• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:03
CEST 21:03
KST 04:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th153Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser The Korean Terminology Thread
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7362 users

[D] Oracle changes seem overly powerful - Page 7

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 5 6 7 8 9 17 Next All
Whitewing
Profile Joined October 2010
United States7483 Posts
December 07 2012 05:58 GMT
#121
The oracle is still made of paper, played around with 2 oracle openers for a few games, they usually kill off a couple workers before being repelled and that's it. You can keep poking and getting more from time to time but don't expect the effectiveness of hellion drops.

You can't really use them in fights with anti-air because of how fragile they are, you have to time warp and get them out of there. They're also 3 supply each and 150/150, more expensive than a banshee. They run out of energy fast too.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2012-12-07 06:32:34
December 07 2012 06:31 GMT
#122
After playing a bunch of games tonight, people were shutting down/reacting to Oracle harass fairly well. If you prepare like you would for banshees, you're mostly pretty well off. I was surprised how well 2 oracles fight off packs of marines, though.

It's still a good lead off to get some harass done and scout out what's going on, then go from there.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Nadril
Profile Joined March 2012
68 Posts
December 07 2012 08:04 GMT
#123
So I was curious about how well the oracle could be used in a straight up fight. I'm in the unit tester now and testing with 0 micro from both sides. So far I've found:

Oracle vs Hydra: Oracle seems to always win a 1:1 fight (supply wise) with hydras. The oracles were 1 armor 1 shield, hydras were 1 weapon 1 armor. Even against 3 weapon 3 armor hydras (and 3 armor+3 shield oracles) the oracles win with 30 supply left out of a 48 supply start.

Oracle vs Marine: With 33 supply of oracles 0/0 vs 33 supply of marines 0/0 (combat shield+stim) the oracles won with 6 supply left. With 3 armor 3 shield oracles vs 3/3 marines (shield+stim) and both at 102 supply, the oracles win with 22 supply left.

Oracles vs Marine+Medvac: With 81 supply each, 3 shield 3 armor oracles vs 3/3 marines (shield+stim) and 5 medvacs (no upgrade) the oracles won with 16 supply left. With the same values BUT the medvac upgrade, the marines barely win with 3 marines left.


So obviously the biggest thing is oracles cost a LOT more than any of these other units. Still for the most part they win by a massive landslide which means that air toss might be a possibility. It's cool to see that they are so strong against T1+T2 light units.

The biggest thing is it seems like the oracle doesn't benefit from weapon upgrades so they aren't going to be as strong in a fully upgraded fight. They seem perfectly good though (A lot better than I thought) in a straight up fight though early.
unteqair
Profile Joined November 2011
United States308 Posts
December 07 2012 08:11 GMT
#124
On December 07 2012 17:04 Nadril wrote:
So I was curious about how well the oracle could be used in a straight up fight. I'm in the unit tester now and testing with 0 micro from both sides. So far I've found:

Oracle vs Hydra: Oracle seems to always win a 1:1 fight (supply wise) with hydras. The oracles were 1 armor 1 shield, hydras were 1 weapon 1 armor. Even against 3 weapon 3 armor hydras (and 3 armor+3 shield oracles) the oracles win with 30 supply left out of a 48 supply start.

Oracle vs Marine: With 33 supply of oracles 0/0 vs 33 supply of marines 0/0 (combat shield+stim) the oracles won with 6 supply left. With 3 armor 3 shield oracles vs 3/3 marines (shield+stim) and both at 102 supply, the oracles win with 22 supply left.

Oracles vs Marine+Medvac: With 81 supply each, 3 shield 3 armor oracles vs 3/3 marines (shield+stim) and 5 medvacs (no upgrade) the oracles won with 16 supply left. With the same values BUT the medvac upgrade, the marines barely win with 3 marines left.


So obviously the biggest thing is oracles cost a LOT more than any of these other units. Still for the most part they win by a massive landslide which means that air toss might be a possibility. It's cool to see that they are so strong against T1+T2 light units.

The biggest thing is it seems like the oracle doesn't benefit from weapon upgrades so they aren't going to be as strong in a fully upgraded fight. They seem perfectly good though (A lot better than I thought) in a straight up fight though early.

That's great, I think. Late game you could switch them to a time warp role.
Nadril
Profile Joined March 2012
68 Posts
December 07 2012 08:36 GMT
#125
On December 07 2012 17:11 unteqair wrote:
Show nested quote +
On December 07 2012 17:04 Nadril wrote:
So I was curious about how well the oracle could be used in a straight up fight. I'm in the unit tester now and testing with 0 micro from both sides. So far I've found:

Oracle vs Hydra: Oracle seems to always win a 1:1 fight (supply wise) with hydras. The oracles were 1 armor 1 shield, hydras were 1 weapon 1 armor. Even against 3 weapon 3 armor hydras (and 3 armor+3 shield oracles) the oracles win with 30 supply left out of a 48 supply start.

Oracle vs Marine: With 33 supply of oracles 0/0 vs 33 supply of marines 0/0 (combat shield+stim) the oracles won with 6 supply left. With 3 armor 3 shield oracles vs 3/3 marines (shield+stim) and both at 102 supply, the oracles win with 22 supply left.

Oracles vs Marine+Medvac: With 81 supply each, 3 shield 3 armor oracles vs 3/3 marines (shield+stim) and 5 medvacs (no upgrade) the oracles won with 16 supply left. With the same values BUT the medvac upgrade, the marines barely win with 3 marines left.


So obviously the biggest thing is oracles cost a LOT more than any of these other units. Still for the most part they win by a massive landslide which means that air toss might be a possibility. It's cool to see that they are so strong against T1+T2 light units.

The biggest thing is it seems like the oracle doesn't benefit from weapon upgrades so they aren't going to be as strong in a fully upgraded fight. They seem perfectly good though (A lot better than I thought) in a straight up fight though early.

That's great, I think. Late game you could switch them to a time warp role.


Yeah. It seems like you can use them early and mid game for harass and for just fighting head-on with these early T1/T2 light units, and then as you phase them out for carriers, tempests and void rays (I tested and void rays demolish corruptors atm) you can use them as a time warp unit (and still harassment too) which would let you micro more efficiently with the carrier.

It really is kind of exciting.
Entirety
Profile Blog Joined April 2012
1423 Posts
December 07 2012 08:50 GMT
#126
On December 07 2012 17:04 Nadril wrote:
So I was curious about how well the oracle could be used in a straight up fight. I'm in the unit tester now and testing with 0 micro from both sides. So far I've found:

Oracle vs Hydra: Oracle seems to always win a 1:1 fight (supply wise) with hydras. The oracles were 1 armor 1 shield, hydras were 1 weapon 1 armor. Even against 3 weapon 3 armor hydras (and 3 armor+3 shield oracles) the oracles win with 30 supply left out of a 48 supply start.

Oracle vs Marine: With 33 supply of oracles 0/0 vs 33 supply of marines 0/0 (combat shield+stim) the oracles won with 6 supply left. With 3 armor 3 shield oracles vs 3/3 marines (shield+stim) and both at 102 supply, the oracles win with 22 supply left.

Oracles vs Marine+Medvac: With 81 supply each, 3 shield 3 armor oracles vs 3/3 marines (shield+stim) and 5 medvacs (no upgrade) the oracles won with 16 supply left. With the same values BUT the medvac upgrade, the marines barely win with 3 marines left.


So obviously the biggest thing is oracles cost a LOT more than any of these other units. Still for the most part they win by a massive landslide which means that air toss might be a possibility. It's cool to see that they are so strong against T1+T2 light units.

The biggest thing is it seems like the oracle doesn't benefit from weapon upgrades so they aren't going to be as strong in a fully upgraded fight. They seem perfectly good though (A lot better than I thought) in a straight up fight though early.


Supply-efficiency definitely plays a part in the lategame. In the earlygame/midgame, however, cost-efficiency is much more important. I would personally like to know how Oracles fare against Hydras, cost for cost.

Chances are, Hydras are more cost-effective (Oracles - 150 gas, Hydras - 50 gas), more versatile (as in Hydras deal good dps vs. armored), and they are a Zerg unit (which means Zergs can pump out 20 at a time and their build time isn't that high).

Same with Marines, I would gladly trade 100 Marines for 30 Oracles because Marines are Minerals... if I build 100 Marines, what about my gas? I could be amassing an army of Tanks/Ghosts/Vikings/Thors/Banshees/BCs/Ravens as my main army and Marines are my mineral dump... on the other hand, Protoss cannot afford to lose the gas cost of Oracles. Oracles are not expendable.
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
Sissors
Profile Joined March 2012
1395 Posts
December 07 2012 08:54 GMT
#127
Of course you shouldnt use them to go head on vs a ball of marines. However they got their own advantages, mainly being fast and being a flying unit. Combine that they do quite reasonable against for example marines, and the result is a that if you bring just a handful of marines to defend against them they will get killed. And they can for example kill reinforcements.
Nadril
Profile Joined March 2012
68 Posts
December 07 2012 09:03 GMT
#128
If you considered the same cost with just oracles alone vs hydras (or any other unit really), yeah, the cheap unit would win. I think that is kind of true to a lot of units though in all honesty.

The big deal with it is that it is a harassment unit that isn't going to make you incredibly weak to some T1/T2 timing. It means you can buy a lot of time harassing, without worrying about having to try and force some kind of base trade.

It's a really fast unit, and it's still got a very useful ability in time warp.

I also think that ideally you would be building zealots alongside of this unit. with time warp slowing down the enemy units I think that zealot+oracle could be a very cost effective composition against early units from T/Z.

This is all just theory though. I really need to play some games and see how it works out. Obviously air toss is going to be a more expensive army, like Terran mech. The key will be to see if we can have the same defensive capabilities with it (or at least, be able to delay your opponent enough through harass) so that you can build up a bunch of void rays or carriers or tempests or w/e.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2012-12-07 09:19:20
December 07 2012 09:18 GMT
#129
There's no way you can mass oracles and win - at least against Zerg. They're too frail and too expensive to be able to stall a Zerg economy, which means that the Zerg can just get way ahead and out macro you. They do kill workers really fast and are great at doing that, but if Zerg prepare accordingly then you are relying on Time Warp to make the investment worth it. This is ignoring the fact that they have terrible acceleration and are really really difficult to control as a result.

The viability of airtoss is interesting - the +1 range on Phoenixes feel reeeally nice. Harassing is many times easier which is great. Muta vs phoenix is fairly balanced as well, until phoenix get +2 range. Void ray with their charge could have some potential to bring back Stalker/VR PvT busts. Also they dominate corruptors really hard. Fungal, still, is the biggest enemy of both Phoenix and VRs though.
Administrator~ Spirit will set you free ~
SolidZeal
Profile Joined October 2010
United States393 Posts
December 07 2012 09:34 GMT
#130
Those battle stats are not what I expected, I wonder how well stargate play can help against a heavy bio/drop play style.

The oracle seems so cool now, I want to play them so bad.

I like how they really feel like DT tech now.
In the clearing stands a boxer and a figher by his trade
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
December 07 2012 09:36 GMT
#131
Protoss can finally Harass in PvZ without Warp Prism Huzzah! Not sure how good it will be vs Terran but This is so fucking amazing. It will be nerfed a bit.
I am Godzilla You are Japan
Ramiz1989
Profile Joined July 2012
12124 Posts
December 07 2012 10:57 GMT
#132
On December 07 2012 17:04 Nadril wrote:
So I was curious about how well the oracle could be used in a straight up fight. I'm in the unit tester now and testing with 0 micro from both sides. So far I've found:

Oracle vs Hydra: Oracle seems to always win a 1:1 fight (supply wise) with hydras. The oracles were 1 armor 1 shield, hydras were 1 weapon 1 armor. Even against 3 weapon 3 armor hydras (and 3 armor+3 shield oracles) the oracles win with 30 supply left out of a 48 supply start.

Oracle vs Marine: With 33 supply of oracles 0/0 vs 33 supply of marines 0/0 (combat shield+stim) the oracles won with 6 supply left. With 3 armor 3 shield oracles vs 3/3 marines (shield+stim) and both at 102 supply, the oracles win with 22 supply left.

Oracles vs Marine+Medvac: With 81 supply each, 3 shield 3 armor oracles vs 3/3 marines (shield+stim) and 5 medvacs (no upgrade) the oracles won with 16 supply left. With the same values BUT the medvac upgrade, the marines barely win with 3 marines left.


So obviously the biggest thing is oracles cost a LOT more than any of these other units. Still for the most part they win by a massive landslide which means that air toss might be a possibility. It's cool to see that they are so strong against T1+T2 light units.

The biggest thing is it seems like the oracle doesn't benefit from weapon upgrades so they aren't going to be as strong in a fully upgraded fight. They seem perfectly good though (A lot better than I thought) in a straight up fight though early.

Wow, that is pretty amazing. Something that is not dealing AoE damage, and is trading greatly with Marines with the same supply! Of course, cost is much higher, but it is still pretty cool.

I was thinking about something. I am not Protoss player, so I don't know the timings, but, could you go for Oracle + Zealot timing attack together with Mothership core at the start? Just Imagine, even without speed, Zealots would be hard to kite because of Time Warp, and Oracles can deal a ton of damage together with Zealots to the Marines. If Marines are focusing Zealots, Oracles melt them, and if they focus Oracles, Zealots shred them, even though, Oracles are tougher than Mutas, have a bit higher range, so won't die that fast, and are themselves pretty fast, you could be dancing with them over Zealots, and constantly pick up Marines. I imagine, the only problem that early could be the Widow Mines, and you could get 1-2 Stalkers, with Mothership core to clean them.

What do you guys think?
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
December 07 2012 11:34 GMT
#133
I like the fact that toss can now wreck a mineral as well as the other races now.

Go go muta vs oracle base trade at 8 min.
Cauterize the area
rpgalon
Profile Joined April 2011
Brazil1069 Posts
Last Edited: 2012-12-07 11:51:36
December 07 2012 11:50 GMT
#134
On December 07 2012 20:34 Hattori_Hanzo wrote:
I like the fact that toss can now wreck a mineral as well as the other races now.

Go go muta vs oracle base trade at 8 min.


the oracle spell can't hit air right? my bet is on the mutas!
badog
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
December 07 2012 11:52 GMT
#135
Well, this discussion has definitely trailed away from the original post. Perhaps I'll make a different one discussing potential uses of the unit later today. Could use a couple of replays from people that actually remember how to play (really can't let myself take 2 weeks of playing anymore, sheesh) to have some beginning talking points.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Trumpstyle
Profile Joined May 2011
Sweden114 Posts
Last Edited: 2012-12-07 13:39:07
December 07 2012 12:08 GMT
#136
Tried a few games with oracle opening and think they pretty useless. They take around 2 seconds before they activate the beam which gives smart opponent all the time in the world to run away with the workers, you can't control the beam at all so only thing the opponent need to do is build 2 missile turrets/spores and the beam will attack the turrets. Not only that they cost 3 food 150/150.

Only good thing is they kill workers pretty fast.

Blizzard gonna need to rework stargate play because I still think it will be pretty rare openers as we see now in wings of liberty.

Edit: Actually after testing it further you can instant attack by activating the beam than attack move also you target down target you want, so you can actually control the beam. Things I said was actually wrong XD.
AfricanPsycho
Profile Joined December 2011
South Africa158 Posts
December 07 2012 12:52 GMT
#137
One thing that people havn't taken into account is how fast these things use up energy. If you manage to catch your opponents offgaurd, you are left open to a huge counter attack since your oracles are know paperweights until they get a decent amount of energy back. Harras / fighting potential is severely limited as a result.
gg no re
Nyast
Profile Joined November 2010
Belgium554 Posts
December 07 2012 14:28 GMT
#138
Yeah I did some tests and I'm also shocked at how fast energy depletes. Considering that in a real game the last 1-2 of them are going to be next to useless after a couple seconds.. It's nice that they're doing well against ground light units ( especially marines and zerglings ) but if you have no energy left they're useless, and it takes a considerable amount of time to get back to a good amount of energy..
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
December 07 2012 14:35 GMT
#139
On December 07 2012 23:28 Nyast wrote:
Yeah I did some tests and I'm also shocked at how fast energy depletes. Considering that in a real game the last 1-2 of them are going to be next to useless after a couple seconds.. It's nice that they're doing well against ground light units ( especially marines and zerglings ) but if you have no energy left they're useless, and it takes a considerable amount of time to get back to a good amount of energy..


I indeed think they do spent energy a little bit too fast. Perhaps they could try out 3 energy instead of 4. Which I see them probably doing.
Pokemon Master
Piousflea
Profile Joined February 2010
United States259 Posts
Last Edited: 2012-12-07 15:20:21
December 07 2012 15:19 GMT
#140
On December 07 2012 17:04 Nadril wrote:
So I was curious about how well the oracle could be used in a straight up fight. I'm in the unit tester now and testing with 0 micro from both sides. So far I've found:

Oracle vs Hydra: Oracle seems to always win a 1:1 fight (supply wise) with hydras. The oracles were 1 armor 1 shield, hydras were 1 weapon 1 armor. Even against 3 weapon 3 armor hydras (and 3 armor+3 shield oracles) the oracles win with 30 supply left out of a 48 supply start.

Oracle vs Marine: With 33 supply of oracles 0/0 vs 33 supply of marines 0/0 (combat shield+stim) the oracles won with 6 supply left. With 3 armor 3 shield oracles vs 3/3 marines (shield+stim) and both at 102 supply, the oracles win with 22 supply left.

Oracles vs Marine+Medvac: With 81 supply each, 3 shield 3 armor oracles vs 3/3 marines (shield+stim) and 5 medvacs (no upgrade) the oracles won with 16 supply left. With the same values BUT the medvac upgrade, the marines barely win with 3 marines left.


So obviously the biggest thing is oracles cost a LOT more than any of these other units. Still for the most part they win by a massive landslide which means that air toss might be a possibility. It's cool to see that they are so strong against T1+T2 light units.

The biggest thing is it seems like the oracle doesn't benefit from weapon upgrades so they aren't going to be as strong in a fully upgraded fight. They seem perfectly good though (A lot better than I thought) in a straight up fight though early.


All you're really saying is that a 150/150/3 unit is really supply-efficient. You can also A-move 50 mutalisks into 50 hydras and win, but that doesn't mean that Mutas beat Hydras.

That said, against light units the Oracle appears to perform at least as well as Banshees, and it has a considerably faster movement speed. It is much much worse than Banshees vs. turrets and spores.
Seek, behold, and reveal the truth
Prev 1 5 6 7 8 9 17 Next All
Please log in or register to reply.
Live Events Refresh
BSL22 NKC (BSL vs China)
19:00
Group Stage - Day 1
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
LiquipediaDiscussion
PSISTORM Gaming Misc
15:55
FSL TeamLeague wk 2 PTB vs POG
Liquipedia
uThermal 2v2 Circuit
15:00
Season Finals: Group Stage 2
Serral2243
uThermal1733
RotterdaM1079
TaKeTV 488
mouzHeroMarine389
IndyStarCraft 232
SteadfastSC177
SHIN 108
LamboSC246
Classic32
sc2solar24
SpiritSC211
Shameless9
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2243
uThermal 1733
RotterdaM 1079
mouzHeroMarine 389
IndyStarCraft 232
SteadfastSC 177
LamboSC2 46
BRAT_OK 45
Classic 32
sc2solar 24
SpiritSC2 11
elazer 3
StarCraft: Brood War
Hyun 43
Rock 41
Pusan 35
ZZZero.O 13
soO 13
Dota 2
Dendi1876
monkeys_forever283
Counter-Strike
fl0m7965
Coldzera 889
byalli244
Heroes of the Storm
Liquid`Hasu227
Other Games
gofns20588
tarik_tv13895
Grubby3688
Mlord857
crisheroes330
ArmadaUGS111
SHIN 108
KnowMe89
Mew2King45
Trikslyr39
Tefel8
MindelVK5
Organizations
Other Games
EGCTV1126
gamesdonequick735
BasetradeTV196
StarCraft 2
angryscii 16
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• printf 37
• mYiSmile114
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Sparkling Tuna Cup
14h 57m
uThermal 2v2 Circuit
19h 57m
BSL22 NKC (BSL vs China)
23h 57m
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
1d 15h
OSC
2 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
5 days
OSC
5 days
CranKy Ducklings
5 days
[ Show More ]
BSL22 NKC (BSL vs China)
6 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.