HotS Balance Update #6 10/12/12 - Page 23
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Scrubadubdub
United States9 Posts
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Fwiffo
Canada57 Posts
On October 15 2012 01:37 Pr0wler wrote: After playing that patch I feel that zergs are forced to go Spire every single ZvP. Now when the Tempest is tier 2 there is no way to deal with it without Spire. That is pretty dumb if you ask me... Maybe they need to lower the range now when tempest is tier 2. I can certainly see your concern. However in it's current form the Tempest takes 7 seconds to kill a worker. At a cost of 300/200 (assuming gas = minerals, silly but the norm) it would have to kill at least 10 workers to pay for it self. The Zerg response can be much the same as if it were a Void Ray rush. Drone up, mass Roach and stomp the Protoss. For it's cost with a DPS less than a single Roach, the Tempest won't be viable until the +massive upgrade. Frankly, I'm disappointed with Blizzard. After all this time with a company possessing so many resources and talent, I'd expect them to have far more elegant solutions by now. This trial & error approach, while not bad, should have been done years ago with a much more narrow list to test in the HOTS Beta. Heck, even Alpha WOL didn't have this many cuts/additions/reworks. It's too late for HOTS, but in development of LOTV Blizz should have a "closed Alpha" only for Masters (and up) for a year or two. Here they can try stuff out (with top level feedback and suggestions) and refine the final contenders in an open Beta. | ||
Qikz
United Kingdom12022 Posts
On October 14 2012 18:43 GARcher wrote: Bio is VERY mineral heavy. Every scan you use up is a MULE you aren't getting and every Orbital you put up that's not at a non saturated expansion is 11 marines you aren't getting. The medivac thing is excluding the chance that it will get blown up halfway across the map by hidden mines. You get a raven and take it with your drops. You should do that anyway for PDD against turrets. | ||
Crosswind
United States279 Posts
Neeever mind on that. -Cross | ||
GARcher
Canada294 Posts
On October 14 2012 20:35 Hattori_Hanzo wrote: 150 min and 50 gas, 2 supply for two widow mines that do 160 dmg and 40 splash every FORTY SECONDS. Do you know what buildings finish under 40 seconds? Spore Crawler 30s Missile Turret 25s Photon Cannon 40s Tell me something that can tank 320 straight up damage that isn't a tier 3 flying fortress. Oh yeah, Widow Mines attack cloaked units too. On October 15 2012 03:30 Qikz wrote: You get a raven and take it with your drops. You should do that anyway for PDD against turrets. That means you can't even move out until you get a Raven out. Which is at the earliest around 7 minutes. And that leaves you with almost no units. | ||
zlefin
United States7689 Posts
Blizzard really should be able to do better with all that they have; so i'm guessing it's a problem with their leadership making unsound decisions. | ||
Dental Floss
United States1015 Posts
On October 15 2012 03:23 Fwiffo wrote: I can certainly see your concern. However in it's current form the Tempest takes 7 seconds to kill a worker. At a cost of 300/200 (assuming gas = minerals, silly but the norm) it would have to kill at least 10 workers to pay for it self. I don't know anything about balancing a video game but I do know that 1 worker isn't worth a static 50 minerals. 1 drone = 50 minerals + 1 larva + (rate of mineral gathering * time since worker's death). | ||
mishimaBeef
Canada2259 Posts
On October 15 2012 06:35 Dental Floss wrote: I don't know anything about balancing a video game but I do know that 1 worker isn't worth a static 50 minerals. 1 drone = 50 minerals + 1 larva + (rate of mineral gathering * time since worker's death). 1 drone = 50 minerals + 1 larva + (rate of mineral gathering * MAX(time since worker's death, time between saturated mining bases and worker's death)) + 1 supply + some apm investment | ||
happyness
United States2400 Posts
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mierin
United States4943 Posts
On October 15 2012 02:23 Scrubadubdub wrote: Name change OP Hahaha someone remembers their trig... | ||
SuperYo1000
United States880 Posts
On October 15 2012 07:20 happyness wrote: I like where the game is going, but the tempest should not be able to come out so early. The price is probably good, but the only way to stop early tempest is to rush air tech, and to see that every PvX game would be lame. the upgrade needs to include a range increase but starts with low range....like tempest starts with 7 range then upgrade gives bonus to massive plus 8 range | ||
Lt.Roosevelt
Sweden84 Posts
When it comes to balance I am wondering, a while back I saw an interview with Incontrol where he mentioned a trend with HotS that at least he thought (I might have misunderstood, but it is how I remember it anyway) the Terran army was getting a little more a-move units compared to the other two races simply because as of now Terran is the most micro intensive. Sort of a way to make the three races more alike in that sense. I am wondering, now with the Warhound gone and a lot of different changes to the other races' units, is this still true (I guess this is a stupid question since I am sure a lot of people don't even agree with the initial thought, but I will ask anyway)? Also, as of now how many new units are the different races getting? Is it the same for all of them? | ||
rpgalon
Brazil1069 Posts
On October 15 2012 07:20 happyness wrote: I like where the game is going, but the tempest should not be able to come out so early. The price is probably good, but the only way to stop early tempest is to rush air tech, and to see that every PvX game would be lame. if there is a response to protoss rushing tempest where zerg wins or put the protoss player behind, there will be no tempests rush. why would protoss want to force spire?, just because protoss players can, it does not mean they will... | ||
Spankey McSpank
United States58 Posts
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Yukonbill
2 Posts
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TheDraken
United States640 Posts
On October 14 2012 18:43 GARcher wrote: Bio is VERY mineral heavy. Every scan you use up is a MULE you aren't getting and every Orbital you put up that's not at a non saturated expansion is 11 marines you aren't getting. The medivac thing is excluding the chance that it will get blown up halfway across the map by hidden mines. yes every scan you use up is a mule you don't have. every orbital you put up is 11 marines you don't have. every interceptor you make is half a probe you don't have. every roach you build is a hydra and a ling you don't have. every overlord you build is a spine crawler you don't have. every observer you make is a sentry that would have had 4 forcefields you now don't have. this logic is stupid. the whole point of the game is decision making. so obnoxious how people do this. | ||
mishimaBeef
Canada2259 Posts
On October 15 2012 08:11 Yukonbill wrote: DT, cloaked banshee, burrowed roaches..... worthless now? why is that? these units work in a matter of seconds, detection still takes that long sometimes | ||
Kharnage
Australia920 Posts
Am i missing something? | ||
Fjodorov
5007 Posts
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mcdrewbie
8 Posts
They have a track record of success with several games, and made the game you currently play and are dedicated enough to complain about how "they are ruining it!" Also it seems like they are darned if they do, darned if they don't. If they kept the design and balance of new units totally in house, they would get criticized for not asking for and listening to player opinion. By asking for player opinion, and making their decisions public and listening to players, they "have" to please every level of player. It is lose-lose. | ||
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