[D] Oracle changes seem overly powerful - Page 17
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NonameAI
127 Posts
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ZjiublingZ
United Arab Emirates439 Posts
On December 20 2012 07:11 NonameAI wrote: Yep. I played an unranked game and went mass oracle against a terran, and he just left, because his turrets got decimated, and he couldnt leave his base all game because 4+ oracles kills a turret in seconds. And then it takes half a second to shred all the workers. And it is actually an insanely powerful fighting unit, so if you mass oracle against Z, he can no longer attack you and win, because your pulser beam decimates hydras. Oracle is just impossible to beat. Replay or it's hard to get any value from your statement. You can say the same thing about mass Banshees, but we all know that doesn't work. | ||
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blackbrrd
Norway477 Posts
On December 20 2012 07:11 NonameAI wrote: Yep. I played an unranked game and went mass oracle against a terran, and he just left, because his turrets got decimated, and he couldnt leave his base all game because 4+ oracles kills a turret in seconds. And then it takes half a second to shred all the workers. And it is actually an insanely powerful fighting unit, so if you mass oracle against Z, he can no longer attack you and win, because your pulser beam decimates hydras. Oracle is just impossible to beat. He probably leaves against other Terran players as well then, since Banshees take down turrets even faster, takes down workers nearly as fast and can cloak. ![]() | ||
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rEalGuapo
Germany832 Posts
Oracle DPS is 0.8 higher than Banshee DPS! (against light) More expensive, faster, no cloak. Both cannot attack air. I see no problem. I mean, 3 Banshees against 10 Drones and no spores would look pretty much the same. On December 15 2012 06:03 Treehead wrote: What distresses me about the Oracle is that it isn't just supply efficient or "numbers" efficient against hydras. It's very nearly cost efficient. Consider: Oracle 150/150/3 160 health 29.1 dps 2 Hydralisk 200/100/4 160 health 28.9 dps This is probably okay because Oracles are so hard to get in decent numbers (and all other non-splash units are terrible against hydras), because gas is so precious, and because zerg can get a large number of hydras so quickly. In other words, this isn't unlike the relationship between banshees and stalkers, where stalkers are technically worse per cost than banshees, but they're just so much easier to get that it doesn't matter. But still, I'm quite surprised they made a harassment-based unit capable of this. Would it be so hard to give them a bonus to damage (vs workers) instead of (vs light) - I know it requires adding a new keyword to the game... but do we want early air units to be reasonable against marines and hydras. Looking at the banshee, maybe we do? This works in low numbers. In higher numbers the range, units size, acceleration etc play a huge role. In other words: One Oracle wins against 3 Marines, 5 Oracles don't do a lot against 15 Marines. | ||
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Cyro
United Kingdom20332 Posts
but do we want early air units to be reasonable against marines and hydras. Um yes, thats kinda why protoss air is never used in WOL. | ||
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NonameAI
127 Posts
On December 20 2012 07:51 ZjiublingZ wrote: Replay or it's hard to get any value from your statement. You can say the same thing about mass Banshees, but we all know that doesn't work. W/e ignore my arguement then, cuz i cant find it. This was right when they implemented the new pulsar beam. On December 20 2012 08:35 Cyro wrote: Um yes, thats kinda why protoss air is never used in WOL. But reasonable is no reason to make it overpowered | ||
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ZjiublingZ
United Arab Emirates439 Posts
On December 20 2012 08:41 NonameAI wrote: W/e ignore my arguement then, cuz i cant find it. This was right when they implemented the new pulsar beam. But reasonable is no reason to make it overpowered But who says it's overpowered? All you have is some game as "proof" it's OP, but nobody has seen the game but you. Like I said before, you could make the same statement you did about Banshees, but because of practical in game reasons we know it's not actually a legitimate concern. | ||
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Hattori_Hanzo
Singapore1229 Posts
On December 20 2012 10:45 ZjiublingZ wrote: But who says it's overpowered? All you have is some game as "proof" it's OP, but nobody has seen the game but you. Like I said before, you could make the same statement you did about Banshees, but because of practical in game reasons we know it's not actually a legitimate concern. Correct, in the early days, 4 banshee + 1 raven could give a win before the idea of kiting workers was adopted. Good times. | ||
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IcED Bk
Canada245 Posts
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