• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:28
CEST 05:28
KST 12:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On8Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
5.0.15 Balance Patch Notes (Live version)65$2,500 WardiTV TL Map Contest Tournament 151Stellar Fest: StarCraft II returns to Canada11Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR12BSL Season 218
StarCraft 2
General
ZvT - Army Composition - Slow Lings + Fast Banes 5.0.15 Balance Patch Notes (Live version) Stellar Fest: StarCraft II returns to Canada Had to smile :) 2024/25 Off-Season Roster Moves
Tourneys
$2,500 WardiTV TL Map Contest Tournament 15 Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
[ASL20] Ro8 Preview Pt2: Holding On [ASL20] Ask the mapmakers — Drop your questions BSL Season 21 Any rep analyzer that shows resources situation? RepMastered™: replay sharing and analyzer site
Tourneys
[ASL20] Ro8 Day 4 Small VOD Thread 2.0 [ASL20] Ro8 Day 3 3D!Community Brood War Super Cup №3
Strategy
Current Meta I am doing this better than progamers do. Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Path of Exile Liquipedia App: Now Covering SC2 and Brood War!
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
Mental Health In Esports: Wo…
TrAiDoS
[AI] Sorry, Chill, My Bad :…
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1849 users

TvP Mech still not viable? - Page 48

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 46 47 48 49 50 59 Next
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
December 19 2012 18:47 GMT
#941
Please anyone show a lategame TvP with mech, when P has tempest carrier HT and T actually wins. Just one replay.
Give thanks and praise!
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 19 2012 19:18 GMT
#942
On December 20 2012 02:00 Hider wrote:
Show nested quote +
On December 19 2012 23:40 Everlong wrote:
On December 19 2012 23:28 Hider wrote:
On December 19 2012 23:23 Everlong wrote:
On December 19 2012 23:20 syroz wrote:
On December 19 2012 22:47 Everlong wrote:
Anyways, you can watch how mech "doesn't" work here..

http://cs.twitch.tv/ogssupernova/b/349347081

Go to 1:37..


I can win vs Bronze playing mech too.


Sure, #1 GM is going to be matched against bronze..


Read his post again.


I see, you are this kind of person you just don't argue with.. I will save my and your time and let games speak for itself.


You haven't read his post? Look at what he actually wrote instead of what you think he wrote. Its just one sentence.
Also there is no need to argue. Read some of the previous posts in this thread and then you might learn a thing or three. Right now your just someone who doesn't know what your talking about, and sees one game where something you mistakenly call mech "works":


Wow, you are completely wrong, you even don't know.. How can you judge me? Who are you? I've played a lot of games in beta for the past 2 weeks. I play mech in all three matchups in WoL and I always watch and discuss with people playing mech. I've watched so many mech replays both in WoL and in HotS that I'm at least sure I know, what I'm talking about. Seriously, you should really think more before judging someone you know nothing about..

Also, what the hell? He wrote he can win vs Bronze league player using mech indirectly implying that the guy who played against Supernova was from Bronze league. I told him that since Supernova is 1st on in GM, there is little to no chance he could be matched against a player from Bronze league.. ???
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
December 19 2012 19:22 GMT
#943
On December 20 2012 03:47 Breach_hu wrote:
Please anyone show a lategame TvP with mech, when P has tempest carrier HT and T actually wins. Just one replay.


We shouldn't balance the game based on winning one battle but on giving a race the ability to fight throughout a game slowly gaining advantages along the way.

Drop play is fun to watch because fighting is non-stop that when your massive army fights their small army people know that its because their econ was in shambles.

Mech should aim for something similar. Not necessarily "beat their deathball with my deathball" but find a way to grind out advantages to turn into wins.

Best example of this is watching Hero vs Leenock (just pick any game they do) where Hero outplays leenock for half the game gaining small advantages so it always feels like Hero will win. If you focus on simply a powerful lategame army as a balancing fulcrum then the moment Broods/Thors/Colossus pop out all those advantages disappears.

We can't let that happen. Games should be won by incremental gains, not army compositions. Doesn't need to be harass, it could be the ability to take mass bases and defending them safely. (whack-a-mole protoss anyone? old school zerg anyone?) focusing on unit comp vs unit comp is like trying to create a unit tester instead of creating an esport.
Hark, what baseball through yonder window breaks?
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
December 19 2012 19:25 GMT
#944
Carrier + Storm was one of the few things that could beat a mech army in BW as well. If Carriers aren't good vs. Mech, they aren't good for anything at all.
He drone drone drone. Me win. - ogsMC
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
December 19 2012 19:27 GMT
#945
On December 20 2012 04:18 Everlong wrote:
Show nested quote +
On December 20 2012 02:00 Hider wrote:
On December 19 2012 23:40 Everlong wrote:
On December 19 2012 23:28 Hider wrote:
On December 19 2012 23:23 Everlong wrote:
On December 19 2012 23:20 syroz wrote:
On December 19 2012 22:47 Everlong wrote:
Anyways, you can watch how mech "doesn't" work here..

http://cs.twitch.tv/ogssupernova/b/349347081

Go to 1:37..


I can win vs Bronze playing mech too.


Sure, #1 GM is going to be matched against bronze..


Read his post again.


I see, you are this kind of person you just don't argue with.. I will save my and your time and let games speak for itself.


You haven't read his post? Look at what he actually wrote instead of what you think he wrote. Its just one sentence.
Also there is no need to argue. Read some of the previous posts in this thread and then you might learn a thing or three. Right now your just someone who doesn't know what your talking about, and sees one game where something you mistakenly call mech "works":


Wow, you are completely wrong, you even don't know.. How can you judge me? Who are you? I've played a lot of games in beta for the past 2 weeks. I play mech in all three matchups in WoL and I always watch and discuss with people playing mech. I've watched so many mech replays both in WoL and in HotS that I'm at least sure I know, what I'm talking about. Seriously, you should really think more before judging someone you know nothing about..

Also, what the hell? He wrote he can win vs Bronze league player using mech indirectly implying that the guy who played against Supernova was from Bronze league. I told him that since Supernova is 1st on in GM, there is little to no chance he could be matched against a player from Bronze league.. ???


I think what he's saying is just because MVP beats MKP consistently, that doesn't mean that we simply copy MVP's builds to beat MKP. The bronziness (or non-bronziness) of the lower level player is irrelevant.

He's wrong, but I'm worried for a sudden flame war out of a misunderstanding.
Hark, what baseball through yonder window breaks?
Vindicare605
Profile Blog Joined August 2011
United States16090 Posts
December 19 2012 19:32 GMT
#946
On December 20 2012 04:22 Thieving Magpie wrote:
Show nested quote +
On December 20 2012 03:47 Breach_hu wrote:
Please anyone show a lategame TvP with mech, when P has tempest carrier HT and T actually wins. Just one replay.


We shouldn't balance the game based on winning one battle but on giving a race the ability to fight throughout a game slowly gaining advantages along the way.

Drop play is fun to watch because fighting is non-stop that when your massive army fights their small army people know that its because their econ was in shambles.

Mech should aim for something similar. Not necessarily "beat their deathball with my deathball" but find a way to grind out advantages to turn into wins.

Best example of this is watching Hero vs Leenock (just pick any game they do) where Hero outplays leenock for half the game gaining small advantages so it always feels like Hero will win. If you focus on simply a powerful lategame army as a balancing fulcrum then the moment Broods/Thors/Colossus pop out all those advantages disappears.

We can't let that happen. Games should be won by incremental gains, not army compositions. Doesn't need to be harass, it could be the ability to take mass bases and defending them safely. (whack-a-mole protoss anyone? old school zerg anyone?) focusing on unit comp vs unit comp is like trying to create a unit tester instead of creating an esport.



I agree that deathball vs deathball shouldn't be how the match up is designed except I'm of the opinion that Mech vs Protoss should work a lot like Bio Vs Protoss does only in reverse.

The fact that Protoss ground armies are capable of destroying Mech in a straight up ground engagement is what's currently forcing the deathball vs deathball dynamic we're currently seeing. Were Mech not hard countered by Immortals and more effective vs Protoss ground armies in general like they are vs Zerg or Terran ground armies what you'd eventually see is a change in the dynamic to a more mobile style from the Protoss as well as an increased emphasis on air units in the late game.

But as long as Protoss has the option of just continuing to build normal deathballs like they do in the other two match ups and winning with it vs Mech there's no need for them to ever explore any other options.

Mech can't ever have the kind of mobility that Bio has, the style isn't made for that and will NEVER be made for that. Even if the Siege Tank was replaced the Thor is still one of the most immobile units in the game, even if the Thor was replaced or changed the Siege Tank IS the most immobile unit in the game. The style is built around being powerful in straight up engagements. If we want to change the deathball vs deathball dynamic for Mech TvP it has to be on the Protoss side of things.
aka: KTVindicare the Geeky Bartender
Vindicare605
Profile Blog Joined August 2011
United States16090 Posts
December 19 2012 19:34 GMT
#947
On December 20 2012 04:25 awesomoecalypse wrote:
Carrier + Storm was one of the few things that could beat a mech army in BW as well. If Carriers aren't good vs. Mech, they aren't good for anything at all.


I think the Carrier being good against Mech is totally fine, in fact I'm even happy with it.

What I'm not happy with is that Carriers are just one of several units that are incredibly hard counters to Mech as it exists on the HoTS beta, and their higher cost and difficulty of use makes them still a rare sight when easier alternatives in the Immortal and Void Ray exist.
aka: KTVindicare the Geeky Bartender
RanDomFox
Profile Joined November 2012
United States84 Posts
December 19 2012 19:40 GMT
#948
this thread is 'when i try mech, it doesnt work so mech doesnt work!'

but when somebody else makes mech work it's 'their opponent was bad and didnt know how to play against it!'

everything is impossible until someone actually does it, and its been done. its not the easiest thing to do so people get mad. I suggest that instead of coming on a forum site to whine about it, perhaps energy and time would be better spent actually trying to make it work.
Work hard, be kind and amazing things will happen
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
December 19 2012 19:43 GMT
#949
On December 20 2012 04:40 RanDomFox wrote:
this thread is 'when i try mech, it doesnt work so mech doesnt work!'

but when somebody else makes mech work it's 'their opponent was bad and didnt know how to play against it!'

everything is impossible until someone actually does it, and its been done. its not the easiest thing to do so people get mad. I suggest that instead of coming on a forum site to whine about it, perhaps energy and time would be better spent actually trying to make it work.


The thing is, pure mech winning decisively against a straight up engagement with a Protoss ground army shouldn't be some rare occurance that one has to hunt for, it should be the norm.
He drone drone drone. Me win. - ogsMC
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
December 19 2012 19:45 GMT
#950
On December 20 2012 04:32 Vindicare605 wrote:
Show nested quote +
On December 20 2012 04:22 Thieving Magpie wrote:
On December 20 2012 03:47 Breach_hu wrote:
Please anyone show a lategame TvP with mech, when P has tempest carrier HT and T actually wins. Just one replay.


We shouldn't balance the game based on winning one battle but on giving a race the ability to fight throughout a game slowly gaining advantages along the way.

Drop play is fun to watch because fighting is non-stop that when your massive army fights their small army people know that its because their econ was in shambles.

Mech should aim for something similar. Not necessarily "beat their deathball with my deathball" but find a way to grind out advantages to turn into wins.

Best example of this is watching Hero vs Leenock (just pick any game they do) where Hero outplays leenock for half the game gaining small advantages so it always feels like Hero will win. If you focus on simply a powerful lategame army as a balancing fulcrum then the moment Broods/Thors/Colossus pop out all those advantages disappears.

We can't let that happen. Games should be won by incremental gains, not army compositions. Doesn't need to be harass, it could be the ability to take mass bases and defending them safely. (whack-a-mole protoss anyone? old school zerg anyone?) focusing on unit comp vs unit comp is like trying to create a unit tester instead of creating an esport.



I agree that deathball vs deathball shouldn't be how the match up is designed except I'm of the opinion that Mech vs Protoss should work a lot like Bio Vs Protoss does only in reverse.

The fact that Protoss ground armies are capable of destroying Mech in a straight up ground engagement is what's currently forcing the deathball vs deathball dynamic we're currently seeing. Were Mech not hard countered by Immortals and more effective vs Protoss ground armies in general like they are vs Zerg or Terran ground armies what you'd eventually see is a change in the dynamic to a more mobile style from the Protoss as well as an increased emphasis on air units in the late game.

But as long as Protoss has the option of just continuing to build normal deathballs like they do in the other two match ups and winning with it vs Mech there's no need for them to ever explore any other options.

Mech can't ever have the kind of mobility that Bio has, the style isn't made for that and will NEVER be made for that. Even if the Siege Tank was replaced the Thor is still one of the most immobile units in the game, even if the Thor was replaced or changed the Siege Tank IS the most immobile unit in the game. The style is built around being powerful in straight up engagements. If we want to change the deathball vs deathball dynamic for Mech TvP it has to be on the Protoss side of things.


I'm not saying we shouldn't look at the deathball fight (at some point it has to be looked at) but I was merely warning about what happens when we get tunnel vision looking only at the deathball fight.

We need to keep looking for stuff Mech can do *other* than fighting the big fights. (A buff to planetaries would be nice for example, although not exactly a solution)
Hark, what baseball through yonder window breaks?
Lyyna
Profile Joined June 2011
France776 Posts
December 19 2012 20:29 GMT
#951
On December 20 2012 04:43 awesomoecalypse wrote:
Show nested quote +
On December 20 2012 04:40 RanDomFox wrote:
this thread is 'when i try mech, it doesnt work so mech doesnt work!'

but when somebody else makes mech work it's 'their opponent was bad and didnt know how to play against it!'

everything is impossible until someone actually does it, and its been done. its not the easiest thing to do so people get mad. I suggest that instead of coming on a forum site to whine about it, perhaps energy and time would be better spent actually trying to make it work.


The thing is, pure mech winning decisively against a straight up engagement with a Protoss ground army shouldn't be some rare occurance that one has to hunt for, it should be the norm.

And it's actually the norm, for people who aren't going pure tank/hellion/viking in open space
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Hider
Profile Blog Joined May 2010
Denmark9404 Posts
Last Edited: 2012-12-19 20:35:11
December 19 2012 20:33 GMT
#952
On December 20 2012 04:18 Everlong wrote:
Show nested quote +
On December 20 2012 02:00 Hider wrote:
On December 19 2012 23:40 Everlong wrote:
On December 19 2012 23:28 Hider wrote:
On December 19 2012 23:23 Everlong wrote:
On December 19 2012 23:20 syroz wrote:
On December 19 2012 22:47 Everlong wrote:
Anyways, you can watch how mech "doesn't" work here..

http://cs.twitch.tv/ogssupernova/b/349347081

Go to 1:37..


I can win vs Bronze playing mech too.


Sure, #1 GM is going to be matched against bronze..


Read his post again.


I see, you are this kind of person you just don't argue with.. I will save my and your time and let games speak for itself.


You haven't read his post? Look at what he actually wrote instead of what you think he wrote. Its just one sentence.
Also there is no need to argue. Read some of the previous posts in this thread and then you might learn a thing or three. Right now your just someone who doesn't know what your talking about, and sees one game where something you mistakenly call mech "works":


Wow, you are completely wrong, you even don't know.. How can you judge me? Who are you? I've played a lot of games in beta for the past 2 weeks. I play mech in all three matchups in WoL and I always watch and discuss with people playing mech. I've watched so many mech replays both in WoL and in HotS that I'm at least sure I know, what I'm talking about. Seriously, you should really think more before judging someone you know nothing about..

Also, what the hell? He wrote he can win vs Bronze league player using mech indirectly implying that the guy who played against Supernova was from Bronze league. I told him that since Supernova is 1st on in GM, there is little to no chance he could be matched against a player from Bronze league.. ???


No that was not what he implied. He implied that the relative skill level between supernova and the guy he played was similar between him (the poster) and a bronze league guy.

Also I am judging you becasue its obvious you haven't read most of the previous posts in this thread, and this is why i despite your attempt at irony. If you had read the previous posts you wouldn't point to this game as a "proof".

You could just have stated: "Here is a game of Supernova winning with mech. Seems pretty okay?", or something like that. Instead you chose to use irnoy which indirectly humiliated everyone who has been arguing about mech in the previous pages (which you obvious) haven't read. I think that demonstrates a lot of ignorance.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 19 2012 20:58 GMT
#953
On December 20 2012 05:33 Hider wrote:
Show nested quote +
On December 20 2012 04:18 Everlong wrote:
On December 20 2012 02:00 Hider wrote:
On December 19 2012 23:40 Everlong wrote:
On December 19 2012 23:28 Hider wrote:
On December 19 2012 23:23 Everlong wrote:
On December 19 2012 23:20 syroz wrote:
On December 19 2012 22:47 Everlong wrote:
Anyways, you can watch how mech "doesn't" work here..

http://cs.twitch.tv/ogssupernova/b/349347081

Go to 1:37..


I can win vs Bronze playing mech too.


Sure, #1 GM is going to be matched against bronze..


Read his post again.


I see, you are this kind of person you just don't argue with.. I will save my and your time and let games speak for itself.


You haven't read his post? Look at what he actually wrote instead of what you think he wrote. Its just one sentence.
Also there is no need to argue. Read some of the previous posts in this thread and then you might learn a thing or three. Right now your just someone who doesn't know what your talking about, and sees one game where something you mistakenly call mech "works":


Wow, you are completely wrong, you even don't know.. How can you judge me? Who are you? I've played a lot of games in beta for the past 2 weeks. I play mech in all three matchups in WoL and I always watch and discuss with people playing mech. I've watched so many mech replays both in WoL and in HotS that I'm at least sure I know, what I'm talking about. Seriously, you should really think more before judging someone you know nothing about..

Also, what the hell? He wrote he can win vs Bronze league player using mech indirectly implying that the guy who played against Supernova was from Bronze league. I told him that since Supernova is 1st on in GM, there is little to no chance he could be matched against a player from Bronze league.. ???


No that was not what he implied. He implied that the relative skill level between supernova and the guy he played was similar between him (the poster) and a bronze league guy.

Also I am judging you becasue its obvious you haven't read most of the previous posts in this thread, and this is why i despite your attempt at irony. If you had read the previous posts you wouldn't point to this game as a "proof".

You could just have stated: "Here is a game of Supernova winning with mech. Seems pretty okay?", or something like that. Instead you chose to use irnoy which indirectly humiliated everyone who has been arguing about mech in the previous pages (which you obvious) haven't read. I think that demonstrates a lot of ignorance.


No, you missed my point. I was aware Supernova was way better then his Protoss opponent. I wasn't posting it as "proof" that mech works. It's just to show people you are more then fine dealing with Tempests and how current TvP "mech" play is supposed to look like. It is quite obvious I'm not judging viability of mech here with this mech. I see everywhere people complaining that Tempest absolutely hard-counters mech play. I think it's not the case and this Vod is showing how it's done if nothing. Of course this is not a "guide" how to play mech TvP. I just want to show the bigger picture.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
Last Edited: 2012-12-19 21:48:14
December 19 2012 21:45 GMT
#954
I'm starting to feel that maybe we are putting too much burden on the Factory to achieve positional play...

EDIT: Specifically--I think there is too much friction between people who only want positional play (which does not necessarily have to be from Factory units) and people who want factory units (with or without positional play)
Hark, what baseball through yonder window breaks?
SheaR619
Profile Joined October 2010
United States2399 Posts
December 19 2012 22:01 GMT
#955
On December 20 2012 05:58 Everlong wrote:
Show nested quote +
On December 20 2012 05:33 Hider wrote:
On December 20 2012 04:18 Everlong wrote:
On December 20 2012 02:00 Hider wrote:
On December 19 2012 23:40 Everlong wrote:
On December 19 2012 23:28 Hider wrote:
On December 19 2012 23:23 Everlong wrote:
On December 19 2012 23:20 syroz wrote:
On December 19 2012 22:47 Everlong wrote:
Anyways, you can watch how mech "doesn't" work here..

http://cs.twitch.tv/ogssupernova/b/349347081

Go to 1:37..


I can win vs Bronze playing mech too.


Sure, #1 GM is going to be matched against bronze..


Read his post again.


I see, you are this kind of person you just don't argue with.. I will save my and your time and let games speak for itself.


You haven't read his post? Look at what he actually wrote instead of what you think he wrote. Its just one sentence.
Also there is no need to argue. Read some of the previous posts in this thread and then you might learn a thing or three. Right now your just someone who doesn't know what your talking about, and sees one game where something you mistakenly call mech "works":


Wow, you are completely wrong, you even don't know.. How can you judge me? Who are you? I've played a lot of games in beta for the past 2 weeks. I play mech in all three matchups in WoL and I always watch and discuss with people playing mech. I've watched so many mech replays both in WoL and in HotS that I'm at least sure I know, what I'm talking about. Seriously, you should really think more before judging someone you know nothing about..

Also, what the hell? He wrote he can win vs Bronze league player using mech indirectly implying that the guy who played against Supernova was from Bronze league. I told him that since Supernova is 1st on in GM, there is little to no chance he could be matched against a player from Bronze league.. ???


No that was not what he implied. He implied that the relative skill level between supernova and the guy he played was similar between him (the poster) and a bronze league guy.

Also I am judging you becasue its obvious you haven't read most of the previous posts in this thread, and this is why i despite your attempt at irony. If you had read the previous posts you wouldn't point to this game as a "proof".

You could just have stated: "Here is a game of Supernova winning with mech. Seems pretty okay?", or something like that. Instead you chose to use irnoy which indirectly humiliated everyone who has been arguing about mech in the previous pages (which you obvious) haven't read. I think that demonstrates a lot of ignorance.


No, you missed my point. I was aware Supernova was way better then his Protoss opponent. I wasn't posting it as "proof" that mech works. It's just to show people you are more then fine dealing with Tempests and how current TvP "mech" play is supposed to look like. It is quite obvious I'm not judging viability of mech here with this mech. I see everywhere people complaining that Tempest absolutely hard-counters mech play. I think it's not the case and this Vod is showing how it's done if nothing. Of course this is not a "guide" how to play mech TvP. I just want to show the bigger picture.



Well I still dont understand how the hell he was able to get his tempest attacked by thors. Why the hell didnt he ever micro them back into his base instead of staying on the outskirt and getting shot by thors. It was terribly micro by the protoss player. He lost so many tempest carelessly. Tempest power increase exponentially as well so losing like 3-4 carelessly really was bad play. Also it was close position starstation, couldnt ask for a better map to mech imo. Try that on cloud kingdom and day break and it would be much harder.
I may not be the best, but i will be some day...
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 19 2012 22:50 GMT
#956
On December 20 2012 07:01 SheaR619 wrote:
Show nested quote +
On December 20 2012 05:58 Everlong wrote:
On December 20 2012 05:33 Hider wrote:
On December 20 2012 04:18 Everlong wrote:
On December 20 2012 02:00 Hider wrote:
On December 19 2012 23:40 Everlong wrote:
On December 19 2012 23:28 Hider wrote:
On December 19 2012 23:23 Everlong wrote:
On December 19 2012 23:20 syroz wrote:
On December 19 2012 22:47 Everlong wrote:
Anyways, you can watch how mech "doesn't" work here..

http://cs.twitch.tv/ogssupernova/b/349347081

Go to 1:37..


I can win vs Bronze playing mech too.


Sure, #1 GM is going to be matched against bronze..


Read his post again.


I see, you are this kind of person you just don't argue with.. I will save my and your time and let games speak for itself.


You haven't read his post? Look at what he actually wrote instead of what you think he wrote. Its just one sentence.
Also there is no need to argue. Read some of the previous posts in this thread and then you might learn a thing or three. Right now your just someone who doesn't know what your talking about, and sees one game where something you mistakenly call mech "works":


Wow, you are completely wrong, you even don't know.. How can you judge me? Who are you? I've played a lot of games in beta for the past 2 weeks. I play mech in all three matchups in WoL and I always watch and discuss with people playing mech. I've watched so many mech replays both in WoL and in HotS that I'm at least sure I know, what I'm talking about. Seriously, you should really think more before judging someone you know nothing about..

Also, what the hell? He wrote he can win vs Bronze league player using mech indirectly implying that the guy who played against Supernova was from Bronze league. I told him that since Supernova is 1st on in GM, there is little to no chance he could be matched against a player from Bronze league.. ???


No that was not what he implied. He implied that the relative skill level between supernova and the guy he played was similar between him (the poster) and a bronze league guy.

Also I am judging you becasue its obvious you haven't read most of the previous posts in this thread, and this is why i despite your attempt at irony. If you had read the previous posts you wouldn't point to this game as a "proof".

You could just have stated: "Here is a game of Supernova winning with mech. Seems pretty okay?", or something like that. Instead you chose to use irnoy which indirectly humiliated everyone who has been arguing about mech in the previous pages (which you obvious) haven't read. I think that demonstrates a lot of ignorance.


No, you missed my point. I was aware Supernova was way better then his Protoss opponent. I wasn't posting it as "proof" that mech works. It's just to show people you are more then fine dealing with Tempests and how current TvP "mech" play is supposed to look like. It is quite obvious I'm not judging viability of mech here with this mech. I see everywhere people complaining that Tempest absolutely hard-counters mech play. I think it's not the case and this Vod is showing how it's done if nothing. Of course this is not a "guide" how to play mech TvP. I just want to show the bigger picture.



Well I still dont understand how the hell he was able to get his tempest attacked by thors. Why the hell didnt he ever micro them back into his base instead of staying on the outskirt and getting shot by thors. It was terribly micro by the protoss player. He lost so many tempest carelessly. Tempest power increase exponentially as well so losing like 3-4 carelessly really was bad play. Also it was close position starstation, couldnt ask for a better map to mech imo. Try that on cloud kingdom and day break and it would be much harder.


That is true Protoss didn't micro his Tempests correctly. But it really doesn't matter, since your goal with Hellbat/Thor push is to kill as many Protoss bases as possible. Well, if Supernova knew something like Tempest rush is very popular against mech, he would bring 1-2 Ravens to completely stop Tempests and just go rampage on Protoss economy while expanding, upgrading and building more infractructure. Also, you can do enough damage even without PDD, just bring SCVs as Supernova did and you are guaranteed to do fatal damage if Protoss does something like air rush. Also, this map is HORRIBLE for mech TvP, it just wasn't shown in this game.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 19 2012 23:16 GMT
#957
EDIT: Specifically--I think there is too much friction between people who only want positional play (which does not necessarily have to be from Factory units) and people who want factory units (with or without positional play)


I think a lot of people just want a buff to positional play, because arguably the only positional play unit in the game is the siege tank as it literally cannot move when it wants to attack with real damage and is one of the slowest units in the game elsewhat.

Siege tank usage rewards really clever play, slow pushes and good decision making. Getting caught unsieged in Broodwar meant you lost to every single army in the game.

The issue people have is that sure we have the mine now, but everything "positional" about mech including the widowmine and the tank completely sucks against protoss.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
December 19 2012 23:27 GMT
#958
On December 20 2012 08:16 Qikz wrote:
Show nested quote +
EDIT: Specifically--I think there is too much friction between people who only want positional play (which does not necessarily have to be from Factory units) and people who want factory units (with or without positional play)


I think a lot of people just want a buff to positional play, because arguably the only positional play unit in the game is the siege tank as it literally cannot move when it wants to attack with real damage and is one of the slowest units in the game elsewhat.

Siege tank usage rewards really clever play, slow pushes and good decision making. Getting caught unsieged in Broodwar meant you lost to every single army in the game.

The issue people have is that sure we have the mine now, but everything "positional" about mech including the widowmine and the tank completely sucks against protoss.


Yeah the Widow Mine is positional, there's no doubt about that. It's positional against Terran and Zerg in different uses and in different ways. Against Protoss though, with the removing of it's ability to hit cloak, the removing of turning off auto-cast, and now the single target nerf, it's really quite a bad unit to have positioned out on the map to slow down protoss army movements, or to deal with small gateway unit runby's. It's not even particularly good for buffering your siege line, because unless the Zealots are REALLY clumped up, between the overkill and the fact that it takes 2 widow mines to kill 1 Zealot, it's not a supply efficient trade at all.

The best use I have found vs Protoss for the Mine is 1) as a slightly different form of probe harass than the Hellion or 2) to flank the Protoss army as they attack you, getting the Widow Mines underneath their Immortals/Colossus/Void Rays/Archons etc.

Yeah, you the meching player are flanking the enemy...
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
December 19 2012 23:45 GMT
#959
On December 20 2012 08:27 ZjiublingZ wrote:
Show nested quote +
On December 20 2012 08:16 Qikz wrote:
EDIT: Specifically--I think there is too much friction between people who only want positional play (which does not necessarily have to be from Factory units) and people who want factory units (with or without positional play)


I think a lot of people just want a buff to positional play, because arguably the only positional play unit in the game is the siege tank as it literally cannot move when it wants to attack with real damage and is one of the slowest units in the game elsewhat.

Siege tank usage rewards really clever play, slow pushes and good decision making. Getting caught unsieged in Broodwar meant you lost to every single army in the game.

The issue people have is that sure we have the mine now, but everything "positional" about mech including the widowmine and the tank completely sucks against protoss.


Yeah the Widow Mine is positional, there's no doubt about that. It's positional against Terran and Zerg in different uses and in different ways. Against Protoss though, with the removing of it's ability to hit cloak, the removing of turning off auto-cast, and now the single target nerf, it's really quite a bad unit to have positioned out on the map to slow down protoss army movements, or to deal with small gateway unit runby's. It's not even particularly good for buffering your siege line, because unless the Zealots are REALLY clumped up, between the overkill and the fact that it takes 2 widow mines to kill 1 Zealot, it's not a supply efficient trade at all.

The best use I have found vs Protoss for the Mine is 1) as a slightly different form of probe harass than the Hellion or 2) to flank the Protoss army as they attack you, getting the Widow Mines underneath their Immortals/Colossus/Void Rays/Archons etc.

Yeah, you the meching player are flanking the enemy...


The widow mine was actually getting to a good place where mech really should be heading. High initial damage but immobile and has glaring "easy" to take advantage of weaknesses where the dance between the two armies hinge on.

Kills efficiently on the first volley, weak for 40 seconds. Reinforcements are rebuilt in 20-30 seconds--or 5 seconds if toss. It's actually beautiful and almost perfect. And is also where the Siege tank should be.
Hark, what baseball through yonder window breaks?
Ry2D2
Profile Blog Joined June 2012
United States429 Posts
December 20 2012 00:53 GMT
#960
I'm in beta and i play Protoss and I have to say, I have seen it more successful lately. I think the thor changes probably helped a lot.
Prev 1 46 47 48 49 50 59 Next
Please log in or register to reply.
Live Events Refresh
Online Event
23:00
L4S: Americas
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft403
NeuroSwarm 230
RuFF_SC2 118
Jaeyun 28
SpeCial 15
Nina 1
StarCraft: Brood War
Shuttle 85
Bale 22
Icarus 10
Dota 2
monkeys_forever585
League of Legends
JimRising 639
Counter-Strike
Stewie2K622
Super Smash Bros
hungrybox376
ArmadaUGS22
Other Games
summit1g10563
C9.Mang0362
Maynarde275
ViBE185
UpATreeSC90
kaitlyn40
Models6
Organizations
Other Games
BasetradeTV14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• OhrlRock 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra963
• Lourlo447
Upcoming Events
Wardi Open
7h 32m
Online Event
13h 32m
Online Event
1d 7h
[BSL 2025] Weekly
1d 14h
Safe House 2
1d 14h
Sparkling Tuna Cup
2 days
BSL Team Wars
2 days
Team Bonyth vs Team Dewalt
Dewalt vs kogeT
JDConan vs Tarson
RaNgeD vs DragOn
StRyKeR vs Bonyth
Aeternum vs Hejek
Replay Cast
3 days
The PondCast
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 3
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.