It is completely broken...
HotS Balance Update #4 [9/28/12] - Page 20
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Psychobabas
2531 Posts
It is completely broken... | ||
k1p3r
Russian Federation51 Posts
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sVnteen
Germany2238 Posts
thats kinda strange it's like a horrible mothership xD and when they say "when purify is cast the mothership core attaches itself to a nexus" do they mean instantly or does it have to fly across the map (which would like take forever with jsut 1.8... speed) my biggest problem is that they just want to kick out one of the new hots maps eventhough most of them are terrible ![]() | ||
sVnteen
Germany2238 Posts
On September 30 2012 17:14 Psychobabas wrote: Protoss now freely scouts with mothership core without robo and observer. It is completely broken... ? why? | ||
Evangelist
1246 Posts
On September 30 2012 04:21 GinDo wrote: HOTs keeps making little to no progress. The whole expansion seems like DLC that's probably only worth $20-25. I've seen F2P games make more significant additions in a patch, then Blizzard does in an Expansion. Please Blizzard prove me wrong. ![]() They're adding an entire single player campaign. This is just the multiplayer aspect. Protoss now freely scouts with mothership core without robo and observer. It is completely broken... Uh. Make marines/queens? It moves at the speed of a battlecruiser. If they scout you with it, it's basically a free kill. I mean, the thing struggles to solo a stalker. | ||
one-one-one
Sweden551 Posts
On September 30 2012 17:36 Evangelist wrote: They're adding an entire single player campaign. This is just the multiplayer aspect. Uh. Make marines/queens? It moves at the speed of a battlecruiser. If they scout you with it, it's basically a free kill. I mean, the thing struggles to solo a stalker. It can still be abused in early pushes. Watch ToD - SjoW from yesterdays tournament and you'll see how broken it is. | ||
Ahli
Germany355 Posts
On September 30 2012 17:31 sVnteen wrote: Indeed. Or it just stays somewhere behind the army.so now the mothership core has to fly around with the armyto recall? and when they say "when purify is cast the mothership core attaches itself to a nexus" do they mean instantly or does it have to fly across the map (which would like take forever with just 1.8... speed) The attaching is pretty instant, if I remember it correctly, and hasn't a huge range. So the Core flies close to the Nexus to attach to it. | ||
Hattori_Hanzo
Singapore1229 Posts
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Big J
Austria16289 Posts
On September 30 2012 18:27 Hattori_Hanzo wrote: Well given its stats, it's a hard sell to me that there are NO COUNTERS to MsC stalker rush, between queen's Transfuse and AA dps and early access to widow mines, I feel it's more a matter of inexperience with the new tactics than imba. I feel like the most problematic thing is going to be blink+MSC in PvP. No obs needed anymore. Well and of course it sucks that you cannot go 3hatch against 1base P anymore (I think). As long as Swarm Hosts are strong enough to use 2base gas income offensively it feels OK. | ||
Millet
Sweden143 Posts
On September 30 2012 18:39 Big J wrote: I feel like the most problematic thing is going to be blink+MSC in PvP. No obs needed anymore. Well and of course it sucks that you cannot go 3hatch against 1base P anymore (I think). As long as Swarm Hosts are strong enough to use 2base gas income offensively it feels OK. It sure feels like blink all-ins will become really strong wihout needing to invest in a robotics facility like you are saying, both in PvP and in PvT (vs 1 rax expand). On a side note: You have never been able to go 3 base zerg vs 1 base protoss. If so, the protoss is doing something wrong. | ||
Psychobabas
2531 Posts
On September 30 2012 17:36 Evangelist wrote: They're adding an entire single player campaign. This is just the multiplayer aspect. Uh. Make marines/queens? It moves at the speed of a battlecruiser. If they scout you with it, it's basically a free kill. I mean, the thing struggles to solo a stalker. Because it is a lot cheaper, faster and safer to just scout with the core. | ||
Qikz
United Kingdom12022 Posts
On September 30 2012 20:17 Psychobabas wrote: Because it is a lot cheaper, faster and safer to just scout with the core. Then again, is it not stupid to throw your core away like that when you need it closer to home for energize/purify? Throwing away an energy unit to scout seems like a bit of a bad idea, it'd be better to just use observers, halucinations or a pheonix. You're more likely guarenteed a scout if you're not controlling them badly. | ||
Subspace
35 Posts
On September 30 2012 19:05 Millet wrote: It sure feels like blink all-ins will become really strong wihout needing to invest in a robotics facility like you are saying, both in PvP and in PvT (vs 1 rax expand). You have to invest 100gas into the MSC, instead of the 175gas for Robo+Obs, so you get additionally to the already existing blink rushes: 1 stalker, a weak cannon, and the possibility to recall. You miss out on having an invisible unit to give vision, and so less possibilities to abuse the strength of blink stalkers, surprise flanks/attacks. Considering the current state of blink rushes I don't see this being "really strong". And to your point saying that it could be good vs. 1 rax expand builds. I'd be glad if Protoss had with the blink-stalker rush a possibility to punish someone who goes overly greedy expanding quickly. The reason for this being since someone expands too early they're spread to thin and you need units with high mobility (blink stalkers) to abuse this... | ||
TheBloodyDwarf
Finland7524 Posts
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GinDo
3327 Posts
On September 30 2012 17:36 Evangelist wrote: They're adding an entire single player campaign. This is just the multiplayer aspect. Starcraft has a story? ![]() But, really. Nobody is buying the game for the story. The concentration has always been on multiplayer in SC2. People would pay $60 just for SC2 Multiplayer, but people won't pay $60 for just a campaign in SC2. And right now only Zerg seem like their actually getting something significant in HOTs. Everyone else is getting the short end of the design stick. Especially Protoss. Also you have to remember that HOTs will play a valuable role regarding the longevity of HOTS. If HOTS does not manage to respark interest in SC2 as an Esport, SC2 might not have a huge fan base once LOTV come out. Ehh, but that's just my opinion on the subject. We might look back at this 3 years down the pipeline and look at how crappy WOL and HOTS were once LOTV is established, asking our selves how the heck did we put up with that crap. | ||
JKM
Denmark419 Posts
The speed of the Mothership Core (MC) means it can reach the opponent very early alongside a gateway army. The core gives vision uphill so the protoss can pick off walling structures and units without ever getting close to the ramp at a stage in the game where the terran will have few units if he went for early CC. Furthermore it forces the terran into getting a fast viking or produce many marines (low marinenumbers gets picked off too easily leaving no AA against the core). Overall I think speed of the MC is problematic for PvT where the mere possiblity of MC+GW pressure removes 50% of the potential terran openings, because they simply can't deal with the core. This is amplified on certain maps where the ramp is placed kind of unfortunate from a defensive standpoint. It's too early to determine whether it is truly an imbalance or if terran has 10 viable openings that deals with the MC pressure in a reliable fashion, but from the looks of it protosses have been given a very easy PvT opening and if we know terrans their response to hardship will be going back to 1/1/1 that would probably deal well with MC. edit: On September 30 2012 21:26 GinDo wrote: Also you have to remember that HOTs will play a valuable role regarding the longevity of HOTS. If HOTS does not manage to respark interest in SC2 as an Esport, SC2 might not have a huge fan base once LOTV come out. Ehh, but that's just my opinion on the subject. We might look back at this 3 years down the pipeline and look at how crappy WOL and HOTS were once LOTV is established, asking our selves how the heck did we put up with that crap. Is there any real RTS competitor out there? If not the core RTS fans will stick with SC2. So unless one of the other big RTS franchises (C&C, AoE, etc.) comes out with something appealing in the coming years I don't see SC2 dying as an e-Sport. It may however not be as popular as it is now, but alot of us don't like MOBA games as a replacement for RTS! | ||
NeonFox
2373 Posts
How will this ever be possible to balance? Protoss having gas or not makes for completely different responses from zerg. | ||
TheBloodyDwarf
Finland7524 Posts
On September 30 2012 21:28 JKM wrote: The speed of the Mothership Core (MC) means it can reach the opponent very early alongside a gateway army. The core gives vision uphill so the protoss can pick off walling structures and units without ever getting close to the ramp at a stage in the game where the terran will have few units if he went for early CC. Furthermore it forces the terran into getting a fast viking or produce many marines (low marinenumbers gets picked off too easily leaving no AA against the core). Overall I think speed of the MC is problematic for PvT where the mere possiblity of MC+GW pressure removes 50% of the potential terran openings, because they simply can't deal with the core. This is amplified on certain maps where the ramp is placed kind of unfortunate from a defensive standpoint. It's too early to determine whether it is truly an imbalance or if terran has 10 viable openings that deals with the MC pressure in a reliable fashion, but from the looks of it protosses have been given a very easy PvT opening and if we know terrans their response to hardship will be going back to 1/1/1 that would probably deal well with MC. edit: Is there any real RTS competitor out there? If not the core RTS fans will stick with SC2. So unless one of the other big RTS franchises (C&C, AoE, etc.) comes out with something appealing in the coming years I don't see SC2 dying as an e-Sport. It may however not be as popular as it is now, but alot of us don't like MOBA games as a replacement for RTS! Protoss will have even less unit than terran if p went for 1g expand. | ||
TheBloodyDwarf
Finland7524 Posts
On September 30 2012 21:40 NeonFox wrote: Oh shit I just realized, motership core having basic attack means that now protoss can open ffe and deny any scouting of the natural gas and the main in ZvP. How will this ever be possible to balance? Protoss having gas or not makes for completely different responses from zerg. Msc dont shoot air. | ||
NeonFox
2373 Posts
Well that changes a lot then. Thank you for correcting my fail. | ||
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