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Beta Balance Update #10 - Page 41

Forum Index > StarCraft 2 HotS
1835 CommentsPost a Reply
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slipskentime
Profile Joined December 2012
21 Posts
Last Edited: 2012-12-19 08:29:52
December 19 2012 08:28 GMT
#801
please i just want to understand this


HOW THE HELL are there zergs here even defending fungal?

you should be begging for the damn thing to be removed. that way you get a complete race with other areas buffed to compensate
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
December 19 2012 08:30 GMT
#802
On December 19 2012 17:07 Kvassten wrote:
Show nested quote +
On December 19 2012 06:41 droken wrote:
The Medivac change is welcome, the caduceus reactor upgrade was just way too good to not require a fusion core. It also kind-of makes battlecruisers an easier transition.

...but a fungal buff? Range 10? Speed 15? that means it effectively takes 0.7 ingame seconds or like 0.5 real seconds for a max range fungal to hit it's target. (not sure about this though! Please someone correct me if I'm wrong)

0.5 seconds is a shorter reaction time than the average human being - hell I even think it's faster than everyone except the maybe top 0.02%. Now, I know that this might be intended as a threshold for people to get into GM (they have fast enough reactions to dodge fungals) but I really feel like this is only going to have a real effect on people already playing at the GM level.
For everyone else, this is basically making the fungal growth instant again which will bring back the mass-infestor playstyles of current WoL. : /


Well according to this link ---> http://aim400kg.ru/train/?a=pr&ln=en I have a reaction time of about 0.210 secs and I think most of us have about the same.


It's not just reacting with a single click like that test, though. The initial .2 second reaction would AT BEST be hitting the hotkey for the army that's about to get fungaled, then you have to add on extra time for actually clicking away in the proper direction. You could likely still do this all in about half a second, but that's IF you are paying attention at the time. If you are even a fraction of a second late in identifying the threat, then it's possible you get snagged even if you react as soon as YOU know the threat is coming.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Insoleet
Profile Joined May 2012
France1806 Posts
December 19 2012 08:30 GMT
#803

Edit2: Now that I think of it, the problems with mutas in zvz was they head on strength, but rather they're potential to keep the oponent on 2 base. Hmm... How to solve that?

Remove range upgrade for hydras and give it 7 range as default. And more life. Hold the speed upgrade. Then hydra with splitting are able to defend against muta on 3 bases.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 19 2012 08:34 GMT
#804
So, what we got so far:

- 80 dmg 15 range Tempest capital ship
- Viper eating Tanks alive
- MsC denying Cloakshee, Mines, 1/1/1, freeway to late-game for Protoss
- 10 range fungal lol you make mech? Broodlords.. Vikings? Fungal, fungal, fungal, fungal, fungal.. I guess I'll switch Thor's attack and shoot myself with a big cannon into head.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
December 19 2012 08:35 GMT
#805
Now that zergs started making only 6 infestors per game (support caster)... Le sigh.
Revolutionist fan
Juustokalle
Profile Joined April 2012
Finland31 Posts
December 19 2012 08:37 GMT
#806
I give up whit Blizzard. For a while i tought sc2 might be fun again when hots comes out, but they dont seem to get the point. Infestors are boring to watch, frustrating to play against and you zerg doesnt neseccarily need to be dependent on infestors. I gues its time to play some more Dota 2.
LastDance
Profile Blog Joined October 2010
New Zealand510 Posts
December 19 2012 08:38 GMT
#807
On December 19 2012 06:23 Empirimancer wrote:
Show nested quote +

Widow Mine
Sentinel Missiles
Primary target damage reduced from 160 to 125.


Protoss

Stalker
Blink
Research time increased from 140 to 170 seconds.


Zerg

Infestor
Fungal Growth
Range increased from 8 to 10.
Missile speed increased from 10 to 15.



Bwahahahahahahaaaaa!!

I take back everything positive I said after the huge patch. They still don't have a clue what they're doing.


- I don't agree that Widow Mines are too strong against things like banshees. 2 supply is not too small a sacrifice to be safer against 1-unit harassment from one angle. But even if they were, if the problem is damage against air harass, nerf damage against air, not all damage.

- The problem with 3-gate blink MC is the mothership core, not blink research duration.

- As has been said thousands of times by thousands of different people, Fungal Growth is bad for the game. If the latest nerfs against it make Zerg too weak, buff other aspects of the Zerg race, not FG.




This ^

Seriously if the FG nerf weakened Zerg too much, then buff it in other areas to make OTHER strats more viable
Rowrin
Profile Joined September 2011
United States280 Posts
December 19 2012 08:40 GMT
#808
Was reading through...

oh cool, fusion core. Hmm. Might have to look into BC transitions, cool....

widow mines, ok, they wont one shot things anymore, nice....

blink research time increased. Was noticing a lot of blink all-ins. didn't seem like a problem but was annoying... should promote better game play, cool...

I wonder what is going on with zer-...
Infestor
Fungal Growth
Range increased from 8 to 10.
Missile speed increased from 10 to 15.


alt-f4, cannot be unseen, oh god, my eyes, why? surely I read that wrong, /navigate back to double check/, oh no, oh god, oh no. I should have just gone to bed, think happy thoughts, oh no, now i'm going to have nightmares.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 19 2012 08:47 GMT
#809
Also, now that WM is shit, please, at least make it not become visible for a second before firing.. What the fuck is with this "We want to make WM as scary as possible?"..
Insoleet
Profile Joined May 2012
France1806 Posts
December 19 2012 08:47 GMT
#810
What if fungle was a true zergy missile ? doing some instant area damages, slowing units and draining life during some seconds ? of course, fungle couldn't stack on already fungled units.
nice fungles would still be impressive to watch if landed, impressive to watch if dodged, impressive to watch when microing against banes under the slow effect. its the aoe damages zerg needs.
Sra
Profile Joined September 2010
Netherlands75 Posts
December 19 2012 08:48 GMT
#811
as a zerg player i dont like the fungal buff, i would rather see some sort of buff to Swarmhosts or a new ability for corruptors
dunno
Rider517
Profile Joined June 2011
70 Posts
December 19 2012 08:51 GMT
#812
infestor should be removed, it's the zerg's warhound
Gimmeurladderpoints
Profile Joined December 2012
Germany372 Posts
December 19 2012 08:53 GMT
#813
Seriously though. What does the community need to do, to get that bloody spell out of the game or at least changed so it does not bore the crap out of every gamer and spectator.
~Ryung~Genius~Bomber~Nestea~Liquid_Jinro~Sage~San~jjakji~Boxer~Fantasy~Polt~
E.L.V.I.S
Profile Joined April 2011
Belgium458 Posts
December 19 2012 08:58 GMT
#814
I think infestor 8 range projectile was fine, just need to buff hydras (for late game) and swarm host in my opinon.
http://twitch.tv/maggrig | @SC2ELVIS | http://www.facebook.com/sc2ELVIS
Asturas
Profile Blog Joined September 2010
Finland587 Posts
December 19 2012 08:59 GMT
#815
So we gonna hear during streams more of this stupid line "BEAUTIFUL FUNGALS". yeah... as if it was hard to fungal your enemy :/
There are no boundaries, that's the final conclusion.
gronnelg
Profile Joined December 2010
Norway354 Posts
Last Edited: 2012-12-19 09:08:27
December 19 2012 09:07 GMT
#816
Ok, ok... The fungal buff seemed totally stupid to me as everybody else. But what does it mean?
Bl inf is probably no longer viable in zvp because of toss deathball with tempest and HT. What about midgame?
Has infestors been a pain in the ass/OP in the midgame? Remember that IT are nerfed.
Im thinking that even with the fungal buff, infestors are still ok in zvp?

For zvz I hate muta wars, so I actually like the fungal buff.

For zvt? Terran still dont have anything to deal with BL inf, do they? Sad... Very sad...
How about the midgame? As I remember from WoL (havent played the last months), infestor were ok in the migame? As in not OP? They reduce the micro potential of bio, true, but is it really a big deal?

So zvt lategame is the real issue with the fungal buff? Or is there somehting else I'm missing?

Edit: forgot some words.
Lulzez || My stream: http://www.twitch.tv/gronnelg
exog
Profile Joined April 2010
Norway279 Posts
December 19 2012 09:11 GMT
#817
They probably saw they needed to extend the range, but with the slow travel time and extended range it was too easy to dodge.
Boiler Bandsman
Profile Joined February 2012
United States391 Posts
December 19 2012 09:11 GMT
#818
On December 19 2012 17:09 Gimmeurladderpoints wrote:
Sigh. Blizzard. What are you doin. Why?

Stop. Buffing. Fungal Growth.

It's bad for the game.
It's boring to watch
It's frustrating to play and play against.
Oh but it's a projectile now!!
Great. but how does that make chainfungaling any better? How does that make it more fun too watch?

If zerg is to weak.
Buff.
Something.
Else.

You've got a cool unit, it's called the hydralisk u know. It was kind of a trademark unit in Broodwar, and it's completly bad in SC2. Buff it. Or how about mutalisks. What about the cool new viper. All of them are way more fun then the infestor.


Someone wrap this around a brick and throw it through Blizzard's front window.
A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
December 19 2012 09:12 GMT
#819
Anyone know when these changes will be live for EU?
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Rider517
Profile Joined June 2011
70 Posts
December 19 2012 09:16 GMT
#820
On December 19 2012 18:07 gronnelg wrote:
Ok, ok... The fungal buff seemed totally stupid to me as everybody else. But what does it mean?
Bl inf is probably no longer viable in zvp because of toss deathball with tempest and HT. What about midgame?
Has infestors been a pain in the ass/OP in the midgame? Remember that IT are nerfed.
Im thinking that even with the fungal buff, infestors are still ok in zvp?

For zvz I hate muta wars, so I actually like the fungal buff.

For zvt? Terran still dont have anything to deal with BL inf, do they? Sad... Very sad...
How about the midgame? As I remember from WoL (havent played the last months), infestor were ok in the migame? As in not OP? They reduce the micro potential of bio, true, but is it really a big deal?

So zvt lategame is the real issue with the fungal buff? Or is there somehting else I'm missing?

Edit: forgot some words.

fungal is the only way for zerg to win, that's why i, like many others, think is ridiculous

a whole race based on a spell/unit

also, infestor were designed as a support unit but instead it is used as a core unit and often as a main dps unit, this is just stupid, high templars or sentries are designed and used as a support unit, you never saw 30 of them

so imo, infestor should be tweaked (or removed) so you'll end up wanting just 3-4 of them, and buff the other zerg units (hydras? swarm hosts?) so zergs can stand the midgame
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