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On December 06 2012 09:02 Sakray wrote: Jesus, lategame PvZ got super-nerfed (since it seems that fungals/neural still works vs psionic and massive units -quite not sure I don't remember the last patch, and that mothership is now extremely USELESS) and Terran got suerbuffed, how the fuck are you supposed to do to kill a MMM army ?
They have this unit called the viper. It makes things that shoot real real bad. Also, banelings.
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lookin' good blizzard, lookin' good.
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On December 06 2012 08:49 Prog455 wrote:Show nested quote +On December 06 2012 08:45 SigmaoctanusIV wrote:On December 06 2012 08:30 Monochromatic wrote: DT rush will be really good now.
Seeker missile change is interesting.
New medivac seems really good. DT rushes won't be that much better the build time is still quite long also everyone has decent Early detection now. I am very surprised by this patch. I think Vortex is kind of useless now kill 1 nonmassive target. still 100 Energy? what I really believe they need to get rid of the only make 1 unit aspect of that unit and decrease it's size greatly. I love the other changes except for the Muta change holy shit mutas were already pretty fast and now they are just scary. I guess Toss will be always opening stargate in PvZ anyway, so we will see but I don't think phoenix can out run these mutas. Like an entirely different game now as well! How did Terran early game detection improve?
They always had the best option by the 4 minute mark Terran has detection, Also Vs P Terrans always get an early engineering bay in less they are going mech, Which seems more viable now but it's also going to force a base scan from Terrans going mech. which is not a bad thing.
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Wow crazy changes. Gonna try it ASAP. First impression: T sounds OP
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Medivac's 15HP healing means that any enemy unit that does less than 15 DPS cannot damage the Terran bio at all. Plus armor upgrades, +3 marine requires 18 DPS to be damaged and +3 marauder requires 19 DPS be to damaged. Even if the enemy's DPS is higher than 18/19, the healing will reduced the enemy's DPS by 18/19.
Zealot DPS is 13.3 (+1.7) Colossus DPS is 18.2 (+2.4) Archon DPS is 20 (with bio bonus) Hydralisk DPS is 14.5 (+1.2) The new Ultralisk DPS is 35 (+2)
Other ground unit's DPS is not even close to these units'
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So does the new oracle beam not attack buildings anymore? Because as far as I know there are no "light" buildings. Kind of interesting that after all the talk about wanting a harassment unit that doesn't kill workers... they've given us a harassment unit that kills workers.
Still looks pretty sick though.
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finnaly bye bye zergs -,-
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I might actually buy hots.
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Hopefully they fix the carrier next
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On December 06 2012 09:03 Corrosive wrote:Show nested quote +On December 06 2012 09:01 LuisFrost wrote: Wow, Terran is going to have some sick transitions now that mech and air share upgrades... and those medivacs... and I'm guessing Thors are good at killing collossi now (they should attack with the weapon which has the more range like the queen, shouldn't they?). The annoying, rage inducing style of playing Terran is back! I'm looking forward to the tears you bastards are going to bring out of us. Nice. They attack with the attack that does most damage to the target. I think they still use their ground attack.
Ah, ok. Still nice changes though.
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Poll: Who got the most EXCITING changes?Terran (173) 93% Protoss (7) 4% Zerg (6) 3% 186 total votes Your vote: Who got the most EXCITING changes? (Vote): Terran (Vote): Protoss (Vote): Zerg
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On December 06 2012 09:04 playa wrote: To me, the void ray seemed more of a key component in dealing with mutas than any other unit.
...really ? Really ?
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On December 06 2012 09:05 larse wrote: Medivac's 15HP healing means that any enemy unit that does less than 15 DPS cannot damage the Terran bio at all. Plus armor upgrades, +3 marine requires 18 DPS to be damaged and +3 marauder requires 19 DPS be to damaged.
the bio buff seems like it nullifies all zerg ground. ultra viper infestor might be good but thats literally 100000 gas...
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Now the tempest doesn't have a bonus vs massive units anymore pvp is still gonna be shit
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these are the changes i have been waiting for. despite the obvious balance changes i just think this brings a lot more variety and breathes a breath of fresh air onto starcraft 2 like everyone was asking for
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I wonder how happy Inca is
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United Kingdom12022 Posts
On December 06 2012 09:07 KimJongChill wrote:Show nested quote +On December 06 2012 09:05 larse wrote: Medivac's 15HP healing means that any enemy unit that does less than 15 DPS cannot damage the Terran bio at all. Plus armor upgrades, +3 marine requires 18 DPS to be damaged and +3 marauder requires 19 DPS be to damaged. the bio buff seems like it nullifies all zerg ground. ultra viper infestor might be good but thats literally 100000 gas...
Hydras? Banelings? Fungal?
They're still all good against Bio.
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Too many active abilities being added to the game...
It's becoming convoluted.
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BTW This new THOR anti air cannon does 24 flat dmg , isnt it the same like old one who (did 6+6light) x4 =24 vs nonlight Am I missing smth? EDIT:ok it changes the fact how armor works against it so it would be 24-3 rather then 4x(6-3) .....
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On December 06 2012 09:04 Plansix wrote:Show nested quote +On December 06 2012 09:02 Sakray wrote: Jesus, lategame PvZ got super-nerfed (since it seems that fungals/neural still works vs psionic and massive units -quite not sure I don't remember the last patch, and that mothership is now extremely USELESS) and Terran got suerbuffed, how the fuck are you supposed to do to kill a MMM army ? They have this unit called the viper. It makes things that shoot real real bad. Also, banelings. I think he was talking about Protoss. And I guess the answer is...you deal with MMM as Protoss exactly the same as you did before, just worse. We shall see how this turns out.
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