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HotS balance update #8 - Page 7

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 5 6 7 8 9 115 Next
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
December 05 2012 23:55 GMT
#121
On December 06 2012 08:23 Cracy wrote:
Medivac
New ability: Emergency Thrusters
Speed boost that increases movement speed and acceleration to 4.25 for 8 seconds. 20 second cooldown.


Does this have an energy cost? Seems to me it should - especially considering that this is a dropship.

On December 06 2012 08:23 Cracy wrote:
Armory
The Armory now only has one weapon and one armor upgrade for both air and ground upgrades for both Factory and Starport units.


Holy crap.

On December 06 2012 08:23 Cracy wrote:
Void Ray
Prismatic Alignment (new ability) increases damage to armored units by 6 for 20 seconds, with a 1 minute cooldown. This does not scale with upgrades.


Why do I instantly hate this ability? I feel that the abilities that offer a passive bonus to units' combat stats - like this or Guardian Shield or Corruption are some of the most boring and tedious abilities in the game - not that they can't be useful.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2012-12-05 23:58:24
December 05 2012 23:55 GMT
#122
On December 06 2012 08:53 ZeroCartin wrote:
What the fuck does Vortex do now?


Nothing really, that's the point. No more Motherships in competive play.
On December 06 2012 08:55 Fanatic-Templar wrote:
Show nested quote +
On December 06 2012 08:23 Cracy wrote:
Void Ray
Prismatic Alignment (new ability) increases damage to armored units by 6 for 20 seconds, with a 1 minute cooldown. This does not scale with upgrades.


Why do I instantly hate this ability? I feel that the abilities that offer a passive bonus to units' combat stats - like this or Guardian Shield or Corruption are some of the most boring and tedious abilities in the game - not that they can't be useful.




Disagree, a passive bonus like ''X unit deals +Y damage to armoured'' sucks.

This is a spell that activates, which means you need to use it at the right time, can be cool.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
December 05 2012 23:55 GMT
#123
JUST IMAGINE THE MINDGAME!!!!! YOU RESEARCH CLOAK INSTEAD OF THE MEDIVAC REACTOR! THIS IS JUST HUGE!
Give thanks and praise!
Inf-badguy
Profile Joined July 2003
Canada171 Posts
December 05 2012 23:56 GMT
#124
On December 06 2012 08:53 ZeroCartin wrote:
What the fuck does Vortex do now?


It's a fair question, when would I ever use a vortex in favour of a recall?

In fact, when would I ever actually upgrade to a mothership at this point? I'm a bit at a loss on this change. Someone mentioned it being a placeholder while they decide what the hell to actually do with it. I'm inclined towards that opinion.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
December 05 2012 23:56 GMT
#125
On December 06 2012 08:52 Whitewing wrote:
Show nested quote +
On December 06 2012 08:51 Plansix wrote:
Wait, gut check, can thors now combat colossi at range 10? Because that would be pretty awesome.


Units in SC2 always use the attack that does more damage when they have multiple options for attacks. That's why when you instruct a thor to auto attack and there are mutas being micro'd around, they often spin in circles doing nothing: because when the mutas clump their anti-air is better, but when they aren't their anti-ground is better. Thors will always use their anti-ground vs. colossus because it does so much more damage.


But doesn't the change in stance makes it so that the Thor will only use his AA?
Pokemon Master
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
December 05 2012 23:57 GMT
#126
This patch is going to get so many people playing the BETA which will be awesome.
Crawdad
Profile Joined September 2012
614 Posts
Last Edited: 2012-12-06 00:00:19
December 05 2012 23:57 GMT
#127
On December 06 2012 08:52 Waxangel wrote:but phoenix is required to kill queens, but voids don't kill them as fast anymore anyway?


It depends on if they use the Prismatic ability or not. Also remember that their attack rate is faster.

EDIT: Nevermind, Queens aren't armored.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 05 2012 23:57 GMT
#128
On December 06 2012 08:56 Seiniyta wrote:
Show nested quote +
On December 06 2012 08:52 Whitewing wrote:
On December 06 2012 08:51 Plansix wrote:
Wait, gut check, can thors now combat colossi at range 10? Because that would be pretty awesome.


Units in SC2 always use the attack that does more damage when they have multiple options for attacks. That's why when you instruct a thor to auto attack and there are mutas being micro'd around, they often spin in circles doing nothing: because when the mutas clump their anti-air is better, but when they aren't their anti-ground is better. Thors will always use their anti-ground vs. colossus because it does so much more damage.


But doesn't the change in stance makes it so that the Thor will only use his AA?


It better, I want thors to fight colossi in long range battles. Why? Because it looks way more awesome than vikings.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
December 05 2012 23:58 GMT
#129
I don’t really care whether these changes work or not, I just love that they’ve basically shaken up every race and also made changes to try and make use of old stuff that wasn’t used before (Caduceus reactor, Void Rays, 250mm Strike Cannons) and done something to them that’ll make people at least want to try them. Sure a lot of it probably won’t work, but it keeps things interesting, reading another patch note involving yet more minor tweaks to the Swarm Host or Oracle would have been a total snooze fest. This patch note actually makes me wish I had a beta key.
LOLItsRyann
Profile Joined April 2011
England551 Posts
December 05 2012 23:58 GMT
#130
On December 06 2012 08:57 Laryleprakon wrote:
This patch is going to get so many people playing the BETA which will be awesome.


Which goes live when? WHEN DOES THE PATCH GO LIVE! O_O
EG<3
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
December 05 2012 23:58 GMT
#131
On December 06 2012 08:43 Rampager wrote:
Can't they just give Raven's Irradiate already and call it a day? God what I wouldn't give to see that ability back in the game, mmm.

This game could not handle Irradiate at all. It's pretty much the most overpowered Brood War spell ever.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
WickedBit
Profile Joined August 2010
United States343 Posts
December 05 2012 23:58 GMT
#132
On December 06 2012 08:55 Zorgaz wrote:
Show nested quote +
On December 06 2012 08:53 ZeroCartin wrote:
What the fuck does Vortex do now?


Nothing really, that's the point. No more Motherships in competive play.



Well if they reduced the energy cost on vortex then you could potentially kill 2-3 large dangerouds units like broodlords,BCs etc in a fight. It still is a very weird change though.
Daumen
Profile Joined July 2011
Germany1073 Posts
December 05 2012 23:58 GMT
#133
On December 06 2012 08:23 Cracy wrote:
Infested Terrans no longer gain weapon and armor upgrades.


I had hoped that this would be tested in WoL... 3/3 IT's kill Terran Mech Play so easily... :<
President of the ReaL Fan Club.
Hiea
Profile Joined March 2012
Denmark1538 Posts
December 05 2012 23:58 GMT
#134
Ultralisk now 2shots marines? my god that is gonne be hard to deal with for a bio player.
JazVM
Profile Joined October 2012
Germany1196 Posts
Last Edited: 2012-12-06 00:00:34
December 05 2012 23:59 GMT
#135
I wonder if Blizzard (or anyone really) can forsee what this changes will transform the game into. While I like the aproach to freely try out stuff in the beta, I think this might just be a few too many changes. I reckon it will be very hard to balance the game in the future from here on out or simply evaluate the changes. When you change so many things at once, there might be so many powerful stats that just are not discoverd because the player base in the beta (aswell as pro-base) is far too low.

mind mind mind mind mind mind
Finnz
Profile Joined September 2011
United Kingdom260 Posts
December 05 2012 23:59 GMT
#136
blizzard finally waking up and doing something. GREAT!!!!!!!!!!!!!!!!!!!!! :D
Yoshi Kirishima
Profile Blog Joined July 2009
United States10351 Posts
December 05 2012 23:59 GMT
#137
This patch is fucking sexy. I won't even use caps this time.

ITS FUCKING SEXY!!!

Thor change is interesting! It will definitely be fun to use. But I still hope that large amounts of air will require viking/air support, and that you cannot just go pure mech. If the vehicle/air ugprades remain the same, then this is a huge buff to mech (as they planned) as then you can get supporting air for sure!

Actually this is great! As I hoped/wanted, the Thor only got a slight buff vs non-light units. This new secondary attack is quite genius; not only does it do more damage (it actually does the SAME 24 damage), it only hits once instead of four times, meaning it's stronger against units like Carriers or BCs that have lots of armor. This attack doesn't seem to have splash (?), so you will still want to use the other one too, especially if you have an upgrade advantage.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
mastakilla[Xp]
Profile Joined October 2007
Germany93 Posts
Last Edited: 2012-12-05 23:59:51
December 05 2012 23:59 GMT
#138
For me it is getting too complicated...
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
December 05 2012 23:59 GMT
#139
On December 06 2012 08:56 Seiniyta wrote:
Show nested quote +
On December 06 2012 08:52 Whitewing wrote:
On December 06 2012 08:51 Plansix wrote:
Wait, gut check, can thors now combat colossi at range 10? Because that would be pretty awesome.


Units in SC2 always use the attack that does more damage when they have multiple options for attacks. That's why when you instruct a thor to auto attack and there are mutas being micro'd around, they often spin in circles doing nothing: because when the mutas clump their anti-air is better, but when they aren't their anti-ground is better. Thors will always use their anti-ground vs. colossus because it does so much more damage.


But doesn't the change in stance makes it so that the Thor will only use his AA?


They better atleast have given it's air attack way more priority in the new stance, anything less would be stupid.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
R3DT1D3
Profile Joined January 2012
285 Posts
December 05 2012 23:59 GMT
#140
About time Blizzard started trying some more radical changes in their beta. I'm sure most of this won't make it to release but at least trying different things with thors, medivac upgrade, etc is awesome to see.

That said, void ray change takes away the only interesting part of the unit...
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