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HotS balance update #8 - Page 15

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 13 14 15 16 17 115 Next
frantic.cactus
Profile Joined April 2010
New Zealand164 Posts
December 06 2012 00:29 GMT
#281
On December 06 2012 09:26 Qikz wrote:
I think I understand the medivac changes.

It's still going to be horrible to get because early game you can either reactor medivacs or get a tech lab starport and build one, which isn't going to be as good for pushing due to lack of energy.

Speed is to help it get away from Fungal (and mutas since they got a well needed speed boost!)

The healing is to buff bio late game since now Ultras are going to be soooo powerful which is sooo good!


Yeah, I agree.

It could also be to encourage more banelings like we saw before Infestor/Ling became popular. Banelings will still demolish Marines when they connect.
Terran it up since 2007
SolarJto
Profile Blog Joined April 2011
United States260 Posts
December 06 2012 00:29 GMT
#282
So many changes! Cant wait to try them out
-University of New Mexico CSL Coordinator-
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
December 06 2012 00:29 GMT
#283
On December 06 2012 09:23 HolydaKing wrote:
wow, was Zerg so OP in HotS before this patch? this patch reads as a huge protoss and terran buff and i'm not sure if zerg is buffed at all (given the infestor nerf). it depends on how useful hydras are by now, i guess...


Yes it was, every Zerg just made roaches/swarmhosts to pressure/survive, then Hydras to get more DPS and get Vipers later on, and every matchup got solved, and they could do that while they had 4-5k in the bank, beating maxed out P or T armies with a lots of tanks (hello blinding cloud) and abduct made colossi look silly. It was really funny to have an army as terran (i played againts Idra like 3-4 games on ladder for example) and he just rolled a 200/200 2-2 terran army with 2-2 roach/hydra backed up with 4-5 fully charged viper (hello consume) not even losing half of his army. My army was spread out to negate blinding cloud's effect, but even then my tanks werent shooting at all and i just witnessed that he just murdered my army with an army which has 5k less army value.
Give thanks and praise!
Vasoline73
Profile Blog Joined February 2008
United States8123 Posts
December 06 2012 00:30 GMT
#284
Wow good changes? From Blizzard? Maybe there's hope for SC2 afterall
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 06 2012 00:30 GMT
#285
On December 06 2012 09:28 Reality_Seeker wrote:
So first they when they launched beta they made terran/zerg op and protoss was left as the lowest priority and got the worst end.After a while they decide that terran is op so they remove a unit and buff other units to compensate protoss kinda gets it's units fixed and still people aren't happy with them and zerg just get minor nerfs to it's new op units. Now blizzard decides that Cos they removed a terran unit they have to give them even more cool stuff and buff everything to the extreme! Zerg ofc gets a few buffs as always which may or may not get slightly nerfed afterwords ( the buffs so not completely reverted) and protoss ofc gets a kick in the ... Not sure how i feel about the new updates. Tempest sounds like it's not going to be helpful against ultra, mothership is getting completely trashed (i don't see why are they removing the old recall that's only for the mothership. It's a late game thing that it probably going to be the only reason to use mothership now that vortex is getting removed). I don't rly like mothership cos it's a huge weakness window also builds slow takes time to get energy and after that it gets stolen by zerg so it's not that great. The voidray change seems kinda cool but i doubt it will help much, since stargate units generally even with crono (which u can't afford to use on stargate only anyway) are build slower than terran air not even mentioning zerg air which is instant build all the corruptors. So ye... I have mixed feelings for voidray, maybe now when there isn't change the build time should be reduced. Phoenix buff is kinda huge in pvz imo cos now it's even less unlikely that zerg will go muta also u may or may not have a chance to snipe vipers late game. Also huge in pvp. People are going to start using phoenix even more cos the harras is going to become easier. Also armory upgrades for ground and air i don't like at all. Will make TvP really hard for protoss. Terran will basicly use hellbats/marauder/marine/speed medivacs to do insane drops and i don't even know how they're going to die with the buffed healing, also tanks are going to be used probably every game to force engagements and do massive damage on the front lines. The Dt shrine i also have mixed feelings for. Maybe with the new mothership core it's will be easier to deflect in pvp but still idk. fenix dt might be potent we'll see.

Overall rating 5/10
Reason: I feel zerg's getting buffed more and more despite the infestor which is getting tuned down as it should have been a long time ago. Also the mixed upgrades for terran mech/air is a bad idea imo. If they're going to to that protoss shields upgrade should be: 1. Removed so armor works for shields too. 2. Moved in the twilight council with a lower cost then now so u can actually double upgrade and it should be 1/2 of the cost of normal upgrades since shields are less and the investment isn't worth for the big fights. 3. Should be revamped and also moved to the TC and should give some kind of an effect. Maybe even a one time upgrade like. When out of combat protoss shields reg + w/e amount. Or reduce the damage/effect from spells by #%.

P.S. Zerg doesn't need more buffs blizzard and terran bio is op as it is now so be careful what u'r doing....


Writes an entire paragraph about the HotS changes and gives it a 5/10.

Has not play the patch yet.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
December 06 2012 00:30 GMT
#286
so when exactly is patch 2.0.2 going live? HotS isnt letting me login so I'm excited
Lil' Joey, Master of the A-Move Stalker Strike Force
IMLyte
Profile Joined November 2010
Canada714 Posts
December 06 2012 00:30 GMT
#287
T.T, Burrow Charge.
I'ma show you how great I am ~ Muhammed Ali
MatiaasS !
Profile Joined October 2011
Chile167 Posts
December 06 2012 00:30 GMT
#288
Huuuge changes !
No complains about thins patch
Team EG, TL and IM ! || Tennis For Life ♥ RF ♥
Qikz
Profile Blog Joined November 2009
United Kingdom12056 Posts
December 06 2012 00:30 GMT
#289
On December 06 2012 09:29 NOOBALOPSE wrote:
Show nested quote +
On December 06 2012 08:28 Qikz wrote:
I'm not sure what thread we're going to use for this, but this is quite possibly the best changes I've ever seen.

Most of them. I don't like dark shrine 100/100 or the medivac being 150/150/110 and 5 health per second. Also don't like infested terrans not sharing upgrades w/ roaches. I think it's a bit too far.



The infested terran change is the most important.

No free unit should get upgrades. At all. It's broken as hell.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
s3rp
Profile Joined May 2011
Germany3192 Posts
December 06 2012 00:31 GMT
#290
The Hellbat is still Bio with this right ? Hope this goes soon too.
speknek
Profile Joined February 2012
758 Posts
December 06 2012 00:31 GMT
#291
lol dt rushes gonna stomp now.

I'm glad terran got something positive for once, though.
iKill
Profile Blog Joined May 2011
Denmark861 Posts
December 06 2012 00:31 GMT
#292
Guys, everyone seems to be missing the really important thing about Thors:

Since Strike Cannons are gone, Thors can no longer be feedbacked, making them much better in TvP.
thepuppyassassin: "My god... the deathball's grown wings!"
renlynn
Profile Joined May 2011
United States276 Posts
December 06 2012 00:32 GMT
#293
hahaha it's like the medic upgrade from the campaign that's amazing
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
December 06 2012 00:32 GMT
#294
I would like to see Trample and Shield for Ultralisks if they're removing the awesome Burrow Charge. Trample as in stepping over Zerglings, Roaches and Drones like Collosi. Shield as in Zerglings, Roaches and Drones they step over don't take damage (or maybe only Splash damage). That'd be a cool buff to see how broken it might be.
There is no one like you in the universe.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
December 06 2012 00:32 GMT
#295
On December 06 2012 09:24 Breach_hu wrote:
Show nested quote +
On December 06 2012 09:22 Cyro wrote:
New ability: Emergency Thrusters
Speed boost that increases movement speed and acceleration to 4.25 for 8 seconds. 20 second cooldown.
The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab:
Health restored per second from 9 to 15.
Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy.

I couldnt even read further, holy fuck i have no words.

89% speed increase for 8 seconds at a time?

Previously, 2 lings attacking a marine at equal upgrades would do 5.4dps. Now the marine will tank both of them while healing. If you crash into his army of marines with some medivacs over you need 3 or more lings of surface area per marine TO DO ANY DAMAGE AT ALL.

Im not complaining in light of zvt imbalance previously, but DAMN, this is probably the biggest buff in the history of sc2, this will be incredibly underestimated, its almost completely game breaking in every matchup


You forget that the medivac is money and supply. 2 lings shouldnt able to beat 1 marine backed with a medivac. In BW 1 medic could outheal a lurker hitting a marine for a long time.


My point is, if you cant surround the marines you literally cant do damage to them.

If you run into a wall of marines on for example cloud kingdom in a tight area, you can only fit 2 lings attacking each marine - they have marines to the left and right of them, more lings dont fit. You can only attack most of them with 2 lings, so the effective damage the terran army is taking from pure ling if you have a sizeable number of medivacs (10-15, flash will have orgasm when he see's this) will be almost zero.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
RenZan
Profile Joined February 2011
France35 Posts
December 06 2012 00:32 GMT
#296
On December 06 2012 09:30 Qikz wrote:
Show nested quote +
On December 06 2012 09:29 NOOBALOPSE wrote:
On December 06 2012 08:28 Qikz wrote:
I'm not sure what thread we're going to use for this, but this is quite possibly the best changes I've ever seen.

Most of them. I don't like dark shrine 100/100 or the medivac being 150/150/110 and 5 health per second. Also don't like infested terrans not sharing upgrades w/ roaches. I think it's a bit too far.



The infested terran change is the most important.

No free unit should get upgrades. At all. It's broken as hell.


And then swarm host and broodlings suck if no upgrade...
dw.Justify
Profile Joined March 2012
Germany34 Posts
December 06 2012 00:33 GMT
#297
This patch is shit. There is so much imba in it blizz will realize it soon enough ... or not mb when its too late and game is lunched hope they are not that stupid

User was temp banned for this post.
HolydaKing
Profile Joined February 2010
21254 Posts
December 06 2012 00:33 GMT
#298
On December 06 2012 09:31 iKill wrote:
Guys, everyone seems to be missing the really important thing about Thors:

Since Strike Cannons are gone, Thors can no longer be feedbacked, making them much better in TvP.

Did they lose their energy? Perhaps it's still used for switching modes? If not, good point.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
December 06 2012 00:33 GMT
#299
On December 06 2012 09:29 Breach_hu wrote:
Show nested quote +
On December 06 2012 09:23 HolydaKing wrote:
wow, was Zerg so OP in HotS before this patch? this patch reads as a huge protoss and terran buff and i'm not sure if zerg is buffed at all (given the infestor nerf). it depends on how useful hydras are by now, i guess...


Yes it was, every Zerg just made roaches/swarmhosts to pressure/survive, then Hydras to get more DPS and get Vipers later on, and every matchup got solved, and they could do that while they had 4-5k in the bank, beating maxed out P or T armies with a lots of tanks (hello blinding cloud) and abduct made colossi look silly. It was really funny to have an army as terran (i played againts Idra like 3-4 games on ladder for example) and he just rolled a 200/200 2-2 terran army with 2-2 roach/hydra backed up with 4-5 fully charged viper (hello consume) not even losing half of his army. My army was spread out to negate blinding cloud's effect, but even then my tanks werent shooting at all and i just witnessed that he just murdered my army with an army which has 5k less army value.

yea that definitely means it was op
http://www.splitreason.com/product/1152 release the gracken tshirt now available
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 06 2012 00:33 GMT
#300
On December 06 2012 09:32 Cyro wrote:
Show nested quote +
On December 06 2012 09:24 Breach_hu wrote:
On December 06 2012 09:22 Cyro wrote:
New ability: Emergency Thrusters
Speed boost that increases movement speed and acceleration to 4.25 for 8 seconds. 20 second cooldown.
The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab:
Health restored per second from 9 to 15.
Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy.

I couldnt even read further, holy fuck i have no words.

89% speed increase for 8 seconds at a time?

Previously, 2 lings attacking a marine at equal upgrades would do 5.4dps. Now the marine will tank both of them while healing. If you crash into his army of marines with some medivacs over you need 3 or more lings of surface area per marine TO DO ANY DAMAGE AT ALL.

Im not complaining in light of zvt imbalance previously, but DAMN, this is probably the biggest buff in the history of sc2, this will be incredibly underestimated, its almost completely game breaking in every matchup


You forget that the medivac is money and supply. 2 lings shouldnt able to beat 1 marine backed with a medivac. In BW 1 medic could outheal a lurker hitting a marine for a long time.


My point is, if you cant surround the marines you literally cant do damage to them.

If you run into a wall of marines on for example cloud kingdom in a tight area, you can only fit 2 lings attacking each marine - they have marines to the left and right of them, more lings dont fit. You can only attack most of them with 2 lings, so the effective damage the terran army is taking from pure ling if you have a sizeable number of medivacs (10-15, flash will have orgasm when he see's this) will be almost zero.

Maybe this might encourage some defensive Hydra use in ZvT hehehe, especially with Hyrda speed now at Lair tech.
ㅇㅅㅌㅅ
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