This confused me at first.
Then i saw LiquidJinro... I AGREE COME BACK WE MISS YOU

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LOLItsRyann
England551 Posts
On December 07 2012 13:53 rrwrwx wrote: Show nested quote + On December 06 2012 09:41 Liquid`Jinro wrote: Cool patch. Makes me want to play a game or two. Or 5. I dont understand any of the protoss changes tho, but probably because I haven't played HotS really. @Above: using mana for medivac speed boost sounds completely awesome. Come back! T__T This confused me at first. Then i saw LiquidJinro... I AGREE COME BACK WE MISS YOU ![]() | ||
GTPGlitch
5061 Posts
On December 07 2012 13:53 invisible.terran wrote: Good point, I still think the healing buff combined with the speed burst will be OP vZ though. Dropping behind the min line will be really tough to deal with, especially with muta being obsolete now. Muta play isn't obsolete..... DRG and violet both used it in IPL5.. and the increase in speed doesn't increase health or drop speed, so having a careful spore ring can still kill the medivac before it can unload fully Edit: zomg jinro <3 <3 <3 | ||
s3rp
Germany3192 Posts
On December 07 2012 13:59 houseurmusic wrote: Does anyone feel like protoss has it much easier now dealing with widow mines than the other 2 races? Observers being able to go directly over a widow mine makes it so much less of a pain in the ass to deal with. I really think they should limit widow mines to ground only. Considering they're the only Splash they have left that works against Air outside of tickling Thors i don't think so. | ||
ThePastor
New Zealand380 Posts
On December 07 2012 14:03 GTPGlitch wrote: Show nested quote + On December 07 2012 13:53 invisible.terran wrote: Good point, I still think the healing buff combined with the speed burst will be OP vZ though. Dropping behind the min line will be really tough to deal with, especially with muta being obsolete now. Muta play isn't obsolete..... DRG and violet both used it in IPL5.. and the increase in speed doesn't increase health or drop speed, so having a careful spore ring can still kill the medivac before it can unload fully Edit: zomg jinro <3 <3 <3 The reason (I assume) he said muta is dead is because about four widow mines (haven't checked numbers) can kill a muta ball. Muta in ZvP and ZvZ is still alive and well, ZvT is definitely a different story. | ||
fireforce7
United States334 Posts
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{ToT}ColmA
Japan3260 Posts
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lonelyPotato
Australia158 Posts
DT's are to low risk now, I have played in 4 late game ZvPs now where they go double Warp Prism DT play and for the amount the Zerg loses relative to how much the protoss spends seems a bit much. Also those oracles.... Why build pheonixes anymore? | ||
Toastmold
Canada207 Posts
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lonelyPotato
Australia158 Posts
On December 07 2012 15:09 Toastmold wrote: I'd rather have them remove/rework seeker missile because it is basically a complicated yamato now. I don't what people are mad about... For every raven you have you basically get a free massive unit kill. Also the fact the Raven gives detection and gives 2 other awesome abilities. | ||
WombaT
Northern Ireland24367 Posts
On December 07 2012 15:00 lonelyPotato wrote: I don't like the DT and the oracle changes. DT's are to low risk now, I have played in 4 late game ZvPs now where they go double Warp Prism DT play and for the amount the Zerg loses relative to how much the protoss spends seems a bit much. Also those oracles.... Why build pheonixes anymore? How were you approaching the lategame in those instances? The Protoss still spends quite a lot for each individual DT, the gas investment for the shrine is a bit less though so it makes it easier to add into your tech I guess. DT's were previously a bit too high-risk all-or-nothing units in a lot of cases. Perhaps you're right and they're a bit too low-risk now, but at least we've kind of established that and can maybe tone them back down somewhere in the middle. | ||
lonelyPotato
Australia158 Posts
On December 07 2012 15:12 Wombat_NI wrote: Show nested quote + On December 07 2012 15:00 lonelyPotato wrote: I don't like the DT and the oracle changes. DT's are to low risk now, I have played in 4 late game ZvPs now where they go double Warp Prism DT play and for the amount the Zerg loses relative to how much the protoss spends seems a bit much. Also those oracles.... Why build pheonixes anymore? How were you approaching the lategame in those instances? The Protoss still spends quite a lot for each individual DT, the gas investment for the shrine is a bit less though so it makes it easier to add into your tech I guess. DT's were previously a bit too high-risk all-or-nothing units in a lot of cases. Perhaps you're right and they're a bit too low-risk now, but at least we've kind of established that and can maybe tone them back down somewhere in the middle. I'm not saying I didn't make mistakes in the games, however, you'll be dumb not to build a DT shrine now in late game ZvP, even if you don't see vulnerabilities in the Zergs defenses. 100/100 is nothing in late game, 100/250 kind of made it a hard choice. | ||
avilo
United States4100 Posts
It's good there's lots of options for Protoss but there's also now a bajillion new all-ins that can kill you and are unscoutable. edit: I can't imagine how bad PvP is now | ||
KrazyTrumpet
United States2520 Posts
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WombaT
Northern Ireland24367 Posts
On December 07 2012 15:23 lonelyPotato wrote: Show nested quote + On December 07 2012 15:12 Wombat_NI wrote: On December 07 2012 15:00 lonelyPotato wrote: I don't like the DT and the oracle changes. DT's are to low risk now, I have played in 4 late game ZvPs now where they go double Warp Prism DT play and for the amount the Zerg loses relative to how much the protoss spends seems a bit much. Also those oracles.... Why build pheonixes anymore? How were you approaching the lategame in those instances? The Protoss still spends quite a lot for each individual DT, the gas investment for the shrine is a bit less though so it makes it easier to add into your tech I guess. DT's were previously a bit too high-risk all-or-nothing units in a lot of cases. Perhaps you're right and they're a bit too low-risk now, but at least we've kind of established that and can maybe tone them back down somewhere in the middle. I'm not saying I didn't make mistakes in the games, however, you'll be dumb not to build a DT shrine now in late game ZvP, even if you don't see vulnerabilities in the Zergs defenses. 100/100 is nothing in late game, 100/250 kind of made it a hard choice. I didn't mean to say your lategame ZvP sucks or anything btw ![]() I'd have preferred some kind of DT upgrade personally to this end, that would make investing in them a risk, but making good players able to use them more cost-efficiently. Maybe something as simple as a little speed booster a la the medivac has, although a lot more toned down in terms of the numbers. | ||
DemigodcelpH
1138 Posts
On December 07 2012 15:36 KrazyTrumpet wrote: lmao, bio with the medivac upgrade never #*@&ing dies, that is a LOT of healing going on Not exactly true. Protoss and Zerg mass AoE still murder bio from what I've seen in the unit tester. Just slightly less so late-game. | ||
ViktorSC
United States75 Posts
anyone know if you have to download the whole game to play online? | ||
Drowsy
United States4876 Posts
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Crawdad
614 Posts
On December 07 2012 15:11 lonelyPotato wrote: Also the fact the Raven gives detection and gives 2 other awesome abilities. PDD and... ? | ||
lonelyPotato
Australia158 Posts
On December 07 2012 16:41 Crawdad wrote: Show nested quote + On December 07 2012 15:11 lonelyPotato wrote: Also the fact the Raven gives detection and gives 2 other awesome abilities. PDD and... ? Turrets are good, it's a move that allows you to use excess energy on your ravens if you have the apm to do it. Better than Neural Parasite (Which only works when a Protoss screws up big time). | ||
Breach_hu
Hungary2431 Posts
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