• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:21
CET 12:21
KST 20:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !1Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win1Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months [BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Current Meta Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread The 2048 Game Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1641 users

[D]New skins in sc2?

Forum Index > StarCraft 2 HotS
Post a Reply
Normal
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
Last Edited: 2012-11-19 04:54:46
November 19 2012 04:53 GMT
#1
Hi, I had an idea how Blizzard could improve the game.

Why we can't buy new skins for the units like in League of legends ?
Bought with real money (like in LOL) or maybe with the point we can make through the new level system.

Exemple of new skins
+ Show Spoiler +

Exemple: we have dark protoss, mercenary terran and infested zerg theme.
[image loading]
[image loading]
[image loading]


Exemple how the skins in LOL are originals
+ Show Spoiler +



I really feel like adding new skins make the game more fun to play. Each game look different and its more interesting than the usual model we have. The new skins should be in ladder game.

For exemple : having more than one model for the DT is very cool.
+ Show Spoiler +
[image loading]


Do you like the idea or not ?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-11-19 05:15:35
November 19 2012 05:14 GMT
#2
First, if it will be able to toggle (show custom skins or show default skins).

Second, if every new skinn will be already in game client instead requiring to download it during loading screen or before game starts.

Third, those skins must be as rewards for really cool and hard achievements, like play 2k macro games with some conditions. Similar to current leveling system or maybe add to that leveling system new rewards with unit skins.

But for now, you already can customize UI with using overlay changer and making them visible over SC2 window. Just set up hotkey or make a macros, that writes something like "hi gl hf" and presses hotkeys to turn on that skin. It's just a picture that you can draw via Photoshop.

[image loading]

http://www.teamliquid.net/forum/viewmessage.php?topic_id=348771
Tedde93
Profile Joined October 2010
Sweden169 Posts
November 19 2012 05:17 GMT
#3
They said they were adding atleast 1 skin per race for lvl 20.
Patiance is the element of succes"
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 19 2012 05:23 GMT
#4
On November 19 2012 14:17 Tedde93 wrote:
They said they were adding atleast 1 skin per race for lvl 20.

Where they said about it?
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 19 2012 05:30 GMT
#5
Probably from this reddit thread: http://www.reddit.com/r/starcraft/comments/13cl3k/hots_to_include_custom_skin_system/

Source is Korean though.
MMA: The true King of Wings
MasterCynical
Profile Joined September 2012
505 Posts
November 19 2012 06:09 GMT
#6
On November 19 2012 14:30 SarcasmMonster wrote:
Probably from this reddit thread: http://www.reddit.com/r/starcraft/comments/13cl3k/hots_to_include_custom_skin_system/

Source is Korean though.


wow, thats great.

I hope they take it much, much further. 100 levels with skins to unlock every few levels would be perfect.
robm
Profile Joined November 2011
United States56 Posts
November 19 2012 06:16 GMT
#7
I love this idea also. It would be a great way to make leveling interesting.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
November 19 2012 06:46 GMT
#8
Honestly it would cheaper the experience. I want the game to be funner, not to have fake progression systems. Thats the main reason for the fake point system instead of proper ELO rankings and we all know how that turned out.
I am Terranfying.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-11-19 07:50:02
November 19 2012 07:49 GMT
#9
On November 19 2012 15:46 Zombo Joe wrote:
Honestly it would cheaper the experience. I want the game to be funner, not to have fake progression systems. Thats the main reason for the fake point system instead of proper ELO rankings and we all know how that turned out.

Elo is not a good system for a game like Starcraft. A Glicko-derivate should be better because it accounts for an uncertainty factor.

+ Show Spoiler +
(Also it's spelled Elo, not all-caps ELO.) For Glicko see http://www.glicko.net/glicko.html
You don't choose to play zerg. The zerg choose you.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
November 19 2012 08:11 GMT
#10
On November 19 2012 15:09 MasterCynical wrote:
Show nested quote +
On November 19 2012 14:30 SarcasmMonster wrote:
Probably from this reddit thread: http://www.reddit.com/r/starcraft/comments/13cl3k/hots_to_include_custom_skin_system/

Source is Korean though.


wow, thats great.

I hope they take it much, much further. 100 levels with skins to unlock every few levels would be perfect.


Agreed, 20 levels doesn't seem to take too long to reach.
11/5/14 CATACLYSM | The South West's worst Falco main
thehepp
Profile Joined December 2011
United States67 Posts
November 19 2012 08:14 GMT
#11
On November 19 2012 17:11 Targe wrote:
Show nested quote +
On November 19 2012 15:09 MasterCynical wrote:
On November 19 2012 14:30 SarcasmMonster wrote:
Probably from this reddit thread: http://www.reddit.com/r/starcraft/comments/13cl3k/hots_to_include_custom_skin_system/

Source is Korean though.


wow, thats great.

I hope they take it much, much further. 100 levels with skins to unlock every few levels would be perfect.


Agreed, 20 levels doesn't seem to take too long to reach.

my guess is they will speed it up when its released but they have it faster for now in beta
urbaNo
Profile Joined August 2012
United States47 Posts
November 19 2012 08:15 GMT
#12
damn that would be pretty sick,
ide love to see different skins.

earn em or buy em, dont matter this is a good idea.

want the game to be funner not have fake leveling system, DAFUQ you talking about?
the way i see it, if you suck you are not going to level up very rapidly, so i dont see how a leveling system that rewards you with actual (tangible) goods could be a bad thing in any way shape or form.

YES ON SKINS.
'Gracias. Voy a ganar." -Liquid' Taeja
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 19 2012 08:21 GMT
#13
Progression systems for in game items that allow you to have an edge over your opponent like in COD/BF3 and other modern FPS games are obviously terrible, but aesthetic doodads in an RTS game to reflect how many games you've played is not a problem at all, imo. I'd love that to actually be implemented, hell maybe incorporate some kind of support system for your favorite team while they are at it, special MKP marines with white glasses, battlecruisers with the MVP portrait, stuff like that :D
FinestHour
Profile Joined August 2010
United States18466 Posts
November 19 2012 08:22 GMT
#14
skins would be fine. a catchy visual effect that has no effect on gameplay and a good reward for leveling up.
thug life.                                                       MVP/ex-
Zombo Joe
Profile Joined May 2010
Canada850 Posts
November 19 2012 08:26 GMT
#15
In that case they should add hats.
I am Terranfying.
Serpico
Profile Joined May 2010
4285 Posts
November 19 2012 08:28 GMT
#16
If it gets people playing why hell not, I also want to dress up my zerglings and zealots to make them cuter. I want my units all in tuxedos with canes as weapons.
Masada714
Profile Joined March 2011
United States89 Posts
November 19 2012 08:43 GMT
#17
Is it just me or does the model of the Science Vessel in the Screenshot look exactly like the Momma Core
NeonFox
Profile Joined January 2011
2373 Posts
November 19 2012 09:19 GMT
#18
That dark protoss theme is glorious.
baldgye
Profile Joined April 2011
United Kingdom1100 Posts
November 19 2012 12:39 GMT
#19
I'd really also like them to add ui stuff too, custom race icons unlockable bk grounds, the stuff you could edit in Pre1.5 make that stuff unlockable.
I think they have to go all out if they really want to make an impact
Rudermensch
Profile Joined April 2011
United States50 Posts
November 19 2012 15:22 GMT
#20
I would really like custom skins for the races. I would probably drop a few bucks here and there on it.
It's like looking into the eye of a duck and sucking all the fluid from its beak.
Hunterai
Profile Joined October 2010
Thailand842 Posts
November 19 2012 15:34 GMT
#21
That Dark Protoss skin is bad ass!!!
SamsLiST
Profile Joined May 2011
Germany184 Posts
November 20 2012 13:47 GMT
#22
I would buy every single one of them :D

needs to be at least 2 skins per Unit total to feel toatally individual though
Csong
Profile Joined March 2012
Canada396 Posts
November 21 2012 03:53 GMT
#23
yea i think skins might help spice up the game a little :D
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
November 21 2012 09:46 GMT
#24
As awesome as this would be for casuals, I think this actually has an even bigger role to play in the pro scene.

We don't get a lot of a player's personality in a game like SC2, and it's pretty unfortunate because a lot of the entertainment in a competitive environment comes from the clash of personalities. Giving pros an avenue to express themselves creatively, which has zero physical effect on the gameplay, would go a long way to changing that.

One thing I haven't seen suggested here is different building portraits. Which is in a way weird because it's the portrait we're most likely to see in any given game, over and over. It totally represents the player's army... and they have absolutely no say over it. Right now all we have is the Adjutant for Terrans, Executor for Protoss, and an Overlord for Zerg. At the very least that list could be expanded to include a human commander for T, a DT Matriarch for P, and a Cerebrate for Z. But I wouldn't mind seeing it expanded to include single player generals: Raynor, Mengsk, Warfield, Kerrigan/Artanis, Zeratul, Selendis/Kerrigan, the Overmind, Infested Tychus (or whoever), and so on. Or they could get creative. Why not a Mengsk hologram instead of the man himself? For the Protoss, a Dark Archon or even a Xel'Naga. And I've used almost exclusively existing assets, meaning this wouldn't even have to take any work apart from coding. It could, if Blizzard wanted to go above and beyond, but it wouldn't have to to start.

As mentioned in the rest of the thread, slight differences in unit or building models, different unit portraits to pick from - not just for buildings; maybe all of MKP's Marines have the portrait of a Marine with a skull visor - different color themes for units and buildings. All of this would help make the players stand out more from one another at the pro level and build an iconic image outside of gameplay.


INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Lorch
Profile Joined June 2011
Germany3689 Posts
November 21 2012 11:05 GMT
#25
Well apparently skins is something cool now? I really couldn't care less but it would certainly not ruin my expirience so yeah add as many as it takes to make casuals happy, just give me an option to have everything be the default skin, I don't wanna see 30 different marines in 30 games.
BreakPointSC
Profile Joined August 2010
Australia10 Posts
November 21 2012 12:43 GMT
#26
This is actually exactly what i have wanted from starcraft, customization. The decals were ok in wings and a big part of that problem was that they were not very visible but blizzard is adressing this and i like the decals alot now but skins is really the big step i was looking for in the way of customization and i also like the idea of making them difficult to aquire (hard achievment or lots of points required), Fantastic thread.
summerloud
Profile Joined March 2010
Austria1201 Posts
November 21 2012 13:27 GMT
#27
where can i get the dark protoss theme, and can i use it online?
paralleluniverse
Profile Joined July 2010
4065 Posts
November 21 2012 13:40 GMT
#28
Terrible, terrible idea.

Skins reduce readability and increases the chance of joke models, like tauren marines being usable in serious play,

It would be fine, possibly even beneficial, if it can be turned off from a player's perspective.
DrHiggins
Profile Joined April 2012
United States26 Posts
November 21 2012 14:06 GMT
#29
You have to be able to turn off your opponent's skins from your perspective, but I think it would be awesome otherwise. It could also be cool to choose your opponent's skins from your perspective. Your opponent could then have an awesome skin but it would still be the same every game so it wouldn't affect your ability at all.
Tommyth
Profile Joined April 2012
Poland117 Posts
November 21 2012 14:19 GMT
#30
I'd pay some bucks to get my hands on that dark protoss
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
November 21 2012 14:19 GMT
#31
On November 19 2012 14:17 Tedde93 wrote:
They said they were adding atleast 1 skin per race for lvl 20.



Never saw anything about this from blizzard themselves. Would be cool if you could link it from blizzard, not reddit.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
November 21 2012 14:19 GMT
#32
If there's option to turn it off then I welcome it. It has potential to ruin the gameplay with readability issue. DT works because it's always invisible.
TheLunatic
Profile Joined February 2011
309 Posts
November 21 2012 15:35 GMT
#33
Please listen to this blizzard we need skins
TheLunatic
Profile Joined February 2011
309 Posts
November 21 2012 17:55 GMT
#34
I would be so disappointed if we had to wait untill lov to get different skins for our armies this really seems like a no brainer and will keep mid master and below really happy with game for a much longer timeframe imho
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
November 21 2012 19:23 GMT
#35
On November 21 2012 23:19 Wildmoon wrote:
If there's option to turn it off then I welcome it. It has potential to ruin the gameplay with readability issue. DT works because it's always invisible.


Is anyone confused by CE Thors? Or, in HOTS, CE Ultralisks?

And those aren't just different skins, those are different models.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
TheLunatic
Profile Joined February 2011
309 Posts
November 21 2012 22:16 GMT
#36
On November 22 2012 04:23 pure.Wasted wrote:
Show nested quote +
On November 21 2012 23:19 Wildmoon wrote:
If there's option to turn it off then I welcome it. It has potential to ruin the gameplay with readability issue. DT works because it's always invisible.


Is anyone confused by CE Thors? Or, in HOTS, CE Ultralisks?

And those aren't just different skins, those are different models.

Exactly, this is right on the money, new skins would be epic I can't believe every sc2 fan boy isn't jumping on this, everyone went crazy and they removed the war hound, lets go crazy again and get some tight skins
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-11-22 07:36:28
November 22 2012 07:36 GMT
#37
On November 22 2012 04:23 pure.Wasted wrote:
Show nested quote +
On November 21 2012 23:19 Wildmoon wrote:
If there's option to turn it off then I welcome it. It has potential to ruin the gameplay with readability issue. DT works because it's always invisible.


Is anyone confused by CE Thors? Or, in HOTS, CE Ultralisks?

And those aren't just different skins, those are different models.

I believe that you can't see CE units if you have the standard edition of the game, even if other people have the CE. This could be wrong, but I've never ever seen a CE Thor in game. And that's exactly how it should work. I don't care what model you use or have access to. But I don't want to see it. Standardized models are better. It's neater, and increases readability.
Serpico
Profile Joined May 2010
4285 Posts
November 22 2012 07:38 GMT
#38
I think this would be great to get casual players (like myself I guess, can't say I'm good ) to play more. Just as something to break up the monotony. For pros an option to simply turn it off would be an easy solution so they never have to encounter them when practicing.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
November 22 2012 08:31 GMT
#39
On November 22 2012 16:36 paralleluniverse wrote:
Show nested quote +
On November 22 2012 04:23 pure.Wasted wrote:
On November 21 2012 23:19 Wildmoon wrote:
If there's option to turn it off then I welcome it. It has potential to ruin the gameplay with readability issue. DT works because it's always invisible.


Is anyone confused by CE Thors? Or, in HOTS, CE Ultralisks?

And those aren't just different skins, those are different models.

I believe that you can't see CE units if you have the standard edition of the game, even if other people have the CE. This could be wrong, but I've never ever seen a CE Thor in game. And that's exactly how it should work. I don't care what model you use or have access to. But I don't want to see it. Standardized models are better. It's neater, and increases readability.


Nope, everyone can see CE Thors, not just people who own Collector's Editions. You just haven't run into one.
So again, when was the last time you heard someone - anyone - complain that they couldn't tell what unit was on the field?

I understand that most of the people in this thread would be perfectly OK with your compromise between adding new art and keeping the game readable... but I really think the biggest potential in this customization is for pro players, not me and you. So I would damn well want to see it in casts and replays.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-11-22 10:33:07
November 22 2012 10:28 GMT
#40
On November 22 2012 17:31 pure.Wasted wrote:
Show nested quote +
On November 22 2012 16:36 paralleluniverse wrote:
On November 22 2012 04:23 pure.Wasted wrote:
On November 21 2012 23:19 Wildmoon wrote:
If there's option to turn it off then I welcome it. It has potential to ruin the gameplay with readability issue. DT works because it's always invisible.


Is anyone confused by CE Thors? Or, in HOTS, CE Ultralisks?

And those aren't just different skins, those are different models.

I believe that you can't see CE units if you have the standard edition of the game, even if other people have the CE. This could be wrong, but I've never ever seen a CE Thor in game. And that's exactly how it should work. I don't care what model you use or have access to. But I don't want to see it. Standardized models are better. It's neater, and increases readability.


Nope, everyone can see CE Thors, not just people who own Collector's Editions. You just haven't run into one.
So again, when was the last time you heard someone - anyone - complain that they couldn't tell what unit was on the field?

I understand that most of the people in this thread would be perfectly OK with your compromise between adding new art and keeping the game readable... but I really think the biggest potential in this customization is for pro players, not me and you. So I would damn well want to see it in casts and replays.

I never said it makes the game unreadable. It merely makes it marginally less readable. It also doesn't look good. The game would look better if all units of the same type, look the same.

It also opens up the potential for joke models. There are already joke decals and joke portraits from CEs and special events. If you look at Dota 2, most of the heroes look like jokes now because of the customization. So this is a real slippery slope that other games have actually gone down.

I also don't see how this would help pros. In fact, having multiple models for the same units would hurt pros by reducing readability. But pros will be able to deal with it.

More than anything it hurts casual viewers. They'll be like: Wtf is that unit? Now there's 5 different brood lord models? O rly? For example, that lurker/defiler-like unit at the bottom-left of the zerg screenshot in the OP, I legitimately have no idea what that's suppose to be.

If it's true that everyone can see CE units, then that's bad and should be fixed.

Standardization > Customization
Chronos.
Profile Joined February 2012
United States805 Posts
November 24 2012 00:37 GMT
#41
I don't see why Blizzard doesn't just make a unit skin shop. Apparently it's really popular in the other games that have it from what I've hear, and in a game that I play sooo much such as SC2, I'd be more than happy to spend a few bucks to customize the look of my army or even just the units that I like the most.

Obviously they would have to make the viewing of these skins a toggle-able option though.
Cyanocyst
Profile Joined October 2010
2222 Posts
November 24 2012 01:41 GMT
#42
Personally i don't care about these kinds of things, for the masses. However I would support something where professional Teams are able to make custom skins. So for instance Startale Protosses look completely different than the protoss's of say MvP. Or the Zergs of MvP look different than those of IM.

Another thing those little emblems that are around your hatch, nexus, or CC. Would be cool if relevant pros could customize those too. So that even Zergs on the same team could look a little different in game from one another.

It would be cool to look at my computer at any point in time, and know just from the look of the army, and buildings that this isn't just any ordinary Executor of the Protoss army, but is in fact Parting behind the controls, and so on.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
NeMeSiS24
Profile Joined October 2012
Australia12 Posts
November 24 2012 03:32 GMT
#43
I would really like to see skins put into the game. Not only that, but also add unlockables like kill 20 units with a single baneling, or kill a certain amount of units with roaches etc etc. This would open up a lot more challenges and fun for casual players.
ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ
Normal
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #115
TBD vs Percival
CranKy Ducklings123
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 239
RotterdaM 33
StarCraft: Brood War
Sea 4143
Rain 2399
Hyuk 1027
Bisu 826
GuemChi 749
Jaedong 738
actioN 456
BeSt 285
EffOrt 273
Larva 255
[ Show more ]
Soma 233
firebathero 227
Aegong 174
Light 145
hero 136
Dewaltoss 122
Sharp 120
Hyun 117
Mini 109
ZerO 88
Killer 75
Rush 64
JYJ 56
Mong 25
Mind 25
sorry 23
Icarus 14
Bale 11
Sea.KH 11
Noble 11
Terrorterran 10
scan(afreeca) 6
Dota 2
singsing3456
BananaSlamJamma343
420jenkins208
XcaliburYe168
capcasts93
League of Legends
C9.Mang0363
JimRising 358
Counter-Strike
olofmeister1839
shoxiejesuss772
allub179
Other Games
B2W.Neo796
Pyrionflax343
Fuzer 235
Mew2King44
Trikslyr24
ZerO(Twitch)11
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 962
Other Games
gamesdonequick529
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH215
• LUISG 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota275
League of Legends
• Jankos2355
Upcoming Events
WardiTV 2025
39m
Spirit vs YoungYakov
Rogue vs Nice
Scarlett vs Reynor
TBD vs Clem
uThermal vs Shameless
PiGosaur Cup
13h 39m
WardiTV 2025
1d
MaNa vs Gerald
TBD vs MaxPax
ByuN vs TBD
TBD vs ShoWTimE
OSC
1d 3h
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
The PondCast
1d 22h
WardiTV 2025
2 days
Cure vs Creator
TBD vs Solar
WardiTV 2025
2 days
OSC
3 days
CranKy Ducklings
3 days
SC Evo League
4 days
[ Show More ]
Ladder Legends
4 days
BSL 21
4 days
Sparkling Tuna Cup
4 days
Ladder Legends
5 days
BSL 21
5 days
Replay Cast
5 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.