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[D] Oracle changes seem overly powerful - Page 17

Forum Index > StarCraft 2 HotS
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Prev 1 15 16 17 All
NonameAI
Profile Joined October 2012
127 Posts
December 19 2012 22:11 GMT
#321
Yep. I played an unranked game and went mass oracle against a terran, and he just left, because his turrets got decimated, and he couldnt leave his base all game because 4+ oracles kills a turret in seconds. And then it takes half a second to shred all the workers. And it is actually an insanely powerful fighting unit, so if you mass oracle against Z, he can no longer attack you and win, because your pulser beam decimates hydras. Oracle is just impossible to beat.
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
December 19 2012 22:51 GMT
#322
On December 20 2012 07:11 NonameAI wrote:
Yep. I played an unranked game and went mass oracle against a terran, and he just left, because his turrets got decimated, and he couldnt leave his base all game because 4+ oracles kills a turret in seconds. And then it takes half a second to shred all the workers. And it is actually an insanely powerful fighting unit, so if you mass oracle against Z, he can no longer attack you and win, because your pulser beam decimates hydras. Oracle is just impossible to beat.


Replay or it's hard to get any value from your statement. You can say the same thing about mass Banshees, but we all know that doesn't work.
blackbrrd
Profile Joined September 2010
Norway477 Posts
December 19 2012 23:06 GMT
#323
On December 20 2012 07:11 NonameAI wrote:
Yep. I played an unranked game and went mass oracle against a terran, and he just left, because his turrets got decimated, and he couldnt leave his base all game because 4+ oracles kills a turret in seconds. And then it takes half a second to shred all the workers. And it is actually an insanely powerful fighting unit, so if you mass oracle against Z, he can no longer attack you and win, because your pulser beam decimates hydras. Oracle is just impossible to beat.

He probably leaves against other Terran players as well then, since Banshees take down turrets even faster, takes down workers nearly as fast and can cloak.
rEalGuapo
Profile Joined January 2011
Germany832 Posts
Last Edited: 2012-12-19 23:20:38
December 19 2012 23:16 GMT
#324
OMG!

Oracle DPS is 0.8 higher than Banshee DPS! (against light)

More expensive, faster, no cloak. Both cannot attack air.

I see no problem. I mean, 3 Banshees against 10 Drones and no spores would look pretty much the same.



On December 15 2012 06:03 Treehead wrote:
What distresses me about the Oracle is that it isn't just supply efficient or "numbers" efficient against hydras. It's very nearly cost efficient. Consider:

Oracle
150/150/3
160 health
29.1 dps

2 Hydralisk
200/100/4
160 health
28.9 dps

This is probably okay because Oracles are so hard to get in decent numbers (and all other non-splash units are terrible against hydras), because gas is so precious, and because zerg can get a large number of hydras so quickly. In other words, this isn't unlike the relationship between banshees and stalkers, where stalkers are technically worse per cost than banshees, but they're just so much easier to get that it doesn't matter. But still, I'm quite surprised they made a harassment-based unit capable of this. Would it be so hard to give them a bonus to damage (vs workers) instead of (vs light) - I know it requires adding a new keyword to the game... but do we want early air units to be reasonable against marines and hydras.

Looking at the banshee, maybe we do?



This works in low numbers. In higher numbers the range, units size, acceleration etc play a huge role.
In other words: One Oracle wins against 3 Marines, 5 Oracles don't do a lot against 15 Marines.
Cyro
Profile Blog Joined June 2011
United Kingdom20332 Posts
December 19 2012 23:35 GMT
#325
but do we want early air units to be reasonable against marines and hydras.


Um yes, thats kinda why protoss air is never used in WOL.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
NonameAI
Profile Joined October 2012
127 Posts
Last Edited: 2012-12-19 23:42:07
December 19 2012 23:41 GMT
#326
On December 20 2012 07:51 ZjiublingZ wrote:
Show nested quote +
On December 20 2012 07:11 NonameAI wrote:
Yep. I played an unranked game and went mass oracle against a terran, and he just left, because his turrets got decimated, and he couldnt leave his base all game because 4+ oracles kills a turret in seconds. And then it takes half a second to shred all the workers. And it is actually an insanely powerful fighting unit, so if you mass oracle against Z, he can no longer attack you and win, because your pulser beam decimates hydras. Oracle is just impossible to beat.


Replay or it's hard to get any value from your statement. You can say the same thing about mass Banshees, but we all know that doesn't work.

W/e ignore my arguement then, cuz i cant find it. This was right when they implemented the new pulsar beam.

On December 20 2012 08:35 Cyro wrote:
Show nested quote +
but do we want early air units to be reasonable against marines and hydras.


Um yes, thats kinda why protoss air is never used in WOL.

But reasonable is no reason to make it overpowered
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
December 20 2012 01:45 GMT
#327
On December 20 2012 08:41 NonameAI wrote:
Show nested quote +
On December 20 2012 07:51 ZjiublingZ wrote:
On December 20 2012 07:11 NonameAI wrote:
Yep. I played an unranked game and went mass oracle against a terran, and he just left, because his turrets got decimated, and he couldnt leave his base all game because 4+ oracles kills a turret in seconds. And then it takes half a second to shred all the workers. And it is actually an insanely powerful fighting unit, so if you mass oracle against Z, he can no longer attack you and win, because your pulser beam decimates hydras. Oracle is just impossible to beat.


Replay or it's hard to get any value from your statement. You can say the same thing about mass Banshees, but we all know that doesn't work.

W/e ignore my arguement then, cuz i cant find it. This was right when they implemented the new pulsar beam.

Show nested quote +
On December 20 2012 08:35 Cyro wrote:
but do we want early air units to be reasonable against marines and hydras.


Um yes, thats kinda why protoss air is never used in WOL.

But reasonable is no reason to make it overpowered


But who says it's overpowered? All you have is some game as "proof" it's OP, but nobody has seen the game but you. Like I said before, you could make the same statement you did about Banshees, but because of practical in game reasons we know it's not actually a legitimate concern.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
December 20 2012 03:45 GMT
#328
On December 20 2012 10:45 ZjiublingZ wrote:
Show nested quote +
On December 20 2012 08:41 NonameAI wrote:
On December 20 2012 07:51 ZjiublingZ wrote:
On December 20 2012 07:11 NonameAI wrote:
Yep. I played an unranked game and went mass oracle against a terran, and he just left, because his turrets got decimated, and he couldnt leave his base all game because 4+ oracles kills a turret in seconds. And then it takes half a second to shred all the workers. And it is actually an insanely powerful fighting unit, so if you mass oracle against Z, he can no longer attack you and win, because your pulser beam decimates hydras. Oracle is just impossible to beat.


Replay or it's hard to get any value from your statement. You can say the same thing about mass Banshees, but we all know that doesn't work.

W/e ignore my arguement then, cuz i cant find it. This was right when they implemented the new pulsar beam.

On December 20 2012 08:35 Cyro wrote:
but do we want early air units to be reasonable against marines and hydras.


Um yes, thats kinda why protoss air is never used in WOL.

But reasonable is no reason to make it overpowered


But who says it's overpowered? All you have is some game as "proof" it's OP, but nobody has seen the game but you. Like I said before, you could make the same statement you did about Banshees, but because of practical in game reasons we know it's not actually a legitimate concern.


Correct, in the early days, 4 banshee + 1 raven could give a win before the idea of kiting workers was adopted.
Good times.
Cauterize the area
IcED Bk
Profile Joined December 2012
Canada245 Posts
December 20 2012 05:28 GMT
#329
Oracle is just a response for protoss to be able to harass that does real damage
Advanced Dota 2 player and HoTs Diamond player and HS Player (almost legend ;P)
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