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Hi, I had an idea how Blizzard could improve the game.
Why we can't buy new skins for the units like in League of legends ? Bought with real money (like in LOL) or maybe with the point we can make through the new level system.
Exemple of new skins + Show Spoiler +
Exemple how the skins in LOL are originals + Show Spoiler +
I really feel like adding new skins make the game more fun to play. Each game look different and its more interesting than the usual model we have. The new skins should be in ladder game.
For exemple : having more than one model for the DT is very cool. + Show Spoiler +
Do you like the idea or not ?
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Russian Federation4295 Posts
First, if it will be able to toggle (show custom skins or show default skins).
Second, if every new skinn will be already in game client instead requiring to download it during loading screen or before game starts.
Third, those skins must be as rewards for really cool and hard achievements, like play 2k macro games with some conditions. Similar to current leveling system or maybe add to that leveling system new rewards with unit skins.
But for now, you already can customize UI with using overlay changer and making them visible over SC2 window. Just set up hotkey or make a macros, that writes something like "hi gl hf" and presses hotkeys to turn on that skin. It's just a picture that you can draw via Photoshop.
![[image loading]](http://i.imgur.com/C9V0H.gif)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=348771
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They said they were adding atleast 1 skin per race for lvl 20.
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Russian Federation4295 Posts
On November 19 2012 14:17 Tedde93 wrote: They said they were adding atleast 1 skin per race for lvl 20. Where they said about it?
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wow, thats great.
I hope they take it much, much further. 100 levels with skins to unlock every few levels would be perfect.
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I love this idea also. It would be a great way to make leveling interesting.
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Honestly it would cheaper the experience. I want the game to be funner, not to have fake progression systems. Thats the main reason for the fake point system instead of proper ELO rankings and we all know how that turned out.
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On November 19 2012 15:46 Zombo Joe wrote: Honestly it would cheaper the experience. I want the game to be funner, not to have fake progression systems. Thats the main reason for the fake point system instead of proper ELO rankings and we all know how that turned out. Elo is not a good system for a game like Starcraft. A Glicko-derivate should be better because it accounts for an uncertainty factor.
+ Show Spoiler +
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United Kingdom14103 Posts
On November 19 2012 15:09 MasterCynical wrote:wow, thats great. I hope they take it much, much further. 100 levels with skins to unlock every few levels would be perfect.
Agreed, 20 levels doesn't seem to take too long to reach.
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On November 19 2012 17:11 Targe wrote:Show nested quote +On November 19 2012 15:09 MasterCynical wrote:wow, thats great. I hope they take it much, much further. 100 levels with skins to unlock every few levels would be perfect. Agreed, 20 levels doesn't seem to take too long to reach. my guess is they will speed it up when its released but they have it faster for now in beta
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damn that would be pretty sick, ide love to see different skins.
earn em or buy em, dont matter this is a good idea.
want the game to be funner not have fake leveling system, DAFUQ you talking about? the way i see it, if you suck you are not going to level up very rapidly, so i dont see how a leveling system that rewards you with actual (tangible) goods could be a bad thing in any way shape or form.
YES ON SKINS.
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Progression systems for in game items that allow you to have an edge over your opponent like in COD/BF3 and other modern FPS games are obviously terrible, but aesthetic doodads in an RTS game to reflect how many games you've played is not a problem at all, imo. I'd love that to actually be implemented, hell maybe incorporate some kind of support system for your favorite team while they are at it, special MKP marines with white glasses, battlecruisers with the MVP portrait, stuff like that :D
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skins would be fine. a catchy visual effect that has no effect on gameplay and a good reward for leveling up.
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In that case they should add hats.
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If it gets people playing why hell not, I also want to dress up my zerglings and zealots to make them cuter. I want my units all in tuxedos with canes as weapons.
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Is it just me or does the model of the Science Vessel in the Screenshot look exactly like the Momma Core
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That dark protoss theme is glorious.
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I'd really also like them to add ui stuff too, custom race icons unlockable bk grounds, the stuff you could edit in Pre1.5 make that stuff unlockable. I think they have to go all out if they really want to make an impact
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I would really like custom skins for the races. I would probably drop a few bucks here and there on it.
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That Dark Protoss skin is bad ass!!!
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I would buy every single one of them :D
needs to be at least 2 skins per Unit total to feel toatally individual though
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yea i think skins might help spice up the game a little :D
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As awesome as this would be for casuals, I think this actually has an even bigger role to play in the pro scene.
We don't get a lot of a player's personality in a game like SC2, and it's pretty unfortunate because a lot of the entertainment in a competitive environment comes from the clash of personalities. Giving pros an avenue to express themselves creatively, which has zero physical effect on the gameplay, would go a long way to changing that.
One thing I haven't seen suggested here is different building portraits. Which is in a way weird because it's the portrait we're most likely to see in any given game, over and over. It totally represents the player's army... and they have absolutely no say over it. Right now all we have is the Adjutant for Terrans, Executor for Protoss, and an Overlord for Zerg. At the very least that list could be expanded to include a human commander for T, a DT Matriarch for P, and a Cerebrate for Z. But I wouldn't mind seeing it expanded to include single player generals: Raynor, Mengsk, Warfield, Kerrigan/Artanis, Zeratul, Selendis/Kerrigan, the Overmind, Infested Tychus (or whoever), and so on. Or they could get creative. Why not a Mengsk hologram instead of the man himself? For the Protoss, a Dark Archon or even a Xel'Naga. And I've used almost exclusively existing assets, meaning this wouldn't even have to take any work apart from coding. It could, if Blizzard wanted to go above and beyond, but it wouldn't have to to start.
As mentioned in the rest of the thread, slight differences in unit or building models, different unit portraits to pick from - not just for buildings; maybe all of MKP's Marines have the portrait of a Marine with a skull visor - different color themes for units and buildings. All of this would help make the players stand out more from one another at the pro level and build an iconic image outside of gameplay.
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Well apparently skins is something cool now? I really couldn't care less but it would certainly not ruin my expirience so yeah add as many as it takes to make casuals happy, just give me an option to have everything be the default skin, I don't wanna see 30 different marines in 30 games.
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This is actually exactly what i have wanted from starcraft, customization. The decals were ok in wings and a big part of that problem was that they were not very visible but blizzard is adressing this and i like the decals alot now but skins is really the big step i was looking for in the way of customization and i also like the idea of making them difficult to aquire (hard achievment or lots of points required), Fantastic thread.
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where can i get the dark protoss theme, and can i use it online?
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Terrible, terrible idea.
Skins reduce readability and increases the chance of joke models, like tauren marines being usable in serious play,
It would be fine, possibly even beneficial, if it can be turned off from a player's perspective.
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You have to be able to turn off your opponent's skins from your perspective, but I think it would be awesome otherwise. It could also be cool to choose your opponent's skins from your perspective. Your opponent could then have an awesome skin but it would still be the same every game so it wouldn't affect your ability at all.
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I'd pay some bucks to get my hands on that dark protoss
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On November 19 2012 14:17 Tedde93 wrote: They said they were adding atleast 1 skin per race for lvl 20.
Never saw anything about this from blizzard themselves. Would be cool if you could link it from blizzard, not reddit.
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If there's option to turn it off then I welcome it. It has potential to ruin the gameplay with readability issue. DT works because it's always invisible.
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Please listen to this blizzard we need skins
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I would be so disappointed if we had to wait untill lov to get different skins for our armies this really seems like a no brainer and will keep mid master and below really happy with game for a much longer timeframe imho
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On November 21 2012 23:19 Wildmoon wrote: If there's option to turn it off then I welcome it. It has potential to ruin the gameplay with readability issue. DT works because it's always invisible.
Is anyone confused by CE Thors? Or, in HOTS, CE Ultralisks?
And those aren't just different skins, those are different models.
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On November 22 2012 04:23 pure.Wasted wrote:Show nested quote +On November 21 2012 23:19 Wildmoon wrote: If there's option to turn it off then I welcome it. It has potential to ruin the gameplay with readability issue. DT works because it's always invisible. Is anyone confused by CE Thors? Or, in HOTS, CE Ultralisks? And those aren't just different skins, those are different models. Exactly, this is right on the money, new skins would be epic I can't believe every sc2 fan boy isn't jumping on this, everyone went crazy and they removed the war hound, lets go crazy again and get some tight skins
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On November 22 2012 04:23 pure.Wasted wrote:Show nested quote +On November 21 2012 23:19 Wildmoon wrote: If there's option to turn it off then I welcome it. It has potential to ruin the gameplay with readability issue. DT works because it's always invisible. Is anyone confused by CE Thors? Or, in HOTS, CE Ultralisks? And those aren't just different skins, those are different models. I believe that you can't see CE units if you have the standard edition of the game, even if other people have the CE. This could be wrong, but I've never ever seen a CE Thor in game. And that's exactly how it should work. I don't care what model you use or have access to. But I don't want to see it. Standardized models are better. It's neater, and increases readability.
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I think this would be great to get casual players (like myself I guess, can't say I'm good ) to play more. Just as something to break up the monotony. For pros an option to simply turn it off would be an easy solution so they never have to encounter them when practicing.
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On November 22 2012 16:36 paralleluniverse wrote:Show nested quote +On November 22 2012 04:23 pure.Wasted wrote:On November 21 2012 23:19 Wildmoon wrote: If there's option to turn it off then I welcome it. It has potential to ruin the gameplay with readability issue. DT works because it's always invisible. Is anyone confused by CE Thors? Or, in HOTS, CE Ultralisks? And those aren't just different skins, those are different models. I believe that you can't see CE units if you have the standard edition of the game, even if other people have the CE. This could be wrong, but I've never ever seen a CE Thor in game. And that's exactly how it should work. I don't care what model you use or have access to. But I don't want to see it. Standardized models are better. It's neater, and increases readability.
Nope, everyone can see CE Thors, not just people who own Collector's Editions. You just haven't run into one. So again, when was the last time you heard someone - anyone - complain that they couldn't tell what unit was on the field?
I understand that most of the people in this thread would be perfectly OK with your compromise between adding new art and keeping the game readable... but I really think the biggest potential in this customization is for pro players, not me and you. So I would damn well want to see it in casts and replays.
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On November 22 2012 17:31 pure.Wasted wrote:Show nested quote +On November 22 2012 16:36 paralleluniverse wrote:On November 22 2012 04:23 pure.Wasted wrote:On November 21 2012 23:19 Wildmoon wrote: If there's option to turn it off then I welcome it. It has potential to ruin the gameplay with readability issue. DT works because it's always invisible. Is anyone confused by CE Thors? Or, in HOTS, CE Ultralisks? And those aren't just different skins, those are different models. I believe that you can't see CE units if you have the standard edition of the game, even if other people have the CE. This could be wrong, but I've never ever seen a CE Thor in game. And that's exactly how it should work. I don't care what model you use or have access to. But I don't want to see it. Standardized models are better. It's neater, and increases readability. Nope, everyone can see CE Thors, not just people who own Collector's Editions. You just haven't run into one. So again, when was the last time you heard someone - anyone - complain that they couldn't tell what unit was on the field? I understand that most of the people in this thread would be perfectly OK with your compromise between adding new art and keeping the game readable... but I really think the biggest potential in this customization is for pro players, not me and you. So I would damn well want to see it in casts and replays. I never said it makes the game unreadable. It merely makes it marginally less readable. It also doesn't look good. The game would look better if all units of the same type, look the same.
It also opens up the potential for joke models. There are already joke decals and joke portraits from CEs and special events. If you look at Dota 2, most of the heroes look like jokes now because of the customization. So this is a real slippery slope that other games have actually gone down.
I also don't see how this would help pros. In fact, having multiple models for the same units would hurt pros by reducing readability. But pros will be able to deal with it.
More than anything it hurts casual viewers. They'll be like: Wtf is that unit? Now there's 5 different brood lord models? O rly? For example, that lurker/defiler-like unit at the bottom-left of the zerg screenshot in the OP, I legitimately have no idea what that's suppose to be.
If it's true that everyone can see CE units, then that's bad and should be fixed.
Standardization > Customization
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I don't see why Blizzard doesn't just make a unit skin shop. Apparently it's really popular in the other games that have it from what I've hear, and in a game that I play sooo much such as SC2, I'd be more than happy to spend a few bucks to customize the look of my army or even just the units that I like the most.
Obviously they would have to make the viewing of these skins a toggle-able option though.
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Personally i don't care about these kinds of things, for the masses. However I would support something where professional Teams are able to make custom skins. So for instance Startale Protosses look completely different than the protoss's of say MvP. Or the Zergs of MvP look different than those of IM.
Another thing those little emblems that are around your hatch, nexus, or CC. Would be cool if relevant pros could customize those too. So that even Zergs on the same team could look a little different in game from one another.
It would be cool to look at my computer at any point in time, and know just from the look of the army, and buildings that this isn't just any ordinary Executor of the Protoss army, but is in fact Parting behind the controls, and so on.
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I would really like to see skins put into the game. Not only that, but also add unlockables like kill 20 units with a single baneling, or kill a certain amount of units with roaches etc etc. This would open up a lot more challenges and fun for casual players.
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