HOW THE HELL are there zergs here even defending fungal?
you should be begging for the damn thing to be removed. that way you get a complete race with other areas buffed to compensate
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slipskentime
21 Posts
HOW THE HELL are there zergs here even defending fungal? you should be begging for the damn thing to be removed. that way you get a complete race with other areas buffed to compensate | ||
KrazyTrumpet
United States2520 Posts
On December 19 2012 17:07 Kvassten wrote: Show nested quote + On December 19 2012 06:41 droken wrote: The Medivac change is welcome, the caduceus reactor upgrade was just way too good to not require a fusion core. It also kind-of makes battlecruisers an easier transition. ...but a fungal buff? Range 10? Speed 15? that means it effectively takes 0.7 ingame seconds or like 0.5 real seconds for a max range fungal to hit it's target. (not sure about this though! Please someone correct me if I'm wrong) 0.5 seconds is a shorter reaction time than the average human being - hell I even think it's faster than everyone except the maybe top 0.02%. Now, I know that this might be intended as a threshold for people to get into GM (they have fast enough reactions to dodge fungals) but I really feel like this is only going to have a real effect on people already playing at the GM level. For everyone else, this is basically making the fungal growth instant again which will bring back the mass-infestor playstyles of current WoL. : / Well according to this link ---> http://aim400kg.ru/train/?a=pr&ln=en I have a reaction time of about 0.210 secs and I think most of us have about the same. It's not just reacting with a single click like that test, though. The initial .2 second reaction would AT BEST be hitting the hotkey for the army that's about to get fungaled, then you have to add on extra time for actually clicking away in the proper direction. You could likely still do this all in about half a second, but that's IF you are paying attention at the time. If you are even a fraction of a second late in identifying the threat, then it's possible you get snagged even if you react as soon as YOU know the threat is coming. | ||
Insoleet
France1806 Posts
Edit2: Now that I think of it, the problems with mutas in zvz was they head on strength, but rather they're potential to keep the oponent on 2 base. Hmm... How to solve that? Remove range upgrade for hydras and give it 7 range as default. And more life. Hold the speed upgrade. Then hydra with splitting are able to defend against muta on 3 bases. | ||
Everlong
Czech Republic1973 Posts
- 80 dmg 15 range Tempest capital ship - Viper eating Tanks alive - MsC denying Cloakshee, Mines, 1/1/1, freeway to late-game for Protoss - 10 range fungal lol you make mech? Broodlords.. Vikings? Fungal, fungal, fungal, fungal, fungal.. I guess I'll switch Thor's attack and shoot myself with a big cannon into head. | ||
Salteador Neo
Andorra5591 Posts
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Juustokalle
Finland31 Posts
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LastDance
New Zealand510 Posts
On December 19 2012 06:23 Empirimancer wrote: Show nested quote + Widow Mine Sentinel Missiles Primary target damage reduced from 160 to 125. Protoss Stalker Blink Research time increased from 140 to 170 seconds. Zerg Infestor Fungal Growth Range increased from 8 to 10. Missile speed increased from 10 to 15. Bwahahahahahahaaaaa!! I take back everything positive I said after the huge patch. They still don't have a clue what they're doing. - I don't agree that Widow Mines are too strong against things like banshees. 2 supply is not too small a sacrifice to be safer against 1-unit harassment from one angle. But even if they were, if the problem is damage against air harass, nerf damage against air, not all damage. - The problem with 3-gate blink MC is the mothership core, not blink research duration. - As has been said thousands of times by thousands of different people, Fungal Growth is bad for the game. If the latest nerfs against it make Zerg too weak, buff other aspects of the Zerg race, not FG. This ^ Seriously if the FG nerf weakened Zerg too much, then buff it in other areas to make OTHER strats more viable | ||
Rowrin
United States280 Posts
oh cool, fusion core. Hmm. Might have to look into BC transitions, cool.... widow mines, ok, they wont one shot things anymore, nice.... blink research time increased. Was noticing a lot of blink all-ins. didn't seem like a problem but was annoying... should promote better game play, cool... I wonder what is going on with zer-... Infestor Fungal Growth Range increased from 8 to 10. Missile speed increased from 10 to 15. alt-f4, cannot be unseen, oh god, my eyes, why? surely I read that wrong, /navigate back to double check/, oh no, oh god, oh no. I should have just gone to bed, think happy thoughts, oh no, now i'm going to have nightmares. | ||
Everlong
Czech Republic1973 Posts
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Insoleet
France1806 Posts
nice fungles would still be impressive to watch if landed, impressive to watch if dodged, impressive to watch when microing against banes under the slow effect. its the aoe damages zerg needs. | ||
Sra
Netherlands75 Posts
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Rider517
70 Posts
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Gimmeurladderpoints
Germany372 Posts
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E.L.V.I.S
Belgium458 Posts
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Asturas
Finland587 Posts
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gronnelg
Norway354 Posts
Bl inf is probably no longer viable in zvp because of toss deathball with tempest and HT. What about midgame? Has infestors been a pain in the ass/OP in the midgame? Remember that IT are nerfed. Im thinking that even with the fungal buff, infestors are still ok in zvp? For zvz I hate muta wars, so I actually like the fungal buff. For zvt? Terran still dont have anything to deal with BL inf, do they? Sad... Very sad... How about the midgame? As I remember from WoL (havent played the last months), infestor were ok in the migame? As in not OP? They reduce the micro potential of bio, true, but is it really a big deal? So zvt lategame is the real issue with the fungal buff? Or is there somehting else I'm missing? Edit: forgot some words. | ||
exog
Norway279 Posts
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Boiler Bandsman
United States391 Posts
On December 19 2012 17:09 Gimmeurladderpoints wrote: Sigh. Blizzard. What are you doin. Why? Stop. Buffing. Fungal Growth. It's bad for the game. It's boring to watch It's frustrating to play and play against. Oh but it's a projectile now!! Great. but how does that make chainfungaling any better? How does that make it more fun too watch? If zerg is to weak. Buff. Something. Else. You've got a cool unit, it's called the hydralisk u know. It was kind of a trademark unit in Broodwar, and it's completly bad in SC2. Buff it. Or how about mutalisks. What about the cool new viper. All of them are way more fun then the infestor. Someone wrap this around a brick and throw it through Blizzard's front window. | ||
Integra
Sweden5626 Posts
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Rider517
70 Posts
On December 19 2012 18:07 gronnelg wrote: Ok, ok... The fungal buff seemed totally stupid to me as everybody else. But what does it mean? Bl inf is probably no longer viable in zvp because of toss deathball with tempest and HT. What about midgame? Has infestors been a pain in the ass/OP in the midgame? Remember that IT are nerfed. Im thinking that even with the fungal buff, infestors are still ok in zvp? For zvz I hate muta wars, so I actually like the fungal buff. For zvt? Terran still dont have anything to deal with BL inf, do they? Sad... Very sad... How about the midgame? As I remember from WoL (havent played the last months), infestor were ok in the migame? As in not OP? They reduce the micro potential of bio, true, but is it really a big deal? So zvt lategame is the real issue with the fungal buff? Or is there somehting else I'm missing? Edit: forgot some words. fungal is the only way for zerg to win, that's why i, like many others, think is ridiculous a whole race based on a spell/unit also, infestor were designed as a support unit but instead it is used as a core unit and often as a main dps unit, this is just stupid, high templars or sentries are designed and used as a support unit, you never saw 30 of them so imo, infestor should be tweaked (or removed) so you'll end up wanting just 3-4 of them, and buff the other zerg units (hydras? swarm hosts?) so zergs can stand the midgame | ||
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