HotS balance update #8 - Page 13
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Riquiz
Netherlands402 Posts
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AndreiDaGiant
United States394 Posts
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TheCreepyTerran
Sweden29 Posts
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Blisse
Canada3710 Posts
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fuzzylogic44
Canada2633 Posts
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Qikz
United Kingdom12022 Posts
On December 06 2012 09:20 Blisse wrote: I think the point of the Medivac change was so that since there's strong incentive to get the Medivac upgrade now, and the set up to get Ravens for the late-game isn't so dramatic like lots of players were annoyed by. You could get 1 HotS Medivac that almost works as 2 WoL Medivacs while switching your tech. into Ravens. I like this kind of thinking, so we should see if it works out. Another major thing is with binding cloud or fungal Ultras are going to completely obliterate bio now :p | ||
vandelayindustries
United States290 Posts
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SolidMoose
United States1240 Posts
On December 06 2012 09:16 Asgeir wrote: Overall, I like. Some things, I mostly like for their will to experiment, tho. I think terran air and ground mech should have differende attack upgrades, tho they could have one common armor upgrade. I hope if they do find it to be too good, they at least try to fall back to that | ||
Noocta
France12578 Posts
On December 06 2012 09:21 fuzzylogic44 wrote: All that's missing are buffs to BCs and Carriers. I was also holding out for a return of the Warhound as a mech spellcaster. I guess it will never happen now. Do you really think BCs need buff now that you can have them with 3/3 upgrade by like 20min ? | ||
s3rp
Germany3192 Posts
On December 06 2012 09:17 SarcasmMonster wrote: It's basically for countering Broodlords I assume But without Splash it seems kinda worse . You basically need 1:1 Broodlord-Raven for this to be effective. I mean the new Thor will be ALOT better against Broods with the change but the new HSM i'm not so sure it's any better or even just as good as before. | ||
Cyro
United Kingdom20275 Posts
Speed boost that increases movement speed and acceleration to 4.25 for 8 seconds. 20 second cooldown. The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab: Health restored per second from 9 to 15. Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy. I couldnt even read further, holy fuck i have no words. 89% speed increase for 8 seconds at a time? Previously, 2 lings attacking a marine at equal upgrades would do 5.4dps. Now the marine will tank both of them while healing. If you crash into his army of marines with some medivacs over you need 3 or more lings of surface area per marine TO DO ANY DAMAGE AT ALL. Im not complaining in light of zvt imbalance previously, but DAMN, this is probably the biggest buff in the history of sc2, this will be incredibly underestimated, its almost completely game breaking in every matchup | ||
Breach_hu
Hungary2431 Posts
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Nuclease
United States1049 Posts
DT rush. It was already good enough, now it will be so easy to transition into an Arhcon/Charge push. Medivacs. End-game XvT is hard enough already due to the fact that if you don't kill the Medivacs, just a few bio units can just sit under medivacs and never die without huge amounts of damage, but the extra healing is just going to be OFF THE WALLS now. | ||
RoberP
United Kingdom101 Posts
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Zenbrez
Canada5973 Posts
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HolydaKing
21253 Posts
i like this patch though, finally some changes! ![]() | ||
Breach_hu
Hungary2431 Posts
On December 06 2012 09:22 Cyro wrote: New ability: Emergency Thrusters Speed boost that increases movement speed and acceleration to 4.25 for 8 seconds. 20 second cooldown. The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab: Health restored per second from 9 to 15. Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy. I couldnt even read further, holy fuck i have no words. 89% speed increase for 8 seconds at a time? Previously, 2 lings attacking a marine at equal upgrades would do 5.4dps. Now the marine will tank both of them while healing. If you crash into his army of marines with some medivacs over you need 3 or more lings of surface area per marine TO DO ANY DAMAGE AT ALL. Im not complaining in light of zvt imbalance previously, but DAMN, this is probably the biggest buff in the history of sc2, this will be incredibly underestimated, its almost completely game breaking in every matchup You forget that the medivac is money and supply. 2 lings shouldnt able to beat 1 marine backed with a medivac. In BW 1 medic could outheal a lurker hitting a marine for a long time. | ||
larse
1611 Posts
Isn't that Thor's original anti-air attack is 24 (+24 light) damage? Now it's 24 flat damage, so it's a nerf to the anti-air???? | ||
awesomoecalypse
United States2235 Posts
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archonOOid
1983 Posts
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