• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:43
CEST 00:43
KST 07:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!26Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)90
StarCraft 2
General
Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard"
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
Star Con San Diego 2026 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live! Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance Vanilla Mini Mafia
Community
General
European Politico-economics QA Mega-thread Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5866 users

[D] Widow Mines, Tanks, and Space Control - Page 8

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 6 7 8 All
ETisME
Profile Blog Joined April 2011
12809 Posts
Last Edited: 2013-02-02 06:43:34
February 02 2013 06:24 GMT
#141
Just watched Thorzain vs Vibe and I can't believe I overlooked this now.
I have previously made a thread about how the late game air vs air deathball will lead to the race with better air deathball wins.
Traditionally, Terran needs more siege tanks to make sure they can fend off the infestors and queens getting too close. But Thorzain relied less tanks because:
Widow mines can deal air and ground splash.

If the zerg ever tries to do a big engagement, the widow mines, HSM, PDDs, yamato etc will demolish any zerg anti air composition

I can forsee this being the case for TvP air deathball battle as well.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
zhurai
Profile Blog Joined September 2010
United States5660 Posts
February 02 2013 06:58 GMT
#142
On February 02 2013 15:24 ETisME wrote:
Just watched Thorzain vs Vibe and I can't believe I overlooked this now.
I have previously made a thread about how the late game air vs air deathball will lead to the race with better air deathball wins.
Traditionally, Terran needs more siege tanks to make sure they can fend off the infestors and queens getting too close. But Thorzain relied less tanks because:
Widow mines can deal air and ground splash.

If the zerg ever tries to do a big engagement, the widow mines, HSM, PDDs, yamato etc will demolish any zerg anti air composition

I can forsee this being the case for TvP air deathball battle as well.

I should note at least from when I was watching this game.

Vibe didn't split anything when the seeker missiles came out (the unit turns red)
Twitter: @zhurai | Site: http://zhurai.com
ETisME
Profile Blog Joined April 2011
12809 Posts
February 02 2013 07:23 GMT
#143
On February 02 2013 15:58 zhurai wrote:
Show nested quote +
On February 02 2013 15:24 ETisME wrote:
Just watched Thorzain vs Vibe and I can't believe I overlooked this now.
I have previously made a thread about how the late game air vs air deathball will lead to the race with better air deathball wins.
Traditionally, Terran needs more siege tanks to make sure they can fend off the infestors and queens getting too close. But Thorzain relied less tanks because:
Widow mines can deal air and ground splash.

If the zerg ever tries to do a big engagement, the widow mines, HSM, PDDs, yamato etc will demolish any zerg anti air composition

I can forsee this being the case for TvP air deathball battle as well.

I should note at least from when I was watching this game.

Vibe didn't split anything when the seeker missiles came out (the unit turns red)

it depends which engagement you looked at. the first one he didn't split yes but he also got the NP off so it was kinda ok even trade (his hydras wouldn't get close enough because there were tanks and PFs anyway)
But the 2nd engagement, half of his corruptors were almost all dead when they got hit by the mines. It wouldn't matter because he doesn't have enough corruptors against the BCs and vikings anyway
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
February 02 2013 10:00 GMT
#144
On February 02 2013 15:05 SC2John wrote:
Show nested quote +
On February 02 2013 14:19 Hattori_Hanzo wrote:
Eureka moment folks.
Hanzo's Utsusemi

WM/ghost/nuke

The ghost launches a nuke, "forces" the unsuspecting army to engage.
Into a widow mine field
PROFIT

Timings:
Early/mid-game :
1) drop into the main base while hellions are harassing the front.
2) Burrow 3 WMsnear the ramp.
3) Launch nuke, either army climbs ramp to clear the ghost or probes transfer to the natural = lots of dead probes or dead army


1) Are we talking like 7:00 in the game?? Because that's what this scenario sounds like.
2) Assuming your opponent has good map vision, shouldn't he see the widow mines burrowing at the ramp, or even just have units at least CLOSE to the general area to stop the drop?
3) Assuming this scenario was actually set up according to plan, couldn't said player just pull workers to kill off the ghost themselves? If anything, just pulling the probes into the area where the ghost is standing is fairly safe spot.

When I think of nukes used in the mid- to late-stages of the game, I think of defensive nukes to force the opponent back. Maybe you could do the nuke and juke stuff that was common in TvT 2 years ago where you set down the nuke, run a bunch of widow mines forward to burrow, then cancel the nuke; this forces your opponent to back off without really dealing with the widow mines and allows you to slowly step forward as mech.


This is a map specific strategy, where players fail to place buildings for vision on the ramp
What I posted was an idea. A meta game changing strategy where T use their WMs the same way P use sentry in prism drops to prevent an army from defending the main by FF the main's ramp.

You can easily 1 medivac, 3 WM, 1 ghost with 2 medivac, 4 WM, 8 marines, and so on and so forth
Cauterize the area
Prev 1 6 7 8 All
Please log in or register to reply.
Live Events Refresh
Next event in 10h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft592
SpeCial 121
ViBE83
StarCraft: Brood War
Calm 2506
Artosis 948
ggaemo 74
Soulkey 73
NaDa 35
yabsab 19
firebathero 0
Dota 2
NeuroSwarm115
League of Legends
Doublelift3955
JimRising 379
Counter-Strike
summit1g7076
Super Smash Bros
hungrybox330
Heroes of the Storm
Khaldor225
Other Games
gofns10401
tarik_tv7878
Grubby3307
ToD337
ROOTCatZ133
C9.Mang0131
elazer125
JuggernautJason68
UpATreeSC32
Chillindude20
Organizations
Other Games
gamesdonequick1388
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 72
• davetesta20
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 32
• Pr0nogo 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21378
Other Games
• imaqtpie773
• tFFMrPink 17
Upcoming Events
RSL Revival
10h 18m
Clem vs ByuN
Rogue vs Lambo
OSC
13h 18m
Online Event
16h 18m
WardiTV Weekly
1d 12h
Sparkling Tuna Cup
2 days
INu's Battles
2 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
Patches Events
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
RSL Revival
6 days
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

Escore Tournament S3: W4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL S22 SEASON OPEN Day 2
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.