I think there are more pressing matters in all matchups than giving zerg T1 overlord speed lol
David Kim on potential beta changes (Feb 4th,2013) - Page 3
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JazVM
Germany1196 Posts
I think there are more pressing matters in all matchups than giving zerg T1 overlord speed lol | ||
AnomalySC2
United States2073 Posts
On February 05 2013 03:40 nomyx wrote: If they want more burrow play earlier on, I wouldn't be surprsied if they decreased the research time on it. Right now it's 80 seconds for Lair and 110 for burrow. Also, 37 days until official HotS release! Can't wait myself. Hopefully the game will be decently balanced (I expect a day 1 patch). Here's to another 3 years I'm pretty excited to, mostly for the single player but yeah it should be fun ![]() | ||
Tsubbi
Germany7967 Posts
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Avicularia
540 Posts
On February 05 2013 04:11 j4vz wrote: I dont understand the overlord changes, but i guess silver players can now 1 base doom drop ![]() So I guess you're in bronze, 'cos you don't know there is a drop upgrade too?:p Anyway, back to the topic. As a zerg, only ZvZ gives some fun now, with muta vs muta wars (I guess almost everyone likes it more than roaches ![]() I also think that hydra need some buffs. It will be good against mutas, sky toss and sky terran. At the moment all of these are hard to counter. (Coruptor seems like most useless unit in game) | ||
Mrvoodoochild1
United States1439 Posts
On February 05 2013 04:19 Tsubbi wrote: im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example Hellbats are not that imba. The problem is hellbat drops. I think medivacs speed boost needs to be researchable. | ||
Mortal
2943 Posts
On February 05 2013 04:21 Mrvoodoochild1 wrote: Hellbats are not that imba. The problem is hellbat drops. I think medivacs speed bost needs to be researchable. idk, hellbats seem kind of ridiculous. i could see marauder/hellbat being an absolute nightmare. | ||
nomyx
United States2205 Posts
On February 05 2013 04:21 Mrvoodoochild1 wrote: Hellbats are not that imba. The problem is hellbat drops. I think medivacs speed bost needs to be researchable. I still think having Fire I mean hellbats as biologicial is a pretty stupid decision. I saw a TvZ on the korea server where the zerg held hellbat drops with 3-4 queens, but that was without the medivac healing them | ||
JazVM
Germany1196 Posts
On February 05 2013 04:21 Mrvoodoochild1 wrote: Hellbats are not that imba. The problem is hellbat drops. I think medivacs speed bost needs to be researchable. What you wrote is so true! | ||
Disastorm
United States922 Posts
I'm surprised about the fungal nerf, have people still been using fungal growth alot? It seems people don't often go mass infestor anymore and I've seen units escape fungals all the time now on gms streams. | ||
myRZeth
Germany1047 Posts
On February 05 2013 04:19 Tsubbi wrote: im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example i can just underline that | ||
DeCoup
Australia1933 Posts
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wcLLg
United States281 Posts
On February 05 2013 04:22 nomyx wrote: I still think having Fire I mean hellbats as biologicial is a pretty stupid decision. I saw a TvZ on the korea server where the zerg held hellbat drops with 3-4 queens, but that was without the medivac healing them everyone does, except the stupid decision makers *COUGH BLIZ Z COUGH COUGH DONNUT | ||
Mrvoodoochild1
United States1439 Posts
On February 05 2013 04:24 Disastorm wrote: I feel like the zerg buffs of moving stuff to tier 1 seems to be just trying to influence more all-in builds. I wonder when we will see lategame buffs to Zerg because I think its pretty well known that Zerg can't really compete with protoss or terran late game sky builds, as well as some of the early-game terran things like hellbat or mine drops. I'm surprised about the fungal nerf, have people still been using fungal growth alot? It seems people don't often go mass infestor anymore and I've seen units escape fungals all the time now on gms streams. I actually think all the tier 1 buff make all in builds less viable. The more you spend on early game upgrades the less money you have to make units. For example, If I research roach burrow when doing a roach bane all in. That means I either make 4 less roaches or 4 less banelings. 4 less roaches in a roach timing is a HUGE deal and it makes your attack far less potent. | ||
Disastorm
United States922 Posts
Don't bother getting woried just assume that the game will release with bad balance. I don't think theres anyone whos waiting to see the balance on release before deciding to buy the game or not. WOL launched with bad balance and it seems that its successor HOTS will launch with its balance in shambles. | ||
blade55555
United States17423 Posts
On February 05 2013 03:43 Valon wrote: So when are they going to buff zerg AA so we can actually win against sky toss late game? In about a year probably. Sounds to me like they are going to do exactly what they did for WoL when bl/corr/infestor was overpowered, wait a 6 months minimum and then slightly nerf it is my guess. Shame I wish they would look at it sooner as like every zerg I see complains about it and even a lot of protoss players agree it's to strong :/. | ||
nomyx
United States2205 Posts
On February 05 2013 04:30 Disastorm wrote: Don't bother getting woried just assume that the game will release with bad balance. I don't think theres anyone whos waiting to see the balance on release before deciding to buy the game or not. WOL launched with bad balance and it seems that its successor HOTS will launch with its balance in shambles. My biggest fear for HotS is to have a repeat of the reaper: A unit that is very strong at launch and is nerfed into uselessness for a few years until the next expansion pack comes out to re-make that unit. | ||
Mortal
2943 Posts
On February 05 2013 04:32 blade55555 wrote: In about a year probably. Sounds to me like they are going to do exactly what they did for WoL when bl/corr/infestor was overpowered, wait a 6 months minimum and then slightly nerf it is my guess. Shame I wish they would look at it sooner as like every zerg I see complains about it and even a lot of protoss players agree it's to strong :/. sad thing is it's not the only bullshit thing they're going to ship with the game. there's way more broken stuff getting shipped with hots than there was with wol, and if they handle it the way they did last time, idk how many people will be quite as patient again. | ||
myRZeth
Germany1047 Posts
i made a post summarzing some core issues again, i m just losing faith ![]() | ||
Esper
United States87 Posts
Hydras need a little love so they are potent against mutas without the added time investment of 1 and potentially 2 upgrades. The overlord speed change makes reactive hydra viable except that the first 5-8 mutas will still give complete map control and a slow third for the non-muta player. As for the side remark about the infestor, it's just absurd that Blizzard doesn't recognize the gaping vulnerability Zergs have to deal with in the mid-game especially against Terran. I'm not saying infestors are the solution to hellbats or widow mine + tank pushes, but they're certainly not in a place where they need to be nerfed more unless this change is primarily targeted at ZvZ. | ||
virpi
Germany3598 Posts
I'd like to see some work done to the hydra. The speed upgrade is neat, but hydras are still kinda weak. envision change is cool, spore change will make later spires viable vs. fast muta players. spores won't do that much against big flocks, though. | ||
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