On December 29 2012 15:25 xPrimuSx wrote:
This idea has been brought up before and without making significant changes to the Colossus is absolutely terrible. The Protoss Deathball exists for a reason, Toss units are strongest when they are grouped together. A Colossus away from the main army is normally going to be a dead Colossus. It can't run away from Vikings/Corruptors since they are flying, necessitating a guard force for them, which means a ball of Stalkers. However, Stalkers really aren't that great AA so you need them bunched up too in order to be effective, so either you leave some Colossi exposed or all Colossi under defended. Now, if you remove the Colossus weakness to air, then maybe this idea could work, but you'd likely need to nerf Colossus health too while you're at it. It just is too many changes.
This idea has been brought up before and without making significant changes to the Colossus is absolutely terrible. The Protoss Deathball exists for a reason, Toss units are strongest when they are grouped together. A Colossus away from the main army is normally going to be a dead Colossus. It can't run away from Vikings/Corruptors since they are flying, necessitating a guard force for them, which means a ball of Stalkers. However, Stalkers really aren't that great AA so you need them bunched up too in order to be effective, so either you leave some Colossi exposed or all Colossi under defended. Now, if you remove the Colossus weakness to air, then maybe this idea could work, but you'd likely need to nerf Colossus health too while you're at it. It just is too many changes.
Ofcourse you need to make significant changes overall, most importantly make toss less topheavy (make gateway units usefull in mid/lategame)
Thing is Blizzard wont redesign units entierly while making slight design adjustments and balance adjustments seems more possible.
I feel like the current implementation of the Colosus is terrible for the game, to look and watch. Protoss is heavily dependant (especially PvT) on the Colosus (and Templar) which forces the oponent into one specific hard counter (viking Corrupter) and as soon as the High tech of Protoss is gone, the Army is worth shit.
My idea was rather to make the colosus go more to the side which would force the entire protoss army to spread out more to protect the outer colossi (and adjust balance accordingly)