Please blizzard, put this in for once.
Also : is something like this being posted in other places aswell? Like, a place where we KNOW blizzard is atleast aware of this?
Forum Index > StarCraft 2 HotS |
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Belgium927 Posts
Please blizzard, put this in for once. Also : is something like this being posted in other places aswell? Like, a place where we KNOW blizzard is atleast aware of this? | ||
SarcasmMonster
3136 Posts
http://us.battle.net/sc2/en/forum/topic/6606291001 | ||
osmanic
Germany200 Posts
http://us.battle.net/sc2/en/forum/topic/6606291001 here's the link to the hots beta discussion thread, though the guy posting it didn't put too much effort into describing the carrier problem - that's sad... would've been better if nony made the thread himself with a nice description, guys go and comment there to raise attention so blizzard takes a look | ||
MateShade
Australia736 Posts
On September 17 2012 23:27 Trotim wrote: Simple question... why does the Carrier have 2 armor in WoL when it had 4 armor in BW? Not sure, but regardless, I don't think there is an issue with its HP or damage out put. The carrier is a very strong unit in SC2 in terms of stats. The issue is of course WHEN its useful, and the fact that its value cannot be increased with micro. | ||
Big J
Austria16289 Posts
The target switching however really should be in SC2, there is absolutly no reason why Interceptors should be able to stay out until 14range and then not be able to attack something else. It's basically the opposite of what blizzard aims for - intuitive behaviour. | ||
Woizit
801 Posts
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StreetWise
United States594 Posts
Also be sure to show support for this idea on the blizzard forums. Although they read community sites, I think they pay special attention to issues brought up in their own forums. | ||
Koriel
United States19 Posts
On September 17 2012 23:54 Big J wrote: I don't know, the continous deployment sounds like a "bug" to me and should not get carried over to SC2. The target switching however really should be in SC2, there is absolutly no reason why Interceptors should be able to stay out until 14range and then not be able to attack something else. It's basically the opposite of what blizzard aims for - intuitive behaviour. If they added it to HOTS I imagine that they could make it so while the carrier is moving and the interceptors are still deployed, they have them to the left and right of the carrier, making it more visually obvious. If the carrier is always in motion the interceptors will fly next to it, however, if they stop fully out of combat they dock and heal up. They could include Carrier Micro somewhere in the list of Challenges "ie. Advanced Protoss Micromanagement" in order to introduce these higher level and not completely obvious mechanical intricacies of several units to everyone who plays. | ||
Blacklizard
United States1194 Posts
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JieXian
Malaysia4677 Posts
On September 17 2012 23:04 ShadeR wrote: Show nested quote + On September 17 2012 05:21 Liquid`NonY wrote: The protoss player got the carriers knowing they'll be sufficiently effective ONLY IF he can pull off this micro. The enemy's response is not to bang his head against this really strong micro but rather to split the protoss's attention, punishing him for having tunnel vision on his carriers. Someone is gonna make a mistake and miscalculate and that's how the game should be decided. I've been trying to explain how "taxing" mechanics can add to strategic and tactical depth. You've done it perfectly here. Wow still so much to learn about BW to make me appreciate it even more | ||
Sithril
Slovakia169 Posts
Also on a small note, the leash range in SC2 is 14. | ||
caradoc
Canada3022 Posts
On September 17 2012 19:09 Liquid`Nazgul wrote: Excellent video. I hope that if Blizzard decides not to go with this that we get to see a thought out response from their side that addresses the suggestions brought up here. I really hope so, one can't think that they don't visit TL, and there are many posts on b.net talking about it anyways. It seems so obvious that these have been the concerns from day 1 to anyone plugged into the community, but blizz devs do have a different circle it seems. . . | ||
ULuMuGuLu
190 Posts
They are supposed to be the slow but strong race with not many but very strong units... in a very strange way it worked the way out, that in very late game zerg has the strongest units (especially in air combats). But it's beta so why not give it a try at least | ||
bhfberserk
Canada390 Posts
Blizzard really need to listen on this one and bring back awesome micro mechanic into the game. Viewers will always appreciate godly strategy, macro, decision, but the one thing that makes everyone going insane is the micro. | ||
G5
United States2898 Posts
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green2000
Peru79 Posts
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Whalecore
Norway1110 Posts
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p1cKLes
United States342 Posts
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czylu
477 Posts
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p1cKLes
United States342 Posts
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