EDIT : I'm talking about that little patch you DL now after you finish the initial 4.37 GB update patch .
HotS balance update #8 - Page 90
Forum Index > StarCraft 2 HotS |
TelecoM
United States10646 Posts
EDIT : I'm talking about that little patch you DL now after you finish the initial 4.37 GB update patch . | ||
s3rp
Germany3192 Posts
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Harrad
1003 Posts
edit: and it looks awesome! | ||
avilo
United States4100 Posts
On December 07 2012 11:12 Harrad wrote: ITS LIVE SYSTEMS ARE A GO! :D | ||
purakushi
United States3300 Posts
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Berceno
Spain401 Posts
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da_head
Canada3350 Posts
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s3rp
Germany3192 Posts
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mtn
729 Posts
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ThomasjServo
15244 Posts
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WombaT
Northern Ireland23747 Posts
On December 07 2012 11:01 deth wrote: He isnt thinking about strategy as much as he and countless others with similar useless posts on here, reddit and b.net forums are just outright judging the changes and making conclusions about what the state of balance will be. Its unhelpful, useless and detrimental to any valuable discourse about the game. Not really. He might be wrong of course, I disagree on points but it's by far the best overall approach to employ. That or specific feedback on certain cool units and stuff is also great. Sadly a lot of people are currently struggling to get on the ladder. 'Wait and see' will lead to terrible things remaining in the game. The warhound is one example of 'you're just theorycrafting' logic being entirely incorrect, months in advance. You shouldn't make decisions bound to it, but at least consider them. | ||
da_head
Canada3350 Posts
On December 07 2012 11:15 s3rp wrote: It's live but even the log-in lags like hell. it's just the initial set up | ||
Kreme
United States4 Posts
Not sure on numbers: Damage/explosion radius - same as a baneling on foot Range - 9? Speed - about the same as the beta infestor projectile, but launched in an arc Launch/load while unburrowed only Maybe it could load 4 at once instantly and fire at a rate slightly slower than a siege tank, but each bane would have to be targetted/queued and fired manually. I feel like it would add a second diverse function to the swarm host and add to zerg's options. And it would be micro-intensive and interesting to watch, a player with lots of APM could spawn locusts, uproot and launch banes during an engagement. I wanted to post this in the battle.net beta thread, but I am not actually in beta so I cannot... is there anyone who is/ who thinks its a worthwhile idea to suggest in the battle.net beta thread? | ||
blade55555
United States17423 Posts
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Xapti
Canada2473 Posts
On December 07 2012 03:04 Plansix wrote: Yeah it makes perfect sense that a unit that can attack both air and ground can counter a unit that attacks air only?Doubtful, there is enough zerg stuff to kill them and they are so slow that it would be easy to hit them with fungle. I am just glad we have an air unit that can beat Corruptors in a straight up fight. On December 07 2012 05:57 KrazyTrumpet wrote: I agree; not necessarily armor, but 10 health certainly; I still don't know why they nerfed the hydralisk in the beta.Hydra needs some sort of HP/armor buff. Maybe 10hp and 1 armor to start. On December 07 2012 08:06 ZjiublingZ wrote: On a serious (and realistic) note, people will probably use Vipers to pull back Ultras after a fight they are losing. Will look pretty funny. Considering that I've hardly seen any players currently retreat and heal (or just heal) their ultralisks with queens, I rather doubt they'd spend (waste) an abduct to do it. | ||
unteqair
United States308 Posts
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Harrad
1003 Posts
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awesomoecalypse
United States2235 Posts
On December 07 2012 11:23 unteqair wrote: How many marines can one oracle kill? If it takes them on all at once, 4. 5 will kill the Oracle in a direct fight. If they separate or it takes them on as they're built, it can kill 13 marines before dying, assuming it has the energy. | ||
unteqair
United States308 Posts
On December 07 2012 11:26 awesomoecalypse wrote: If it takes them on all at once, 4. 5 will kill the Oracle in a direct fight. If they separate or it takes them on as they're built, it can kill 13 marines before dying, assuming it has the energy. Cool. I wonder if this will make stargate expansions more viable. | ||
invisible.terran
United States280 Posts
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