• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:44
CEST 20:44
KST 03:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
ISSL (IntoTheTV x SOOP SC2 League): Premier2Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League49Weekly Cups (October 5-11): Farewell to 5.0.164Rollback Netcode in Brood War144
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Weekly Cups (October 12-18): 5.0.17 era begins Server Blocker SCII needs to put more weight on strategy and tact
Tourneys
WORTEX Challenger Series — Open SC2 LAN in Budapes RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? SCHNAIL now supports Remastered BW General Discussion SOOP Announces New Women's Monthly Tournament Mineral gathering rate (boosted) for each patch
Tourneys
[$1250] International ShieldBattery League [ASL22] Grand Finals [Women's StarCraft] Tier 8 CK 2026-10-20 [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? Dawn of War IV Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread The Chess Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10464 users

David Kim on potential beta changes (Feb 4th,2013) - Page 3

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 34 35 36 Next All
JazVM
Profile Joined October 2012
Germany1196 Posts
February 04 2013 19:18 GMT
#41
I dont get the changes. What is the overlord speed buff gonna do? Its really easy to scout Terran and vs. P you would never spend the gas just to get a slightly increased chance to exactly see what P is doing. By sending in the overlord you almost always get an idea.

I think there are more pressing matters in all matchups than giving zerg T1 overlord speed lol
mind mind mind mind mind mind
AnomalySC2
Profile Joined August 2012
United States2073 Posts
February 04 2013 19:18 GMT
#42
On February 05 2013 03:40 nomyx wrote:
Show nested quote +
On February 05 2013 03:37 HelloSon wrote:
Overlord speed change shouldn't affect too much. Burrow change was bigger IMO and that hasn't had much an effect so far.

Spore buff is good as well as infestor nerf.


If they want more burrow play earlier on, I wouldn't be surprsied if they decreased the research time on it. Right now it's 80 seconds for Lair and 110 for burrow.

Also, 37 days until official HotS release! Can't wait myself. Hopefully the game will be decently balanced (I expect a day 1 patch). Here's to another 3 years


I'm pretty excited to, mostly for the single player but yeah it should be fun .
Tsubbi
Profile Joined September 2010
Germany7997 Posts
February 04 2013 19:19 GMT
#43
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example
Avicularia
Profile Joined February 2012
540 Posts
Last Edited: 2013-02-04 19:21:17
February 04 2013 19:19 GMT
#44
On February 05 2013 04:11 j4vz wrote:
I dont understand the overlord changes, but i guess silver players can now 1 base doom drop


So I guess you're in bronze, 'cos you don't know there is a drop upgrade too?:p

Anyway, back to the topic.
As a zerg, only ZvZ gives some fun now, with muta vs muta wars (I guess almost everyone likes it more than roaches ). And it's the only matchup that's getting changes. Sux.
I also think that hydra need some buffs. It will be good against mutas, sky toss and sky terran. At the moment all of these are hard to counter. (Coruptor seems like most useless unit in game)
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
Last Edited: 2013-02-04 19:24:22
February 04 2013 19:21 GMT
#45
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example

Hellbats are not that imba. The problem is hellbat drops. I think medivacs speed boost needs to be researchable.
"let your freak flag fly"
Mortal
Profile Blog Joined November 2010
2943 Posts
February 04 2013 19:22 GMT
#46
On February 05 2013 04:21 Mrvoodoochild1 wrote:
Show nested quote +
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example

Hellbats are not that imba. The problem is hellbat drops. I think medivacs speed bost needs to be researchable.


idk, hellbats seem kind of ridiculous. i could see marauder/hellbat being an absolute nightmare.
The universe created an audience for itself.
nomyx
Profile Joined June 2012
United States2205 Posts
February 04 2013 19:22 GMT
#47
On February 05 2013 04:21 Mrvoodoochild1 wrote:
Show nested quote +
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example

Hellbats are not that imba. The problem is hellbat drops. I think medivacs speed bost needs to be researchable.


I still think having Fire I mean hellbats as biologicial is a pretty stupid decision.

I saw a TvZ on the korea server where the zerg held hellbat drops with 3-4 queens, but that was without the medivac healing them
JazVM
Profile Joined October 2012
Germany1196 Posts
February 04 2013 19:22 GMT
#48
On February 05 2013 04:21 Mrvoodoochild1 wrote:
Show nested quote +
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example

Hellbats are not that imba. The problem is hellbat drops. I think medivacs speed bost needs to be researchable.


What you wrote is so true!
mind mind mind mind mind mind
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2013-02-04 19:25:42
February 04 2013 19:24 GMT
#49
I feel like the zerg buffs of moving stuff to tier 1 seems to be just trying to influence more all-in builds. I wonder when we will see lategame buffs to Zerg because I think its pretty well known that Zerg can't really compete with protoss or terran late game sky builds, as well as some of the early-game terran things like hellbat or mine drops.

I'm surprised about the fungal nerf, have people still been using fungal growth alot? It seems people don't often go mass infestor anymore and I've seen units escape fungals all the time now on gms streams.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
myRZeth
Profile Joined June 2011
Germany1047 Posts
February 04 2013 19:25 GMT
#50
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example


i can just underline that
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 04 2013 19:26 GMT
#51
Nice try on the +light for spore, but what spores really need to deal with muta balls is 0.5 radius splash. So small that it is less than a unit wide so they really have to be stacked to all get hit.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
wcLLg
Profile Joined December 2011
United States281 Posts
February 04 2013 19:30 GMT
#52
On February 05 2013 04:22 nomyx wrote:
Show nested quote +
On February 05 2013 04:21 Mrvoodoochild1 wrote:
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example

Hellbats are not that imba. The problem is hellbat drops. I think medivacs speed bost needs to be researchable.


I still think having Fire I mean hellbats as biologicial is a pretty stupid decision.

I saw a TvZ on the korea server where the zerg held hellbat drops with 3-4 queens, but that was without the medivac healing them


everyone does, except the stupid decision makers *COUGH BLIZ Z COUGH COUGH DONNUT
11110000011111000
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
February 04 2013 19:30 GMT
#53
On February 05 2013 04:24 Disastorm wrote:
I feel like the zerg buffs of moving stuff to tier 1 seems to be just trying to influence more all-in builds. I wonder when we will see lategame buffs to Zerg because I think its pretty well known that Zerg can't really compete with protoss or terran late game sky builds, as well as some of the early-game terran things like hellbat or mine drops.

I'm surprised about the fungal nerf, have people still been using fungal growth alot? It seems people don't often go mass infestor anymore and I've seen units escape fungals all the time now on gms streams.

I actually think all the tier 1 buff make all in builds less viable. The more you spend on early game upgrades the less money you have to make units. For example, If I research roach burrow when doing a roach bane all in. That means I either make 4 less roaches or 4 less banelings. 4 less roaches in a roach timing is a HUGE deal and it makes your attack far less potent.
"let your freak flag fly"
Disastorm
Profile Joined January 2008
United States922 Posts
February 04 2013 19:30 GMT
#54
On February 05 2013 04:25 myRZeth wrote:
Show nested quote +
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example


i can just underline that

Don't bother getting woried just assume that the game will release with bad balance. I don't think theres anyone whos waiting to see the balance on release before deciding to buy the game or not. WOL launched with bad balance and it seems that its successor HOTS will launch with its balance in shambles.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 04 2013 19:32 GMT
#55
On February 05 2013 03:43 Valon wrote:
So when are they going to buff zerg AA so we can actually win against sky toss late game?


In about a year probably. Sounds to me like they are going to do exactly what they did for WoL when bl/corr/infestor was overpowered, wait a 6 months minimum and then slightly nerf it is my guess. Shame I wish they would look at it sooner as like every zerg I see complains about it and even a lot of protoss players agree it's to strong :/.
When I think of something else, something will go here
nomyx
Profile Joined June 2012
United States2205 Posts
February 04 2013 19:32 GMT
#56
On February 05 2013 04:30 Disastorm wrote:
Show nested quote +
On February 05 2013 04:25 myRZeth wrote:
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example


i can just underline that

Don't bother getting woried just assume that the game will release with bad balance. I don't think theres anyone whos waiting to see the balance on release before deciding to buy the game or not. WOL launched with bad balance and it seems that its successor HOTS will launch with its balance in shambles.


My biggest fear for HotS is to have a repeat of the reaper: A unit that is very strong at launch and is nerfed into uselessness for a few years until the next expansion pack comes out to re-make that unit.
Mortal
Profile Blog Joined November 2010
2943 Posts
February 04 2013 19:34 GMT
#57
On February 05 2013 04:32 blade55555 wrote:
Show nested quote +
On February 05 2013 03:43 Valon wrote:
So when are they going to buff zerg AA so we can actually win against sky toss late game?


In about a year probably. Sounds to me like they are going to do exactly what they did for WoL when bl/corr/infestor was overpowered, wait a 6 months minimum and then slightly nerf it is my guess. Shame I wish they would look at it sooner as like every zerg I see complains about it and even a lot of protoss players agree it's to strong :/.


sad thing is it's not the only bullshit thing they're going to ship with the game. there's way more broken stuff getting shipped with hots than there was with wol, and if they handle it the way they did last time, idk how many people will be quite as patient again.
The universe created an audience for itself.
myRZeth
Profile Joined June 2011
Germany1047 Posts
February 04 2013 19:37 GMT
#58
http://us.battle.net/sc2/en/forum/topic/7810052553?page=1#0

i made a post summarzing some core issues again, i m just losing faith
Esper
Profile Joined May 2010
United States87 Posts
Last Edited: 2013-02-04 19:38:06
February 04 2013 19:37 GMT
#59
Well reading these patch notes the biggest disappointment was the lack of any changes to high-ground mechanics that they teased at earlier. As for the changes they did make, moving Overlord speed to tier 1 is a great change. What it lets a Zerg do is play reactive moving into Lair tech. So drops are not an all-in play, you can scout and if you see the right composition/opportunity you can upgrade drop. It's not going to be Zerg OP, the investment to get gas that early should be, and now will be, the real limiting factor of Zerg tech. The spore change is just silly IMO, they think numbers fix fundamental flaws in game design and unit dynamics. A spore doing a lot of damage is no different, all you have to do is pull the muta getting shot back and it's the exact same net effect.

Hydras need a little love so they are potent against mutas without the added time investment of 1 and potentially 2 upgrades. The overlord speed change makes reactive hydra viable except that the first 5-8 mutas will still give complete map control and a slow third for the non-muta player. As for the side remark about the infestor, it's just absurd that Blizzard doesn't recognize the gaping vulnerability Zergs have to deal with in the mid-game especially against Terran. I'm not saying infestors are the solution to hellbats or widow mine + tank pushes, but they're certainly not in a place where they need to be nerfed more unless this change is primarily targeted at ZvZ.
My life is a chip in your pile. Ante up!
virpi
Profile Blog Joined August 2009
Germany3599 Posts
February 04 2013 19:38 GMT
#60
the overlord speed change won't affect the game. 100 gas pre-lair are a lot of money.
I'd like to see some work done to the hydra. The speed upgrade is neat, but hydras are still kinda weak.
envision change is cool, spore change will make later spires viable vs. fast muta players. spores won't do that much against big flocks, though.
first we make expand, then we defense it.
Prev 1 2 3 4 5 34 35 36 Next All
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
01:00
Replay Cast Group A
TaKeTV 349
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 515
UpATreeSC 94
BRAT_OK 76
MindelVK 32
JuggernautJason29
StarCraft: Brood War
Shuttle 580
Dewaltoss 178
ProTech145
Mind 108
Zeus 58
Hyun 56
Dota 2
qojqva2066
Counter-Strike
fl0m1696
pashabiceps1326
Heroes of the Storm
Trikslyr100
Liquid`Hasu80
Other Games
Grubby3881
Beastyqt895
FrodaN851
B2W.Neo370
ToD172
C9.Mang0162
QueenE48
Pyrionflax36
Railgan2
Organizations
Other Games
WardiTV285
[ Show 16 non-featured ]
StarCraft 2
• Hinosc 39
• Reevou 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• 80smullet 11
• ChaeLyn 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2982
Other Games
• imaqtpie947
• Shiphtur638
• WagamamaTV378
Upcoming Events
PiGosaur Cup
5h 46m
The PondCast
15h 16m
Kung Fu Cup
16h 16m
IntoTheTV X SOOP
1d 16h
Reynor vs Zoun
Neeb vs Rogue
FEL
3 days
Patches Events
3 days
FEL
4 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
WardiTV Weekly
5 days
[ Show More ]
IntoTheTV X SOOP
6 days
ByuN vs Lambo
MaxPax vs Bunny
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.