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Carrier Micro - Page 13

Forum Index > StarCraft 2 HotS
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[]Phase[]
Profile Joined September 2010
Belgium927 Posts
September 17 2012 14:33 GMT
#241
Holy crap this was so interesting. its just like u said : I never fully understood the mechanics behind it but its def more exciting to watch, use, and would be a big boon to the game overall.

Please blizzard, put this in for once.

Also : is something like this being posted in other places aswell? Like, a place where we KNOW blizzard is atleast aware of this?
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 17 2012 14:35 GMT
#242
Throw some support here too

http://us.battle.net/sc2/en/forum/topic/6606291001
MMA: The true King of Wings
osmanic
Profile Joined June 2009
Germany200 Posts
September 17 2012 14:36 GMT
#243
i played and watched bw for years - i was a protoss player and i didnt knew about all these, my mind is blown

http://us.battle.net/sc2/en/forum/topic/6606291001 here's the link to the hots beta discussion thread, though the guy posting it didn't put too much effort into describing the carrier problem - that's sad... would've been better if nony made the thread himself with a nice description, guys go and comment there to raise attention so blizzard takes a look
twitch.tv/manicx90 <- my master toss stream
MateShade
Profile Joined July 2011
Australia736 Posts
September 17 2012 14:40 GMT
#244
On September 17 2012 23:27 Trotim wrote:
Simple question... why does the Carrier have 2 armor in WoL when it had 4 armor in BW?


Not sure, but regardless, I don't think there is an issue with its HP or damage out put. The carrier is a very strong unit in SC2 in terms of stats. The issue is of course WHEN its useful, and the fact that its value cannot be increased with micro.
Big J
Profile Joined March 2011
Austria16289 Posts
September 17 2012 14:54 GMT
#245
I don't know, the continous deployment sounds like a "bug" to me and should not get carried over to SC2.
The target switching however really should be in SC2, there is absolutly no reason why Interceptors should be able to stay out until 14range and then not be able to attack something else.
It's basically the opposite of what blizzard aims for - intuitive behaviour.
Woizit
Profile Joined June 2011
801 Posts
Last Edited: 2012-09-17 15:27:22
September 17 2012 15:17 GMT
#246
I like the continuous deployment. Having an unit that seems inspired just by having you pay attention to it feels awesome.
StreetWise
Profile Joined January 2010
United States594 Posts
Last Edited: 2012-09-17 15:21:04
September 17 2012 15:18 GMT
#247
Some really good points nony. I hope blizzard takes this into consideration.

Also be sure to show support for this idea on the blizzard forums. Although they read community sites, I think they pay special attention to issues brought up in their own forums.
I will not be poisoned by your bitterness
Koriel
Profile Joined September 2012
United States19 Posts
September 17 2012 15:20 GMT
#248
On September 17 2012 23:54 Big J wrote:
I don't know, the continous deployment sounds like a "bug" to me and should not get carried over to SC2.
The target switching however really should be in SC2, there is absolutly no reason why Interceptors should be able to stay out until 14range and then not be able to attack something else.
It's basically the opposite of what blizzard aims for - intuitive behaviour.


If they added it to HOTS I imagine that they could make it so while the carrier is moving and the interceptors are still deployed, they have them to the left and right of the carrier, making it more visually obvious. If the carrier is always in motion the interceptors will fly next to it, however, if they stop fully out of combat they dock and heal up. They could include Carrier Micro somewhere in the list of Challenges "ie. Advanced Protoss Micromanagement" in order to introduce these higher level and not completely obvious mechanical intricacies of several units to everyone who plays.
Blacklizard
Profile Joined May 2007
United States1194 Posts
September 17 2012 16:13 GMT
#249
Excellent analysis. I hope Blizzard considers this very much. And other units should have similar nuances when possible. Anything to turn up micro is a good thing! It makes the game better and longer lasting, makes skilled usage more fun and interesting to watch.
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
September 17 2012 16:16 GMT
#250
On September 17 2012 23:04 ShadeR wrote:
Show nested quote +
On September 17 2012 05:21 Liquid`NonY wrote:
The protoss player got the carriers knowing they'll be sufficiently effective ONLY IF he can pull off this micro. The enemy's response is not to bang his head against this really strong micro but rather to split the protoss's attention, punishing him for having tunnel vision on his carriers. Someone is gonna make a mistake and miscalculate and that's how the game should be decided.

I've been trying to explain how "taxing" mechanics can add to strategic and tactical depth. You've done it perfectly here.


Wow still so much to learn about BW to make me appreciate it even more
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Sithril
Profile Joined April 2011
Slovakia169 Posts
September 17 2012 16:22 GMT
#251
Writting to show my support of this!

Also on a small note, the leash range in SC2 is 14.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
September 17 2012 16:27 GMT
#252
On September 17 2012 19:09 Liquid`Nazgul wrote:
Excellent video. I hope that if Blizzard decides not to go with this that we get to see a thought out response from their side that addresses the suggestions brought up here.


I really hope so, one can't think that they don't visit TL, and there are many posts on b.net talking about it anyways. It seems so obvious that these have been the concerns from day 1 to anyone plugged into the community, but blizz devs do have a different circle it seems. . .
Salvation a la mode and a cup of tea...
ULuMuGuLu
Profile Blog Joined September 2010
190 Posts
September 17 2012 16:28 GMT
#253
I would love to see old BW Carrier micro back in the game, for very raare situations at least... but i feel like it's not viable in SC2 at all :-7 the thing about carriers and air units for protoss in general is that Terran and Zerg always can pump anti air (Vikings / Corruptors) sooo fast, that it really doesn't matter if you have secret carriers waiting for him. Vikings kill carriers sooo fast, same with corruptors :-( that it really hurts me to see how weak Protoss units are in general in SC2.

They are supposed to be the slow but strong race with not many but very strong units... in a very strange way it worked the way out, that in very late game zerg has the strongest units (especially in air combats). But it's beta so why not give it a try at least
bhfberserk
Profile Joined August 2011
Canada390 Posts
September 17 2012 16:28 GMT
#254
+1 I never played much sc1, and most of the time I just heard sc1 carrier's micro mechanic is more interesting but never knowing what exactly it meant. This is an awesome video to demonstrate that and as a view for sure I will appreciate good carrier micro from the pro!

Blizzard really need to listen on this one and bring back awesome micro mechanic into the game. Viewers will always appreciate godly strategy, macro, decision, but the one thing that makes everyone going insane is the micro.
G5
Profile Blog Joined August 2005
United States2898 Posts
September 17 2012 16:29 GMT
#255
Spot on. God I miss BW.
green2000
Profile Joined October 2009
Peru79 Posts
September 17 2012 16:35 GMT
#256
Good idea Blizz petition please!
Fenix all the way!
Whalecore
Profile Joined March 2009
Norway1110 Posts
September 17 2012 16:47 GMT
#257
Yes – Blizzard please listen to this man!
Playgu
p1cKLes
Profile Joined November 2010
United States342 Posts
September 17 2012 16:52 GMT
#258
+1 Really good!
czylu
Profile Joined June 2012
477 Posts
September 17 2012 16:57 GMT
#259
I don't think blizzard's bringing back Carrier micro because it was more bugging out the game and poor design that lead to its effectiveness. I'm sure rob pardo never intended the carrier to be used this way, and i'm sure if they tried to re-implement these mechanics into SC2, they would do it in a more obvious way that would make the carrier feel more natural and organic.
p1cKLes
Profile Joined November 2010
United States342 Posts
September 17 2012 16:58 GMT
#260
I would love to hear more of this type of stuff from pros that played BW. This is the type of stuff that we need in order to make HotS really good.
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