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Carrier Micro - Page 15

Forum Index > StarCraft 2 HotS
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[]Phase[]
Profile Joined September 2010
Belgium927 Posts
Last Edited: 2012-09-17 19:41:02
September 17 2012 19:35 GMT
#281
WeedRa
Profile Joined February 2011
Germany815 Posts
September 17 2012 19:39 GMT
#282
On September 17 2012 05:46 Chairman Ray wrote:
Quite insightful, I didn't even know about that carrier micro


same here!

Excellent post Tyler, and thats why you're still one of my fav Protosses out there!
Hopefully Blizz will read this / hear from this :D
blabber
Profile Blog Joined June 2007
United States4448 Posts
September 17 2012 19:41 GMT
#283
where are all the sc2 new boys complaining about "bw elitists"
blabberrrrr
Jaeger
Profile Joined December 2009
United States1150 Posts
September 17 2012 19:42 GMT
#284
On September 18 2012 01:57 czylu wrote:
I don't think blizzard's bringing back Carrier micro because it was more bugging out the game and poor design that lead to its effectiveness. I'm sure rob pardo never intended the carrier to be used this way, and i'm sure if they tried to re-implement these mechanics into SC2, they would do it in a more obvious way that would make the carrier feel more natural and organic.


Cancelling moves in Street Fighter was a bug that allowed for combos.

Bugs that enhance gameplay are regularly promoted to features in games.
https://www.dotabuff.com/players/8137911
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
Last Edited: 2012-09-17 19:49:27
September 17 2012 19:46 GMT
#285
On September 18 2012 04:41 blabber wrote:
where are all the sc2 new boys complaining about "bw elitists"

No one hates cool micro. We just don't like it when BW elitists take a massive dump on our game, sometimes even predicting that it will remain an eternal piece of shit and that we should all just go to BW because SC2 will never be as good as BW is.
As for the topic at hand,
No one hates cool micro.

Seriously. I would eat this up if it came out.
"How are you?" "I am fine, because it is not normal to scream in pain."
Krychek
Profile Joined May 2010
United States172 Posts
Last Edited: 2012-09-17 19:48:39
September 17 2012 19:48 GMT
#286
Yes please, this would be an amazing adition to the game

Thx Tyler.
Feel free to rage quit
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
September 17 2012 19:59 GMT
#287
Really wish they would add this but I doubt it since they don't want to add something that requires some skill. They care about pleasing the casuals
Moderatorgold coin
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
September 17 2012 19:59 GMT
#288
On September 17 2012 05:38 StorrZerg wrote:
Thank you Tyler <3
Back behind this 100%

same here, good job Nony
NEXUS6
Profile Joined July 2011
United States413 Posts
September 17 2012 20:02 GMT
#289
hopefully Blizzard takes a good look at this
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
Last Edited: 2012-09-17 20:08:35
September 17 2012 20:07 GMT
#290
On September 17 2012 05:21 Liquid`NonY wrote:
Continuous deployment of interceptors while moving I think is really really cool but is the easiest thing to classify as a buggy behavior. I hope we can get it though because it takes so much attention and skill to use effectively. It is very strong but becomes incredibly difficult to do as soon as your opponent forces action in two places at once. So the players are countering each other by doing increasingly difficult strategies and that is AWESOME. The protoss player got the carriers knowing they'll be sufficiently effective ONLY IF he can pull off this micro. The enemy's response is not to bang his head against this really strong micro but rather to split the protoss's attention, punishing him for having tunnel vision on his carriers. Someone is gonna make a mistake and miscalculate and that's how the game should be decided.

If the continuous deployment of interceptors ISN'T in the game, then interceptor healing is pretty much just a straight buff. There isn't really any tension if both things aren't in the game.

See, concepts like 'tension' are beyond a brain like Dustin Browder's, I think stuff of that level doesn't even cross his mind.

I bet if he reads this, he'll start wondering and ask himself... "Which part of SC2 covers this tension Tyler talks about, lasers or rocks? What should we do to get more tension.... Hm, let's buff rocks."
Aunvilgod
Profile Joined December 2011
2653 Posts
September 17 2012 20:07 GMT
#291
Holy shit that would be exciting.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
rd
Profile Blog Joined July 2010
United States2586 Posts
September 17 2012 20:07 GMT
#292
On September 18 2012 04:59 Ares[Effort] wrote:
Really wish they would add this but I doubt it since they don't want to add something that requires some skill. They care about pleasing the casuals


Which is why we should drive the point home that for casuals nothing changes: they can still amove their carriers and lose them all.
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2012-09-17 20:13:47
September 17 2012 20:13 GMT
#293
On September 18 2012 05:07 rd wrote:
Show nested quote +
On September 18 2012 04:59 Ares[Effort] wrote:
Really wish they would add this but I doubt it since they don't want to add something that requires some skill. They care about pleasing the casuals


Which is why we should drive the point home that for casuals nothing changes: they can still amove their carriers and lose them all.

what blizzard doesn't want is this: a noob sees nony using carriers to their full potential. the noob tries it themselves and it doesn't work nearly as well as when nony does it. the noob gets frustrated and becomes depressed at how bad he is at starcraft
blabberrrrr
zeross
Profile Joined September 2010
France310 Posts
September 17 2012 20:15 GMT
#294
On September 18 2012 05:07 rd wrote:
Show nested quote +
On September 18 2012 04:59 Ares[Effort] wrote:
Really wish they would add this but I doubt it since they don't want to add something that requires some skill. They care about pleasing the casuals


Which is why we should drive the point home that for casuals nothing changes: they can still amove their carriers and lose them all.


well in fact you just said a thing and kinda the oposite.
its because the units can be microed to be better that some units just fell weaks for the noobs. because blizzard have to balance the unit around the "best" possible human control. this make "noob" control a lot weaker.

what i mean is : if they don't had the micro trick, they can buff the carrier for everyone, if they do had it, it will be already considered a buff for the carrier (and would be at pro level) so the noobs will continue to have carriers that sucks.

i think its the problem blizzard is having for implementing microable units. Its cool to watch, its cool to use if you know hown its a pain for the noobs that got weaker units because of this.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19368 Posts
September 17 2012 20:23 GMT
#295
One problem I still see with carriers is in PvZ. When a dozen corruptors come out they will still tear apart the carriers. But I understand in BW carriers in PvZ were non existent then too. So if carriers are made good for PvT it will still be fine. It would just be neat to solve their PvZ weakness too.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
Last Edited: 2012-09-17 20:38:54
September 17 2012 20:25 GMT
#296
On September 18 2012 05:13 blabber wrote:
Show nested quote +
On September 18 2012 05:07 rd wrote:
On September 18 2012 04:59 Ares[Effort] wrote:
Really wish they would add this but I doubt it since they don't want to add something that requires some skill. They care about pleasing the casuals


Which is why we should drive the point home that for casuals nothing changes: they can still amove their carriers and lose them all.

what blizzard doesn't want is this: a noob sees nony using carriers to their full potential. the noob tries it themselves and it doesn't work nearly as well as when nony does it. the noob gets frustrated and becomes depressed at how bad he is at starcraft


Honestly, if you don't even attempt to put in the effort to get good at a competitive game before "becoming depressed" with that lack of skill, you should not be playing a competitive game. There are tons and tons of casual games out there that would satisfy such a person. I don't know why Blizzard thinks that's a good idea, why would you choose to cater to a wider, more casual audience when they will definitely not play the game as much, nor follow the proscene as much and will eventually get bored when the new flavour of the month comes out. Which would be all fine and dandy for Blizzard had they not intended to make it a long-lasting eSport with two expansions.

Off-topics aside, this video is very well-made for its purpose. I agree whole-heartedly and believe that this is exactly what we need; units that are okay at a lower level but with the potential of an effectiveness that is orders of magnitude higher, provided you have the ability to control it to that extent; units completely opposite to the Roach, Colossus, Marauder, Corruptor, Warhound.

I support this endeavour and I hope Blizzard wakes up and realizes we don't want them to re-port Brood War, we just want an exciting game with a comparable depth.
"my shaft scares me too" - strenx 2014
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 17 2012 20:36 GMT
#297
Excellent insight into issues currently plaguing the carrier. Lets hope blizzard listen.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Jelissei
Profile Joined June 2012
193 Posts
September 17 2012 20:37 GMT
#298
I can´t post in the us.battle.net forum, so could somebody plz post this in there.

It´s frozen infernos post, where he demonstrates that it´s possible to implement the old mechanics into the new game.
Mirror0423
Profile Blog Joined October 2009
United States175 Posts
September 17 2012 20:55 GMT
#299
I would LOVE to see the old BW mechanics of carriers back in SC2. I would seriously consider playing SC2 again just for that. You could try this a 100 times and everytime find something different and new about it, decision tweaks here and there, on a knife's edge at all times, cause if you miss your micro once, you start back from square one, or take some significant main body dmg.
The problem I see would be that as someone mentioned before blizzard seems to want to please the masses with this game. If the game were to be balanced with carrier's microability(if that's a word), then protoss' lategame without that microability would be significantly weaker than other races. But if you balanced it for the masses, ie balanced the lategame assuming people won't be able to micro the carriers and be able to macro/micro other things at the same time, then protoss would be completely overpowered in the lategame at the pro level.
In essence, I love the idea, but to implement this other races would have to have some addition where high level of micro would make significant differences in the efficiency of certain units. So that at the lower levels, since both sides can't micro well, the game is still balanced, while at the highest levels, either both sides micro well and it's an epic game on a knife's edge for extended period of time that the "casual" player has a hard time coping, or one side edges out cause they had the better micro.
M.R. McThundercrotch
Profile Joined June 2012
United States265 Posts
September 17 2012 20:55 GMT
#300
On September 18 2012 04:23 Falling wrote:
Show nested quote +
On September 18 2012 03:50 Donger wrote:
On September 18 2012 03:05 Falling wrote:
On September 18 2012 01:57 czylu wrote:
I don't think blizzard's bringing back Carrier micro because it was more bugging out the game and poor design that lead to its effectiveness. I'm sure rob pardo never intended the carrier to be used this way, and i'm sure if they tried to re-implement these mechanics into SC2, they would do it in a more obvious way that would make the carrier feel more natural and organic.

Does it matter if it was accidental the first time? If it made the game awesome, it should be intentionally incorporated into the next game's design imo.

To add an example to your point: muta-stacking. It was a bug in BW that they programmed into SC2.

Exactly. The only problem is they didn't go the full step and implement proper moving shot so we only half of what it is needed to make muta micro work. Another one of those things that don't effect newbs, but would allow pro's to demonstrate awesome skill.


I think the Tribes franchise is a fantastic example of this. Skiing was a bug in the first game, but it was so unique and lent itself to such awesome gameplay, that it became one of the core features of Tribes.

Can anyone imagine if, instead, the bug had been fixed in Tribes 2? That would have been insane! But I feel like that is almost what has happened in StarCraft 2.
On June 30 2012 01:42 iNcontroL wrote: Fuck a lot of you. Fuck you forever.
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