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Patch Update 2.0.1 - Page 16

Forum Index > StarCraft 2 HotS
709 CommentsPost a Reply
Prev 1 14 15 16 17 18 36 Next All
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
November 01 2012 17:44 GMT
#301
Looks like Blizzard is finally doing shit we've asked for the past 3 years.
Lil' Joey, Master of the A-Move Stalker Strike Force
Damrak
Profile Joined January 2012
Netherlands124 Posts
November 01 2012 17:45 GMT
#302
What time is the announcement in CET?
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
November 01 2012 17:45 GMT
#303

Cloaken:
For more context - we experienced hardware failures on the authorization side of SCII right before the beta deploy was going to go live. This in turn caused the beta deploy to get pushed back, and even now seems to be causing a bit of havoc in the live service. We're working quickly to get it sorted out.


http://us.battle.net/sc2/en/forum/topic/7006342854?page=1#8

Pokemon Master
Prillan
Profile Joined August 2011
Sweden350 Posts
November 01 2012 17:45 GMT
#304
Cloaken:

Hello everyone -

The team continued to experience issues with the deployment of the beta patch late into this morning. We will be able to make our next significant update on information regarding the status of the deployment by noon (PDT) today. Feel free to check back here then.

Thanks again for your patience here, everyone. We are certainly anxious to get you in there and get your feedback.

http://us.battle.net/sc2/en/forum/topic/7006342854

Cloaken:

For more context - we experienced hardware failures on the authorization side of SCII right before the beta deploy was going to go live. This in turn caused the beta deploy to get pushed back, and even now seems to be causing a bit of havoc in the live service. We're working quickly to get it sorted out.

http://us.battle.net/sc2/en/forum/topic/7006342854#8
TheBB's sidekick, aligulac.com | "Reality is frequently inaccurate." - Douglas Adams
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 01 2012 17:46 GMT
#305
On November 02 2012 02:38 Von wrote:
Show nested quote +
On November 02 2012 02:29 Plansix wrote:
On November 02 2012 02:14 Cracy wrote:
On November 02 2012 02:08 virpi wrote:
On November 02 2012 02:05 baldgye wrote:
well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/

mine shows the following notice:
[image loading]


Heh... Was just going to post it... We're $%^&ed. Maybe they will write something more useful in 2-3 hours then.


This might be a preview of someone trying to get more useful information:


Community Manager: What is wrong, we want to tell people what is going on?

Programmer: I don’t know what is broken. If I knew, I would fix it. They will get to know when I know.

Community Manager: Well everyone is trying to connect and we want to give them an ETA.

Programmer: Yeah, they should stop doing that, it isn’t helping.

Community Manager: Well people have been looking forward to these changes and they are kind of unhappy it isn’t working.

Programmer: You told them it was a free beta right? The kind when they don’t pay for anything.

Community Manager: Well yeah, but still, we need something.

Programmer: Look, it’s a massive UI overhaul with an improved back end, updated in game physics, new data collection and profile system. I am happy it even installed. Tell them we are looking into it.


Just a theory, but that is kind of what it is like when stuff breaks in my office.


Please refrain from using rationality and common sense on this board. It unnecessarily upsets those that are overly emotional, impatient, immature, and unreasonable.



More Logic, shield your eyes:

http://us.battle.net/sc2/en/forum/topic/7006243034#7

We are working through a hardware failure at the moment. Thanks for your patience. We'll get this sorted as soon as we can.

- Cloaken
- Community Manager

So it really went more like:

Community Manager: So, um...what's wrong? We want to tell people something so they don't get upset.

Programmer: Do you see this peice of shit? It's smoking! That one shot sparks at John when everyone tried to connect! What do you want from me!?!?!? Tell them we are fixing iton it. And by "fixing", I mean I am calling our vendor and getting non-smoking, no sparking hardware. After that, they can blame Fed Ex.

Community Manager:....I think I will just tell them we will have an update later.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
plants
Profile Joined February 2011
United States4 Posts
November 01 2012 17:48 GMT
#306
Exactly this.

On November 02 2012 02:29 Plansix wrote:
Show nested quote +
On November 02 2012 02:14 Cracy wrote:
On November 02 2012 02:08 virpi wrote:
On November 02 2012 02:05 baldgye wrote:
well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/

mine shows the following notice:
[image loading]


Heh... Was just going to post it... We're $%^&ed. Maybe they will write something more useful in 2-3 hours then.


This might be a preview of someone trying to get more useful information:


Community Manager: What is wrong, we want to tell people what is going on?

Programmer: I don’t know what is broken. If I knew, I would fix it. They will get to know when I know.

Community Manager: Well everyone is trying to connect and we want to give them an ETA.

Programmer: Yeah, they should stop doing that, it isn’t helping.

Community Manager: Well people have been looking forward to these changes and they are kind of unhappy it isn’t working.

Programmer: You told them it was a free beta right? The kind when they don’t pay for anything.

Community Manager: Well yeah, but still, we need something.

Programmer: Look, it’s a massive UI overhaul with an improved back end, updated in game physics, new data collection and profile system. I am happy it even installed. Tell them we are looking into it.


Just a theory, but that is kind of what it is like when stuff breaks in my office.

Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-11-01 17:50:07
November 01 2012 17:48 GMT
#307
On November 02 2012 02:09 Yoshi Kirishima wrote:
Show nested quote +
On November 02 2012 02:04 Ramiz1989 wrote:
On November 02 2012 01:25 Sea_Food wrote:
On November 02 2012 01:20 NicolBolas wrote:
On November 02 2012 01:18 Sea_Food wrote:
On November 02 2012 01:16 labbe wrote:
On November 02 2012 01:14 Sea_Food wrote:
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard

Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?

/sarcasm


You no longer have to add units to control groups yourself.

If you dont know how huge this change is, then i dont know what to say.

1control group deathball just got huge buff.


That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.


I would say that more than 50% of pro gamers dont use more than 1 control group for army before 15min mark. From what i seen koreans even do this more than forgeiners.
And that easier "bad" style got a buff.

And it will still be bad, and give disadvantages to people when they have to multitask, and when they meet a good harasser and multitasker. It is useless for Terran players, since Terran is all about drops and harass and good positioning, it is also useless for Zerg since it also select Queens(don't quote me on this, that is what I've heard). It is maybe useful for Protoss players in the mid game, but in the later stages Protoss has to micro and have to attack at few places at the same time, at least vs. Zerg players.

Seriously, I don't see this feature bringing any advantage.

On November 02 2012 02:02 KrazyTrumpet wrote:
On November 02 2012 01:57 Mazer wrote:
On November 02 2012 01:25 Sea_Food wrote:
On November 02 2012 01:20 NicolBolas wrote:
On November 02 2012 01:18 Sea_Food wrote:
On November 02 2012 01:16 labbe wrote:
On November 02 2012 01:14 Sea_Food wrote:
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard

Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?

/sarcasm


You no longer have to add units to control groups yourself.

If you dont know how huge this change is, then i dont know what to say.

1control group deathball just got huge buff.


That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.


I would say that more than 50% of pro gamers dont use more than 1 control group for army before 15min mark. From what i seen koreans even do this more than forgeiners.
And that easier "bad" style got a buff.


Pretty sure you're absolutely wrong about this. Maybe the 5 minute mark and even then, probably not.

Well, Stephano literally uses 1 hotkey for his army.

That is because Stephano is microing his army without hotkeys.


so u dont think stephano uses even 1 control group? and do u mean to say hotkeys or control groups? im sure he a clicks and such

No, he probably uses one control group, but that is just to get to the army, and move it around, when the fight starts, he is controlling everything with the mouse, not with the control groups. Even if he controls only one group, he certainly doesn't just a-click, and so it doesn't really matter.

And yes, I meant control group, my mistake. :D
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
AllHailTheDead
Profile Joined July 2011
United States418 Posts
November 01 2012 17:54 GMT
#308
sick update. finally we get clan tags


cant wait til it comes out
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 01 2012 18:11 GMT
#309
On November 02 2012 02:29 Plansix wrote:
Show nested quote +
On November 02 2012 02:14 Cracy wrote:
On November 02 2012 02:08 virpi wrote:
On November 02 2012 02:05 baldgye wrote:
well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/

mine shows the following notice:
[image loading]


Heh... Was just going to post it... We're $%^&ed. Maybe they will write something more useful in 2-3 hours then.


This might be a preview of someone trying to get more useful information:


Community Manager: What is wrong, we want to tell people what is going on?

Programmer: I don’t know what is broken. If I knew, I would fix it. They will get to know when I know.

Community Manager: Well everyone is trying to connect and we want to give them an ETA.

Programmer: Yeah, they should stop doing that, it isn’t helping.

Community Manager: Well people have been looking forward to these changes and they are kind of unhappy it isn’t working.

Programmer: You told them it was a free beta right? The kind when they don’t pay for anything.

Community Manager: Well yeah, but still, we need something.

Programmer: Look, it’s a massive UI overhaul with an improved back end, updated in game physics, new data collection and profile system. I am happy it even installed. Tell them we are looking into it.


Just a theory, but that is kind of what it is like when stuff breaks in my office.

They already told us it was a hardware failure.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Ahli
Profile Joined May 2012
Germany355 Posts
Last Edited: 2012-11-01 18:35:28
November 01 2012 18:34 GMT
#310
I found wireframes for a handful of "unbuildable" doodads in the mpq.
Death to neutral supply depot on some terrain sets!

edit:
2 of those are "rocks"... enjoy ^^
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 18:36 GMT
#311
would yoü pls post them?
all those unbuildable doodads couldn't be shown for me. same goes for some terrain sets like.... umoja (well we know why blizz made all this)
or will it be too hard to upload?
Lorch
Profile Joined June 2011
Germany3686 Posts
November 01 2012 18:37 GMT
#312
On November 02 2012 03:34 Ahli wrote:
I found wireframes for a handful of "unbuildable" doodads in the mpq.
Death to neutral supply depot on some terrain sets!

edit:
2 of those are "rocks"... enjoy ^^


So basically we are getting mini destructable rocks instead of neutral depots? Way to go blizzard.
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 18:39 GMT
#313
i don't even know why browder thinks that rocks are so awesome and stuff.
without them the game would be still as balanced as it is yet and in general those rocks are as irrelevant as rihannas latest single
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
November 01 2012 18:41 GMT
#314
On November 02 2012 03:37 Lorch wrote:
Show nested quote +
On November 02 2012 03:34 Ahli wrote:
I found wireframes for a handful of "unbuildable" doodads in the mpq.
Death to neutral supply depot on some terrain sets!

edit:
2 of those are "rocks"... enjoy ^^


So basically we are getting mini destructable rocks instead of neutral depots? Way to go blizzard.


I prefer it that way, to be perfectly honest. Depots belong to Terrans; why is there a random one outside of a Zerg/Protoss base?

At least rocks have some justification for being there.

Then again, I never much liked the "neutral building" trope in SC1 maps either. It just felt like a big hack.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
November 01 2012 18:42 GMT
#315
I don't get why people hate so much on rocks when they were placed on even more obnoxious positions in BW with the strangest models (Power Generator was fine but the Xel'Naga temple always looked weird)
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 18:42 GMT
#316
i never so neutral depots in sc2 o.O
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 01 2012 18:43 GMT
#317
there are already smaller sized destructible rocks in the game.

you dont use them as ramp blockers because you need a lowered depot so your units can get out. the rock is above ground so ... they cant get out.
starleague forever
voltaic
Profile Blog Joined November 2010
1071 Posts
Last Edited: 2012-11-01 18:48:01
November 01 2012 18:46 GMT
#318
15 minutes to go c:
still blizzard has one more joker to pull of
announce and update for and update of an update of a patch o.O

btw is there a reason why the clouds on the planet in the background stick on the actual surface of the planet? o.O
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 01 2012 18:46 GMT
#319
On November 02 2012 03:39 Denda Reloaded wrote:
i don't even know why browder thinks that rocks are so awesome and stuff.
without them the game would be still as balanced as it is yet and in general those rocks are as irrelevant as rihannas latest single

Pro BW maps had destructable Temples and Generators that didn't necessarily make for bad gameplay. Destructable rocks can add a lot of good to gameplay if used right, which happens on a lot of community-made maps but almost never on any Blizzard maps.
ㅇㅅㅌㅅ
Lorch
Profile Joined June 2011
Germany3686 Posts
Last Edited: 2012-11-01 18:48:08
November 01 2012 18:46 GMT
#320
On November 02 2012 03:42 Denda Reloaded wrote:
i never so neutral depots in sc2 o.O


That just means you only played on ladder maps, every single tournament map has a neutral depot at the bottom of each ramp leading from the main so terran/protoss can't block it with bunkers/pylons.

I just think it's really sad that they need to wait for an expansion to do this because they'd rather use rocks because it makes more sense for the lore or some other bullshit. This is something that needed to be added to every ladder map when they tried to fix it by changing it from 2 to 3 pylons per ramp to fully block. Who cares if depots are terran or w/e this is about fixing broken gameplay for competition, if you care about the lore go play campaign.
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