• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:23
CEST 11:23
KST 18:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) StarCraft 2 at SC4ALL II Invite #4/8 - Percival Protoss AoE skill expression 5.0.16 patch for SC2 goes live (8 worker start) StarCraft 2 at SC4ALL II Invite #3/8 - Clem
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL 22 Proposed Map Pool Recent recommended BW games Making an Online Broodwar Manager Game ASL22 General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues Escore Tournament - Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Diablo 2 thread General RTS Discussion Thread Nintendo Switch Thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Iain M Banks Says He Has Cancer And Months To Live US Politics Mega-thread European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5314 users

HotS Balance Update #4 [9/28/12] - Page 21

Forum Index > StarCraft 2 HotS
500 CommentsPost a Reply
Prev 1 19 20 21 22 23 26 Next All
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
September 30 2012 12:53 GMT
#401
The cybercore req. is a good delay it gives enough time to prepare for 3gate pressure w/ MC.

Based on the above changes, beta players SHOULD expect blink stalker + MC / 3gate + MC harass as the new 4gate.

Good news is, destroying the MC will put a P player behind compared to a standard blink stalker w/ Obs.
As seen in some of the HOTS streams.
Cauterize the area
JKM
Profile Joined November 2011
Denmark419 Posts
Last Edited: 2012-09-30 12:58:33
September 30 2012 12:56 GMT
#402
On September 30 2012 21:43 TheBloodyDwarf wrote:
Show nested quote +
On September 30 2012 21:28 JKM wrote:
On September 30 2012 17:32 sVnteen wrote:
On September 30 2012 17:14 Psychobabas wrote:
Protoss now freely scouts with mothership core without robo and observer.

It is completely broken...

? why?


The speed of the Mothership Core (MC) means it can reach the opponent very early alongside a gateway army. The core gives vision uphill so the protoss can pick off walling structures and units without ever getting close to the ramp at a stage in the game where the terran will have few units if he went for early CC. Furthermore it forces the terran into getting a fast viking or produce many marines (low marinenumbers gets picked off too easily leaving no AA against the core).

Overall I think speed of the MC is problematic for PvT where the mere possiblity of MC+GW pressure removes 50% of the potential terran openings, because they simply can't deal with the core. This is amplified on certain maps where the ramp is placed kind of unfortunate from a defensive standpoint.

It's too early to determine whether it is truly an imbalance or if terran has 10 viable openings that deals with the MC pressure in a reliable fashion, but from the looks of it protosses have been given a very easy PvT opening and if we know terrans their response to hardship will be going back to 1/1/1 that would probably deal well with MC.

edit:
On September 30 2012 21:26 GinDo wrote:
Also you have to remember that HOTs will play a valuable role regarding the longevity of HOTS. If HOTS does not manage to respark interest in SC2 as an Esport, SC2 might not have a huge fan base once LOTV come out. Ehh, but that's just my opinion on the subject.

We might look back at this 3 years down the pipeline and look at how crappy WOL and HOTS were once LOTV is established, asking our selves how the heck did we put up with that crap.


Is there any real RTS competitor out there? If not the core RTS fans will stick with SC2. So unless one of the other big RTS franchises (C&C, AoE, etc.) comes out with something appealing in the coming years I don't see SC2 dying as an e-Sport. It may however not be as popular as it is now, but alot of us don't like MOBA games as a replacement for RTS!


Protoss will have even less unit than terran if p went for 1g expand.


I don't think 1gate expand would be the standard go to build with MC in the picture. Costing 100/100 the MC is a significant investment and I doubt that it is safe to open 1g expansion into infrastructure + MC. I think building MC right after 1g expansion would take away from other aspects of that opening making it weaker against a couple of normal terran builds.
I rather think 2/3 gates with pressure while expanding safely behind is a better choice, because it gives the P quite a lot units early that can poke hard at almost any terran opening and outright deny the natural for greedy terran openings.

That said I think the MC is better in its current form. The old MC with recall was kind of imba because it allowed protosses to suicide push into regions where they normally would not have an option to retreat, but now with recall they can. Having to bring the MC is a weakness to such play, because it can be killed fairly easily and the movement speed is not very fast, so the opponent has more time to respond and defend in various places.
1338, one upping 1337
Adonminus
Profile Joined January 2012
Israel543 Posts
September 30 2012 13:13 GMT
#403
I think the mothership core still has a lot of issues offensively:

1) It can do early game harassment to workers.

2) It still buffs early pushes even by dealing a small bit of damage.

3) It can be used just like overlords to scout early game and you can't hide tech from them cause they're so fast.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
September 30 2012 13:34 GMT
#404
THis makes all races have fast scout in the game

zerg: overlord
terran: new raper
protoss: mothership core

More skill now
Roth
Profile Joined March 2012
Germany165 Posts
September 30 2012 13:37 GMT
#405
I do not like the fact they change the MC. Thought that it should be a defensive unit/building. Although liked it more when MC was still attached to the nexus.
Day[9] - "That stupid ice cream truck representing happiness!"
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
September 30 2012 13:55 GMT
#406
On September 30 2012 22:34 Foxxan wrote:
THis makes all races have fast scout in the game

zerg: overlord
terran: new raper
protoss: mothership core

More skill now


terran: new raper
WHAT
Cauterize the area
kiklion
Profile Joined April 2011
99 Posts
September 30 2012 14:01 GMT
#407
Though, statistically someone else suggested it before I did, I like to think the 'lasts until cancelled' and 'regens no energy while on' aspects were taken from my suggestion posted here

http://www.teamliquid.net/forum/viewmessage.php?topic_id=370408&currentpage=6#110

and on the Bnet boards and reddit.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
September 30 2012 14:07 GMT
#408
These are all good changes I think, especially the Mothership Core.
He drone drone drone. Me win. - ogsMC
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
September 30 2012 14:12 GMT
#409

I think the mothership core still has a lot of issues offensively:

1) It can do early game harassment to workers.

2) It still buffs early pushes even by dealing a small bit of damage.

3) It can be used just like overlords to scout early game and you can't hide tech from them cause they're so fast


It is cost inefficient as an addition to your army, except in that it allows you to teleport away--which is the whole point of the unit in the first place, to give Protoss more ability to get aggressive in the early and mid-game without going all-in. It is also much more expensive than an Overlord, so while it does open up new scouting options (which is a good thing, as it helps reduce randomness early on in the game and thereby cut down on build order wins), if the enemy does manage to pick it off it can really set you back.
He drone drone drone. Me win. - ogsMC
Fab1lous
Profile Joined March 2012
Germany4 Posts
September 30 2012 14:21 GMT
#410
I think they are going into the right direction with P
More oppotunities for a race means more fun :D
Prime Directive
Profile Joined December 2011
United States186 Posts
September 30 2012 15:13 GMT
#411
I like the core in its current form. What about putting a maximum number of units that can be recalled to avoid deathball play? You could lower the energy cost with this kind of restriction too.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
September 30 2012 15:36 GMT
#412
On September 29 2012 08:08 avilo wrote:
That's it for Terran? -_- good change though, 4 sec to burrow seemed like forever. Supply cost is still too expensive imo.


I agree, It feels like theyre gonnna get used at often as burrowed banelings in a way. Cool but not used often.. imo bring back the spider mine, make a new unit that just lays the mines for like 25 minerals each or something with a cooldown.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
September 30 2012 15:44 GMT
#413
On October 01 2012 00:13 Prime Directive wrote:
I like the core in its current form. What about putting a maximum number of units that can be recalled to avoid deathball play? You could lower the energy cost with this kind of restriction too.


There is a limit to units recalled, range 7 from the MC, or diameter of 14.
This will favor zealot/colossi builds as they are much more compact than stalker.
Cauterize the area
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
September 30 2012 15:52 GMT
#414
On September 29 2012 07:51 HelloSon wrote:
"The duration of Activate Mine has been decreased to 2 sec."

what does this mean? takes less channeling time from mine to attacking?


Reduced burrow time is good, allows widow mine as used same as a siege line.
Nice!
Cauterize the area
Millet
Profile Joined April 2012
Sweden143 Posts
September 30 2012 16:12 GMT
#415
On October 01 2012 00:44 Hattori_Hanzo wrote:
Show nested quote +
On October 01 2012 00:13 Prime Directive wrote:
I like the core in its current form. What about putting a maximum number of units that can be recalled to avoid deathball play? You could lower the energy cost with this kind of restriction too.


There is a limit to units recalled, range 7 from the MC, or diameter of 14.
This will favor zealot/colossi builds as they are much more compact than stalker.

I guarantee you that any maxed army from protoss will be recalled completely with a range of 7 (diameter of 14). Even mass stalker would be completely teleported.
Cronicus
Profile Joined July 2012
Sweden28 Posts
September 30 2012 16:15 GMT
#416
This will help out alot in ealy aggressions
TaeJa, HerO, Naniwa, Stephano
kmillz
Profile Joined August 2010
United States1548 Posts
September 30 2012 18:07 GMT
#417
I like the changes, especially MSC speed. Can't tell if the swarm hosts got buffed or nerfed.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-09-30 18:59:15
September 30 2012 18:43 GMT
#418
I really dislike the offensive capeabilities of the MSC. Don't think it'll stay . It comes way too early and forces you to get AA super fast everytime or you'll probably just lose the game to a intended defensive unit / structure. Especially the granting vision so stalkers can pick off your wall while you can't really do anything against it is very annoying. It's not even that much of a commitment unlike Voidrays for example. Right now you have to open with alot of Marines or fast tech to a Viking everytime you play TvP .

Right now just the fact that the MSC exists and can be used offensivly massively limits openings you can do as Terran. Anything with Marauders/Reapers/Helion expand is basically not possible . You need decent Anti-Air first. Terran doesn't have Queens that work as AA not matter how they chose to play.

They will probably have to limit the MSC's movement range and give it the old recall back.
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
September 30 2012 18:50 GMT
#419
On September 30 2012 22:34 Foxxan wrote:
THis makes all races have fast scout in the game

zerg: overlord
terran: new raper
protoss: mothership core

More skill now


Skill is on the fact that you have to interpret the limited amount of information you get and react to it, not move click the overlord thats parked next to a base and just get the counter unit

rEaper btw.
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
September 30 2012 19:26 GMT
#420
so overpowered now the protoss units and really really easy to use them all.
Prev 1 19 20 21 22 23 26 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
09:00
Season 6 - Playoffs Day 5
herO vs SHINLIVE!
Clem vs Solar
Serral vs Rogue
Tasteless671
IntoTheiNu 439
Ryung 265
RotterdaM262
ComeBackTV 233
Rex59
IndyStarCraft 51
CranKy Ducklings32
CranKy Ducklings SOOP5
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 671
WinterStarcraft568
Ryung 265
RotterdaM 262
Rex 59
IndyStarCraft 51
StarCraft: Brood War
Larva 343
BeSt 240
Leta 113
Dewaltoss 100
EffOrt 96
Mind 72
ZerO 63
sSak 49
sorry 46
Sexy 34
[ Show more ]
Pusan 13
Terrorterran 2
Dota 2
XcaliburYe118
League of Legends
JimRising 407
Counter-Strike
fl0m2907
Super Smash Bros
Mew2King95
Other Games
m0e_tv307
Livibee77
ZerO(Twitch)3
Organizations
Other Games
gamesdonequick665
StarCraft: Brood War
lovetv 12
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH273
• 3DClanTV 68
• StrangeGG 43
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2200
League of Legends
• Jankos1708
Upcoming Events
Ladder Legends
8h 37m
Ladder Legends
10h 37m
RSL Revival
23h 37m
OSC
1d 3h
OSC
1d 14h
WardiTV Weekly
2 days
The Patches Monday
2 days
Sparkling Tuna Cup
3 days
PiG Sty Festival
3 days
PiGosaur Cup
3 days
[ Show More ]
Replay Cast
3 days
Kung Fu Cup
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Liquipedia Results

Completed

Escore Tournament S3: W6
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.