HotS Balance Update #4 [9/28/12] - Page 18
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wcr.4fun
Belgium686 Posts
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zhurai
United States5660 Posts
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JSRazor
United States17 Posts
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Jinmaster
United States36 Posts
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Archon96
United States38 Posts
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playa
United States1284 Posts
On September 30 2012 07:19 Archon96 wrote: The mothership core changes are awful and lead to gimmicky play for what seems to be an evolving gimmicky deathball race. I'm someone that enjoys playing gimmicky with toss, yet this is way too much for me. Going to change races until blizzard makes their intentions clearer on some units; eg., am I going to have a mothershipcore that specializes in defense or is it going to be a jack of all trades that isn't very good at any one aspect? It feels too much like practicing design strategies than simply practicing to get better with the race. I get that, that's part of beta. It's just with all of the random input they are taking... it's hard to not feel like every week is going to bring something drastic. Would rather just wait for toss to not seem so fluid, and if they had more units that were more solid/less gimmicky, that would be great. I love playing gimmicky with toss, like I said, so not sure how others are thrilled if I'm feeling as it needs more balance. | ||
StreetWise
United States594 Posts
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fcb10
113 Posts
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Ramiz1989
12124 Posts
On September 30 2012 07:02 Jinmaster wrote: I miss defensive matrix, irradiate, scourge, and reavers. I don't see how implementing these units would hurt balance, I just want more options. Heck even scouts would be welcome, put the stupid entomb on that unit. More options? Scourges are denying even the old options, they are not making new ones. | ||
jinzo123
27 Posts
On September 29 2012 23:41 BerkmanZ wrote: a player who sees his game will most likely duplicate it. No one on the ladder now uses ghosts because they are either not skilled enough or have no idea how to use them effectively. Why do you write such a stupid comment in response to my post? Do you have anything to add to the HoTs conversation? then stfu dude. Replicate taeja ? ROFL its impossible even for foreign terran pro gamers the only terran player on par with taejja is probably MVP. And also idk what you mean terran dont you ghost against toss every terran use them when toss goes templar obviously they dont micro has good has taeja. | ||
Cuce
Turkey1127 Posts
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Jinmaster
United States36 Posts
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winthrop
Hong Kong956 Posts
i am so mad.. | ||
sona
Canada52 Posts
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SarcasmMonster
3136 Posts
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Fig
United States1324 Posts
When I first read these patch notes, I, like everyone else here, was skeptical. But anyone who has seen the new mothership core in action (watch the WhiteRa games from today!) will tell you that these few changes have made protoss twice as dynamic and fun to play. | ||
-NegativeZero-
United States2141 Posts
On September 30 2012 09:01 SarcasmMonster wrote: Catz still thinks Swarm hosts needs another damage nerf lol. Yeah, they really don't. Locusts need to be strong in order to achieve the area control that they're good for. You can always retreat from the locusts due to the timed life - plus the hosts themselves are extremely vulnerable during the time between locust spawns. | ||
Mvrio
689 Posts
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WarLegend_TV
France4 Posts
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MostGroce
United States104 Posts
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