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Beta Balance Update #10 - Page 40

Forum Index > StarCraft 2 HotS
1835 CommentsPost a Reply
Prev 1 38 39 40 41 42 92 Next
Asturas
Profile Blog Joined September 2010
Finland587 Posts
December 19 2012 08:06 GMT
#781

Zerg

Infestor
Fungal Growth
Range increased from 8 to 10.
Missile speed increased from 10 to 15.



What the hell is this nonsense? What, finally Zergs in HotS Beta came back were they were before becoming Patch Zergs - meaning - loosing as they suppose to? Is this race so broken that without op Infestors you can't win?

T and P changes I like, but this Infestor thing is ridiculous.
There are no boundaries, that's the final conclusion.
larse
Profile Blog Joined March 2012
1611 Posts
December 19 2012 08:06 GMT
#782
Fungal now is a siege spell.
Valerian
Profile Joined November 2012
Korea (South)7 Posts
December 19 2012 08:06 GMT
#783
Come on, give Blizzard a break. Just wait for few days and Infestor will be back into its normal position. How ever
Parcelleus
Profile Joined January 2011
Australia1662 Posts
Last Edited: 2012-12-19 08:11:06
December 19 2012 08:07 GMT
#784
Oh man , I miss a balanced/ well-designed RTS that I can sit and play. My other interests are getting more time these days.

It so frustrating to see stupid non-micro units that just overpower good micro.

Just take out all spells and buff units so they can fight at different tier levels, leave it up to micro of the player that determines wins, not BOs and stupidly designed casting/special units.

I guess there is COH2 to look forward too.

Just look at WOL Blizzard Cup, Protoss doing the same pre-hive timing 99% of the time, cos the game is just badly designed/balanced. Blizzard need to up their game in this dept. if they want to be taken seriously.
*burp*
Kvassten
Profile Joined May 2012
Sweden159 Posts
December 19 2012 08:07 GMT
#785
On December 19 2012 06:41 droken wrote:
The Medivac change is welcome, the caduceus reactor upgrade was just way too good to not require a fusion core. It also kind-of makes battlecruisers an easier transition.

...but a fungal buff? Range 10? Speed 15? that means it effectively takes 0.7 ingame seconds or like 0.5 real seconds for a max range fungal to hit it's target. (not sure about this though! Please someone correct me if I'm wrong)

0.5 seconds is a shorter reaction time than the average human being - hell I even think it's faster than everyone except the maybe top 0.02%. Now, I know that this might be intended as a threshold for people to get into GM (they have fast enough reactions to dodge fungals) but I really feel like this is only going to have a real effect on people already playing at the GM level.
For everyone else, this is basically making the fungal growth instant again which will bring back the mass-infestor playstyles of current WoL. : /


Well according to this link ---> http://aim400kg.ru/train/?a=pr&ln=en I have a reaction time of about 0.210 secs and I think most of us have about the same.
ClanRH.TV
Profile Joined July 2010
United States462 Posts
December 19 2012 08:08 GMT
#786
On December 19 2012 17:01 Wen_Jie wrote:
Show nested quote +
On December 19 2012 16:55 ClanRH.TV wrote:
On December 19 2012 16:36 Wen_Jie wrote:
On December 19 2012 16:29 ClanRH.TV wrote:
On December 19 2012 16:05 Wen_Jie wrote:
On December 19 2012 15:58 ClanRH.TV wrote:
On December 19 2012 15:45 Crawdad wrote:
I will say that BL/Infestor/Corruptor is now completely viable in PvZ.

Next patch: "We have given the old Vortex back to the Mothership, so that Protoss players can better combat Brood Lords in the late game."


Or next patch: we have stopped releasing patch notes because people continuously cry about every change the minute it comes out. They don't bother to wait a few weeks for the meta game to develop or to pay attention to changes that are being tested for the BETA unless they buff their race or nerf a race they are having problems against (probably b/c they misunderstand the matchup). TLDR: People have ZERO patience.


If we have to wait 'a few weeks' for obviously bad changes to be weeded out, then that's time wasted that could have been used on changes that could actually be good. Probably pushing the release date of this game back to 2018. I don't have *that* much patience.


I'm not sure if you realize this, but sometimes balance can't be absolutely determined in a couple days time. In bronze league and above, a thing called the "meta game" must develop and new strategies are often created which can turn the tides instantly. All of us aren't omnipotent like you so we are forced to have patience.


Unless you have an explanation for how the infestor buff is actually a nerf in disguise, it's safe to say that you're wrong. This "Mete game" apparently shifts over months and even years, but the blizzard design team has to address current issues. It might be possible that battlecruiser, reaper, missile turret is actually a counter to infestors, but if we have to wait a year for it to start happening, then the game is hardly balanced in the meantime.


Unless you can't read, you would know that Blizzard explicitly stated that this was a buff to the most recent state of the infestor.


Yeah, sorry about that, literacy costs too much money.

A completely unneeded and unnecessary buff. To solve ZvZ, nonetheless. So many balance issues there that need to be worked out by the metagame. And in the meantime, it'll have absolutely no effect on the other matchups, because let's be honest, nobody ever uses infestors there.


Figures that you are terran. You're not even focusing on the actual change itselkf. You're just upset and got your panties in a bunch b./c your MMM ball can't stim and evade FG anymore.
"Don't take life too seriously because you'll never get out alive."
Wen_Jie
Profile Joined November 2012
Australia38 Posts
Last Edited: 2012-12-19 08:11:58
December 19 2012 08:08 GMT
#787
On December 19 2012 17:05 ClanRH.TV wrote:
They increased the range and the speed of the PROJECTILE. Yes, FG is still a projectile. That means it is no longer instant cast. While the most recent patch makes infestor better than it was just before, it is still far from as good as originally intended. People see 10 range and they then continue to cry b/c they somehow think this is a buff to the infestor overall when it is clearly not.


On December 19 2012 15:46 Wen_Jie wrote:
Show nested quote +
On December 19 2012 15:14 larse wrote:
On December 19 2012 15:11 Crawdad wrote:
On December 19 2012 15:05 larse wrote:
If you preemptively move your stalker away when you see a infestor is coming close to you, then it's possible to dodge. But you can't dodge after you see the projectile coming. And it's range 10, so it's impossible to see the infestor coming if you don't have other units in the front.


If the Infestor fires from range 10, it will be that much easier to dodge.

Have you tried Blinking?


I tried stalker standing in the max range, 10. You can't dodge when you see the projectile. Of course, blink is ok, you can dodge with blink.


The projectile moves at speed 15, so it takes 0.67 ingame seconds to cross range 10. That translates to about 0.48 real world seconds. The average human reaction speed is about 0.2-0.3 seconds. Let us assume, for the sake of this example, that the Protoss and Terran ubermensch have a reaction speed of 0.15 seconds (unrealistic, because they also have to box their units and click outside). That gives their units 0.33 seconds, or 0.46 ingame seconds, once ordered, to move their units out of the radius, assuming they know where it is centered. Assuming they have units spread across the radius, the units at the center have to move 2 range to get out of the area of effect. Therefore, only units with a speed of 4.35 or higher can escape the fungal growth from the center (i.e. nothing). This would also mean that for example, marines can only escape if they're a distance of 1 away from the edge. Of course, this is assuming that the units are only on one side of the circle. If there are units on the other side, the player has to make a second box and move those units in the other direction, or else they would have to move up to 4 range to get out of the area. Assuming the action of boxing and moving the second half of units takes them another 0.15 seconds, this gives them 0.18 seconds, or 0.25 ingame seconds to move out. Nothing moves that fast. Effectively, half of your units are screwed no matter what, and half of the rest are also screwed unless they're phoenixes.


If your fungal growth isn't as effective as it used to be, it's because you aimed poorly, not because the other player dodged it.

edit: correction, interceptors move fast enough to escape. my bad for leaving that out.
Gimmeurladderpoints
Profile Joined December 2012
Germany372 Posts
Last Edited: 2012-12-19 08:11:14
December 19 2012 08:09 GMT
#788
Sigh. Blizzard. What are you doin. Why?

Stop. Buffing. Fungal Growth.

It's bad for the game.
It's boring to watch
It's frustrating to play and play against.
Oh but it's a projectile now!!
Great. but how does that make chainfungaling any better? How does that make it more fun too watch?

If zerg is to weak.
Buff.
Something.
Else.

You've got a cool unit, it's called the hydralisk u know. It was kind of a trademark unit in Broodwar, and it's completly bad in SC2. Buff it. Or how about mutalisks. What about the cool new viper. All of them are way more fun then the infestor.
~Ryung~Genius~Bomber~Nestea~Liquid_Jinro~Sage~San~jjakji~Boxer~Fantasy~Polt~
Wen_Jie
Profile Joined November 2012
Australia38 Posts
December 19 2012 08:11 GMT
#789
On December 19 2012 17:08 ClanRH.TV wrote:
Show nested quote +
On December 19 2012 17:01 Wen_Jie wrote:
On December 19 2012 16:55 ClanRH.TV wrote:
On December 19 2012 16:36 Wen_Jie wrote:
On December 19 2012 16:29 ClanRH.TV wrote:
On December 19 2012 16:05 Wen_Jie wrote:
On December 19 2012 15:58 ClanRH.TV wrote:
On December 19 2012 15:45 Crawdad wrote:
I will say that BL/Infestor/Corruptor is now completely viable in PvZ.

Next patch: "We have given the old Vortex back to the Mothership, so that Protoss players can better combat Brood Lords in the late game."


Or next patch: we have stopped releasing patch notes because people continuously cry about every change the minute it comes out. They don't bother to wait a few weeks for the meta game to develop or to pay attention to changes that are being tested for the BETA unless they buff their race or nerf a race they are having problems against (probably b/c they misunderstand the matchup). TLDR: People have ZERO patience.


If we have to wait 'a few weeks' for obviously bad changes to be weeded out, then that's time wasted that could have been used on changes that could actually be good. Probably pushing the release date of this game back to 2018. I don't have *that* much patience.


I'm not sure if you realize this, but sometimes balance can't be absolutely determined in a couple days time. In bronze league and above, a thing called the "meta game" must develop and new strategies are often created which can turn the tides instantly. All of us aren't omnipotent like you so we are forced to have patience.


Unless you have an explanation for how the infestor buff is actually a nerf in disguise, it's safe to say that you're wrong. This "Mete game" apparently shifts over months and even years, but the blizzard design team has to address current issues. It might be possible that battlecruiser, reaper, missile turret is actually a counter to infestors, but if we have to wait a year for it to start happening, then the game is hardly balanced in the meantime.


Unless you can't read, you would know that Blizzard explicitly stated that this was a buff to the most recent state of the infestor.


Yeah, sorry about that, literacy costs too much money.

A completely unneeded and unnecessary buff. To solve ZvZ, nonetheless. So many balance issues there that need to be worked out by the metagame. And in the meantime, it'll have absolutely no effect on the other matchups, because let's be honest, nobody ever uses infestors there.


Figures that you are terran. You're not even focusing on the actual change itselkf. You're just upset and got your panties in a bunch b./c your MMM ball can't stim and evade FG anymore.


Actually I play zerg, although all my favourite players are terran.
nomyx
Profile Joined June 2012
United States2205 Posts
December 19 2012 08:12 GMT
#790
On December 19 2012 17:07 Kvassten wrote:
Show nested quote +
On December 19 2012 06:41 droken wrote:
The Medivac change is welcome, the caduceus reactor upgrade was just way too good to not require a fusion core. It also kind-of makes battlecruisers an easier transition.

...but a fungal buff? Range 10? Speed 15? that means it effectively takes 0.7 ingame seconds or like 0.5 real seconds for a max range fungal to hit it's target. (not sure about this though! Please someone correct me if I'm wrong)

0.5 seconds is a shorter reaction time than the average human being - hell I even think it's faster than everyone except the maybe top 0.02%. Now, I know that this might be intended as a threshold for people to get into GM (they have fast enough reactions to dodge fungals) but I really feel like this is only going to have a real effect on people already playing at the GM level.
For everyone else, this is basically making the fungal growth instant again which will bring back the mass-infestor playstyles of current WoL. : /


Well according to this link ---> http://aim400kg.ru/train/?a=pr&ln=en I have a reaction time of about 0.210 secs and I think most of us have about the same.


Now instead of clicking on a box, you'll have to use that time to select your marines and split

while you are macroing

good luck :D
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
December 19 2012 08:12 GMT
#791
On December 19 2012 17:08 ClanRH.TV wrote:
Show nested quote +
On December 19 2012 17:01 Wen_Jie wrote:
On December 19 2012 16:55 ClanRH.TV wrote:
On December 19 2012 16:36 Wen_Jie wrote:
On December 19 2012 16:29 ClanRH.TV wrote:
On December 19 2012 16:05 Wen_Jie wrote:
On December 19 2012 15:58 ClanRH.TV wrote:
On December 19 2012 15:45 Crawdad wrote:
I will say that BL/Infestor/Corruptor is now completely viable in PvZ.

Next patch: "We have given the old Vortex back to the Mothership, so that Protoss players can better combat Brood Lords in the late game."


Or next patch: we have stopped releasing patch notes because people continuously cry about every change the minute it comes out. They don't bother to wait a few weeks for the meta game to develop or to pay attention to changes that are being tested for the BETA unless they buff their race or nerf a race they are having problems against (probably b/c they misunderstand the matchup). TLDR: People have ZERO patience.


If we have to wait 'a few weeks' for obviously bad changes to be weeded out, then that's time wasted that could have been used on changes that could actually be good. Probably pushing the release date of this game back to 2018. I don't have *that* much patience.


I'm not sure if you realize this, but sometimes balance can't be absolutely determined in a couple days time. In bronze league and above, a thing called the "meta game" must develop and new strategies are often created which can turn the tides instantly. All of us aren't omnipotent like you so we are forced to have patience.


Unless you have an explanation for how the infestor buff is actually a nerf in disguise, it's safe to say that you're wrong. This "Mete game" apparently shifts over months and even years, but the blizzard design team has to address current issues. It might be possible that battlecruiser, reaper, missile turret is actually a counter to infestors, but if we have to wait a year for it to start happening, then the game is hardly balanced in the meantime.


Unless you can't read, you would know that Blizzard explicitly stated that this was a buff to the most recent state of the infestor.


Yeah, sorry about that, literacy costs too much money.

A completely unneeded and unnecessary buff. To solve ZvZ, nonetheless. So many balance issues there that need to be worked out by the metagame. And in the meantime, it'll have absolutely no effect on the other matchups, because let's be honest, nobody ever uses infestors there.


Figures that you are terran. You're not even focusing on the actual change itselkf. You're just upset and got your panties in a bunch b./c your MMM ball can't stim and evade FG anymore.


Nope and neither can a Protoss gateway/colossi deathball.
Thanks to speed 4.00 mutas and good overseer spread and the fact that infestors can burrow-move, you literally won't see it coming.
Cauterize the area
aqbabaq
Profile Joined August 2012
Sweden65 Posts
December 19 2012 08:13 GMT
#792
so they nerfed-buffed fungal , whats next? vortex is back?? do they have any clue what they r doing ?
Kvassten
Profile Joined May 2012
Sweden159 Posts
December 19 2012 08:14 GMT
#793
On December 19 2012 17:12 nomyx wrote:
Show nested quote +
On December 19 2012 17:07 Kvassten wrote:
On December 19 2012 06:41 droken wrote:
The Medivac change is welcome, the caduceus reactor upgrade was just way too good to not require a fusion core. It also kind-of makes battlecruisers an easier transition.

...but a fungal buff? Range 10? Speed 15? that means it effectively takes 0.7 ingame seconds or like 0.5 real seconds for a max range fungal to hit it's target. (not sure about this though! Please someone correct me if I'm wrong)

0.5 seconds is a shorter reaction time than the average human being - hell I even think it's faster than everyone except the maybe top 0.02%. Now, I know that this might be intended as a threshold for people to get into GM (they have fast enough reactions to dodge fungals) but I really feel like this is only going to have a real effect on people already playing at the GM level.
For everyone else, this is basically making the fungal growth instant again which will bring back the mass-infestor playstyles of current WoL. : /


Well according to this link ---> http://aim400kg.ru/train/?a=pr&ln=en I have a reaction time of about 0.210 secs and I think most of us have about the same.


Now instead of clicking on a box, you'll have to use that time to select your marines and split

while you are macroing

good luck :D



Well that is the challenge of the year My point was that the human average reaction time is way lower than 0.5 seconds
Big-t
Profile Joined January 2011
Austria1350 Posts
December 19 2012 08:15 GMT
#794
Why 10 range....
monchi | IdrA | Flash
Asturas
Profile Blog Joined September 2010
Finland587 Posts
December 19 2012 08:16 GMT
#795
On December 19 2012 17:09 Gimmeurladderpoints wrote:
Sigh. Blizzard. What are you doin. Why?

Stop. Buffing. Fungal Growth.

It's bad for the game.
It's boring to watch
It's frustrating to play and play against.
Oh but it's a projectile now!!
Great. but how does that make chainfungaling any better? How does that make it more fun too watch?

If zerg is to weak.
Buff.
Something.
Else.

You've got a cool unit, it's called the hydralisk u know. It was kind of a trademark unit in Broodwar, and it's completly bad in SC2. Buff it. Or how about mutalisks. What about the cool new viper. All of them are way more fun then the infestor.



I mostly agree.

What I don't agree, is this whining that Zergs are too weak now. The hell? So they nerfed clearly OP unit - Inferstor. Suddenly Zergs are loosing games. mmm maybe they really were just bad players. No worries, most of them will just switch races.

Don't Buff this boring and bad unit! Blizzard, please!
There are no boundaries, that's the final conclusion.
Patate
Profile Joined January 2011
Canada441 Posts
Last Edited: 2012-12-19 08:19:53
December 19 2012 08:18 GMT
#796
Yeah, buff the infestor.. don't buff the Tier 2 alternatives (Hydras for anti-air, for example)

Since when do they should balance while thinking of mirror matchups? It's like if they said " oh in BW ZvZ, ling/muta is too good so we're gonna buff the hydras and ultras".. guess what would happen? it would unbalance the other matchups..

I'd be okay with this change if chain fungals were inexistant. For example, make it that a unit cannot be fungled more than once per X time (parasite detected, or something..)
Dead game.
Asturas
Profile Blog Joined September 2010
Finland587 Posts
December 19 2012 08:21 GMT
#797
On December 19 2012 17:18 Patate wrote:
I'd be okay with this change if chain fungals were inexistant. For example, make it that a unit cannot be fungled more than once per X time (parasite detected, or something..)


Seems to be a great idea.

There are no boundaries, that's the final conclusion.
bearhug
Profile Joined September 2010
United States999 Posts
December 19 2012 08:21 GMT
#798
On December 19 2012 06:18 Archas wrote:
Were Infestors really so neutered by the previous Fungal Growth change that Blizzard needed to boost the range and missile speed this much?

Serious question, by the way.


Ask DKim, please. He is the one, the only one. you know....
We are dusts in the vast cosmic arena. Need to make the most out of life when we still have it.
gronnelg
Profile Joined December 2010
Norway354 Posts
Last Edited: 2012-12-19 08:24:40
December 19 2012 08:22 GMT
#799
A lot of people are pointing out the hydra as an alternative recipient of a buff. This sounds pretty cool actually. Feels way more swarmy than infestors, and buffed hydras could poentially deal with mutas as well. And I'm all for that

Edit: Increase hydra damage to 13 or 14, or increase base range by +1, or upgrade by +2?
Edit2: Now that I think of it, the problems with mutas in zvz was they head on strength, but rather they're potential to keep the oponent on 2 base. Hmm... How to solve that?
Lulzez || My stream: http://www.twitch.tv/gronnelg
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
December 19 2012 08:26 GMT
#800
Awful patch. 10 range fungal is terrible and the infestor overall is terrible. Really saddened by this and I hope Blizzard smartens up asap.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
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