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HotS Balance Update #4 [9/28/12] - Page 19

Forum Index > StarCraft 2 HotS
500 CommentsPost a Reply
Prev 1 17 18 19 20 21 26 Next All
MostGroce
Profile Joined April 2011
United States104 Posts
September 30 2012 01:14 GMT
#361
On September 30 2012 07:42 StreetWise wrote:
After playing 10+ games using this new mechanic, I must say I prefer the old recall much more. As far as it being too strong on offense, I have suggested on the b.net forum to possibly give it a leash mechanic, such as only being able to move on pylon power.


I like this idea. Adds more to the race, and adds a little more skill to it. Good idea mangggg
Figgy
Profile Joined February 2011
Canada1788 Posts
September 30 2012 01:28 GMT
#362
Doesn't the msc change mean that it will be absolutely useless late game against Terran?

Early game recall will still be fine, but late game it's a sitting duck against Vikings and EMP. MSC will be useless past the early game.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
DeCoup
Profile Joined September 2006
Australia1933 Posts
September 30 2012 01:30 GMT
#363
Locust damage vs units is fine for zoning, forcing retreat etc. If they need a nerf because contains etc are too strong I think they should lower the damage vs structures only by 5. That way units still need to be controlled vs them, but they won't destroy bases.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
September 30 2012 01:30 GMT
#364
the new auto-attack animation is pretty awful. It looks just like a cannon, can't they keep the old purifier animation? that looked pretty cool
blacksheepwall
Profile Joined June 2011
China1530 Posts
September 30 2012 02:38 GMT
#365
Mothership Core seems like it's causing all kinds of balance issues and is getting pretty complicated.

I liked it better when it was always attached to a Nexus.
(╯°□°)╯︵ ┻━┻ // </3 Taeja
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 30 2012 02:43 GMT
#366
On September 30 2012 09:01 SarcasmMonster wrote:
Catz still thinks Swarm hosts needs another damage nerf lol.

Lol reminds me when he used to say Terran can't ever beat Zerg on bigger maps.
When I think of something else, something will go here
Niska
Profile Joined March 2011
31 Posts
September 30 2012 03:59 GMT
#367
Just an idea for Terran. Could an upgrade that lets you transform a production building into another for a certain amount and build time, maybe using a scv as well. Would allow you to actually transition into different compositions. Just a concept if it is dumb i'm sure ill hear it.
Crawdad
Profile Joined September 2012
614 Posts
September 30 2012 04:29 GMT
#368
On September 30 2012 10:30 wcr.4fun wrote:
the new auto-attack animation is pretty awful. It looks just like a cannon, can't they keep the old purifier animation? that looked pretty cool


It still has that animation when it's on top of the Nexus. But yeah, the standard attack is very hard to spot and just looks measly. Kind of like EMP, except it's kind of worse with EMP, because that ability actually changes the tide of battle and it's practically invisible, LOL.
Alex1Sun
Profile Blog Joined April 2010
494 Posts
Last Edited: 2012-09-30 05:44:48
September 30 2012 05:43 GMT
#369
Great changes. I really like them.

On September 30 2012 13:29 Crawdad wrote:
Show nested quote +
On September 30 2012 10:30 wcr.4fun wrote:
the new auto-attack animation is pretty awful. It looks just like a cannon, can't they keep the old purifier animation? that looked pretty cool


It still has that animation when it's on top of the Nexus. But yeah, the standard attack is very hard to spot and just looks measly. Kind of like EMP, except it's kind of worse with EMP, because that ability actually changes the tide of battle and it's practically invisible, LOL.

Agree with the visuals though. They need to be changed.
This is not Warcraft in space!
TheLunatic
Profile Joined February 2011
309 Posts
September 30 2012 05:47 GMT
#370
Come on blizzard give terran a new mech unit already!
Grimsquire
Profile Joined July 2012
United States3 Posts
Last Edited: 2012-09-30 07:17:54
September 30 2012 07:01 GMT
#371
Okay, so, guys. Im just a humble sc2 watcher who hasnt played in months. But, I have a suggestion. Instead of doing all this tweaking and crap with entomb, why not do something like this? Replace entomb with a spell that covers a group of mineral patches in electricity or something. When units mine from the mineral patches, they take damage. Of course this spell would still only affect workers since other units cant mine from minerals. I think itd be kinda cool, but honestly i didnt think too hard about it...

Edit: Also, why not put widow mines on thors instead of that useless spell?
"Yin Yang, thats it man!" - Bruce Lee
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
September 30 2012 07:01 GMT
#372
On September 30 2012 14:43 Alex1Sun wrote:
Great changes. I really like them.

Show nested quote +
On September 30 2012 13:29 Crawdad wrote:
On September 30 2012 10:30 wcr.4fun wrote:
the new auto-attack animation is pretty awful. It looks just like a cannon, can't they keep the old purifier animation? that looked pretty cool


It still has that animation when it's on top of the Nexus. But yeah, the standard attack is very hard to spot and just looks measly. Kind of like EMP, except it's kind of worse with EMP, because that ability actually changes the tide of battle and it's practically invisible, LOL.

Agree with the visuals though. They need to be changed.


Give them some time lol. They're probably first going to see if the mechanic plays out fine before they dedicate time to create a more fitting visual for it.
Pokemon Master
emc
Profile Joined September 2010
United States3088 Posts
September 30 2012 07:09 GMT
#373
On September 30 2012 14:43 Alex1Sun wrote:
Great changes. I really like them.

Show nested quote +
On September 30 2012 13:29 Crawdad wrote:
On September 30 2012 10:30 wcr.4fun wrote:
the new auto-attack animation is pretty awful. It looks just like a cannon, can't they keep the old purifier animation? that looked pretty cool


It still has that animation when it's on top of the Nexus. But yeah, the standard attack is very hard to spot and just looks measly. Kind of like EMP, except it's kind of worse with EMP, because that ability actually changes the tide of battle and it's practically invisible, LOL.

Agree with the visuals though. They need to be changed.


am I the only one who see's Agree as an advertisement in his original post? 0_0

I'm seeing more random words having a link with an ad attached, so strange.
SMX995
Profile Joined October 2011
Venezuela3 Posts
September 30 2012 07:13 GMT
#374
FIX THE COMMAND BAR OF TERRAN : THE GHOST CANT DECLOACK , THE WIDOW MINE IS " C CLICK" TO ATACK
El que persevera alcanza
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-09-30 07:17:20
September 30 2012 07:17 GMT
#375
So PvP becomes much much worse with this change.

Here is a quote I copy from youtube comment:

"After testing this all day today this actually makes PvP horrific. Prior to these changes PvP was actually GOOD because the MC made u play defensively instead of like WOL where you just attacked instantly without thought. There are many things people don't understand change high level gameplay drastically. One of these being able to see up cliffs with an air unit early game+blink/4 gate. These changes are BAD! MC is a defensive unit with utility, not an attacking unit."
Slago
Profile Joined August 2010
Canada726 Posts
September 30 2012 07:32 GMT
#376
90% of the skeptics here sound exactly, and believe me if you were not around, exactly like the skeptics for the WoL beta, same cries, same theory crafting and same beliefs, but the fact is WoL turned out to be a great game and almost all of the originally concerns were unfounded, I am not a fortune teller (duh) but I am just seeing history repeat itself, which isn't entirely bad considering how WoL turned out. However it is entirely redundant too make the same cries, but it does crack the whip on Blizzard which seemed to work the last time so carry on, but I wouldn't be too worried about the state of HOTS, things have always seemed to work themselves out for SC2 in the past, remember these are the same people who brought you WoL, and the same company who brought the golden game of BroodWar. No matter how insane they seem, it is still them, so hold their feet to the fire and keep them true, but all this concerning about the game will probably be unfounded
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
Apolo
Profile Joined May 2010
Portugal1259 Posts
September 30 2012 07:36 GMT
#377
I am just worried that there's not enough new stuff in HotS for it to be worth buying.
niiir
Profile Joined August 2012
Poland22 Posts
September 30 2012 07:40 GMT
#378
Protoss Imba!
Kraków
Warpath
Profile Joined April 2010
Canada1242 Posts
September 30 2012 07:45 GMT
#379
On September 30 2012 16:32 Slago wrote:
remember these are the same people who brought you WoL, and the same company who brought the golden game of BroodWar. No matter how insane they seem, it is still them, so hold their feet to the fire and keep them true, but all this concerning about the game will probably be unfounded


not at all the same people.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
September 30 2012 08:01 GMT
#380
On September 30 2012 16:17 larse wrote:
So PvP becomes much much worse with this change.

Here is a quote I copy from youtube comment:

"After testing this all day today this actually makes PvP horrific. Prior to these changes PvP was actually GOOD because the MC made u play defensively instead of like WOL where you just attacked instantly without thought. There are many things people don't understand change high level gameplay drastically. One of these being able to see up cliffs with an air unit early game+blink/4 gate. These changes are BAD! MC is a defensive unit with utility, not an attacking unit."


If I'm not mistaken, a blink stalker push unusually happens around 7min earliest. More than enough time to place between 3 to 6 widow mines along the cliffs initially and reposition them later.
Cauterize the area
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