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HotS balance update #8 - Page 90

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 88 89 90 91 92 115 Next
TelecoM
Profile Blog Joined January 2010
United States10665 Posts
Last Edited: 2012-12-07 02:10:47
December 07 2012 02:10 GMT
#1781
Well my never failing star senses are telling me that , that patch was a bug fix for all of the drops happening when they first turned the servers on.

EDIT : I'm talking about that little patch you DL now after you finish the initial 4.37 GB update patch .
AKA: TelecoM[WHITE] Protoss fighting
s3rp
Profile Joined May 2011
Germany3192 Posts
December 07 2012 02:11 GMT
#1782
Now there's only 1 useless upgrade left. The Bunkerupgrade that probably should be combined with building armor or something.
Harrad
Profile Blog Joined October 2010
1003 Posts
Last Edited: 2012-12-07 02:14:57
December 07 2012 02:12 GMT
#1783
ITS LIVE

edit: and it looks awesome!
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 07 2012 02:14 GMT
#1784
On December 07 2012 11:12 Harrad wrote:
ITS LIVE


SYSTEMS ARE A GO! :D
Sup
purakushi
Profile Joined August 2012
United States3300 Posts
December 07 2012 02:14 GMT
#1785
LIVE
T P Z sagi
Berceno
Profile Joined May 2012
Spain401 Posts
December 07 2012 02:15 GMT
#1786
YEEEEEEEEEEEEEES IT'S LIVEEEEEEEEEEEEE
protoss living in da ghetto
da_head
Profile Blog Joined November 2008
Canada3350 Posts
December 07 2012 02:15 GMT
#1787
FUCK YES
When they see MC Probe, all the ladies disrobe.
s3rp
Profile Joined May 2011
Germany3192 Posts
December 07 2012 02:15 GMT
#1788
It's live but even the log-in lags like hell.
mtn
Profile Blog Joined August 2011
729 Posts
December 07 2012 02:17 GMT
#1789
beta up !
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
December 07 2012 02:18 GMT
#1790
Hoping to see some streams going up soon. I have a HOTS beta but haven't bothered since I first got it. I am wary at the combined air and mech upgrades, but can see its utility. That Dark Shrine cost reduction is going to make for some interesting diversions in Protoss openings as well.
WombaT
Profile Blog Joined May 2010
Northern Ireland24370 Posts
December 07 2012 02:18 GMT
#1791
On December 07 2012 11:01 deth wrote:
Show nested quote +
On December 07 2012 10:41 Wombat_NI wrote:
On December 07 2012 10:30 deth wrote:
On December 07 2012 10:28 HTOMario wrote:
On December 07 2012 10:26 deth wrote:
On December 07 2012 09:26 Destructicon wrote:
snip


Why does every man and his dog seem entitled to give long-winded and exhaustive analysis of patch notes? Not even Flash himself would be able to accurately predict the far-reaching impacts of this combination of changes on the game and race interactions.

Some changes could cancel each other out, some could open new possibilities for movement, map control and aggression at various points. Others could prove powerful at different stages of the game. We just. Can't. Know.

The point is, we cannot fucking know the impact of changes until we actually play with them for a long time. There is absolutely no point in criticising them or lauding them until they have been subjected to extensive testing by the highest level of players.

Sorry to shit on your parade, you obviously put effort into your post, but it could have been used better elsewhere.


Isn't the point of your post to point out that such analysis is useless until the highest of players have tested it out repeatedly in games? If this is so why do you say.


but it could have been used better elsewhere


If your above statement is accurate then this one would mean it couldn't be used anywhere really and that his post was irrelevant.


He could have put the effort that he put into his post into something else in life, or a post about something else completely.

And yes, his post is largely irrelevant.

As opposed to say, posting smaller things to claim he's wasting his time and not doing so?

Starcraft is a strategy game with mechanical difficulty in terms of execution. Thinking about strategy is not a worthless activity, indeed it's pretty productive


He isnt thinking about strategy as much as he and countless others with similar useless posts on here, reddit and b.net forums are just outright judging the changes and making conclusions about what the state of balance will be.

Its unhelpful, useless and detrimental to any valuable discourse about the game.

Not really. He might be wrong of course, I disagree on points but it's by far the best overall approach to employ. That or specific feedback on certain cool units and stuff is also great. Sadly a lot of people are currently struggling to get on the ladder.

'Wait and see' will lead to terrible things remaining in the game. The warhound is one example of 'you're just theorycrafting' logic being entirely incorrect, months in advance. You shouldn't make decisions bound to it, but at least consider them.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
da_head
Profile Blog Joined November 2008
Canada3350 Posts
December 07 2012 02:18 GMT
#1792
On December 07 2012 11:15 s3rp wrote:
It's live but even the log-in lags like hell.

it's just the initial set up
When they see MC Probe, all the ladies disrobe.
Kreme
Profile Joined February 2012
United States4 Posts
December 07 2012 02:19 GMT
#1793
Does anyone think it would interesting to have a mid/late game upgrade for the swarm host that allowed them to load and launch banelings in a dodgeable arc. It would have a moderate range and only be useable while unburrowed.
Not sure on numbers:

Damage/explosion radius - same as a baneling on foot
Range - 9?
Speed - about the same as the beta infestor projectile, but launched in an arc
Launch/load while unburrowed only
Maybe it could load 4 at once instantly and fire at a rate slightly slower than a siege tank, but each bane would have to be targetted/queued and fired manually.
I feel like it would add a second diverse function to the swarm host and add to zerg's options.
And it would be micro-intensive and interesting to watch, a player with lots of APM could spawn locusts, uproot and launch banes during an engagement.

I wanted to post this in the battle.net beta thread, but I am not actually in beta so I cannot... is there anyone who is/ who thinks its a worthwhile idea to suggest in the battle.net beta thread?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 07 2012 02:20 GMT
#1794
YAY servers back up
When I think of something else, something will go here
Xapti
Profile Joined April 2010
Canada2473 Posts
December 07 2012 02:21 GMT
#1795
On December 07 2012 03:04 Plansix wrote:
Show nested quote +
On December 07 2012 03:00 ZjiublingZ wrote:
1 Void Rays now beats 2 Corruptors...

I really hope we don't see mass Void Rays vs Zerg. Well, Hydras should discourage that better, and Fungal should be good. Still, scary!

Doubtful, there is enough zerg stuff to kill them and they are so slow that it would be easy to hit them with fungle. I am just glad we have an air unit that can beat Corruptors in a straight up fight.
Yeah it makes perfect sense that a unit that can attack both air and ground can counter a unit that attacks air only?
On December 07 2012 05:57 KrazyTrumpet wrote:
Show nested quote +
On December 07 2012 05:56 Emzeeshady wrote:
Hmm I feel like Zerg needs more mid game buffs. All the Hydra and Muta got were speed buffs and they don't change the fact that you can never take a straight up fight as Zerg without infestors.

Hydra needs some sort of HP/armor buff. Maybe 10hp and 1 armor to start.
I agree; not necessarily armor, but 10 health certainly; I still don't know why they nerfed the hydralisk in the beta.
On December 07 2012 08:06 ZjiublingZ wrote:
Show nested quote +
On December 07 2012 07:59 KrazyTrumpet wrote:
On December 07 2012 07:56 Insoleet wrote:
The best way to use vipers to pull ultra in opponent army is to stack them with overlord before going. This way, overlord are doing damage buffers and you are pretty sure your vipers do not act like suicide machines

I can't tell if people are seriously trying to figure out ways to make something like this work, or are just being silly. Some people seem dead serious

On a serious (and realistic) note, people will probably use Vipers to pull back Ultras after a fight they are losing. Will look pretty funny.

Considering that I've hardly seen any players currently retreat and heal (or just heal) their ultralisks with queens, I rather doubt they'd spend (waste) an abduct to do it.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
unteqair
Profile Joined November 2011
United States308 Posts
December 07 2012 02:23 GMT
#1796
How many marines can one oracle kill?
Harrad
Profile Blog Joined October 2010
1003 Posts
Last Edited: 2012-12-07 02:25:21
December 07 2012 02:25 GMT
#1797
nvm
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
December 07 2012 02:26 GMT
#1798
On December 07 2012 11:23 unteqair wrote:
How many marines can one oracle kill?


If it takes them on all at once, 4. 5 will kill the Oracle in a direct fight. If they separate or it takes them on as they're built, it can kill 13 marines before dying, assuming it has the energy.
He drone drone drone. Me win. - ogsMC
unteqair
Profile Joined November 2011
United States308 Posts
December 07 2012 02:28 GMT
#1799
On December 07 2012 11:26 awesomoecalypse wrote:
Show nested quote +
On December 07 2012 11:23 unteqair wrote:
How many marines can one oracle kill?


If it takes them on all at once, 4. 5 will kill the Oracle in a direct fight. If they separate or it takes them on as they're built, it can kill 13 marines before dying, assuming it has the energy.

Cool. I wonder if this will make stargate expansions more viable.
invisible.terran
Profile Blog Joined September 2010
United States280 Posts
December 07 2012 02:28 GMT
#1800
Holy shit, they added the language options. Now I can have my Korean audio back
"Until the very very top, in almost anything, all that matters is how much work you put in, the only problem is most people cant work hard even at things they do enjoy, much less things they dont have a real passion for." - Idra
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