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HotS Balance Update #4 [9/28/12] - Page 18

Forum Index > StarCraft 2 HotS
500 CommentsPost a Reply
Prev 1 16 17 18 19 20 26 Next All
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-09-29 21:16:02
September 29 2012 21:15 GMT
#341
Mothership core has undergone great changes imo. Some more number tweaking might be needed, but I like it's role now a lot more.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
September 29 2012 21:17 GMT
#342
I wish I had a beta key so I can test out the changes
Twitter: @zhurai | Site: http://zhurai.com
JSRazor
Profile Joined December 2011
United States17 Posts
September 29 2012 21:24 GMT
#343
Streaming now to show the changes to protoss. I'm playing ladder, and will probably play the other two races from time to time. A lot of interesting changes. Trying to make stargate work against terran, the transition is the toughest to figure out. Any toss strats you want to see, msg me in the chat and i'll try them.
SC2 Diamond Player, Twitch.tv/JSRazor
Jinmaster
Profile Joined March 2004
United States36 Posts
September 29 2012 22:02 GMT
#344
I miss defensive matrix, irradiate, scourge, and reavers. I don't see how implementing these units would hurt balance, I just want more options. Heck even scouts would be welcome, put the stupid entomb on that unit.
Archon96
Profile Joined November 2010
United States38 Posts
September 29 2012 22:19 GMT
#345
The mothership core changes are awful and lead to gimmicky play for what seems to be an evolving gimmicky deathball race.
Master Toss looking for a pro team
playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2012-09-29 22:36:26
September 29 2012 22:35 GMT
#346
On September 30 2012 07:19 Archon96 wrote:
The mothership core changes are awful and lead to gimmicky play for what seems to be an evolving gimmicky deathball race.


I'm someone that enjoys playing gimmicky with toss, yet this is way too much for me. Going to change races until blizzard makes their intentions clearer on some units; eg., am I going to have a mothershipcore that specializes in defense or is it going to be a jack of all trades that isn't very good at any one aspect? It feels too much like practicing design strategies than simply practicing to get better with the race. I get that, that's part of beta. It's just with all of the random input they are taking... it's hard to not feel like every week is going to bring something drastic. Would rather just wait for toss to not seem so fluid, and if they had more units that were more solid/less gimmicky, that would be great. I love playing gimmicky with toss, like I said, so not sure how others are thrilled if I'm feeling as it needs more balance.
StreetWise
Profile Joined January 2010
United States594 Posts
September 29 2012 22:42 GMT
#347
After playing 10+ games using this new mechanic, I must say I prefer the old recall much more. As far as it being too strong on offense, I have suggested on the b.net forum to possibly give it a leash mechanic, such as only being able to move on pylon power.
I will not be poisoned by your bitterness
fcb10
Profile Joined February 2012
113 Posts
September 29 2012 22:45 GMT
#348
i like the changes.. now they just need to fix vortex, and phase shift
Ramiz1989
Profile Joined July 2012
12124 Posts
September 29 2012 22:53 GMT
#349
On September 30 2012 07:02 Jinmaster wrote:
I miss defensive matrix, irradiate, scourge, and reavers. I don't see how implementing these units would hurt balance, I just want more options. Heck even scouts would be welcome, put the stupid entomb on that unit.

More options? Scourges are denying even the old options, they are not making new ones.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
jinzo123
Profile Joined September 2009
27 Posts
September 29 2012 22:59 GMT
#350
On September 29 2012 23:41 BerkmanZ wrote:
Show nested quote +
On September 29 2012 23:22 jinzo123 wrote:
On September 29 2012 23:20 BerkmanZ wrote:
We’re also reevaluating the oracle's third spell: Phase Shift. While Phase Shift is a cool option against Fungal Growth, is not very appealing in other situations.


Could Phase shift protect against EMP also? Ghosts were looking scary for a while, Taeja still makes me scared of ghosts. But no one really uses them effectively.



why would you be scared of him your never gonna play him


a player who sees his game will most likely duplicate it. No one on the ladder now uses ghosts because they are either not skilled enough or have no idea how to use them effectively. Why do you write such a stupid comment in response to my post? Do you have anything to add to the HoTs conversation? then stfu dude.


Replicate taeja ? ROFL its impossible even for foreign terran pro gamers the only terran player on par with taejja is probably MVP. And also idk what you mean terran dont you ghost against toss every terran use them when toss goes templar obviously they dont micro has good has taeja.
Cuce
Profile Joined March 2011
Turkey1127 Posts
September 29 2012 23:25 GMT
#351
hmm with lower speed than both phoenix and mutalisk, I have doubts with oracle now.
64K RAM SYSTEM 38911 BASIC BYTES FREE
Jinmaster
Profile Joined March 2004
United States36 Posts
Last Edited: 2012-09-29 23:27:26
September 29 2012 23:26 GMT
#352
scourge would be a much cooler and cheaper and zergier option vs mother ships and colossi than making boring corrupters
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
September 29 2012 23:26 GMT
#353
can't login..
i am so mad..
Incredible Miracle
sona
Profile Joined September 2012
Canada52 Posts
September 29 2012 23:53 GMT
#354
As everyone is saying, making the MC move from nexus to nexus seemed like the best idea. For recall, they could have decrease the radius, so only small group of units could be recalled (like 10 stalkers max). This expansion is going the wrong way, every patch is more disappoint than the last.
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 30 2012 00:01 GMT
#355
Catz still thinks Swarm hosts needs another damage nerf lol.
MMA: The true King of Wings
Fig
Profile Joined March 2010
United States1324 Posts
September 30 2012 00:16 GMT
#356
I am so happy with these changes to the mothership core! They actually succeeded in making it a unit rather than a boring defensive structure.

When I first read these patch notes, I, like everyone else here, was skeptical. But anyone who has seen the new mothership core in action (watch the WhiteRa games from today!) will tell you that these few changes have made protoss twice as dynamic and fun to play.
Can't elope with my cantaloupe
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
September 30 2012 00:20 GMT
#357
On September 30 2012 09:01 SarcasmMonster wrote:
Catz still thinks Swarm hosts needs another damage nerf lol.

Yeah, they really don't. Locusts need to be strong in order to achieve the area control that they're good for. You can always retreat from the locusts due to the timed life - plus the hosts themselves are extremely vulnerable during the time between locust spawns.
vibeo gane,
Mvrio
Profile Joined July 2011
689 Posts
September 30 2012 00:21 GMT
#358
wow they are really working on that mothership core man...
On October 03 2011 Jinsho wrote: Everyone is just a speck of fly dirt on the wall compared to Greg playing at his best :D
WarLegend_TV
Profile Joined March 2012
France4 Posts
September 30 2012 00:40 GMT
#359
PLZ everybody, ask blizzard to avoid pylon block on ramp like in tourney maps plz !
Haddès est notre père à tous.
MostGroce
Profile Joined April 2011
United States104 Posts
September 30 2012 00:59 GMT
#360
Well played Mr. Kim Looking forward to playing some HOTS!
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