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HotS Balance Update #4 [9/28/12] - Page 23

Forum Index > StarCraft 2 HotS
500 CommentsPost a Reply
Prev 1 21 22 23 24 25 26 Next All
DrGreen
Profile Joined July 2010
Poland708 Posts
Last Edited: 2012-10-01 13:44:08
October 01 2012 13:43 GMT
#441
On October 01 2012 07:06 Jett2200 wrote:
y does toss keep getting buffed?

Because hots isnt about balance yet. (at least it shouldnt)

I got beta 2 days ago, played a bunch and I dont like MS core. It's so... weird? It has an auto-attack which is useful only in the early game (cheese mostly), any roach/ling/bane allins are most likely to disappear, vT it doesn't change much, additional stalker would be just as useful. You have to decide to either use it offensively or defensively, which I guess is a good thing? I don't know. Recall change made it really confusing to use and late game recall multi prong attacks are so risky (2 vikings, few stimmed marines or some hydras/mutas/corruptors and your core is dead). Purify is weird too, when you have to use purify that means you are losing the fight and it's easy for enemy to snipe it (unless it's roach allin).
Also a concept of a hero unit in SC2 is wrong IMO.

I'd rather have sentry removed and protoss early game redesigned.
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2012-10-01 14:03:59
October 01 2012 14:03 GMT
#442
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
BoondockVeritas
Profile Joined August 2010
United States191 Posts
October 01 2012 15:06 GMT
#443
I don't mind this change to purify. Now I can proxy nexus and purify from in their base after recalling my army into his base!
NA server Veritas.414, KR server Bullet.382. 지지요!
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2012-10-01 16:13:14
October 01 2012 16:04 GMT
#444
I don't understand why, with all the suggested changes to purify that made sense, that they went with some strange, restrictive use of it?

EDIT: I could see how recall to a mobile mothershipcore was pretty op... especially to a zerg trying to defend his third against a 4gate +1... just fly your msc to his main and when his units show up to defend third, recall then snipe tech or hatch/lair.
Knowing is half the battle... the other half is lasers.
caruso
Profile Blog Joined October 2010
Germany733 Posts
October 01 2012 16:27 GMT
#445
Did they decide to keep in the Carrier anyways?

I've just seen it on Morrow's stream, so is the Tempest gone as well?
TheLunatic
Profile Joined February 2011
309 Posts
October 01 2012 16:34 GMT
#446
On October 02 2012 01:27 caruso wrote:
Did they decide to keep in the Carrier anyways?

I've just seen it on Morrow's stream, so is the Tempest gone as well?

Yep carriers in and so is the tempest.
caruso
Profile Blog Joined October 2010
Germany733 Posts
October 01 2012 16:40 GMT
#447
Wow, I didn't think Carriers and Tempest would ever co-exist.
TheLunatic
Profile Joined February 2011
309 Posts
October 01 2012 16:43 GMT
#448
white ra played a game recently where he had tempest, carrier, mothership, archon......it was pretty cool
Lylat
Profile Joined August 2009
France8575 Posts
October 01 2012 17:30 GMT
#449
I didn't have the chance to get a betakey yet but I watch streams (ForGG and Morrow) and it seems Terrans have no new units except for the mines and the battle helions ? I'm really disappointed as a Terran player since Zergs and Protoss have some cool new units/mechanics...
Or do they plan to add a new one ?
TheLunatic
Profile Joined February 2011
309 Posts
October 01 2012 17:36 GMT
#450
On October 02 2012 02:30 Lylat wrote:
I didn't have the chance to get a betakey yet but I watch streams (ForGG and Morrow) and it seems Terrans have no new units except for the mines and the battle helions ? I'm really disappointed as a Terran player since Zergs and Protoss have some cool new units/mechanics...
Or do they plan to add a new one ?

I think terrans will be getting screwed this expansion
Fetchystick
Profile Joined November 2011
United States43 Posts
October 01 2012 17:48 GMT
#451
Guys, don't worry about the mothership core being this big "almighty savior" do the protoss deathball. Sure, a protoss can now fit his entire army underneath the protective sphere and teleport back home, but what is that really going to accomplish? I you were going to lose the battle at the enemy base then you're going to lose the battle wherever if we're talking big 200/200 armies colliding with each other. Recalling your entire army will do nothing but protract inevitable destruction. Using the recall ability to safely use groups of units to harass and scout is a great use of the new recall spell. You may THINK that recalling your entire army will be overpowered, but wait about a week and testing will show that recalling your 200/200 army will not save it from anything
"He's either really dumb or he's up to no good. Either way, I should probably all-in.
baba1
Profile Joined April 2005
Canada355 Posts
October 01 2012 18:08 GMT
#452
What about recalling a non 200/200 army? Recall can be very usefull earlier, protoss don't have to wait untill 200/200 army clash to recall...
And even then, would you rather recall your army or have to rebuild it?
noq uote
thejamster
Profile Joined December 2010
Canada71 Posts
October 01 2012 19:23 GMT
#453
i think a cool way to change phase shield would be to make it like guardian shield. By this I mean you activate the ability on the oracle and for a VERY short time the units under/around it are immune to those abilities (i.e the ones they have right now)
TheLunatic
Profile Joined February 2011
309 Posts
October 01 2012 19:24 GMT
#454
On October 02 2012 02:48 Fetchystick wrote:
Guys, don't worry about the mothership core being this big "almighty savior" do the protoss deathball. Sure, a protoss can now fit his entire army underneath the protective sphere and teleport back home, but what is that really going to accomplish? I you were going to lose the battle at the enemy base then you're going to lose the battle wherever if we're talking big 200/200 armies colliding with each other. Recalling your entire army will do nothing but protract inevitable destruction. Using the recall ability to safely use groups of units to harass and scout is a great use of the new recall spell. You may THINK that recalling your entire army will be overpowered, but wait about a week and testing will show that recalling your 200/200 army will not save it from anything

But of its not 200 you can add reinforce ments needed plus the enemy especially t won't get theres to your front door in time
TheLunatic
Profile Joined February 2011
309 Posts
October 01 2012 19:25 GMT
#455
Thus changing the inevitable outcome!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 01 2012 19:27 GMT
#456
On October 02 2012 02:48 Fetchystick wrote:
Guys, don't worry about the mothership core being this big "almighty savior" do the protoss deathball. Sure, a protoss can now fit his entire army underneath the protective sphere and teleport back home, but what is that really going to accomplish? I you were going to lose the battle at the enemy base then you're going to lose the battle wherever if we're talking big 200/200 armies colliding with each other. Recalling your entire army will do nothing but protract inevitable destruction. Using the recall ability to safely use groups of units to harass and scout is a great use of the new recall spell. You may THINK that recalling your entire army will be overpowered, but wait about a week and testing will show that recalling your 200/200 army will not save it from anything


Uh have you ever heard of positioning? You don't have to have a 200/200 army to recall but let's say you are in that situation.

Let's say a zerg/terran army comes from 3-4 different directions. You recall and if he goes to push into one of your bases it'll be in 1 area and your army will crush it. this is just a small example of how you are incorrect on "If you couldn't beat his army at your opponents base then you couldn't do it when you recall".

Positioning is very crucial.
When I think of something else, something will go here
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2012-10-01 19:28:15
October 01 2012 19:27 GMT
#457
On October 02 2012 02:36 TheLunatic wrote:
Show nested quote +
On October 02 2012 02:30 Lylat wrote:
I didn't have the chance to get a betakey yet but I watch streams (ForGG and Morrow) and it seems Terrans have no new units except for the mines and the battle helions ? I'm really disappointed as a Terran player since Zergs and Protoss have some cool new units/mechanics...
Or do they plan to add a new one ?

I think terrans will be getting screwed this expansion


You're getting it the wrong way. Terran got too much compared to Zerg and Protoss in WoL. It has been the most complete race. Everyone agrees on that. It's only normal this time Terran doesn't get as many new things to balance it out.
pmp10
Profile Joined April 2012
3380 Posts
October 01 2012 19:41 GMT
#458
On October 02 2012 02:30 Lylat wrote:
I didn't have the chance to get a betakey yet but I watch streams (ForGG and Morrow) and it seems Terrans have no new units except for the mines and the battle helions ? I'm really disappointed as a Terran player since Zergs and Protoss have some cool new units/mechanics...
Or do they plan to add a new one ?

Last time DB wrote about the warhound he said there was no replacement planned.
That would at least explain why blizzard is trying to turn widow mine from a strategic weapon into a full-blown unit.
But then again DB dose seem to be very flexible with his beta plans so given enough feedback something may change.
It will probably depend on how blizzard betas operate - were there any unit additions in WoL beta?
IIRC units were removed but I have no idea if anything was ever added.

On October 02 2012 04:27 Apolo wrote:
Show nested quote +
On October 02 2012 02:36 TheLunatic wrote:
On October 02 2012 02:30 Lylat wrote:
I didn't have the chance to get a betakey yet but I watch streams (ForGG and Morrow) and it seems Terrans have no new units except for the mines and the battle helions ? I'm really disappointed as a Terran player since Zergs and Protoss have some cool new units/mechanics...
Or do they plan to add a new one ?

I think terrans will be getting screwed this expansion


You're getting it the wrong way. Terran got too much compared to Zerg and Protoss in WoL. It has been the most complete race. Everyone agrees on that. It's only normal this time Terran doesn't get as many new things to balance it out.

Is it wrong that by now I can't even tell if this is sarcasm or not?
Fetchystick
Profile Joined November 2011
United States43 Posts
October 01 2012 19:42 GMT
#459
I understand that many parts of my statement had flaws, but I still feel that relying on the recall will not give you powerful map control. Sure you can reinforce, but the fact of the matter is, when you have your big armies fighting against each other recall will not be able to save you the fight over and over again.

The ability to save a few harassing units is better than running into a losing battle because you can just recall your big army. You will ultimately lose the war of attrition. Sure, you save the day, but you just took a bad engagement, and that KILLS protoss.

To sum it up, even though I can recall, I just lost 3 times as much supply as the other dude and that is not worth putting a mothership core in my army instead of using it to harass.
"He's either really dumb or he's up to no good. Either way, I should probably all-in.
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 01 2012 19:43 GMT
#460
On October 02 2012 04:41 pmp10 wrote:
Show nested quote +
On October 02 2012 02:30 Lylat wrote:
I didn't have the chance to get a betakey yet but I watch streams (ForGG and Morrow) and it seems Terrans have no new units except for the mines and the battle helions ? I'm really disappointed as a Terran player since Zergs and Protoss have some cool new units/mechanics...
Or do they plan to add a new one ?

Last time DB wrote about the warhound he said there was no replacement planned.
That would at least explain why blizzard is trying to turn widow mine from a strategic weapon into a full-blown unit.
But then again DB dose seem to be very flexible with his beta plans so given enough feedback something may change.
It will probably depend on how blizzard betas operate - were there any unit additions in WoL beta?
IIRC units were removed but I have no idea if anything was ever added.

Show nested quote +
On October 02 2012 04:27 Apolo wrote:
On October 02 2012 02:36 TheLunatic wrote:
On October 02 2012 02:30 Lylat wrote:
I didn't have the chance to get a betakey yet but I watch streams (ForGG and Morrow) and it seems Terrans have no new units except for the mines and the battle helions ? I'm really disappointed as a Terran player since Zergs and Protoss have some cool new units/mechanics...
Or do they plan to add a new one ?

I think terrans will be getting screwed this expansion


You're getting it the wrong way. Terran got too much compared to Zerg and Protoss in WoL. It has been the most complete race. Everyone agrees on that. It's only normal this time Terran doesn't get as many new things to balance it out.

Is it wrong that by now I can't even tell if this is sarcasm or not?


He's right. is the most complete race in WOL. I know my username doesn't help, but and need more to fill in the gap than .
MMA: The true King of Wings
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