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TvP Mech still not viable? - Page 43

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Aquila-
Profile Blog Joined April 2011
516 Posts
December 18 2012 15:11 GMT
#841
Watch this vod about TvP mech from like 58min - 1h 5min and you will never mech again. Disgusting.

http://de.twitch.tv/avilo/b/348622971?t=58m
Insoleet
Profile Joined May 2012
France1806 Posts
December 18 2012 15:31 GMT
#842
On December 18 2012 23:49 Bodzilla wrote:
Everyone's so defeatist. personally i like to do it this way.

How i do it generally is this

CC first
gas
rax
fac
gas
Then rush seigetanks and seigemode and between that, constant SCV, Marine, a bunker and seige tanks you can defend yourself form just about anything they throw at you.

Take your third and forth gas but dont put extra SCV's on it till you you can get another CC then saturate all gas's.
bank 400 gas and throw down another 3 fac's (2 tech 2 reactor) then get double armory.
Stop building supply depots and just use call down mules, (you want to have income form your easiest to defend base's for as long as possible)

Switch into widowmine thor, building hellions when your low on gas andwith your extra mins just start adding orbitals and scanning everywhere constantly.

When 2/2 is finish's start to push using some hellbats, widow mines then thors with your 5-6 seigetanks as support, scanning constantly to eliminate all observers so your mines are safe.

Take a 4th, throw down 4 starports and a fusion core, start your air upgrades and switch into BC's in the ultra late game.

It's fun as fuck.


I'm not going to say i have the golden key's to Mech, but the replay i saw that everyone was whinging about made no use of any of the things that have changed in HOTS. Play the game and stop whinging and you may find some answers.


Do you have some replays ?
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2012-12-18 16:00:47
December 18 2012 15:56 GMT
#843
On December 19 2012 00:11 Aquila- wrote:
Watch this vod about TvP mech from like 58min - 1h 5min and you will never mech again. Disgusting.

http://de.twitch.tv/avilo/b/348622971?t=58m


Assuming reasonable intelligence I think even someone who has never played SC2 in his life could understand that isn't fair. The toss had 0/0/0 upgrades to 1/2 for terran, both players were even in supply, this was a highly highly HIGHLY defensive position, and was the first engagement of the game.

Perhaps we have to start asking ourselves does Blizzard have a hidden agenda? Note that the toss didn't use any functionality added in HotS, so it's not like "the beta is in flux and things happen" but that it's been like that even in the relatively highly mature WoL, and this video doesn't even address the other excellent point by Vindicare concerning toss air forcing vikings thus automatically winning the game. I mean assuming reasonable intelligence from Blizzard (they're all college graduates I imagine) then I can't think of any explanation for this besides a hidden agenda.

Of course it's open to discussion as always. Maybe I'm missing something invisible.
Hider
Profile Blog Joined May 2010
Denmark9404 Posts
December 18 2012 16:00 GMT
#844
On December 19 2012 00:56 DemigodcelpH wrote:
Show nested quote +
On December 19 2012 00:11 Aquila- wrote:
Watch this vod about TvP mech from like 58min - 1h 5min and you will never mech again. Disgusting.

http://de.twitch.tv/avilo/b/348622971?t=58m


Assuming reasonable intelligence I think even someone who has never played SC2 in his life could understand that isn't fair. The toss had 0/0/0 upgrades to 1/2 for terran, both players were even in supply, this was a highly highly HIGHLY defensive position, and was the first engagement of the game.

Perhaps we have to start asking ourselves does Blizzard have a hidden agenda? Note that the toss didn't use any functionality added in HotS, so it's not like "the beta is in flux and things happen" but that it's been like that even in the relatively highly mature WoL, and this video doesn't even address the other excellent point by Vindicare concerning toss air forcing vikings thus automatically winning the game. I mean assuming reasonable intelligence (they're all college graduates) then I can't think of any explanation for this besides a hidden agenda.


Well that game made it clear that we can't open heavy hellion pressure, and can't tech to to quickly. Avilo simply had battle units to defend. Obviously this is a balance flaw (because pushes like that should never work), but I still think that push could be held by a different opening
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
December 18 2012 16:07 GMT
#845
On December 19 2012 00:11 Aquila- wrote:
Watch this vod about TvP mech from like 58min - 1h 5min and you will never mech again. Disgusting.

http://de.twitch.tv/avilo/b/348622971?t=58m


that was so disgusting, my head exploded
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
DemigodcelpH
Profile Joined August 2011
1138 Posts
December 18 2012 16:07 GMT
#846
On December 19 2012 01:00 Hider wrote:
Show nested quote +
On December 19 2012 00:56 DemigodcelpH wrote:
On December 19 2012 00:11 Aquila- wrote:
Watch this vod about TvP mech from like 58min - 1h 5min and you will never mech again. Disgusting.

http://de.twitch.tv/avilo/b/348622971?t=58m


Assuming reasonable intelligence I think even someone who has never played SC2 in his life could understand that isn't fair. The toss had 0/0/0 upgrades to 1/2 for terran, both players were even in supply, this was a highly highly HIGHLY defensive position, and was the first engagement of the game.

Perhaps we have to start asking ourselves does Blizzard have a hidden agenda? Note that the toss didn't use any functionality added in HotS, so it's not like "the beta is in flux and things happen" but that it's been like that even in the relatively highly mature WoL, and this video doesn't even address the other excellent point by Vindicare concerning toss air forcing vikings thus automatically winning the game. I mean assuming reasonable intelligence (they're all college graduates) then I can't think of any explanation for this besides a hidden agenda.


Well that game made it clear that we can't open heavy hellion pressure, and can't tech to to quickly. Avilo simply had battle units to defend. Obviously this is a balance flaw (because pushes like that should never work), but I still think that push could be held by a different opening


The toss was actually on higher tech overall considering he rushed DTs and then went into immortal/warp prism/archon, so no the Terran didn't tech too quickly, and supply was even.

The only reasonable alternative there was to simply be a significantly better player than the Protoss.
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
December 18 2012 16:23 GMT
#847
On December 19 2012 01:00 Hider wrote:
Show nested quote +
On December 19 2012 00:56 DemigodcelpH wrote:
On December 19 2012 00:11 Aquila- wrote:
Watch this vod about TvP mech from like 58min - 1h 5min and you will never mech again. Disgusting.

http://de.twitch.tv/avilo/b/348622971?t=58m


Assuming reasonable intelligence I think even someone who has never played SC2 in his life could understand that isn't fair. The toss had 0/0/0 upgrades to 1/2 for terran, both players were even in supply, this was a highly highly HIGHLY defensive position, and was the first engagement of the game.

Perhaps we have to start asking ourselves does Blizzard have a hidden agenda? Note that the toss didn't use any functionality added in HotS, so it's not like "the beta is in flux and things happen" but that it's been like that even in the relatively highly mature WoL, and this video doesn't even address the other excellent point by Vindicare concerning toss air forcing vikings thus automatically winning the game. I mean assuming reasonable intelligence (they're all college graduates) then I can't think of any explanation for this besides a hidden agenda.


Well that game made it clear that we can't open heavy hellion pressure, and can't tech to to quickly. Avilo simply had battle units to defend. Obviously this is a balance flaw (because pushes like that should never work), but I still think that push could be held by a different opening


What opening then? If you're pretty sure you must have some idea of what opening could hold this? Keep in mind your opening needs to be safe and solid at other timings as well, and still be economically/tech oriented enough to handle a Protoss who macro's and plays really economically/tech heavy, and has to be robust enough to deal with hidden Stargate(s).

The only Mech play I have any faith in really is one that uses little to no Sieged Tanks. Like Thor/Hellbat/Widow Mine might have some potential, though Blink Stalkers kind of just beat it. HTOMario has been opening 3rax bio with stim push and then transitioning into Mech - it looks pretty interesting. Keeps you safe from blink all ins and such. Not sure if someone could hard-counter it if they knew it was coming or not. But something drastic has to change, IMO, for Mech vs Protoss to work. Maybe it's an entirely new style, maybe it's a balance change.

I still don't think we will ever see a pro player use it as a solid style, Bio is just better in every respect. Even at turtling...
Rabiator
Profile Joined March 2010
Germany3948 Posts
December 18 2012 16:26 GMT
#848
On December 18 2012 23:15 Everlong wrote:
Show nested quote +
On December 18 2012 22:49 Rabiator wrote:
On December 18 2012 22:41 DemigodcelpH wrote:
On December 18 2012 22:14 Everlong wrote:
On December 18 2012 21:55 DemigodcelpH wrote:
On December 18 2012 18:10 Everlong wrote:
On December 18 2012 18:03 starimk wrote:
That said, I'm generally in agreement that they should try out a stronger tank. Hell, some of the stuff they've been playing around with has been borderline broken, so why not give the tank a try with 50 flat damage and see how it goes?

I'm with you on this point. Hydras get speed buff at Lair tech (relatively minor), Ultralisks get uber-damage, Void Rays get uber-damage... Tanks already oneshot Zerglings and Banelings, and it would be quite nice if they did more damage to Zealots and Archons. On the other hand, it would make Hydras even more useless versus Tanks... But seriously, Blizzard seems relatively timid with the Tank.


No need to buff Tank damage.. It's really good against all races. Even against Protoss.. It's good versus Stalkers, Colossus, Sentry, High Templar and now with Hellbat it's decent even against Zealots with charge. The problem really is Immortal, which takes 15 shots to kill with Tank and Tank takes 4 shots to kill with Immortal.


Not true. Tank damage is pitiful and can't even kill with a Zergling when both are on 0/0. Tanks are also bad or subpar against a majority of the units of all races except Terran. (HotS alone has introduced about 5 more tank hard-counters between Z and P despite the unit rarely ever being cost-effective or role-effective in WoL)

On December 18 2012 17:29 Rabiator wrote:
On December 18 2012 17:11 Aetherial wrote:
On December 18 2012 16:35 Rabiator wrote:
Buffing the damage of Siege Tanks seems to be a solution, but then "Siege Tank rush" would become too strong.


To avoid this I'm thinking tank damage could scale by more for each weapon upgrade...

Yes, it seems like a decent - the only possible - solution, BUT its something Blizzard hasnt done yet for any unit in the game. Since they havent even bothered to try anything with the Siege Tank like they have for many other units I am doubtful they will do this and rather "buff mech" in any other possible way (like merging the buffs with air, making Thors and Battle Hellions (I despise the name of Hellbat, because bats can fly and they dont have anything in common with bats ... not even baseball bats) stronger.

On December 18 2012 17:23 DemigodcelpH wrote:
Tanks with more damage wouldn't be overpowered in lower numbers. Tanks are supposed to do damage, because when they're seiged they can't move.

They'd just turn into an actual decent unit as opposed to the current, arguably joke worthy, state.

Nah, the damage would be too much, because you weaken the opponent SIGNIFICANTLY with a single tank and then take them down with the rest of your army.

Broodwar had Siege Tanks "locally overpowered" by dealing enough damage to kill at least some units outright, but right now it doesnt even kill a single Marine who hasnt stimmed. Thats wrong and maybe the problem lies with the bonus damage system of SC2, because there arent many armored infantry units and many more non-armored infantry units. In BW the only deciding factor was the distance from impact and some units got full blast, while others got only half or less damage; thus the Siege Tank was equally good against all units it could hit. Thats a much better system compared to the "rock, paper, scissors" system of SC2 ... for the immobile Siege Tank at least.


I'm not quite following, so excuse me. You're kind of proving your argument wrong within your own post.


You are right, but as it seems to be, mech is pretty powerful in TvZ vs basic ground compositions. I don't think that while mech gets destroyed by Broodlord/Corruptor/Infestor, that justifies statement like "Tank damage is pitiful and can't even kill with a Zergling when both are on 0/0."..


You have to consider that when you mech this allows Zerg to control the map relatively easily, so as a result you will have to fight two 200/200 Zerg armies because of larva inject. With this in mind I think the tank is rather underwhelming, because even if you manage to trade evenly with Zerg lategame you'll have to deal with an instant remax and/or tech switch. If your tanks aren't even one-shotting Zerglings then against an opponent of equal skill it will always be a fundamental uphill battle for the Terran player, and this isn't even considering the effects that Vipers have had on mech recently.

Considering the above and given the inherent drawbacks of the tank (it can't move in siege mode, and becomes a free gas donation when surrounded) combined with the production restraints of Terran the tank should be a force to be reckoned with. It should be "How can I think strategically and circumvent the defense of this tank line?" and not "Well I'll just make another round of lings and a-move him with my army because tanks do no damage".

You also have to take into account that "positional mech play" in BW incorporated turrets and a few bunkers as well and due to the super high speed creep spread ... which disappears at a snails pace after you kill the tumors AND which you cant really quicken (maybe give EMP and Psi Storm creep-removal capability?) actively yourself ... you cant really build anything on the Zerg half of the map to support your mech.

I think Day[9] explained "attacking in BW" as "rush across most of the map to a certain point and then take a slow assault from there on" ... and thats pretty much what mech should be. Due to the creep its impossible to do it though.


On December 18 2012 22:45 Everlong wrote:
"With the tight unit movement, unlimited unit selection and boosted mass production of infantry you CANT buff Siege Tanks without making them totally OP in small numbers. Not even reducing them to 2 supply will work, since they cant really defend themselves anyways and there are too many ways to easily kill them."

Wait what? :D

Also, buffing Tank doesn't necessarily mean buffing it's damage. But holy shit, what are you smoking you are able to come up with such ridiculous sentences. :D Tell me, I'd like to taste..

0. Learn to quote?

Ok, lets go through the options for "buffing Siege Tanks" ...

1. Buffing damage
You can either do a flat increase or just get rid of the bonus damage and change it to a flat +50 damage. Both are increases in damage and they dont seem to be "overpowered", since - at 50 damage - a Zealot would still take 4 whooping shots to kill. The major point which people totally forget is that the main abused drawback of the Siege Tank is called FRIENDLY FIRE and at this damage (or a little more) you DONT kill enemies outright and most likely end up just dealing more damage to your own forces. So its going to be a useless buff unless you get into the range of "killing outright" or at least requiring only 2-3 shots for infantry units (apart from Marines and Zerglings) such as Zealots, Roaches, Marauders, Stalkers.

2. Reducing Supply
You still have to have the economy to build them AND be allowed the time to build them, so this really isnt a buff at all except for the super late game and it helps exactly nothing at all with the "reproduction problem" of Siege Tanks.

3. Buffing defensive values.
Sure you can make Tanks more durable, but due to their "siege up vulnerability" and their "minimum range" they wont really be better off against any Zealots or Zerglings getting into melee range. Stimmed up Marines can get easily into the "dead zone" as well, so all three races have their own easy way to get rid of the Tanks. The only thing this would change would be TvT tank battles by slowing them down just a bit, but the other races still have the advantage over the tanks.

4. Reducing the mineral/gas cost
This sounds nice and would enable Terrans to replace the tanks faster (by having more resources left over for extra factories), but that changes exactly nothing about their performance on the battlefield. So it doesnt really count, does it?




5. I dont smoke and maybe you should try that as well.


On December 18 2012 22:48 Everlong wrote:
On December 18 2012 22:41 DemigodcelpH wrote:
On December 18 2012 22:14 Everlong wrote:
On December 18 2012 21:55 DemigodcelpH wrote:
On December 18 2012 18:10 Everlong wrote:
On December 18 2012 18:03 starimk wrote:
That said, I'm generally in agreement that they should try out a stronger tank. Hell, some of the stuff they've been playing around with has been borderline broken, so why not give the tank a try with 50 flat damage and see how it goes?

I'm with you on this point. Hydras get speed buff at Lair tech (relatively minor), Ultralisks get uber-damage, Void Rays get uber-damage... Tanks already oneshot Zerglings and Banelings, and it would be quite nice if they did more damage to Zealots and Archons. On the other hand, it would make Hydras even more useless versus Tanks... But seriously, Blizzard seems relatively timid with the Tank.


No need to buff Tank damage.. It's really good against all races. Even against Protoss.. It's good versus Stalkers, Colossus, Sentry, High Templar and now with Hellbat it's decent even against Zealots with charge. The problem really is Immortal, which takes 15 shots to kill with Tank and Tank takes 4 shots to kill with Immortal.


Not true. Tank damage is pitiful and can't even kill with a Zergling when both are on 0/0. Tanks are also bad or subpar against a majority of the units of all races except Terran. (HotS alone has introduced about 5 more tank hard-counters between Z and P despite the unit rarely ever being cost-effective or role-effective in WoL)

On December 18 2012 17:29 Rabiator wrote:
On December 18 2012 17:11 Aetherial wrote:
On December 18 2012 16:35 Rabiator wrote:
Buffing the damage of Siege Tanks seems to be a solution, but then "Siege Tank rush" would become too strong.


To avoid this I'm thinking tank damage could scale by more for each weapon upgrade...

Yes, it seems like a decent - the only possible - solution, BUT its something Blizzard hasnt done yet for any unit in the game. Since they havent even bothered to try anything with the Siege Tank like they have for many other units I am doubtful they will do this and rather "buff mech" in any other possible way (like merging the buffs with air, making Thors and Battle Hellions (I despise the name of Hellbat, because bats can fly and they dont have anything in common with bats ... not even baseball bats) stronger.

On December 18 2012 17:23 DemigodcelpH wrote:
Tanks with more damage wouldn't be overpowered in lower numbers. Tanks are supposed to do damage, because when they're seiged they can't move.

They'd just turn into an actual decent unit as opposed to the current, arguably joke worthy, state.

Nah, the damage would be too much, because you weaken the opponent SIGNIFICANTLY with a single tank and then take them down with the rest of your army.

Broodwar had Siege Tanks "locally overpowered" by dealing enough damage to kill at least some units outright, but right now it doesnt even kill a single Marine who hasnt stimmed. Thats wrong and maybe the problem lies with the bonus damage system of SC2, because there arent many armored infantry units and many more non-armored infantry units. In BW the only deciding factor was the distance from impact and some units got full blast, while others got only half or less damage; thus the Siege Tank was equally good against all units it could hit. Thats a much better system compared to the "rock, paper, scissors" system of SC2 ... for the immobile Siege Tank at least.


I'm not quite following, so excuse me. You're kind of proving your argument wrong within your own post.


You are right, but as it seems to be, mech is pretty powerful in TvZ vs basic ground compositions. I don't think that while mech gets destroyed by Broodlord/Corruptor/Infestor, that justifies statement like "Tank damage is pitiful and can't even kill with a Zergling when both are on 0/0."..


You have to consider that when you mech this allows Zerg to control the map relatively easily, so as a result you will have to fight two 200/200 Zerg armies because of larva inject and larva banks combined with mech armies taking significantly longer to create. With this in mind I think the tank is rather underwhelming, because even if you manage to trade evenly with Zerg lategame you'll have to deal with an instant remax and/or tech switch. If your tanks aren't even one-shotting Zerglings then against an opponent of equal skill it will always be a fundamental uphill battle for the Terran player, and this isn't even considering the effects that Vipers have had on mech recently.

Considering the above and given the inherent drawbacks of the tank (it can't move in siege mode, and becomes a free gas donation when surrounded) combined with the production restraints of Terran the tank should be a force to be reckoned with. It should be "How can I think strategically and circumvent the defense of this tank line?" and not "Well I'll just make another round of lings and a-move him with my army because tanks do no damage".

For similar reasons the tank, and subsequently mech, also fails in TvP. It's just not a threat.


While I agree with you as I have experineced exactly such scenarios by myself, there is this question that comes into my mind. Are you going to buff Tank (probably damage) only because of this case, where you are supposed to deal with 400 supply? Are you even supposed to do so? I don't know..

Isnt it obvious that the only good solution is to make the "two 200 supply armies after another" impossible, i.e. remove larva inject (and consequently also warp gate, reactor, chronoboost and MULE) from the game? Thats the sensible/easy solution at least, because balancing "1 unit vs 1 unit" is relatively easy, but balancing asymetrically distributed production speed boosts on differently sized maps isnt.

Less is more.


Removing larva inject, warp gate, reactor, chronoboost and mule is sensible and easy solution? :D

Why dont you argue your point instead of just trying to be funny (just as in your other post I quoted above). I have given my reasoning - actually part of the reasons for removing them - why they should be removed and BW proved that the game works without these mechanics while giving exciting games, so its kind of a fact that they arent necessary at all IMO ...

Your turn.
If you cant say what you're meaning, you can never mean what you're saying.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 18 2012 16:38 GMT
#849
On December 19 2012 00:11 Aquila- wrote:
Watch this vod about TvP mech from like 58min - 1h 5min and you will never mech again. Disgusting.

http://de.twitch.tv/avilo/b/348622971?t=58m

Tanks are a joke, we knew that. The question is why the Hell is Blizzard not doing anything about it? Is Dustin jealous that the Siege Tank is a superior concept then any tanks he has ever made in C&C or something?
Head Coach Park: "They should buff tanks!"
Insoleet
Profile Joined May 2012
France1806 Posts
December 18 2012 16:39 GMT
#850
On December 19 2012 01:38 Sapphire.lux wrote:
Show nested quote +
On December 19 2012 00:11 Aquila- wrote:
Watch this vod about TvP mech from like 58min - 1h 5min and you will never mech again. Disgusting.

http://de.twitch.tv/avilo/b/348622971?t=58m

Tanks are a joke, we knew that. The question is why the Hell is Blizzard not doing anything about it? Is Dustin jealous that the Siege Tank is a superior concept then any tanks he has ever made in C&C or something?


With the Viper, i think blizz will be able to buff the tanks. I dont know if people understand that tank was nerfed because of zerg being too weak against it. And with vipers, its not the case anymore :D
SolidZeal
Profile Joined October 2010
United States393 Posts
December 18 2012 16:43 GMT
#851
On December 19 2012 01:00 Hider wrote:
Show nested quote +
On December 19 2012 00:56 DemigodcelpH wrote:
On December 19 2012 00:11 Aquila- wrote:
Watch this vod about TvP mech from like 58min - 1h 5min and you will never mech again. Disgusting.

http://de.twitch.tv/avilo/b/348622971?t=58m


Assuming reasonable intelligence I think even someone who has never played SC2 in his life could understand that isn't fair. The toss had 0/0/0 upgrades to 1/2 for terran, both players were even in supply, this was a highly highly HIGHLY defensive position, and was the first engagement of the game.

Perhaps we have to start asking ourselves does Blizzard have a hidden agenda? Note that the toss didn't use any functionality added in HotS, so it's not like "the beta is in flux and things happen" but that it's been like that even in the relatively highly mature WoL, and this video doesn't even address the other excellent point by Vindicare concerning toss air forcing vikings thus automatically winning the game. I mean assuming reasonable intelligence (they're all college graduates) then I can't think of any explanation for this besides a hidden agenda.


Well that game made it clear that we can't open heavy hellion pressure, and can't tech to to quickly. Avilo simply had battle units to defend. Obviously this is a balance flaw (because pushes like that should never work), but I still think that push could be held by a different opening



Yeah...no, both of you are wrong. I mean, you at least admit that he teched too quickly, but that push worked for several reasons. Just count the units for 1 thing, the protoss army was so much bigger than Avilo's. It turns out, that you can't rush for tech, upgrades and expansions all at once and expect to hold a focused timing attack, who knew?

They may have been equal in supply, but avilo was probably 30 workers ahead, which is great, when the enemy isn't at your front door, with the perfect comp to kick your ass. Not having a hole in his wall also might have helped.

Hidden agenda? Right, blizzards hidden agenda is that players lose when they make poor decisions in game. Avilo was playing cute, taking huge risks and the protoss didn't give him time for them to pay off, simple as that. Not that it matters too much, Avilo pretty much lost as soon as the game started. "Mech sucks, I'm going to lose if I go mech" Then mysteriously, he loses. If you go into any sort of competition with that mindset, then you'll find yourself losing.

IMO this thread has become ridiculous. I understand that you guys want to play a certain style and for it to be more competitive, but you're going about in bad ways. It feels more like a damn pity party in this thread, than anything constructive or helpful in anyway. A lot of the posts are self defeating and theory crafting, based on ideas of a game, that won't really be concrete until it come out and pros play with it.

It may be a good thing for blizzard to buff tanks, but I'm not sure, because the tanks is not stuck in a mech vacuum. A buffed tank might cause other balance issues.
In the clearing stands a boxer and a figher by his trade
iS.Axslav
Profile Blog Joined December 2008
United States248 Posts
December 18 2012 17:07 GMT
#852
Uh you guys do realize the protoss army was close to twice the army value there right? if he wasn't so far behind he would have held that without a problem.
2 thors + 4 tanks + 7 hellions + 6 marines + raven = 2300 minerals + 1100 gas
23 zealots + 6 archons + 4 immortals + 4 stalkers + sentry + mothership core = 4700 minerals + 1550 gas (think he made archons from dts not sure)
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
December 18 2012 17:11 GMT
#853
On December 19 2012 01:43 SolidZeal wrote:
Show nested quote +
On December 19 2012 01:00 Hider wrote:
On December 19 2012 00:56 DemigodcelpH wrote:
On December 19 2012 00:11 Aquila- wrote:
Watch this vod about TvP mech from like 58min - 1h 5min and you will never mech again. Disgusting.

http://de.twitch.tv/avilo/b/348622971?t=58m


Assuming reasonable intelligence I think even someone who has never played SC2 in his life could understand that isn't fair. The toss had 0/0/0 upgrades to 1/2 for terran, both players were even in supply, this was a highly highly HIGHLY defensive position, and was the first engagement of the game.

Perhaps we have to start asking ourselves does Blizzard have a hidden agenda? Note that the toss didn't use any functionality added in HotS, so it's not like "the beta is in flux and things happen" but that it's been like that even in the relatively highly mature WoL, and this video doesn't even address the other excellent point by Vindicare concerning toss air forcing vikings thus automatically winning the game. I mean assuming reasonable intelligence (they're all college graduates) then I can't think of any explanation for this besides a hidden agenda.


Well that game made it clear that we can't open heavy hellion pressure, and can't tech to to quickly. Avilo simply had battle units to defend. Obviously this is a balance flaw (because pushes like that should never work), but I still think that push could be held by a different opening



Yeah...no, both of you are wrong. I mean, you at least admit that he teched too quickly, but that push worked for several reasons. Just count the units for 1 thing, the protoss army was so much bigger than Avilo's. It turns out, that you can't rush for tech, upgrades and expansions all at once and expect to hold a focused timing attack, who knew?

They may have been equal in supply, but avilo was probably 30 workers ahead, which is great, when the enemy isn't at your front door, with the perfect comp to kick your ass. Not having a hole in his wall also might have helped.

Hidden agenda? Right, blizzards hidden agenda is that players lose when they make poor decisions in game. Avilo was playing cute, taking huge risks and the protoss didn't give him time for them to pay off, simple as that. Not that it matters too much, Avilo pretty much lost as soon as the game started. "Mech sucks, I'm going to lose if I go mech" Then mysteriously, he loses. If you go into any sort of competition with that mindset, then you'll find yourself losing.

IMO this thread has become ridiculous. I understand that you guys want to play a certain style and for it to be more competitive, but you're going about in bad ways. It feels more like a damn pity party in this thread, than anything constructive or helpful in anyway. A lot of the posts are self defeating and theory crafting, based on ideas of a game, that won't really be concrete until it come out and pros play with it.

It may be a good thing for blizzard to buff tanks, but I'm not sure, because the tanks is not stuck in a mech vacuum. A buffed tank might cause other balance issues.


A weak tank causes balance issues right now. Tanks are really weak for 3 supply.
Give thanks and praise!
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2012-12-18 18:15:18
December 18 2012 17:53 GMT
#854
On December 19 2012 01:43 SolidZeal wrote:
Show nested quote +
On December 19 2012 01:00 Hider wrote:
On December 19 2012 00:56 DemigodcelpH wrote:
On December 19 2012 00:11 Aquila- wrote:
Watch this vod about TvP mech from like 58min - 1h 5min and you will never mech again. Disgusting.

http://de.twitch.tv/avilo/b/348622971?t=58m


Assuming reasonable intelligence I think even someone who has never played SC2 in his life could understand that isn't fair. The toss had 0/0/0 upgrades to 1/2 for terran, both players were even in supply, this was a highly highly HIGHLY defensive position, and was the first engagement of the game.

Perhaps we have to start asking ourselves does Blizzard have a hidden agenda? Note that the toss didn't use any functionality added in HotS, so it's not like "the beta is in flux and things happen" but that it's been like that even in the relatively highly mature WoL, and this video doesn't even address the other excellent point by Vindicare concerning toss air forcing vikings thus automatically winning the game. I mean assuming reasonable intelligence (they're all college graduates) then I can't think of any explanation for this besides a hidden agenda.


Well that game made it clear that we can't open heavy hellion pressure, and can't tech to to quickly. Avilo simply had battle units to defend. Obviously this is a balance flaw (because pushes like that should never work), but I still think that push could be held by a different opening



Yeah...no, both of you are wrong. I mean, you at least admit that he teched too quickly, but that push worked for several reasons. Just count the units for 1 thing, the protoss army was so much bigger than Avilo's. It turns out, that you can't rush for tech, upgrades and expansions all at once and expect to hold a focused timing attack, who knew?

They may have been equal in supply, but avilo was probably 30 workers ahead, which is great, when the enemy isn't at your front door, with the perfect comp to kick your ass. Not having a hole in his wall also might have helped.

Hidden agenda? Right, blizzards hidden agenda is that players lose when they make poor decisions in game. Avilo was playing cute, taking huge risks and the protoss didn't give him time for them to pay off, simple as that. Not that it matters too much, Avilo pretty much lost as soon as the game started. "Mech sucks, I'm going to lose if I go mech" Then mysteriously, he loses. If you go into any sort of competition with that mindset, then you'll find yourself losing.

It may be a good thing for blizzard to buff tanks, but I'm not sure, because the tanks is not stuck in a mech vacuum. A buffed tank might cause other balance issues.


The Protoss player teched harder than Avilo did considering he rushed DTs and failed and then went into immortal/warp prism/archon, and was on 0/0/0 while he was on 1/2. Additionally a "focused timing attack" does not hit at 16 minutes while spending most of his chrono on probes all game; it was a normal engagement by all means, and yet he broke a highly highly highly defended position after failing a DT rush with no engagements prior and came out significantly ahead.

Avilo made no poor decisions other than playing mech and not being significantly better than his opponent. The Protoss player also made no particularly good decisions considering he didn't even micro the engagement (when the camera is zoomed in during the replay we can establish it was an a-move in that the Protoss army was attacking the SCVs and depots, and not focus tiring any tanks or thors) besides being matched against a Terran mech opponent.

On December 19 2012 02:07 iS.Axslav wrote:
if he wasn't so far behind he would have held that without a problem.


On December 19 2012 03:03 Bagi wrote:
Meh, that was only a case of the protoss having way more stuff. Avilo had invested a ton into an expansion, runbys, a pretty useless raven, upgrades, extra production, yet barely had any standing army. Protoss had everything invested in that one army. Avilo was playing the long game and got caught at the worst possible time.

It happens in every match-up, you get too greedy with tech and your opponent just rolls over you with a superior army. Had he played a little safer and held that push, he would've had a huge lead.


Not quite true. That would army analysis would apply if it was a mirror matchup, but it's not. It's more fair to say it was relatively even, as the supply was even. A Terran mech player has to invest in the most expensive infrastructure in the game (looking at 800/525 for the 3 factories/starport + add-ons) , and cannot chrono units, so it's natural for the other player to have more stuff. You're calculations also assume that it's a standard army vs army situation and don't factor that he attacked into narrow choke with a full supply depot wall + bunker + cliff tanks + full scv pull (all while having 0/0/0 units). This extremely defensive situation substantially inflates the raw "army value" in the engagement, and considering these variables there's no way a player should come out significantly ahead by a-moving.


Bagi
Profile Joined August 2010
Germany6799 Posts
December 18 2012 18:03 GMT
#855
Meh, that was only a case of the protoss having way more stuff. Avilo had invested a ton into an expansion, runbys, a pretty useless raven, upgrades, extra production, yet barely had any standing army. Protoss had everything invested in that one army. Avilo was playing the long game and got caught at the worst possible time.

It happens in every match-up, you get too greedy with tech and your opponent just rolls over you with a superior army. Had he played a little safer and held that push, he would've had a huge lead.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
December 18 2012 18:12 GMT
#856
On December 19 2012 00:11 Aquila- wrote:
Watch this vod about TvP mech from like 58min - 1h 5min and you will never mech again. Disgusting.

http://de.twitch.tv/avilo/b/348622971?t=58m


please stop posting this game from that whiner. The army cost for the protoss is twice as much.. Yes you can beat through a fortified terran then if the armies aren't too big yet...
UPro-BW
Profile Joined September 2012
81 Posts
Last Edited: 2012-12-18 18:35:17
December 18 2012 18:32 GMT
#857
On December 19 2012 03:12 Markwerf wrote:
Show nested quote +
On December 19 2012 00:11 Aquila- wrote:
Watch this vod about TvP mech from like 58min - 1h 5min and you will never mech again. Disgusting.

http://de.twitch.tv/avilo/b/348622971?t=58m


please stop posting this game from that whiner. The army cost for the protoss is twice as much.. Yes you can beat through a fortified terran then if the armies aren't too big yet...

that would never ever ever ever happen in BW. even if the protoss was 40 supply ahead.
1aing up a ramp into fortified terran position with tanks already in siege mode is fucking ridiculous.
"3t4t5t6v7v8v9v" - iloveoov
Insoleet
Profile Joined May 2012
France1806 Posts
December 18 2012 18:40 GMT
#858
On December 19 2012 03:32 UPro-BW wrote:
Show nested quote +
On December 19 2012 03:12 Markwerf wrote:
On December 19 2012 00:11 Aquila- wrote:
Watch this vod about TvP mech from like 58min - 1h 5min and you will never mech again. Disgusting.

http://de.twitch.tv/avilo/b/348622971?t=58m


please stop posting this game from that whiner. The army cost for the protoss is twice as much.. Yes you can beat through a fortified terran then if the armies aren't too big yet...

that would never ever ever ever happen in BW. even if the protoss was 40 supply ahead.
1aing up a ramp into fortified terran position with tanks already in siege mode is fucking ridiculous.


Just so i know, how did protoss beat mech in BW ? Wasnt it OP ? :p
Dvriel
Profile Joined November 2011
607 Posts
December 18 2012 18:46 GMT
#859
On December 19 2012 03:40 Insoleet wrote:
Show nested quote +
On December 19 2012 03:32 UPro-BW wrote:
On December 19 2012 03:12 Markwerf wrote:
On December 19 2012 00:11 Aquila- wrote:
Watch this vod about TvP mech from like 58min - 1h 5min and you will never mech again. Disgusting.

http://de.twitch.tv/avilo/b/348622971?t=58m


please stop posting this game from that whiner. The army cost for the protoss is twice as much.. Yes you can beat through a fortified terran then if the armies aren't too big yet...

that would never ever ever ever happen in BW. even if the protoss was 40 supply ahead.
1aing up a ramp into fortified terran position with tanks already in siege mode is fucking ridiculous.


Just so i know, how did protoss beat mech in BW ? Wasnt it OP ? :p



P beat BW mech with speedzealots,,dragoons,arbiter with stasis and harass with reaver,HTs and DTs and if not,they went to air=Carriers + arbiter recall
starimk
Profile Joined December 2011
106 Posts
December 18 2012 18:49 GMT
#860
Just so i know, how did protoss beat mech in BW ? Wasnt it OP ?

In BW, protoss had a variety of options when facing mech. They could force the terran to turtle by denying expansions. They could stage a flank attack and engage from multiple angles. They could use shuttles to conduct zealot bombs. They could use Arbiters to place tanks in stasis, or Corsairs to disable the tanks with Disruption Web. None of these options involved A-moving directly into a fortified siege line, which is what we saw in Avilo's game. In BW mech never had to worry about Immortals or Protoss air, except perhaps in the form of Arbiters and Carriers. There was more depth and strategy involved in setting up the engagements and positioning, something that is sorely missed in this incarnation of Starcraft.
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