• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:15
CEST 01:15
KST 08:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202538Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced55BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams11
StarCraft 2
General
Serral wins EWC 2025 The GOAT ranking of GOAT rankings Interview with Chris "ChanmanV" Chan Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ"
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
Nobody gona talk about this year crazy qualifiers? [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder How do the new Battle.net ranks translate? BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion
Tourneys
Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 2 [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 1
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread 9/11 Anniversary Possible Al Qaeda Attack on 9/11 Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 651 users

[D]New skins in sc2?

Forum Index > StarCraft 2 HotS
Post a Reply
Normal
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
Last Edited: 2012-11-19 04:54:46
November 19 2012 04:53 GMT
#1
Hi, I had an idea how Blizzard could improve the game.

Why we can't buy new skins for the units like in League of legends ?
Bought with real money (like in LOL) or maybe with the point we can make through the new level system.

Exemple of new skins
+ Show Spoiler +

Exemple: we have dark protoss, mercenary terran and infested zerg theme.
[image loading]
[image loading]
[image loading]


Exemple how the skins in LOL are originals
+ Show Spoiler +



I really feel like adding new skins make the game more fun to play. Each game look different and its more interesting than the usual model we have. The new skins should be in ladder game.

For exemple : having more than one model for the DT is very cool.
+ Show Spoiler +
[image loading]


Do you like the idea or not ?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-11-19 05:15:35
November 19 2012 05:14 GMT
#2
First, if it will be able to toggle (show custom skins or show default skins).

Second, if every new skinn will be already in game client instead requiring to download it during loading screen or before game starts.

Third, those skins must be as rewards for really cool and hard achievements, like play 2k macro games with some conditions. Similar to current leveling system or maybe add to that leveling system new rewards with unit skins.

But for now, you already can customize UI with using overlay changer and making them visible over SC2 window. Just set up hotkey or make a macros, that writes something like "hi gl hf" and presses hotkeys to turn on that skin. It's just a picture that you can draw via Photoshop.

[image loading]

http://www.teamliquid.net/forum/viewmessage.php?topic_id=348771
Tedde93
Profile Joined October 2010
Sweden169 Posts
November 19 2012 05:17 GMT
#3
They said they were adding atleast 1 skin per race for lvl 20.
Patiance is the element of succes"
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 19 2012 05:23 GMT
#4
On November 19 2012 14:17 Tedde93 wrote:
They said they were adding atleast 1 skin per race for lvl 20.

Where they said about it?
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 19 2012 05:30 GMT
#5
Probably from this reddit thread: http://www.reddit.com/r/starcraft/comments/13cl3k/hots_to_include_custom_skin_system/

Source is Korean though.
MMA: The true King of Wings
MasterCynical
Profile Joined September 2012
505 Posts
November 19 2012 06:09 GMT
#6
On November 19 2012 14:30 SarcasmMonster wrote:
Probably from this reddit thread: http://www.reddit.com/r/starcraft/comments/13cl3k/hots_to_include_custom_skin_system/

Source is Korean though.


wow, thats great.

I hope they take it much, much further. 100 levels with skins to unlock every few levels would be perfect.
robm
Profile Joined November 2011
United States56 Posts
November 19 2012 06:16 GMT
#7
I love this idea also. It would be a great way to make leveling interesting.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
November 19 2012 06:46 GMT
#8
Honestly it would cheaper the experience. I want the game to be funner, not to have fake progression systems. Thats the main reason for the fake point system instead of proper ELO rankings and we all know how that turned out.
I am Terranfying.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-11-19 07:50:02
November 19 2012 07:49 GMT
#9
On November 19 2012 15:46 Zombo Joe wrote:
Honestly it would cheaper the experience. I want the game to be funner, not to have fake progression systems. Thats the main reason for the fake point system instead of proper ELO rankings and we all know how that turned out.

Elo is not a good system for a game like Starcraft. A Glicko-derivate should be better because it accounts for an uncertainty factor.

+ Show Spoiler +
(Also it's spelled Elo, not all-caps ELO.) For Glicko see http://www.glicko.net/glicko.html
You don't choose to play zerg. The zerg choose you.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
November 19 2012 08:11 GMT
#10
On November 19 2012 15:09 MasterCynical wrote:
Show nested quote +
On November 19 2012 14:30 SarcasmMonster wrote:
Probably from this reddit thread: http://www.reddit.com/r/starcraft/comments/13cl3k/hots_to_include_custom_skin_system/

Source is Korean though.


wow, thats great.

I hope they take it much, much further. 100 levels with skins to unlock every few levels would be perfect.


Agreed, 20 levels doesn't seem to take too long to reach.
11/5/14 CATACLYSM | The South West's worst Falco main
thehepp
Profile Joined December 2011
United States67 Posts
November 19 2012 08:14 GMT
#11
On November 19 2012 17:11 Targe wrote:
Show nested quote +
On November 19 2012 15:09 MasterCynical wrote:
On November 19 2012 14:30 SarcasmMonster wrote:
Probably from this reddit thread: http://www.reddit.com/r/starcraft/comments/13cl3k/hots_to_include_custom_skin_system/

Source is Korean though.


wow, thats great.

I hope they take it much, much further. 100 levels with skins to unlock every few levels would be perfect.


Agreed, 20 levels doesn't seem to take too long to reach.

my guess is they will speed it up when its released but they have it faster for now in beta
urbaNo
Profile Joined August 2012
United States47 Posts
November 19 2012 08:15 GMT
#12
damn that would be pretty sick,
ide love to see different skins.

earn em or buy em, dont matter this is a good idea.

want the game to be funner not have fake leveling system, DAFUQ you talking about?
the way i see it, if you suck you are not going to level up very rapidly, so i dont see how a leveling system that rewards you with actual (tangible) goods could be a bad thing in any way shape or form.

YES ON SKINS.
'Gracias. Voy a ganar." -Liquid' Taeja
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 19 2012 08:21 GMT
#13
Progression systems for in game items that allow you to have an edge over your opponent like in COD/BF3 and other modern FPS games are obviously terrible, but aesthetic doodads in an RTS game to reflect how many games you've played is not a problem at all, imo. I'd love that to actually be implemented, hell maybe incorporate some kind of support system for your favorite team while they are at it, special MKP marines with white glasses, battlecruisers with the MVP portrait, stuff like that :D
FinestHour
Profile Joined August 2010
United States18466 Posts
November 19 2012 08:22 GMT
#14
skins would be fine. a catchy visual effect that has no effect on gameplay and a good reward for leveling up.
thug life.                                                       MVP/ex-
Zombo Joe
Profile Joined May 2010
Canada850 Posts
November 19 2012 08:26 GMT
#15
In that case they should add hats.
I am Terranfying.
Serpico
Profile Joined May 2010
4285 Posts
November 19 2012 08:28 GMT
#16
If it gets people playing why hell not, I also want to dress up my zerglings and zealots to make them cuter. I want my units all in tuxedos with canes as weapons.
Masada714
Profile Joined March 2011
United States89 Posts
November 19 2012 08:43 GMT
#17
Is it just me or does the model of the Science Vessel in the Screenshot look exactly like the Momma Core
NeonFox
Profile Joined January 2011
2373 Posts
November 19 2012 09:19 GMT
#18
That dark protoss theme is glorious.
baldgye
Profile Joined April 2011
United Kingdom1092 Posts
November 19 2012 12:39 GMT
#19
I'd really also like them to add ui stuff too, custom race icons unlockable bk grounds, the stuff you could edit in Pre1.5 make that stuff unlockable.
I think they have to go all out if they really want to make an impact
Rudermensch
Profile Joined April 2011
United States50 Posts
November 19 2012 15:22 GMT
#20
I would really like custom skins for the races. I would probably drop a few bucks here and there on it.
It's like looking into the eye of a duck and sucking all the fluid from its beak.
Hunterai
Profile Joined October 2010
Thailand842 Posts
November 19 2012 15:34 GMT
#21
That Dark Protoss skin is bad ass!!!
SamsLiST
Profile Joined May 2011
Germany184 Posts
November 20 2012 13:47 GMT
#22
I would buy every single one of them :D

needs to be at least 2 skins per Unit total to feel toatally individual though
Csong
Profile Joined March 2012
Canada396 Posts
November 21 2012 03:53 GMT
#23
yea i think skins might help spice up the game a little :D
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
November 21 2012 09:46 GMT
#24
As awesome as this would be for casuals, I think this actually has an even bigger role to play in the pro scene.

We don't get a lot of a player's personality in a game like SC2, and it's pretty unfortunate because a lot of the entertainment in a competitive environment comes from the clash of personalities. Giving pros an avenue to express themselves creatively, which has zero physical effect on the gameplay, would go a long way to changing that.

One thing I haven't seen suggested here is different building portraits. Which is in a way weird because it's the portrait we're most likely to see in any given game, over and over. It totally represents the player's army... and they have absolutely no say over it. Right now all we have is the Adjutant for Terrans, Executor for Protoss, and an Overlord for Zerg. At the very least that list could be expanded to include a human commander for T, a DT Matriarch for P, and a Cerebrate for Z. But I wouldn't mind seeing it expanded to include single player generals: Raynor, Mengsk, Warfield, Kerrigan/Artanis, Zeratul, Selendis/Kerrigan, the Overmind, Infested Tychus (or whoever), and so on. Or they could get creative. Why not a Mengsk hologram instead of the man himself? For the Protoss, a Dark Archon or even a Xel'Naga. And I've used almost exclusively existing assets, meaning this wouldn't even have to take any work apart from coding. It could, if Blizzard wanted to go above and beyond, but it wouldn't have to to start.

As mentioned in the rest of the thread, slight differences in unit or building models, different unit portraits to pick from - not just for buildings; maybe all of MKP's Marines have the portrait of a Marine with a skull visor - different color themes for units and buildings. All of this would help make the players stand out more from one another at the pro level and build an iconic image outside of gameplay.


INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Lorch
Profile Joined June 2011
Germany3683 Posts
November 21 2012 11:05 GMT
#25
Well apparently skins is something cool now? I really couldn't care less but it would certainly not ruin my expirience so yeah add as many as it takes to make casuals happy, just give me an option to have everything be the default skin, I don't wanna see 30 different marines in 30 games.
BreakPointSC
Profile Joined August 2010
Australia10 Posts
November 21 2012 12:43 GMT
#26
This is actually exactly what i have wanted from starcraft, customization. The decals were ok in wings and a big part of that problem was that they were not very visible but blizzard is adressing this and i like the decals alot now but skins is really the big step i was looking for in the way of customization and i also like the idea of making them difficult to aquire (hard achievment or lots of points required), Fantastic thread.
summerloud
Profile Joined March 2010
Austria1201 Posts
November 21 2012 13:27 GMT
#27
where can i get the dark protoss theme, and can i use it online?
paralleluniverse
Profile Joined July 2010
4065 Posts
November 21 2012 13:40 GMT
#28
Terrible, terrible idea.

Skins reduce readability and increases the chance of joke models, like tauren marines being usable in serious play,

It would be fine, possibly even beneficial, if it can be turned off from a player's perspective.
DrHiggins
Profile Joined April 2012
United States26 Posts
November 21 2012 14:06 GMT
#29
You have to be able to turn off your opponent's skins from your perspective, but I think it would be awesome otherwise. It could also be cool to choose your opponent's skins from your perspective. Your opponent could then have an awesome skin but it would still be the same every game so it wouldn't affect your ability at all.
Tommyth
Profile Joined April 2012
Poland117 Posts
November 21 2012 14:19 GMT
#30
I'd pay some bucks to get my hands on that dark protoss
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
November 21 2012 14:19 GMT
#31
On November 19 2012 14:17 Tedde93 wrote:
They said they were adding atleast 1 skin per race for lvl 20.



Never saw anything about this from blizzard themselves. Would be cool if you could link it from blizzard, not reddit.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
November 21 2012 14:19 GMT
#32
If there's option to turn it off then I welcome it. It has potential to ruin the gameplay with readability issue. DT works because it's always invisible.
TheLunatic
Profile Joined February 2011
309 Posts
November 21 2012 15:35 GMT
#33
Please listen to this blizzard we need skins
TheLunatic
Profile Joined February 2011
309 Posts
November 21 2012 17:55 GMT
#34
I would be so disappointed if we had to wait untill lov to get different skins for our armies this really seems like a no brainer and will keep mid master and below really happy with game for a much longer timeframe imho
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
November 21 2012 19:23 GMT
#35
On November 21 2012 23:19 Wildmoon wrote:
If there's option to turn it off then I welcome it. It has potential to ruin the gameplay with readability issue. DT works because it's always invisible.


Is anyone confused by CE Thors? Or, in HOTS, CE Ultralisks?

And those aren't just different skins, those are different models.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
TheLunatic
Profile Joined February 2011
309 Posts
November 21 2012 22:16 GMT
#36
On November 22 2012 04:23 pure.Wasted wrote:
Show nested quote +
On November 21 2012 23:19 Wildmoon wrote:
If there's option to turn it off then I welcome it. It has potential to ruin the gameplay with readability issue. DT works because it's always invisible.


Is anyone confused by CE Thors? Or, in HOTS, CE Ultralisks?

And those aren't just different skins, those are different models.

Exactly, this is right on the money, new skins would be epic I can't believe every sc2 fan boy isn't jumping on this, everyone went crazy and they removed the war hound, lets go crazy again and get some tight skins
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-11-22 07:36:28
November 22 2012 07:36 GMT
#37
On November 22 2012 04:23 pure.Wasted wrote:
Show nested quote +
On November 21 2012 23:19 Wildmoon wrote:
If there's option to turn it off then I welcome it. It has potential to ruin the gameplay with readability issue. DT works because it's always invisible.


Is anyone confused by CE Thors? Or, in HOTS, CE Ultralisks?

And those aren't just different skins, those are different models.

I believe that you can't see CE units if you have the standard edition of the game, even if other people have the CE. This could be wrong, but I've never ever seen a CE Thor in game. And that's exactly how it should work. I don't care what model you use or have access to. But I don't want to see it. Standardized models are better. It's neater, and increases readability.
Serpico
Profile Joined May 2010
4285 Posts
November 22 2012 07:38 GMT
#38
I think this would be great to get casual players (like myself I guess, can't say I'm good ) to play more. Just as something to break up the monotony. For pros an option to simply turn it off would be an easy solution so they never have to encounter them when practicing.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
November 22 2012 08:31 GMT
#39
On November 22 2012 16:36 paralleluniverse wrote:
Show nested quote +
On November 22 2012 04:23 pure.Wasted wrote:
On November 21 2012 23:19 Wildmoon wrote:
If there's option to turn it off then I welcome it. It has potential to ruin the gameplay with readability issue. DT works because it's always invisible.


Is anyone confused by CE Thors? Or, in HOTS, CE Ultralisks?

And those aren't just different skins, those are different models.

I believe that you can't see CE units if you have the standard edition of the game, even if other people have the CE. This could be wrong, but I've never ever seen a CE Thor in game. And that's exactly how it should work. I don't care what model you use or have access to. But I don't want to see it. Standardized models are better. It's neater, and increases readability.


Nope, everyone can see CE Thors, not just people who own Collector's Editions. You just haven't run into one.
So again, when was the last time you heard someone - anyone - complain that they couldn't tell what unit was on the field?

I understand that most of the people in this thread would be perfectly OK with your compromise between adding new art and keeping the game readable... but I really think the biggest potential in this customization is for pro players, not me and you. So I would damn well want to see it in casts and replays.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-11-22 10:33:07
November 22 2012 10:28 GMT
#40
On November 22 2012 17:31 pure.Wasted wrote:
Show nested quote +
On November 22 2012 16:36 paralleluniverse wrote:
On November 22 2012 04:23 pure.Wasted wrote:
On November 21 2012 23:19 Wildmoon wrote:
If there's option to turn it off then I welcome it. It has potential to ruin the gameplay with readability issue. DT works because it's always invisible.


Is anyone confused by CE Thors? Or, in HOTS, CE Ultralisks?

And those aren't just different skins, those are different models.

I believe that you can't see CE units if you have the standard edition of the game, even if other people have the CE. This could be wrong, but I've never ever seen a CE Thor in game. And that's exactly how it should work. I don't care what model you use or have access to. But I don't want to see it. Standardized models are better. It's neater, and increases readability.


Nope, everyone can see CE Thors, not just people who own Collector's Editions. You just haven't run into one.
So again, when was the last time you heard someone - anyone - complain that they couldn't tell what unit was on the field?

I understand that most of the people in this thread would be perfectly OK with your compromise between adding new art and keeping the game readable... but I really think the biggest potential in this customization is for pro players, not me and you. So I would damn well want to see it in casts and replays.

I never said it makes the game unreadable. It merely makes it marginally less readable. It also doesn't look good. The game would look better if all units of the same type, look the same.

It also opens up the potential for joke models. There are already joke decals and joke portraits from CEs and special events. If you look at Dota 2, most of the heroes look like jokes now because of the customization. So this is a real slippery slope that other games have actually gone down.

I also don't see how this would help pros. In fact, having multiple models for the same units would hurt pros by reducing readability. But pros will be able to deal with it.

More than anything it hurts casual viewers. They'll be like: Wtf is that unit? Now there's 5 different brood lord models? O rly? For example, that lurker/defiler-like unit at the bottom-left of the zerg screenshot in the OP, I legitimately have no idea what that's suppose to be.

If it's true that everyone can see CE units, then that's bad and should be fixed.

Standardization > Customization
Chronos.
Profile Joined February 2012
United States805 Posts
November 24 2012 00:37 GMT
#41
I don't see why Blizzard doesn't just make a unit skin shop. Apparently it's really popular in the other games that have it from what I've hear, and in a game that I play sooo much such as SC2, I'd be more than happy to spend a few bucks to customize the look of my army or even just the units that I like the most.

Obviously they would have to make the viewing of these skins a toggle-able option though.
Cyanocyst
Profile Joined October 2010
2222 Posts
November 24 2012 01:41 GMT
#42
Personally i don't care about these kinds of things, for the masses. However I would support something where professional Teams are able to make custom skins. So for instance Startale Protosses look completely different than the protoss's of say MvP. Or the Zergs of MvP look different than those of IM.

Another thing those little emblems that are around your hatch, nexus, or CC. Would be cool if relevant pros could customize those too. So that even Zergs on the same team could look a little different in game from one another.

It would be cool to look at my computer at any point in time, and know just from the look of the army, and buildings that this isn't just any ordinary Executor of the Protoss army, but is in fact Parting behind the controls, and so on.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
NeMeSiS24
Profile Joined October 2012
Australia12 Posts
November 24 2012 03:32 GMT
#43
I would really like to see skins put into the game. Not only that, but also add unlockables like kill 20 units with a single baneling, or kill a certain amount of units with roaches etc etc. This would open up a lot more challenges and fun for casual players.
ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 11h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 151
SpeCial 137
Codebar 3
StarCraft: Brood War
Artosis 661
Larva 275
firebathero 151
ggaemo 98
HiyA 42
Aegong 32
Jaeyun 30
NaDa 25
Dota 2
monkeys_forever248
capcasts235
NeuroSwarm79
League of Legends
JimRising 495
Super Smash Bros
AZ_Axe164
Heroes of the Storm
Khaldor261
Other Games
tarik_tv20249
summit1g12315
gofns9761
Grubby3639
fl0m724
Maynarde100
ROOTCatZ96
ViBE62
JuggernautJason32
Organizations
Other Games
gamesdonequick1821
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta181
• Hupsaiya 63
• RyuSc2 55
• Sammyuel 3
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift5139
Other Games
• imaqtpie1427
• Shiphtur161
Upcoming Events
Wardi Open
11h 45m
OSC
1d
Stormgate Nexus
2 days
uThermal 2v2 Circuit
2 days
The PondCast
3 days
Replay Cast
4 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
4 days
RSL Revival
5 days
RSL Revival
5 days
[ Show More ]
uThermal 2v2 Circuit
5 days
Sparkling Tuna Cup
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #1
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #2
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.