In fact I think give it attack range of 5 and drain 3 energy per second, might as well give it able to attack while moving similar to void rays giving that it required to drain energy to attack, with is a big trade off compare to other deadly harassment unit like banshees, hellions and mutas
[D] Oracle changes seem overly powerful - Page 11
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RandomMan
44 Posts
In fact I think give it attack range of 5 and drain 3 energy per second, might as well give it able to attack while moving similar to void rays giving that it required to drain energy to attack, with is a big trade off compare to other deadly harassment unit like banshees, hellions and mutas | ||
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Decendos
Germany1341 Posts
On December 09 2012 23:44 RandomMan wrote: Watched the video. Oracle does not seems OP. Just as the above post says, replace it with 3 blue flame hellions (cheaper than 3 oracles) or 3 banshees or 3 infestors, then you would see oracles actually not OP at all. In fact I think give it attack range of 5 and drain 3 energy per second, might as well give it able to attack while moving similar to void rays giving that it required to drain energy to attack, with is a big trade off compare to other deadly harassment unit like banshees, hellions and mutas dont forget that the oracle also has 2 other spells and especially timewarp is incredibly strong vs any ground based army. so you cant compare oracle with banshee because banshee doesnt have those other support spells. | ||
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ETisME
12737 Posts
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Sissors
1395 Posts
And they are already succesfull due to the chance they come, you need to take that option always into account. | ||
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WeRRa
378 Posts
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renkin
France249 Posts
I sometimes cast it to slow down armies and catch up but forcefield also fill this role. There must be something original to do with this. | ||
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Plansix
United States60190 Posts
On December 09 2012 20:35 AngryPenguin wrote: Here they comes, learn to scout.. finally protoss player have options, they can harass or being aggressive, the time of marine marine marine or drone drone drone are gone (hopefully). Early oracles are pretty good against 1 rax expand or 3 hatches play, I've tested 2 stargate after an FFE against zerg, starting with 2 oracles and then 4 void. Get a third at 10:30 with only zealots and some sentries and continue your harass (YEAH FINALLY AN HARASS THAT DO DAMAGE). If the zerg is lazy and send like 2 queens without getting spores or hydra you can kill the entire mineral line plus the hatchery, just focus with oracles and void + charge. Against terran I usually do a 1 gate stargate expand, it is pretty good and safe, oracles + zealots and mothership core are very good against marines/hellion pressure, and if he just expand you can be aggressive or harass hard, just remember.. mines are the best counter to oracles, just 1 mine per mineral line is enough, oracle has 4 range, widow 5.. so is pretty easy to understand that against a stargate opening you should get mines. When do you take your second gas and how many gates do you expand behind after getting oracles? | ||
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ShamW0W
160 Posts
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RandomMan
44 Posts
dont forget that the oracle also has 2 other spells and especially timewarp is incredibly strong vs any ground based army. so you cant compare oracle with banshee because banshee doesnt have those other support spells. banshee do have a support spell, the cloak. having 2 other spells does not justify to nerf the pulsar beam, or prevent any buff to it, because pulsar beam like any other spell, need energy to cast, so does the time warp and revelation, and last time i check oracle does not have unlimited energy, energized also been nerf as well. the 2 other spell takes a lot of energy too, its not like u cast 2 time warp and still able laser down workers all day long. while banshees run out of energy, they can still harrass and kill something, so you are right you cannot compare both because banshees are way more consistent and less situational. | ||
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RandomMan
44 Posts
Per cost, how do Oracles with their abilities fair against Hydras? oracle perform horribly, because hydra out ranged them, and if you time warp then you have not much energy left for you to activate pulsar beam | ||
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kcdc
United States2311 Posts
Chargelot archon gets beaten by ghosts too. It's still a useful composition. I fear TvP will turn into mech turtling (super boring), but if it stays bio, I'll definitely give chargelot oracle some play. | ||
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Hetz
196 Posts
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RandomMan
44 Posts
On December 10 2012 03:33 kcdc wrote: Chargelot archon gets beaten by ghosts too. It's still a useful composition. I fear TvP will turn into mech turtling (super boring), but if it stays bio, I'll definitely give chargelot oracle some play. Chargelot archon is still useful only because of storm, as well as zealots HT archons share the same ground upgrades and all comes from gateway. Oracles are neither sharing upgrades nor build from gateways, it is not gonna work well. | ||
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gruff
Sweden2276 Posts
On December 10 2012 05:53 Hetz wrote: Just build 3 spores in every mineral line supported by >5 hydra's and a few corruptors and you'll be fine ![]() Why not throw in 10 queens and few infestors while your at it? | ||
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NeonFox
2373 Posts
On December 11 2012 01:05 gruff wrote: Why not throw in 10 queens and few infestors while your at it? The winking smiley at the end leads me to believe he was being sarcastic. | ||
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Archeon
3266 Posts
and lets be honest, the zerg didnt scout it and reacted horribly. it's nice that toss now has a way for punishing people who dont scout and react horribly apart from going completely all-in. | ||
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Archeon
3266 Posts
On December 11 2012 01:31 Blackfeather wrote: yeah it looks strong, but comparing it to banshees seems legit. yes, it has more dps vs light, (25 vs 19.5), and a tad more hp (160 to 140) and speed (3.375 to 2.75), but way less range (which makes them easier to counter), higher cost and less dps against queens and spores. it scales worse with upgrades and comes from a less useful techpath, but is effective in battle later in the game. and lets be honest, the zerg didnt scout it and reacted horribly. it's nice that toss now has a way for punishing people who dont scout and react horribly apart from going completely all-in. | ||
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kcdc
United States2311 Posts
On December 11 2012 01:00 RandomMan wrote: Chargelot archon is still useful only because of storm, as well as zealots HT archons share the same ground upgrades and all comes from gateway. Oracles are neither sharing upgrades nor build from gateways, it is not gonna work well. And chargelot oracle can score SCV kills, force turrets, deny drops, etc. | ||
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weikor
Austria580 Posts
150/150 makes on oracle cost you the equivalent of 6 workers. (if you even value gas and minerals equally). As zerg : 1 Sporecrawler in each mineral line (per base) is still worth it, even if your opponent goes for only 1 oracle As protoss: 1 Cannon in both bases, same case. As terran : Missile turrets are even more effective, as they only cost 100. | ||
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Kambing
United States1176 Posts
On December 10 2012 02:40 RandomMan wrote: oracle perform horribly, because hydra out ranged them, and if you time warp then you have not much energy left for you to activate pulsar beam For the record this is just untrue. In straight up engagements, oracles tear up hydras at a 2:1 ratio. And because oracles move so quickly, flanking oracles can focus fire and mow through a hydra line without taking any losses. | ||
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