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On December 06 2012 13:14 Emzeeshady wrote:Show nested quote +On December 06 2012 13:12 Qwyn wrote:I really want hydra/ling/corruptor to work. I really, REALLY want it to work. Why the fuck can't it work? Blizzard  . Cause it is a terrible combination of units. Some people may want reaper/tank/raven to work but it aint happening
What are you talking about. Whether it works or not is contingent on what time hydra speed actually finishes.
But it is hardly a terrible combination of units. You're just being ridiculous.
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On December 06 2012 13:14 idkfa wrote:Show nested quote + Medivac New ability: Emergency Thrusters Speed boost that increases movement speed and acceleration to 4.25 for 8 seconds. 20 second cooldown.
The 20 second cooldown seems reasonable, because emergencies happen every 20 seconds. /sarcasm Put me down for "should have an energy cost". Radius? Or, arc?
Wow, nice point there. I'm guessing arc. LOL imagine 90 radius, that's like half the map.
Also, wow nice idea about requiring energy! That would make it interesting, deciding whether to save energy to heal or to use the thrusters, ya?
(Maybe it does drain energy, but they forgot to mention it...? it would be boring to just try to keep remembering to use the ability every 20 seconds"
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BAD ASS!!! TERRAN METAL FTW! Only thing I want to confirm is that, does Raven no longer do splash damage?? I thought seeker missile doing splash damage while the opponent have to micro away the targeted unit is the whole point.
Otherwise, all looks super awesome. And finally the medivac upgrade will be useful!! Is there a youtube video that demonstrate everything???
again, awesome blizzard!
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btw where is the promised Mech-Buff?
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On December 06 2012 13:18 TheFrankOne wrote:
On December 06 2012 13:14 idkfa wrote:Holy fuck, that's got to be what that means! I read that over like 5 times and just didn't know what the hell they were talking about. The units just didn't seem to fit. I haven't been in math for so long degrees just didn't occur to me lol.
I find it quite amusing that the literal reading of the patch notes indicate that Hellbats can fry your mineral line from the safety and comfort of theirs.
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On December 06 2012 13:31 Swish 41 wrote: btw where is the promised Mech-Buff?
???
Half the Terran buffs were to mech
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On December 06 2012 13:31 Swish 41 wrote: btw where is the promised Mech-Buff? The Thor, Hellbat, and Armory buffs don't count?
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On December 06 2012 13:31 Swish 41 wrote: btw where is the promised Mech-Buff?
Um we just got Anti Air Buff?!? Also Hellbat got Buff. And Mines got Buff/Nerfed. Now we can do mine pushes with Mech army since it only takes 1sec to burrow with upgrade.
EDIT: AND THE FLIPPING ARMORY BUFF
Thors alone won't kill everything, you need vikings, but at least you won't straight up die because you didn't scout air. Or have to build a starport to deal with a few void rays/tempest.
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On December 06 2012 13:33 eviltomahawk wrote:Show nested quote +On December 06 2012 13:31 Swish 41 wrote: btw where is the promised Mech-Buff? The Thor, Hellbat, and Armory buffs don't count?
On December 06 2012 13:33 SarcasmMonster wrote:Show nested quote +On December 06 2012 13:31 Swish 41 wrote: btw where is the promised Mech-Buff? ??? Half the Terran buffs were to mech
i don't know what to think
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What are we supposed to use vortex on? It doesn't effect massive units. Am I gonna use it to one shot a single infestor?
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So uh, I think some people are misreading some of these notes...
Seeker missle "explodes at the target for 300 single target damage" -> The word explodes indicates AoE splash.
The Medivac is not being changed to 150/150, nor is it's build time changed to 110 -> The caduceus reactor upgrade is.
Just thought I'd clear that up.
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On December 06 2012 13:34 GinDo wrote:Show nested quote +On December 06 2012 13:31 Swish 41 wrote: btw where is the promised Mech-Buff? Um we just got Anti Air?!? Also Hellbat got Buff. And Mines got Buff/Nerfed. Now we can do mine pushes with Mech army since it only takes 1sec to burrow with upgrade.
also upgrades combined
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On December 06 2012 13:33 eviltomahawk wrote:Show nested quote +On December 06 2012 13:31 Swish 41 wrote: btw where is the promised Mech-Buff? The Thor, Hellbat, and Armory buffs don't count?
Oh I just thought about the Siege Tank. I don't know if these buffs help against the Immortals. Immortals just can A-Move through Mech :o But with buffed Bio, maybe there will be a Mio-Mech Option.
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On December 06 2012 13:35 Kyrao wrote: So uh, I think some people are misreading some of these notes...
Seeker missle "explodes at the target for 300 single target damage" -> The word explodes indicates AoE splash.
The Medivac is not being changed to 150/150, nor is it's build time changed to 110 -> The caduceus reactor upgrade is.
Just thought I'd clear that up.
single target damage....
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Northern Ireland23759 Posts
On December 06 2012 13:26 Qwyn wrote:Show nested quote +On December 06 2012 13:14 Emzeeshady wrote:On December 06 2012 13:12 Qwyn wrote:I really want hydra/ling/corruptor to work. I really, REALLY want it to work. Why the fuck can't it work? Blizzard  . Cause it is a terrible combination of units. Some people may want reaper/tank/raven to work but it aint happening What are you talking about. Whether it works or not is contingent on what time hydra speed actually finishes. But it is hardly a terrible combination of units. You're just being ridiculous. It's only considered bad because people think that hydras are terrible in every situation.
I'm not sure it would work, but it's worth trying out. You should figure out this new style that will revolutionise Zerg play if you're on the beta man!
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On December 06 2012 13:35 Kyrao wrote: So uh, I think some people are misreading some of these notes...
Seeker missle "explodes at the target for 300 single target damage" -> The word explodes indicates AoE splash.
The Medivac is not being changed to 150/150, nor is it's build time changed to 110 -> The caduceus reactor upgrade is.
Just thought I'd clear that up.
Hm interesting! Though I think there may be no AOE. They've had some unclear wording before, and in this patch they are also confusing about hellbat splash RADIUS being 110 from 90 (half the map??? haha)
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On December 06 2012 13:36 SuperYo1000 wrote:Show nested quote +On December 06 2012 13:35 Kyrao wrote: So uh, I think some people are misreading some of these notes...
Seeker missle "explodes at the target for 300 single target damage" -> The word explodes indicates AoE splash.
The Medivac is not being changed to 150/150, nor is it's build time changed to 110 -> The caduceus reactor upgrade is.
Just thought I'd clear that up. single target damage.... Widow Mines do 160 single target damage and 40 splash damage.
I'm assuming it's similar for HSM now.
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With 15hps I think medivac drops will completely destroy Protoss. Imo the speed buff was enough, but we'll see.
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On December 06 2012 13:36 Swish 41 wrote:Show nested quote +On December 06 2012 13:33 eviltomahawk wrote:On December 06 2012 13:31 Swish 41 wrote: btw where is the promised Mech-Buff? The Thor, Hellbat, and Armory buffs don't count? Oh I just thought about the Siege Tank. I don't know if these buffs help against the Immortals. Immortals just can A-Move through Mech :o But with buffed Bio, maybe there will be a Mio-Mech Option. The Seeker Missile change might help. At 300 damage, it probably can 1-shot Immortals.
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I'm making the assumption that Thors no longer have energy? If so, that's a double buff for Thors.
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