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On September 30 2012 07:42 StreetWise wrote: After playing 10+ games using this new mechanic, I must say I prefer the old recall much more. As far as it being too strong on offense, I have suggested on the b.net forum to possibly give it a leash mechanic, such as only being able to move on pylon power.
I like this idea. Adds more to the race, and adds a little more skill to it. Good idea mangggg
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Doesn't the msc change mean that it will be absolutely useless late game against Terran?
Early game recall will still be fine, but late game it's a sitting duck against Vikings and EMP. MSC will be useless past the early game.
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Locust damage vs units is fine for zoning, forcing retreat etc. If they need a nerf because contains etc are too strong I think they should lower the damage vs structures only by 5. That way units still need to be controlled vs them, but they won't destroy bases.
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the new auto-attack animation is pretty awful. It looks just like a cannon, can't they keep the old purifier animation? that looked pretty cool
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Mothership Core seems like it's causing all kinds of balance issues and is getting pretty complicated.
I liked it better when it was always attached to a Nexus.
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On September 30 2012 09:01 SarcasmMonster wrote: Catz still thinks Swarm hosts needs another damage nerf lol. Lol reminds me when he used to say Terran can't ever beat Zerg on bigger maps.
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Just an idea for Terran. Could an upgrade that lets you transform a production building into another for a certain amount and build time, maybe using a scv as well. Would allow you to actually transition into different compositions. Just a concept if it is dumb i'm sure ill hear it.
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On September 30 2012 10:30 wcr.4fun wrote: the new auto-attack animation is pretty awful. It looks just like a cannon, can't they keep the old purifier animation? that looked pretty cool
It still has that animation when it's on top of the Nexus. But yeah, the standard attack is very hard to spot and just looks measly. Kind of like EMP, except it's kind of worse with EMP, because that ability actually changes the tide of battle and it's practically invisible, LOL.
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Great changes. I really like them.
On September 30 2012 13:29 Crawdad wrote:Show nested quote +On September 30 2012 10:30 wcr.4fun wrote: the new auto-attack animation is pretty awful. It looks just like a cannon, can't they keep the old purifier animation? that looked pretty cool It still has that animation when it's on top of the Nexus. But yeah, the standard attack is very hard to spot and just looks measly. Kind of like EMP, except it's kind of worse with EMP, because that ability actually changes the tide of battle and it's practically invisible, LOL. Agree with the visuals though. They need to be changed.
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Come on blizzard give terran a new mech unit already!
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Okay, so, guys. Im just a humble sc2 watcher who hasnt played in months. But, I have a suggestion. Instead of doing all this tweaking and crap with entomb, why not do something like this? Replace entomb with a spell that covers a group of mineral patches in electricity or something. When units mine from the mineral patches, they take damage. Of course this spell would still only affect workers since other units cant mine from minerals. I think itd be kinda cool, but honestly i didnt think too hard about it...
Edit: Also, why not put widow mines on thors instead of that useless spell?
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On September 30 2012 14:43 Alex1Sun wrote:Great changes. I really like them. Show nested quote +On September 30 2012 13:29 Crawdad wrote:On September 30 2012 10:30 wcr.4fun wrote: the new auto-attack animation is pretty awful. It looks just like a cannon, can't they keep the old purifier animation? that looked pretty cool It still has that animation when it's on top of the Nexus. But yeah, the standard attack is very hard to spot and just looks measly. Kind of like EMP, except it's kind of worse with EMP, because that ability actually changes the tide of battle and it's practically invisible, LOL. Agree with the visuals though. They need to be changed.
Give them some time lol. They're probably first going to see if the mechanic plays out fine before they dedicate time to create a more fitting visual for it.
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On September 30 2012 14:43 Alex1Sun wrote:Great changes. I really like them. Show nested quote +On September 30 2012 13:29 Crawdad wrote:On September 30 2012 10:30 wcr.4fun wrote: the new auto-attack animation is pretty awful. It looks just like a cannon, can't they keep the old purifier animation? that looked pretty cool It still has that animation when it's on top of the Nexus. But yeah, the standard attack is very hard to spot and just looks measly. Kind of like EMP, except it's kind of worse with EMP, because that ability actually changes the tide of battle and it's practically invisible, LOL. Agree with the visuals though. They need to be changed.
am I the only one who see's Agree as an advertisement in his original post? 0_0
I'm seeing more random words having a link with an ad attached, so strange.
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FIX THE COMMAND BAR OF TERRAN : THE GHOST CANT DECLOACK , THE WIDOW MINE IS " C CLICK" TO ATACK
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So PvP becomes much much worse with this change.
Here is a quote I copy from youtube comment:
"After testing this all day today this actually makes PvP horrific. Prior to these changes PvP was actually GOOD because the MC made u play defensively instead of like WOL where you just attacked instantly without thought. There are many things people don't understand change high level gameplay drastically. One of these being able to see up cliffs with an air unit early game+blink/4 gate. These changes are BAD! MC is a defensive unit with utility, not an attacking unit."
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90% of the skeptics here sound exactly, and believe me if you were not around, exactly like the skeptics for the WoL beta, same cries, same theory crafting and same beliefs, but the fact is WoL turned out to be a great game and almost all of the originally concerns were unfounded, I am not a fortune teller (duh) but I am just seeing history repeat itself, which isn't entirely bad considering how WoL turned out. However it is entirely redundant too make the same cries, but it does crack the whip on Blizzard which seemed to work the last time so carry on, but I wouldn't be too worried about the state of HOTS, things have always seemed to work themselves out for SC2 in the past, remember these are the same people who brought you WoL, and the same company who brought the golden game of BroodWar. No matter how insane they seem, it is still them, so hold their feet to the fire and keep them true, but all this concerning about the game will probably be unfounded
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I am just worried that there's not enough new stuff in HotS for it to be worth buying.
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On September 30 2012 16:32 Slago wrote: remember these are the same people who brought you WoL, and the same company who brought the golden game of BroodWar. No matter how insane they seem, it is still them, so hold their feet to the fire and keep them true, but all this concerning about the game will probably be unfounded
not at all the same people.
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On September 30 2012 16:17 larse wrote: So PvP becomes much much worse with this change.
Here is a quote I copy from youtube comment:
"After testing this all day today this actually makes PvP horrific. Prior to these changes PvP was actually GOOD because the MC made u play defensively instead of like WOL where you just attacked instantly without thought. There are many things people don't understand change high level gameplay drastically. One of these being able to see up cliffs with an air unit early game+blink/4 gate. These changes are BAD! MC is a defensive unit with utility, not an attacking unit."
If I'm not mistaken, a blink stalker push unusually happens around 7min earliest. More than enough time to place between 3 to 6 widow mines along the cliffs initially and reposition them later.
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