HotS balance update #8 - Page 91
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Harrad
1003 Posts
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WniO
United States2706 Posts
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Nausea
Sweden807 Posts
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s3rp
Germany3192 Posts
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MVega
763 Posts
On December 07 2012 11:40 WniO wrote: ok. even if this is balanced. i still find as zerg and even protoss when you dont have a critical amount of units to defend a drop from terran you just die, since the units just get instantly healed. with this change it will be even more annoying. Only if they do an absolutely massive drop. Deflecting a normal sized drop doesn't require many units unless it takes the P/Z by complete surprise. | ||
p1cKLes
United States342 Posts
The raven seeker missile is ok. It's cool in the sense that it too is high risk high reward. You see your unit get red, pull back and the seeker missile fizzes out, you don't and boom. WM change is ok, I guess. Not that big of a difference for the mid to late game. Armory is a good change. Haven't played Protoss and Zerg yet... Random player ![]() | ||
TelecoM
United States10646 Posts
Anyone else dropping still? -_- | ||
Nausea
Sweden807 Posts
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s3rp
Germany3192 Posts
On December 07 2012 12:01 GGzerG wrote: I was just having the best ZvT ever, and then I dropped. Anyone else dropping still? -_- Yes can still happen from time to time. | ||
M4N0
12 Posts
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Emzeeshady
Canada4203 Posts
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Swish 41
Germany154 Posts
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Rollora
2450 Posts
On December 07 2012 13:03 Swish 41 wrote: The lag form EU is terrible. 500ms is unplayable. EU server pls! EU PTR Server? lol won't happen | ||
FlyingBanana
Australia43 Posts
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HardlyNever
United States1258 Posts
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awesomoecalypse
United States2235 Posts
The Medivac Upgrade improves healing, but Medivacs still only heal a single target at a time. This means, as many have noted, that dealing with bio with upgraded medivacs means that AOE and/or really high burst damage becomes mandatory. Against steady single target dps like Stalkers and Zealots, it becomes nearly impossible to do enough damage to put down the bioball for as long as upgraded medivacs have energy. But consider what this means...in WoL, a major problem with lategame TvP was that even if Terran won the engagement decisevely, Protoss would build mass warpgates and instantly reinforce with 40+ supply worth of gateway units. but in HotS, gateway units alone cannot put down a bioball with upgraded medivac support. You need high burst damage or aoe--but storm takes time to gather energy for, archons need to be morphed, dts are fairly worthless in army matchups given that scan exists, and colossi and immortals take a while to build and can't be warped in. This means that if Terran decisively wins a lategame engagement and Toss just decides to remax on pure zealot/stalker, Terran can shrug it off and take the win. | ||
FlamingPie
United States45 Posts
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invisible.terran
United States280 Posts
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rrwrwx
United States247 Posts
On December 06 2012 09:41 Liquid`Jinro wrote: Cool patch. Makes me want to play a game or two. Or 5. I dont understand any of the protoss changes tho, but probably because I haven't played HotS really. @Above: using mana for medivac speed boost sounds completely awesome. Come back! T__T | ||
houseurmusic
United States544 Posts
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