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HotS balance update #8 - Page 75

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 73 74 75 76 77 115 Next
Noocta
Profile Joined June 2010
France12578 Posts
December 06 2012 16:48 GMT
#1481
On December 07 2012 01:21 Heartland wrote:
A lot of people seem really happy, but I'm not sure why really? I don't mean to be a hater, but why buff Medivacs for example? They're already good and now seem even better. The DT shrine change also seems quaint, as does the muta speed buff - muta's are already the fast harass style unit, why do they need to go faster? Again, I don't mean to bitch, I am just honestly curious about why people seem to be so happy over this.


They're buffing Medivac because in Hots Bio is having trouble.
Don't take WoL in concideration for hots balance at that point.
" I'm not gonna fight you. I'm gonna kick your ass ! "
MuMeise
Profile Joined November 2010
Germany81 Posts
December 06 2012 16:51 GMT
#1482
I think the raven will be changed back again since they can now 2 shot colossi which, with the buffed bio, makes toss late game vs. terran a bit goofy. But all in all a great patch!
The_Darkness
Profile Joined December 2011
United States910 Posts
December 06 2012 16:51 GMT
#1483
On December 06 2012 23:41 Bagi wrote:
Show nested quote +
On December 06 2012 23:35 Musicus wrote:
So now, if I can survive Mech and barely get my unupgraded broodlords out in time, by the time I want to counter push I will be greeted by 3-3 vikings? This change is so insane, still happy that they change things withour fear though, but a lot will be undone.

Why you think you still need to "survive" mech and rush to BLs?

Roach/hydra/viper trades ridiculously cost effectively with mech. If terran is even slightly clumped up, you can wipe out their army with minimal casualties.


I think you're right and the poster you're responding to is also "right" although he might not realize it. A lot fewer people will go blords now that the threat of 3-3 (or 2-2) vikings is present. I think most people will be happy that blords are not the answer to all compositions that terran can field.

I can't wait to see late game tvz now. It's going to be so different and, I hope, entertaining.

To be is to be the value of a bound variable.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
Last Edited: 2012-12-06 16:51:45
December 06 2012 16:51 GMT
#1484
On December 07 2012 01:21 Heartland wrote:
A lot of people seem really happy, but I'm not sure why really? I don't mean to be a hater, but why buff Medivacs for example? They're already good and now seem even better. The DT shrine change also seems quaint, as does the muta speed buff - muta's are already the fast harass style unit, why do they need to go faster? Again, I don't mean to bitch, I am just honestly curious about why people seem to be so happy over this.


When every race gets better people are happy.

EDIT: Has this patch hit already btw?
Musicus
Profile Joined August 2011
Germany23579 Posts
Last Edited: 2012-12-06 16:54:10
December 06 2012 16:53 GMT
#1485
On December 07 2012 01:51 The KY wrote:
Show nested quote +
On December 07 2012 01:21 Heartland wrote:
A lot of people seem really happy, but I'm not sure why really? I don't mean to be a hater, but why buff Medivacs for example? They're already good and now seem even better. The DT shrine change also seems quaint, as does the muta speed buff - muta's are already the fast harass style unit, why do they need to go faster? Again, I don't mean to bitch, I am just honestly curious about why people seem to be so happy over this.


When every race gets better people are happy.

EDIT: Has this patch hit already btw?


It did, everybody already downloaded it but we can't play since the servers are still down . They will give another update at 12pm PST.
Maru and Serral are probably top 5.
The_Darkness
Profile Joined December 2011
United States910 Posts
December 06 2012 16:53 GMT
#1486
On December 07 2012 01:47 awesomoecalypse wrote:
Show nested quote +
On December 07 2012 01:24 BeeNu wrote:
On December 07 2012 01:21 larse wrote:
Fungal projectile speed is the same as the old fungal projectile




Wow that's more significant than I was thinking it was. That'll definitely open up a lot of micro options for any fast moving units.


That looks awesome. The nice thing is that all 3 races have a number of units where dodging fungals should be viable--stimmed Terran bio and using PDD to shoot down Fungals for Terran, Blink Stalkers and Stargate for Protoss, and the majority of the Zerg army (particularly mutas, and any ground unit on creep).


Have you confirmed pdd can shoot down fungal? (It makes sense but just curious.) Was that how it worked back when fungal was a projectile? Wow, if so. That is really awesome. It's going to make late game tvz even more interesting. That will be massive incentive to get ravens.
To be is to be the value of a bound variable.
Rabiator
Profile Joined March 2010
Germany3948 Posts
December 06 2012 16:54 GMT
#1487
Personally I think Blizzards devs have watched too much "Home improvement" ... because MORE POWER seems to be their only answer to making anything interesting. That this big amount of power (=speed) is not making it easier for casuals to play the game doesnt concern them. Thus SC2 will continue to have a small base of players at the lower end of the spectrum and will live and fall with making it interesting to see some kids play the game who still have the reaction speed to play it properly.
If you cant say what you're meaning, you can never mean what you're saying.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
Last Edited: 2012-12-06 16:56:17
December 06 2012 16:56 GMT
#1488
On December 07 2012 01:53 Musicus wrote:
Show nested quote +
On December 07 2012 01:51 The KY wrote:
On December 07 2012 01:21 Heartland wrote:
A lot of people seem really happy, but I'm not sure why really? I don't mean to be a hater, but why buff Medivacs for example? They're already good and now seem even better. The DT shrine change also seems quaint, as does the muta speed buff - muta's are already the fast harass style unit, why do they need to go faster? Again, I don't mean to bitch, I am just honestly curious about why people seem to be so happy over this.


When every race gets better people are happy.

EDIT: Has this patch hit already btw?


It did, everybody already downloaded it but we can't play since the servers are still down . They will give another update at 12pm PST.


Ah that's a shame.
I'm good though cos I've managed to get all my housemates into SC2 and have been playing 3v1s against them >: )
Happy times full of Starcraft for me ^^
Swish 41
Profile Joined September 2012
Germany154 Posts
December 06 2012 16:56 GMT
#1489
On December 07 2012 01:51 MuMeise wrote:
I think the raven will be changed back again since they can now 2 shot colossi which, with the buffed bio, makes toss late game vs. terran a bit goofy. But all in all a great patch!


...1 Missile per Raven. You can't have like 20 Raven to kill all Colossi. And HotS Lategame-Toss will have Tempests/Voids who can kill Ravens very easy. Ravens are still extremly slow and die in like 2 Hits from everything.
Swift118
Profile Joined January 2012
United Kingdom335 Posts
December 06 2012 17:00 GMT
#1490
All sounds interesting, accept the seeker missle change which sounds horrible! Overall the patch sounds exciting.
Nausea
Profile Joined October 2010
Sweden807 Posts
December 06 2012 17:01 GMT
#1491
So no one knows when hots will be online?
Set it ablaze!
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
December 06 2012 17:02 GMT
#1492
Tehy want to promote ultras by buffing them, but the raven yamato seems to be very deadly to them at the same time. I doubt ultras will work, once the raven has seeker missile out.
Inquisitor1323
Profile Joined March 2012
370 Posts
December 06 2012 17:02 GMT
#1493
On December 07 2012 01:51 MuMeise wrote:
I think the raven will be changed back again since they can now 2 shot colossi which, with the buffed bio, makes toss late game vs. terran a bit goofy. But all in all a great patch!

It's basically a yamato cannon... I'd be more worried about the thor lategame. That's just going to murder stuff.
hugman
Profile Joined June 2009
Sweden4644 Posts
Last Edited: 2012-12-06 17:04:37
December 06 2012 17:03 GMT
#1494
On December 07 2012 01:56 Swish 41 wrote:
Show nested quote +
On December 07 2012 01:51 MuMeise wrote:
I think the raven will be changed back again since they can now 2 shot colossi which, with the buffed bio, makes toss late game vs. terran a bit goofy. But all in all a great patch!


...1 Missile per Raven. You can't have like 20 Raven to kill all Colossi. And HotS Lategame-Toss will have Tempests/Voids who can kill Ravens very easy. Ravens are still extremly slow and die in like 2 Hits from everything.


Colossus have 350 HP, one HSM takes them to 50 HP and it's range 10. You don't need to research HSM anymore either. I could see people using a mix of Ravens and Vikings which would be more supply efficient than pure viking. You could probably skip +attack on air as well, plus Ravens are useful for PDD.

P isn't going to have Colossus + Tempest until the very late game. If you open Colossus I doubt you'd tech to Tempest before Storm.
Xapti
Profile Joined April 2010
Canada2473 Posts
December 06 2012 17:04 GMT
#1495
On December 07 2012 01:56 Swish 41 wrote:
Ravens are still extremly slow and die in like 2 Hits from everything.
Ravens have 50% more health than units like HT or infestor, and are faster and/or at least can move over units, structures, and terrain obstacles.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Testuser
Profile Blog Joined June 2011
6469 Posts
December 06 2012 17:04 GMT
#1496
On December 07 2012 02:01 Nausea wrote:
So no one knows when hots will be online?

I think we're all waiting ...

I think they'll give us some information in three hours time?
https://soundcloud.com/papercranesdk
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-12-06 17:09:14
December 06 2012 17:05 GMT
#1497
On December 07 2012 02:03 hugman wrote:
Show nested quote +
On December 07 2012 01:56 Swish 41 wrote:
On December 07 2012 01:51 MuMeise wrote:
I think the raven will be changed back again since they can now 2 shot colossi which, with the buffed bio, makes toss late game vs. terran a bit goofy. But all in all a great patch!


...1 Missile per Raven. You can't have like 20 Raven to kill all Colossi. And HotS Lategame-Toss will have Tempests/Voids who can kill Ravens very easy. Ravens are still extremly slow and die in like 2 Hits from everything.


Colossus have 350 HP, one HSM takes them to 50 HP and it's range 10. You don't need to research HSM anymore either. I could see people using a mix of Ravens and Vikings which would be more supply efficient than pure viking. You could probably skip +attack on air as well, plus Ravens are useful for PDD.


But Ravens that fire HSM become dead supply for the fight instantly. Autoturrets are still useless and PDD costs 100 Energy not 75. I'd rather have 1/2 PDD's with all the Buffs to missile attack units instead of ever using the new HSM.
Inquisitor1323
Profile Joined March 2012
370 Posts
December 06 2012 17:09 GMT
#1498
Wait does caduceus reactor increase the price or is the price already increased?
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-12-06 17:09:58
December 06 2012 17:09 GMT
#1499
On December 07 2012 02:09 Inquisitor1323 wrote:
Wait does caduceus reactor increase the price or is the price already increased?


My guess is caduceus reactor price is increased and not Medivacs ....
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
December 06 2012 17:11 GMT
#1500
On December 07 2012 02:03 hugman wrote:
Show nested quote +
On December 07 2012 01:56 Swish 41 wrote:
On December 07 2012 01:51 MuMeise wrote:
I think the raven will be changed back again since they can now 2 shot colossi which, with the buffed bio, makes toss late game vs. terran a bit goofy. But all in all a great patch!


...1 Missile per Raven. You can't have like 20 Raven to kill all Colossi. And HotS Lategame-Toss will have Tempests/Voids who can kill Ravens very easy. Ravens are still extremly slow and die in like 2 Hits from everything.


Colossus have 350 HP, one HSM takes them to 50 HP and it's range 10. You don't need to research HSM anymore either. I could see people using a mix of Ravens and Vikings which would be more supply efficient than pure viking. You could probably skip +attack on air as well, plus Ravens are useful for PDD.

P isn't going to have Colossus + Tempest until the very late game. If you open Colossus I doubt you'd tech to Tempest before Storm.


The new Thors attack wrecks Colossi, and Vikings share upgrades with mech now which means keeping them upgrades is much easier. Dealing with Colossi is going to be way easier for Terran, even without HSM.

Where I'd expect HSM to see a lot more use is actually in sniping Immortals. Hardened shields do nothing against spell damage, and Immortals have exactly 300 health, meaning HSM will always oneshot them. Terran has received major buffs to counters vs. colossi and air units in general, and Hellbats own chargelots. But dealing with Immortals is still really tricky for a meching Terran. But Ravens hard counter Immortals now.
He drone drone drone. Me win. - ogsMC
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