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David Kim on potential beta changes (Feb 4th,2013) - Page 3

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 34 35 36 Next All
JazVM
Profile Joined October 2012
Germany1196 Posts
February 04 2013 19:18 GMT
#41
I dont get the changes. What is the overlord speed buff gonna do? Its really easy to scout Terran and vs. P you would never spend the gas just to get a slightly increased chance to exactly see what P is doing. By sending in the overlord you almost always get an idea.

I think there are more pressing matters in all matchups than giving zerg T1 overlord speed lol
mind mind mind mind mind mind
AnomalySC2
Profile Joined August 2012
United States2073 Posts
February 04 2013 19:18 GMT
#42
On February 05 2013 03:40 nomyx wrote:
Show nested quote +
On February 05 2013 03:37 HelloSon wrote:
Overlord speed change shouldn't affect too much. Burrow change was bigger IMO and that hasn't had much an effect so far.

Spore buff is good as well as infestor nerf.


If they want more burrow play earlier on, I wouldn't be surprsied if they decreased the research time on it. Right now it's 80 seconds for Lair and 110 for burrow.

Also, 37 days until official HotS release! Can't wait myself. Hopefully the game will be decently balanced (I expect a day 1 patch). Here's to another 3 years


I'm pretty excited to, mostly for the single player but yeah it should be fun .
Tsubbi
Profile Joined September 2010
Germany7996 Posts
February 04 2013 19:19 GMT
#43
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example
Avicularia
Profile Joined February 2012
540 Posts
Last Edited: 2013-02-04 19:21:17
February 04 2013 19:19 GMT
#44
On February 05 2013 04:11 j4vz wrote:
I dont understand the overlord changes, but i guess silver players can now 1 base doom drop


So I guess you're in bronze, 'cos you don't know there is a drop upgrade too?:p

Anyway, back to the topic.
As a zerg, only ZvZ gives some fun now, with muta vs muta wars (I guess almost everyone likes it more than roaches ). And it's the only matchup that's getting changes. Sux.
I also think that hydra need some buffs. It will be good against mutas, sky toss and sky terran. At the moment all of these are hard to counter. (Coruptor seems like most useless unit in game)
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
Last Edited: 2013-02-04 19:24:22
February 04 2013 19:21 GMT
#45
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example

Hellbats are not that imba. The problem is hellbat drops. I think medivacs speed boost needs to be researchable.
"let your freak flag fly"
Mortal
Profile Blog Joined November 2010
2943 Posts
February 04 2013 19:22 GMT
#46
On February 05 2013 04:21 Mrvoodoochild1 wrote:
Show nested quote +
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example

Hellbats are not that imba. The problem is hellbat drops. I think medivacs speed bost needs to be researchable.


idk, hellbats seem kind of ridiculous. i could see marauder/hellbat being an absolute nightmare.
The universe created an audience for itself.
nomyx
Profile Joined June 2012
United States2205 Posts
February 04 2013 19:22 GMT
#47
On February 05 2013 04:21 Mrvoodoochild1 wrote:
Show nested quote +
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example

Hellbats are not that imba. The problem is hellbat drops. I think medivacs speed bost needs to be researchable.


I still think having Fire I mean hellbats as biologicial is a pretty stupid decision.

I saw a TvZ on the korea server where the zerg held hellbat drops with 3-4 queens, but that was without the medivac healing them
JazVM
Profile Joined October 2012
Germany1196 Posts
February 04 2013 19:22 GMT
#48
On February 05 2013 04:21 Mrvoodoochild1 wrote:
Show nested quote +
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example

Hellbats are not that imba. The problem is hellbat drops. I think medivacs speed bost needs to be researchable.


What you wrote is so true!
mind mind mind mind mind mind
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2013-02-04 19:25:42
February 04 2013 19:24 GMT
#49
I feel like the zerg buffs of moving stuff to tier 1 seems to be just trying to influence more all-in builds. I wonder when we will see lategame buffs to Zerg because I think its pretty well known that Zerg can't really compete with protoss or terran late game sky builds, as well as some of the early-game terran things like hellbat or mine drops.

I'm surprised about the fungal nerf, have people still been using fungal growth alot? It seems people don't often go mass infestor anymore and I've seen units escape fungals all the time now on gms streams.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
myRZeth
Profile Joined June 2011
Germany1047 Posts
February 04 2013 19:25 GMT
#50
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example


i can just underline that
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 04 2013 19:26 GMT
#51
Nice try on the +light for spore, but what spores really need to deal with muta balls is 0.5 radius splash. So small that it is less than a unit wide so they really have to be stacked to all get hit.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
wcLLg
Profile Joined December 2011
United States281 Posts
February 04 2013 19:30 GMT
#52
On February 05 2013 04:22 nomyx wrote:
Show nested quote +
On February 05 2013 04:21 Mrvoodoochild1 wrote:
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example

Hellbats are not that imba. The problem is hellbat drops. I think medivacs speed bost needs to be researchable.


I still think having Fire I mean hellbats as biologicial is a pretty stupid decision.

I saw a TvZ on the korea server where the zerg held hellbat drops with 3-4 queens, but that was without the medivac healing them


everyone does, except the stupid decision makers *COUGH BLIZ Z COUGH COUGH DONNUT
11110000011111000
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
February 04 2013 19:30 GMT
#53
On February 05 2013 04:24 Disastorm wrote:
I feel like the zerg buffs of moving stuff to tier 1 seems to be just trying to influence more all-in builds. I wonder when we will see lategame buffs to Zerg because I think its pretty well known that Zerg can't really compete with protoss or terran late game sky builds, as well as some of the early-game terran things like hellbat or mine drops.

I'm surprised about the fungal nerf, have people still been using fungal growth alot? It seems people don't often go mass infestor anymore and I've seen units escape fungals all the time now on gms streams.

I actually think all the tier 1 buff make all in builds less viable. The more you spend on early game upgrades the less money you have to make units. For example, If I research roach burrow when doing a roach bane all in. That means I either make 4 less roaches or 4 less banelings. 4 less roaches in a roach timing is a HUGE deal and it makes your attack far less potent.
"let your freak flag fly"
Disastorm
Profile Joined January 2008
United States922 Posts
February 04 2013 19:30 GMT
#54
On February 05 2013 04:25 myRZeth wrote:
Show nested quote +
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example


i can just underline that

Don't bother getting woried just assume that the game will release with bad balance. I don't think theres anyone whos waiting to see the balance on release before deciding to buy the game or not. WOL launched with bad balance and it seems that its successor HOTS will launch with its balance in shambles.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 04 2013 19:32 GMT
#55
On February 05 2013 03:43 Valon wrote:
So when are they going to buff zerg AA so we can actually win against sky toss late game?


In about a year probably. Sounds to me like they are going to do exactly what they did for WoL when bl/corr/infestor was overpowered, wait a 6 months minimum and then slightly nerf it is my guess. Shame I wish they would look at it sooner as like every zerg I see complains about it and even a lot of protoss players agree it's to strong :/.
When I think of something else, something will go here
nomyx
Profile Joined June 2012
United States2205 Posts
February 04 2013 19:32 GMT
#56
On February 05 2013 04:30 Disastorm wrote:
Show nested quote +
On February 05 2013 04:25 myRZeth wrote:
On February 05 2013 04:19 Tsubbi wrote:
im starting to get worried, 4 weeks to release and this is all they come up with? they cant possibly let hellbats go live for example


i can just underline that

Don't bother getting woried just assume that the game will release with bad balance. I don't think theres anyone whos waiting to see the balance on release before deciding to buy the game or not. WOL launched with bad balance and it seems that its successor HOTS will launch with its balance in shambles.


My biggest fear for HotS is to have a repeat of the reaper: A unit that is very strong at launch and is nerfed into uselessness for a few years until the next expansion pack comes out to re-make that unit.
Mortal
Profile Blog Joined November 2010
2943 Posts
February 04 2013 19:34 GMT
#57
On February 05 2013 04:32 blade55555 wrote:
Show nested quote +
On February 05 2013 03:43 Valon wrote:
So when are they going to buff zerg AA so we can actually win against sky toss late game?


In about a year probably. Sounds to me like they are going to do exactly what they did for WoL when bl/corr/infestor was overpowered, wait a 6 months minimum and then slightly nerf it is my guess. Shame I wish they would look at it sooner as like every zerg I see complains about it and even a lot of protoss players agree it's to strong :/.


sad thing is it's not the only bullshit thing they're going to ship with the game. there's way more broken stuff getting shipped with hots than there was with wol, and if they handle it the way they did last time, idk how many people will be quite as patient again.
The universe created an audience for itself.
myRZeth
Profile Joined June 2011
Germany1047 Posts
February 04 2013 19:37 GMT
#58
http://us.battle.net/sc2/en/forum/topic/7810052553?page=1#0

i made a post summarzing some core issues again, i m just losing faith
Esper
Profile Joined May 2010
United States87 Posts
Last Edited: 2013-02-04 19:38:06
February 04 2013 19:37 GMT
#59
Well reading these patch notes the biggest disappointment was the lack of any changes to high-ground mechanics that they teased at earlier. As for the changes they did make, moving Overlord speed to tier 1 is a great change. What it lets a Zerg do is play reactive moving into Lair tech. So drops are not an all-in play, you can scout and if you see the right composition/opportunity you can upgrade drop. It's not going to be Zerg OP, the investment to get gas that early should be, and now will be, the real limiting factor of Zerg tech. The spore change is just silly IMO, they think numbers fix fundamental flaws in game design and unit dynamics. A spore doing a lot of damage is no different, all you have to do is pull the muta getting shot back and it's the exact same net effect.

Hydras need a little love so they are potent against mutas without the added time investment of 1 and potentially 2 upgrades. The overlord speed change makes reactive hydra viable except that the first 5-8 mutas will still give complete map control and a slow third for the non-muta player. As for the side remark about the infestor, it's just absurd that Blizzard doesn't recognize the gaping vulnerability Zergs have to deal with in the mid-game especially against Terran. I'm not saying infestors are the solution to hellbats or widow mine + tank pushes, but they're certainly not in a place where they need to be nerfed more unless this change is primarily targeted at ZvZ.
My life is a chip in your pile. Ante up!
virpi
Profile Blog Joined August 2009
Germany3599 Posts
February 04 2013 19:38 GMT
#60
the overlord speed change won't affect the game. 100 gas pre-lair are a lot of money.
I'd like to see some work done to the hydra. The speed upgrade is neat, but hydras are still kinda weak.
envision change is cool, spore change will make later spires viable vs. fast muta players. spores won't do that much against big flocks, though.
first we make expand, then we defense it.
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