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HotS balance update #8 - Page 16

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 14 15 16 17 18 115 Next
Qikz
Profile Blog Joined November 2009
United Kingdom12056 Posts
December 06 2012 00:34 GMT
#301
On December 06 2012 09:32 RenZan wrote:
Show nested quote +
On December 06 2012 09:30 Qikz wrote:
On December 06 2012 09:29 NOOBALOPSE wrote:
On December 06 2012 08:28 Qikz wrote:
I'm not sure what thread we're going to use for this, but this is quite possibly the best changes I've ever seen.

Most of them. I don't like dark shrine 100/100 or the medivac being 150/150/110 and 5 health per second. Also don't like infested terrans not sharing upgrades w/ roaches. I think it's a bit too far.



The infested terran change is the most important.

No free unit should get upgrades. At all. It's broken as hell.


And then swarm host and broodlings suck if no upgrade...


They're different. That's their primary attack.

Infested Terrans are supposed to be a spell on a SUPPORT caster. Not a caster who can summon an unbeatable army whenever they have energy.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
larse
Profile Blog Joined March 2012
1611 Posts
December 06 2012 00:34 GMT
#302
With the widow mine upgrade, we can now forcefully move or drop into enemy army and burrow, then boom!
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
December 06 2012 00:34 GMT
#303
On December 06 2012 09:33 IdrA wrote:
Show nested quote +
On December 06 2012 09:29 Breach_hu wrote:
On December 06 2012 09:23 HolydaKing wrote:
wow, was Zerg so OP in HotS before this patch? this patch reads as a huge protoss and terran buff and i'm not sure if zerg is buffed at all (given the infestor nerf). it depends on how useful hydras are by now, i guess...


Yes it was, every Zerg just made roaches/swarmhosts to pressure/survive, then Hydras to get more DPS and get Vipers later on, and every matchup got solved, and they could do that while they had 4-5k in the bank, beating maxed out P or T armies with a lots of tanks (hello blinding cloud) and abduct made colossi look silly. It was really funny to have an army as terran (i played againts Idra like 3-4 games on ladder for example) and he just rolled a 200/200 2-2 terran army with 2-2 roach/hydra backed up with 4-5 fully charged viper (hello consume) not even losing half of his army. My army was spread out to negate blinding cloud's effect, but even then my tanks werent shooting at all and i just witnessed that he just murdered my army with an army which has 5k less army value.

yea that definitely means it was op

BASED FUCKING IDAR
#IDAR
#SWAGG
#YOLO
Lil' Joey, Master of the A-Move Stalker Strike Force
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 06 2012 00:34 GMT
#304
On December 06 2012 09:33 dw.Justify wrote:
This patch is shit. There is so much imba in it blizz will realize it soon enough ... or not mb when its too late and game is lunched hope they are not that stupid


My favorite part is how everyone with really low post counts hates the patch.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
December 06 2012 00:34 GMT
#305
On December 06 2012 09:32 Cyro wrote:
Show nested quote +
On December 06 2012 09:24 Breach_hu wrote:
On December 06 2012 09:22 Cyro wrote:
New ability: Emergency Thrusters
Speed boost that increases movement speed and acceleration to 4.25 for 8 seconds. 20 second cooldown.
The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab:
Health restored per second from 9 to 15.
Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy.

I couldnt even read further, holy fuck i have no words.

89% speed increase for 8 seconds at a time?

Previously, 2 lings attacking a marine at equal upgrades would do 5.4dps. Now the marine will tank both of them while healing. If you crash into his army of marines with some medivacs over you need 3 or more lings of surface area per marine TO DO ANY DAMAGE AT ALL.

Im not complaining in light of zvt imbalance previously, but DAMN, this is probably the biggest buff in the history of sc2, this will be incredibly underestimated, its almost completely game breaking in every matchup


You forget that the medivac is money and supply. 2 lings shouldnt able to beat 1 marine backed with a medivac. In BW 1 medic could outheal a lurker hitting a marine for a long time.


My point is, if you cant surround the marines you literally cant do damage to them.

If you run into a wall of marines on for example cloud kingdom in a tight area, you can only fit 2 lings attacking each marine - they have marines to the left and right of them, more lings dont fit. You can only attack most of them with 2 lings, so the effective damage the terran army is taking from pure ling if you have a sizeable number of medivacs (10-15, flash will have orgasm when he see's this) will be almost zero.


Use fungal, banelings, blinding cloud, hydras. Dont expect to kill marines backed up with tier2 in a decent number. You can still kill a reasonable amount with them, and 1 medivac heals only 1 marines at the time.
Give thanks and praise!
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
December 06 2012 00:34 GMT
#306
On December 06 2012 09:07 Extenz wrote:
Now the tempest doesn't have a bonus vs massive units anymore pvp is still gonna be shit


I think the air weapon will still target colossus so it will do the +massive damage.
"See you space cowboy"
iKill
Profile Blog Joined May 2011
Denmark861 Posts
December 06 2012 00:34 GMT
#307
On December 06 2012 09:33 HolydaKing wrote:
Show nested quote +
On December 06 2012 09:31 iKill wrote:
Guys, everyone seems to be missing the really important thing about Thors:

Since Strike Cannons are gone, Thors can no longer be feedbacked, making them much better in TvP.

Did they lose their energy? Perhaps it's still used for switching modes? If not, good point.


I highly doubt it, it would be like siege tanks requiring energy to siege / unsiege
thepuppyassassin: "My god... the deathball's grown wings!"
Szubie
Profile Joined April 2011
United Kingdom294 Posts
December 06 2012 00:35 GMT
#308
I'm really happy that blizzard is looking at buffing terran a lot. Since we aren't getting that many new units in hots, it's the only way terran can stay even with the other races. Plus, it adds lots of cool new strategies and opportunities! Loving the patch overall, the specific tweakings can be worked out later.
IMMvp, Maru
MasterCynical
Profile Joined September 2012
505 Posts
December 06 2012 00:35 GMT
#309
Wow, the Thor changes are amazing. I think they are really promoting positional play with mech now = ).

Maybe now a handful of Thors wont be a pain to look at when they clump up now too.
larse
Profile Blog Joined March 2012
1611 Posts
December 06 2012 00:36 GMT
#310
To make the new medivac not OP, the healing upgrade should requires armory or fusion core.
OrangeNinja21
Profile Joined November 2010
United States84 Posts
December 06 2012 00:36 GMT
#311
I kinda like this patch, I think we should just be happy that blizzard is willing to change the game this much at all. Given their recent track record of listening more closely to the community I think this is a huge step in the right direction, even if all these changes end up failing. The last thing I want is to be playing is a dead and stale game.
¯\_(ツ)_/¯
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
December 06 2012 00:36 GMT
#312
On December 06 2012 09:33 IdrA wrote:
Show nested quote +
On December 06 2012 09:29 Breach_hu wrote:
On December 06 2012 09:23 HolydaKing wrote:
wow, was Zerg so OP in HotS before this patch? this patch reads as a huge protoss and terran buff and i'm not sure if zerg is buffed at all (given the infestor nerf). it depends on how useful hydras are by now, i guess...


Yes it was, every Zerg just made roaches/swarmhosts to pressure/survive, then Hydras to get more DPS and get Vipers later on, and every matchup got solved, and they could do that while they had 4-5k in the bank, beating maxed out P or T armies with a lots of tanks (hello blinding cloud) and abduct made colossi look silly. It was really funny to have an army as terran (i played againts Idra like 3-4 games on ladder for example) and he just rolled a 200/200 2-2 terran army with 2-2 roach/hydra backed up with 4-5 fully charged viper (hello consume) not even losing half of his army. My army was spread out to negate blinding cloud's effect, but even then my tanks werent shooting at all and i just witnessed that he just murdered my army with an army which has 5k less army value.

yea that definitely means it was op


Because your amove is better than others amove?
Give thanks and praise!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 06 2012 00:36 GMT
#313
On December 06 2012 09:29 Breach_hu wrote:
Show nested quote +
On December 06 2012 09:23 HolydaKing wrote:
wow, was Zerg so OP in HotS before this patch? this patch reads as a huge protoss and terran buff and i'm not sure if zerg is buffed at all (given the infestor nerf). it depends on how useful hydras are by now, i guess...


Yes it was, every Zerg just made roaches/swarmhosts to pressure/survive, then Hydras to get more DPS and get Vipers later on, and every matchup got solved, and they could do that while they had 4-5k in the bank, beating maxed out P or T armies with a lots of tanks (hello blinding cloud) and abduct made colossi look silly. It was really funny to have an army as terran (i played againts Idra like 3-4 games on ladder for example) and he just rolled a 200/200 2-2 terran army with 2-2 roach/hydra backed up with 4-5 fully charged viper (hello consume) not even losing half of his army. My army was spread out to negate blinding cloud's effect, but even then my tanks werent shooting at all and i just witnessed that he just murdered my army with an army which has 5k less army value.


There is a strong chance he was better at Starcraft than you and that is the reason you lost.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
HolydaKing
Profile Joined February 2010
21254 Posts
December 06 2012 00:37 GMT
#314
On December 06 2012 09:36 larse wrote:
To make the new medivac not OP, the healing upgrade should requires armory or fusion core.

Zerglings definitely won't be enough to kill even marines behind minerals now. ^^
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
December 06 2012 00:37 GMT
#315
This is by far the best patch the game has ever gotten. Broodwar was filled with OP shit that if all Blizzard did was change the engine from BW to SC2 and kept all the stats and units the same that every 12 year old diamond babby would cry their way home. BW was fun and interesting because so many units were insane and unique, now SC2 has finally been broken of the Kiddie sized units and "don't make it too OP or people might cry" mindset to make a truly fun and interesting game.
Lil' Joey, Master of the A-Move Stalker Strike Force
Mr. Nefarious
Profile Joined December 2010
United States515 Posts
Last Edited: 2012-12-06 00:37:44
December 06 2012 00:37 GMT
#316
On December 06 2012 09:33 IdrA wrote:
Show nested quote +
On December 06 2012 09:29 Breach_hu wrote:
On December 06 2012 09:23 HolydaKing wrote:
wow, was Zerg so OP in HotS before this patch? this patch reads as a huge protoss and terran buff and i'm not sure if zerg is buffed at all (given the infestor nerf). it depends on how useful hydras are by now, i guess...


Yes it was, every Zerg just made roaches/swarmhosts to pressure/survive, then Hydras to get more DPS and get Vipers later on, and every matchup got solved, and they could do that while they had 4-5k in the bank, beating maxed out P or T armies with a lots of tanks (hello blinding cloud) and abduct made colossi look silly. It was really funny to have an army as terran (i played againts Idra like 3-4 games on ladder for example) and he just rolled a 200/200 2-2 terran army with 2-2 roach/hydra backed up with 4-5 fully charged viper (hello consume) not even losing half of his army. My army was spread out to negate blinding cloud's effect, but even then my tanks werent shooting at all and i just witnessed that he just murdered my army with an army which has 5k less army value.

yea that definitely means it was op


He's mad that someone 50-100 times better than him won. Pretty sure some random nobody beating greg would be more of an indication than imbalance than IdrA beating a nobody.
저그 화이팅
syroz
Profile Joined September 2012
France249 Posts
December 06 2012 00:37 GMT
#317
wow raven ability = immortal snipe for my part with a mech army :D With hellbat and buff medivac late game TvsP is really getting balance. It was about time :D
larse
Profile Blog Joined March 2012
1611 Posts
December 06 2012 00:37 GMT
#318
On December 06 2012 09:34 Erik.TheRed wrote:
Show nested quote +
On December 06 2012 09:07 Extenz wrote:
Now the tempest doesn't have a bonus vs massive units anymore pvp is still gonna be shit


I think the air weapon will still target colossus so it will do the +massive damage.


Wow, some insights there. Haven't think about that yet. GJ.
nimdil
Profile Blog Joined January 2011
Poland3773 Posts
December 06 2012 00:37 GMT
#319
On December 06 2012 08:28 Rudermensch wrote:
Oh wow, some of these changes are really amazing. I like the Thor idea as another way for mech to deal with Brood Lords.

Medivac changes are intense. Ultralisk change is nice, but I'm still not sure about it closing space on units.

I'm still sad that Carrier wasn't touched though.

Edit: really happy they're messing with older units though!

I wonder when banshee medivac and BC will get transformation as well.
OrangeNinja21
Profile Joined November 2010
United States84 Posts
December 06 2012 00:37 GMT
#320
On December 06 2012 09:34 Plansix wrote:
Show nested quote +
On December 06 2012 09:33 dw.Justify wrote:
This patch is shit. There is so much imba in it blizz will realize it soon enough ... or not mb when its too late and game is lunched hope they are not that stupid


My favorite part is how everyone with really low post counts hates the patch.


Hey man I like the patch :-(
¯\_(ツ)_/¯
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