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On December 06 2012 09:09 PH wrote: Too many active abilities being added to the game...
It's becoming convoluted.
They only added 2 (Medivacs and Void rays) and took away one (Ultras).
Only a net +1.
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On December 06 2012 09:09 Tomasy wrote: BTW This new THOR anti air cannon does 24 flat dmg , isnt it the same like old one who (did 6+6light) x4 =24 vs nonlight Am I missing smth?
It does it at range 10, scales better against armor. AKA: Shoot at the broodlords.
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Does the Thor no longer have energy given the removal of the strike cannons?
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Damn so many changes. Well the game is going to change a lot.
Im just worried about the medivac speed. How fast can protoss respond to drops? Since they are deadly at some moments. Well lets see how this month works for the beta. It shall be interesting.
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On December 06 2012 08:42 Iodem wrote:Oh man these changes are all so cool but I have to question Show nested quote + Missile comes out and stays immobile in front of the Raven for 3 seconds while charging up, then rapidly moves (it’s not dodgeable at this point) and explodes at the target for 300 single target damage.
single target? Doesn't that just make it a yamato cannon?
A Yamato cannon with delay, and dodgable during that delay. And it cannot attack buildings. So decisively worse, but VERY similar. A bit of a blunder, creatively. I'd rather they work on tweaking the WOL Seeker Missile.
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I seriously don't know why so many people are happy. So many of these horrendous. I don't think people are putting into perspective timings with some of the upgrades they've added, such as the medivacs buffs, or the strength of the armory buff. They're so pointless, yet so strong. If you want to buff end game units put end game upgrades on end game tech structures. Don't just say hey, while you're going along your normal tech route why don't you just grab this also?
There is not a single "choice" involved in this. It's way too simple for a strategy game. The logic is: I want that, I can get it, so I'll get it. Choices that have to be made with something like the nerf to tempests back to T3 is GOOD. You should have to PICK if you want to invest in that and then if you do you get "x" variables to your army for it. Not get an all around good thing for some mindless choice you made.
I also cannot even begin to understand how they are approaching balancing this game. Look at all these units and their skills... Almost all of them are starting to shift the paradigm towards units that use energy to deal real damage in an effective manner. Ravens now deal damage directly from energy in a much stronger fashion, infestors are the same, vipers are the most silly thing if you've ever played against them and they got buffed, swarm hosts are free units for real damage, and now oracles deal damage from energy as well. What made units like the Lurker GOOD was that it was "vulnerable" while unburrowed, but it was amazing for zoning and gave the player time to prepare something a part of a larger picture. With Swarm hosts you just plop them down somewhere, rally units and if they kill something your investment into them has already paid off substantially. There is absolutely nothing that counters a 100% cost effective unit in terms of an economic game. You seriously just have to play better than the unit using that unit which, if you've played HotS, can lead to some really unbelievable games such as: well he got a shit ton of swarm hosts and my army doesn't fight those so I guess i just have to run around and base trade....
It's senseless, bad design and if they continue down this route I cannot see myself continuing to play this game... I really hope they get a grip though... :/
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On December 06 2012 09:11 GenesisX wrote: WHAT IN THE ACTUAL FUCK.
You pretty much can't infestor ling against Bio terran anymore LOL. 15 health per second on medivac heal hahaha... Reapers will be used much more often now. With the cliff vision buff and now this I'm sure we'll see 5 rax reapers again. I think protoss got a lot of unnecessary buffs, especially with dark shrine resource cost. Also seems like they are trying to make sky protoss too viable. Buffs for every unit except carrier, lol. Mutalisk speed buff should help in dodging phoenixes a bit better. Infestors kinda suck now since ITs don't scale with ranged upgrades. Pretty much suck against late game armies.
That's good I think.
Infestor ling as a composition give too much left over money to invest in upgrades / infrastructure. Zerg need to spend more money on an army before moving to higher tech and bases.
You can still go infestor ling baneling, but atleast you're making a decision
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The medivac buff is huge. +66% heal O_o
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Rather than make zerg and protoss more micro intensive, they've made terran less micro intensive.
indirectly buffed infestors in the sense that fungal growth is more important than ever for dealing with medivac fast-heal.
oracle is still a dumb unit, imo. reminds me of those crappy obsidian statues in warcraft 3...
widow mine is still stupid and boring (imo. a pet peeve actually, so much potential wasted...).
dark shrine cheese has been extremely buffed
infestor still in the game
Deathballs still abound.
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On December 06 2012 09:13 Crisium wrote:Show nested quote +On December 06 2012 08:42 Iodem wrote:Oh man these changes are all so cool but I have to question Missile comes out and stays immobile in front of the Raven for 3 seconds while charging up, then rapidly moves (it’s not dodgeable at this point) and explodes at the target for 300 single target damage.
single target? Doesn't that just make it a yamato cannon? A Yamato cannon with delay, and dodgable during that delay. And it cannot attack buildings. So decisively worse, but VERY similar. A bit of a blunder, creatively. I'd rather they work on tweaking the WOL Seeker Missile.
Does not have an AOE worth talking about. HSM does.
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The increase of on use abilities increases the skill cap, which is always good.
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On December 06 2012 09:09 Xain wrote:Show nested quote +On December 06 2012 09:07 Extenz wrote:Now the tempest doesn't have a bonus vs massive units anymore pvp is still gonna be shit  Yes it does, versus air. Collossus is air.
Not sure about that :/ I wonder which attack is gonna be used, iirc the Thor use his ground-to-ground attack vs Colo.
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Terran players rejoice! Your race just became the coolest ever.
Dark Shrine Cost is now 100/100, down from 100/250. Oh baby this is going to get pretty interesting. I love DTs and this gives me even more reasons to use them
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On December 06 2012 09:11 GenesisX wrote: WHAT IN THE ACTUAL FUCK.
You pretty much can't infestor ling against Bio terran anymore LOL. 15 health per second on medivac heal hahaha... Reapers will be used much more often now. With the cliff vision buff and now this I'm sure we'll see 5 rax reapers again. I think protoss got a lot of unnecessary buffs, especially with dark shrine resource cost. Also seems like they are trying to make sky protoss too viable. Buffs for every unit except carrier, lol. Mutalisk speed buff should help in dodging phoenixes a bit better. Infestors kinda suck now since ITs don't scale with ranged upgrades. Pretty much suck against late game armies. infestors suck? really? god forbid your entire army cant be composed of spellcasters anymore.
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On December 06 2012 09:12 Corrosive wrote:Show nested quote +On December 06 2012 09:10 playa wrote:On December 06 2012 09:07 Sakray wrote:On December 06 2012 09:04 playa wrote: To me, the void ray seemed more of a key component in dealing with mutas than any other unit. ...really ? Really ? Absolutely. If you have archons and 2 void rays, zerg can't really engage you until they have a lot of mutas, and by then... you can either take them on or win a base race. If the mutas try to engage the void rays, the archons get pot shots. If the mutas try to engage your other units, then the void rays end up being charged. Charged up void rays wreck mutas. It's a lot better of a deterrence than making freaking phoenixes and being stuck with a unit that provides little utility, that makes you nervous about a switch to anything that isn't pure muta. archons are bad as shit vs muta unless they clump up. magic box works as well on an archon as it works on a thor. move command the mutas over your void rays and archon and they all just die.
Obviously we're playing a different game or you actually haven't tried that composition. When it comes to mutas, the key is to not take economical damage early. Zerg simply can not engage that composition in the early game and you will fare well against any tech switches. To clarify, obviously there will be some stalkers thrown into the mix. A moving over that composition is 100% suicidal.
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Roaches were 1 supply and 2 armor and this DT change is literally the most illogical thing blizzard has ever done in SC2. They say they want to buff them late game so they make the shrine cost no gas? LOL
They change thors so that they do single target damage to air...what about tanks? How is this going to affect TvP at all aside from late game tempest battles?
Reaper buff? A BUFF? You need to play so fucking defensive because reaper and widow allins are retardedly strong in the beta so you BUFF the unit? And they STILL won't be viable in TvZ and TvP outside of gimmicky allins.
Vortex now kills 1 unit? I'm assuming no change in energy cost? Seriously?
Raven being single target nuke...how will that change TvZ, they still cost 200 gas...Interested to see how it plays out.
The changes overall are good, but the ones that aren't are so stupid it's difficult to fathom how they made it live.
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So much for #savehots Looks like Blizzard's got some hope, yet.
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I'm not sure about the Seeker Missile change but the rest sounds pretty good for Terran. If it's still 125 Energy . 300 is quite alot but Single Target damage is rarely useful but oh well . Gotta try it first before making any judgements.
Hope the Server comes back online soon so i can try.
Btw Reaper or Anti-Reaper builds will now be 100% standard in TvT. Even before the new change they've been incredbly strong now they're even better. Any Gasless build will be a BIG risk maybe even a outright loss against HotS Reapers.
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On December 06 2012 09:13 iSoak wrote: Rather than make zerg and protoss more micro intensive, they've made terran less micro intensive.
oracle is still retarted.
widow mine is still stupid and boring (imo. a pet peeve actually, so much potential wasted...).
dark shrine cheese has been extremely buffed
infestor still in the game
Deathballs still abound.
Idra disagrees: "new hots patch seems like a good patch for good players. stuff might be imbalanced but it'll be much more entertaining than wol has been."
Idra is happy with a patch, your point is invalid.
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Well I agree that trying radical stuff is nice.
But many of the changes seem kind of random.
Medivac healing buff seems totally mad. Bio + medivac + emp will just murder any protoss and probably also zerg.
I like the thor change for being something interesting and a tradeoff mechanic which has become very rare in sc2.
Overall the patch seems to me like a big experiment. But I prefer crazy changes to no changes so let's see how it goes.
Worst change: Tempest requires fleet beacon. Nobody will build them any more unless they need to fight off broods.
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