs Sziky
Replay Cast
18h 21m
Wardi Open
21h 21m
Monday Night Weeklies
1d 2h
WardiTV Invitational
1d 21h
WardiTV Invitational
2 days
The PondCast
3 days
OSC
3 days
OSC
4 days
All Star Teams
5 days
INnoVation vs soO
sOs vs Scarlett
[ Show More ]
uThermal 2v2 Circuit
5 days
All Star Teams
6 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
6 days
OSC
6 days
Liquipedia Results

Completed

Proleague 2026-01-10
Big Gabe Cup #3
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
OSC Championship Season 13
Underdog Cup #3
NA Kuram Kup
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.