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Hydra in WOL=Hydra in HOTS - Page 2

Forum Index > StarCraft 2 HotS
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PieTaster
Profile Joined September 2011
52 Posts
October 08 2012 04:07 GMT
#21
Absolutely agree with you. Muscular augments doesn't do anything at hive tech as counters to hydras are already long done by then.
The brofestors are after you next.
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
October 08 2012 06:43 GMT
#22
In BW they were Hatch tech but now they are lair tech, that is your problem
John 15:13
zlefin
Profile Blog Joined October 2012
United States7689 Posts
October 08 2012 06:51 GMT
#23
I strongly believe the best thing for hydras is to change their role. Make them an anti-armored unit; as they were in BW. (anti-large there, pretty similar overall)
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
Crawdad
Profile Joined September 2012
614 Posts
October 08 2012 06:56 GMT
#24
On October 08 2012 15:43 PiPoGevy wrote:
In BW they were Hatch tech but now they are lair tech, that is your problem


They were Hatch tech in WoL alpha, too. They were pushed down, probably because of Queens.
Cloak
Profile Joined October 2009
United States816 Posts
October 08 2012 06:57 GMT
#25
If the Swarm Host came from the Hydralisk Den, you'd see more Hydra action. But, right now, it's the Hydralisk from Hydralisk Den vs. Infestor+Swarm Host+Hive from the Infestation Pit. Guess who wins?
The more you know, the less you understand.
Crawdad
Profile Joined September 2012
614 Posts
October 08 2012 07:04 GMT
#26
On October 08 2012 15:57 Cloak wrote:
If the Swarm Host came from the Hydralisk Den, you'd see more Hydra action. But, right now, it's the Hydralisk from Hydralisk Den vs. Infestor+Swarm Host+Hive from the Infestation Pit. Guess who wins?


This seems to be a common suggestion, one that I have also posed. Blizz recently said that the Swarm Host may require its own building, so why not move it to the Hydra Den instead, and see what happens?
Omnidroid
Profile Joined November 2011
New Zealand214 Posts
October 08 2012 07:05 GMT
#27
On October 08 2012 15:57 Cloak wrote:
If the Swarm Host came from the Hydralisk Den, you'd see more Hydra action. But, right now, it's the Hydralisk from Hydralisk Den vs. Infestor+Swarm Host+Hive from the Infestation Pit. Guess who wins?

I agree, the infestation pit route now offers so much more variety and it was already critical to getting higher tech before. The spire offers mutalisk and corruptor, and the infestation pit now offers swarm host and infestor. Both are a requirement for Broodlords.
The hydralisk den feels like a dead end route.
MateShade
Profile Joined July 2011
Australia736 Posts
October 08 2012 07:05 GMT
#28
Remove the roach, balance hydra accordingly
Jerom
Profile Joined April 2011
Netherlands588 Posts
October 08 2012 07:07 GMT
#29
I think it'd be a good idea to remove the range upgrade (just make the hydra's have the additional range by default) and then make their speed upgrade lair tech. Add an additional armor improvement (like the ultralisk one) to hive tech so that the lack of durability in the lategame, once the collosi and high tank counts come out, is fixed.
Big J
Profile Joined March 2011
Austria16289 Posts
October 08 2012 07:17 GMT
#30
15damage on 1cooldown instead of 12 on 0.83 (14.5-->15 dps; damage has a better burst effect); this makes the hydralisk upgrade with +2 (so in 3-3 scenarios, hydralisks will have 18dps)
Speed upgrade to lair
Range upgrade to hive and +2
hydralisk cost 100/50 --> 125/50 (if needed)

Might be wrong and Protoss air strategies and Mine/hellion/Thor heavy mech enable hydralisk play against them, but to be quite honest, I don't see this. If you go for those strategies, you should build templar and tanks if you see hydras. Losing to them looks more like not using your tools right.

Btw: Hydra speed upgrade is stupid. An upgrade that does only work off creep... Why would I buy something I can have from good play for energy?
Elldar
Profile Joined July 2010
Sweden287 Posts
October 08 2012 07:36 GMT
#31
On October 08 2012 16:17 Big J wrote:4
+ Show Spoiler +
15damage on 1cooldown instead of 12 on 0.83 (14.5-->15 dps; damage has a better burst effect); this makes the hydralisk upgrade with +2 (so in 3-3 scenarios, hydralisks will have 18dps)
Speed upgrade to lair
Range upgrade to hive and +2
hydralisk cost 100/50 --> 125/50 (if needed)

Might be wrong and Protoss air strategies and Mine/hellion/Thor heavy mech enable hydralisk play against them, but to be quite honest, I don't see this. If you go for those strategies, you should build templar and tanks if you see hydras. Losing to them looks more like not using your tools right.


Btw: Hydra speed upgrade is stupid. An upgrade that does only work off creep... Why would I buy something I can have from good play for energy?


Because your good play will be mitigated by good play from your opponent, nothing you can do about it either.

The hydra is a good overall unit in WoL and has it perks but the main reason you don't use them is because they die too fast. To low hp and speed makes it hard to retreat with them, and you basically has to commit every time you attack, it could have more uses in zvt but ling/bane/muta and ling/infestor is more cost effective and nimble than hydra.

The speed upgrade makes hydra viable lategame though, and not because of harassment. Aggressive pokes and attacking flanks is better, they still die very easily, perhaps they deserve a little hp buff but speed upgrade to lair would be more awesome.
Kireak
Profile Joined March 2011
Sweden358 Posts
October 08 2012 07:51 GMT
#32
It would be nice if they added something else along with the speed upgrade from hive, like 20% chance to evade attacks/damage made against them. Just a pure armor or hp upgrade doesnt really seem to fit the style of the unit.
fireforce7
Profile Joined June 2010
United States334 Posts
October 08 2012 07:59 GMT
#33
I think they buffed it's movement so that it would be used more frequently than it has been during in WoL. Off creep they were just really, really, really slow compared to lings and roaches (which most of the time they're paired with). In HoTS I think they were just trying to address that problem, not necessarily turn it into a "harassing" unit role. Just making it a more viable core unit, whether or not the player opts to get them.
I'm terranfying
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 08 2012 08:02 GMT
#34
I think Hydra (and underused WoL units in general) should be given the Widow Mine treatment: buff them 'till it hurts and see how it pans out over a week or so.

For instance: make hydra plain bio (non-light), make them as fast as stalkers unupgraded and have 6(+1) range. Everyone spams them for a week and we see what happens, then dial 'em back (maybe DPS?) accordingly.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
TSL-Lore
Profile Joined January 2009
United States412 Posts
October 08 2012 08:03 GMT
#35
On October 08 2012 08:02 SarcasmMonster wrote:
Show nested quote +
On October 08 2012 07:57 TheLunatic wrote:
Hydra s should have some form of armour upgrade like the ultra, love fighting them, love the lore, wish they were more viable so ppl would use them more


They already have 2 upgrades. They need a HP buff first and foremost. Hopefully that'll be in the first WOL-unit HOTS patch which is suppose to come within a few weeks.



No. This sentiment is what is wrong with SC2. Things have too much health. Find a way to balance the unit and buff it without having to increase its health.

In BW, things didn't need to get HP buffs everytime they were deemed too weak. This results in more unpredictability (good) in fights, more variety in tactical choice, and in general, more spectator enjoyment. This isn't Warcraft 3.
I want to become stronger. -Shindou Hikaru
Big J
Profile Joined March 2011
Austria16289 Posts
October 08 2012 08:11 GMT
#36
On October 08 2012 17:02 Umpteen wrote:
I think Hydra (and underused WoL units in general) should be given the Widow Mine treatment: buff them 'till it hurts and see how it pans out over a week or so.

For instance: make hydra plain bio (non-light), make them as fast as stalkers unupgraded and have 6(+1) range. Everyone spams them for a week and we see what happens, then dial 'em back (maybe DPS?) accordingly.

their dps is already crap.
killy666
Profile Joined July 2012
France204 Posts
Last Edited: 2012-10-08 08:13:38
October 08 2012 08:13 GMT
#37
I still believe that this unit is too fragile compared to the tech / resources investment it represents. The speed / range buffs aren't adressing the main problem being that it just dies too quickly. Sure the speed buff makes it microable now, but being microable at hive tech timing means that the opposition has enough DPS to one shot it at that time anyway, micro or not.
My life is sicker than your band
KevoStream
Profile Joined September 2012
Peru20 Posts
October 08 2012 08:18 GMT
#38
On October 08 2012 16:04 Crawdad wrote:
Show nested quote +
On October 08 2012 15:57 Cloak wrote:
If the Swarm Host came from the Hydralisk Den, you'd see more Hydra action. But, right now, it's the Hydralisk from Hydralisk Den vs. Infestor+Swarm Host+Hive from the Infestation Pit. Guess who wins?


This seems to be a common suggestion, one that I have also posed. Blizz recently said that the Swarm Host may require its own building, so why not move it to the Hydra Den instead, and see what happens?


Agreed, also hydra starting with range upgrade would be nice, or making Swarm host a evolution o hydralisk, just like Lurker.
Big J
Profile Joined March 2011
Austria16289 Posts
October 08 2012 08:27 GMT
#39
On October 08 2012 17:13 killy666 wrote:
I still believe that this unit is too fragile compared to the tech / resources investment it represents. The speed / range buffs aren't adressing the main problem being that it just dies too quickly. Sure the speed buff makes it microable now, but being microable at hive tech timing means that the opposition has enough DPS to one shot it at that time anyway, micro or not.

Nope, still can't kite with hydras, unless the speed buff changes more than just what creep does. You can't mirco hydras on creep (apart from some extremly small stutter steps, that don't change anything), due to the long fire animation that you cancel if you try to run.

And if you up their durability until it is viable, it is just going to be a boring a-move unit, that can attack ground and air. Basically just a roach 2.0. Well, even less. Roaches can kite and need to use their speed to outposition their opponent.
Velr
Profile Blog Joined July 2008
Switzerland10872 Posts
October 08 2012 08:28 GMT
#40
Imho the main problem is, that the Hydra <--> Roach relation does not work.
The Roach just outshines it because it just delivers more for less cost. I mean, if not for the 2 supply cost... Why would you ever build another Zerg unit ^^.

Bring 1 food Hydras back, lower their cost, lower their DPS, lower their size.... Make them Hydras again...
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