• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:59
CEST 20:59
KST 03:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 215ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Serral wins Maestros of the Game 2 5.0.16 Hotfix (June 30) - Balance + Bug Fixes IP For new Brazil servers for NA Players Weekly Cups (June 22-28): Zergs thrive in new patch MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
Vespene Cup #1 — $300+ USD, July 10 HomeStory Cup 29 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion TOP BEST CRYPTOCURRENCY RECOVERY SERVICE 2026 ASL 22 Proposed Map Pool Farewell Beloved Starcraft (Youtube Videos) FlaShFTW vs A.Alm Grudge Match Event
Tourneys
Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8875 users

Carrier Micro - Page 11

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 9 10 11 12 13 33 Next All
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-09-17 13:34:55
September 17 2012 12:03 GMT
#201
edit: retracted
Qikz
Profile Blog Joined November 2009
United Kingdom12042 Posts
September 17 2012 12:04 GMT
#202
Really awesome post Tyler, I hope you post this over on the Battle.net forums to get blizzards attention!

The only issue I see is carriers might become too powerful against mech since the thor sucks against armored targets and finds it hard to kill interceptors. If they gave us a goliath style unit it'd own though.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
v3chr0
Profile Blog Joined April 2010
United States856 Posts
Last Edited: 2012-09-17 12:17:33
September 17 2012 12:15 GMT
#203
On September 17 2012 21:04 Qikz wrote:
Really awesome post Tyler, I hope you post this over on the Battle.net forums to get blizzards attention!

The only issue I see is carriers might become too powerful against mech since the thor sucks against armored targets and finds it hard to kill interceptors. If they gave us a goliath style unit it'd own though.



Indeed, but thats why this is one of the best times to change/keep the Carrier. With it being the HotS closed beta, they can make all the adjustments and additions they need to, and considering they just dropped the Warhound, its even more likely everything can work out; Carrier is fixed, and Terran get a new unit.

"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
i)awn
Profile Joined October 2011
United States189 Posts
September 17 2012 12:16 GMT
#204
Great post and video Nony. I can't believe they destroyed such an amazing unit and to even think about removing it without re-introducing these mechanics. This is the kind of units we want to see in SC2. Let's start fixing things with the carrier.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 17 2012 12:28 GMT
#205
Really good video, appreciate it very much. I hope you guys do more of these kind of insightful videoes which frankly,... are easy for developers to understand without having to 'get what you're saying' in text.

Makes a world of difference.
Defrag
Profile Joined February 2010
Poland414 Posts
September 17 2012 12:31 GMT
#206
Wow, this is completetly new to me, never knew something like this existed in Sc:BW.

I agree, should be brought back.
Don.681
Profile Joined September 2010
Philippines189 Posts
Last Edited: 2012-09-17 12:45:58
September 17 2012 12:39 GMT
#207
On September 17 2012 21:16 i)awn wrote:
Great post and video Nony. I can't believe they destroyed such an amazing unit and to even think about removing it without re-introducing these mechanics. This is the kind of units we want to see in SC2. Let's start fixing things with the carrier.


In Blizzard's defense, I don't think they "destroyed" the carrier in WOL.

The thing is, most micro mechanics in BW like carrier micro, vulture micro, bad pathing, etc were accidents by the engine programmers. They were like mini bugs that made the game interesting, but they were not deliberately put in the game.

I think Blizzard has not been moving towards things like these because they have to deliberately re-program the game engine to do these changes. They coded an new engine specifically for SC2, they did not just make the old 2D engine into 3D. In a sense, its a lot like us asking Blizzard to "break" the game instead of us asking for a new feature to be put in.

So, this lack of micro is not really blizzard "destroying" a unit (unlike LAN support, now THAT was deliberate). Its more like, the programmers, especially the pathing guys were doing too much of a good job.

I think the best way to convince Blizzard to do this is for some of the Galaxy Editor experts here in TL to try and code this into the game via the Triggers. Without breaking/hacking/re-programming the engine. This should get Blizzard's attention.

LOLItsRyann
Profile Joined April 2011
England551 Posts
September 17 2012 12:40 GMT
#208
I never knew this either, man Tyler has like the best voice for explaining stuff like this. Now I know this though, it definately points out a huge difference.

I mean in a battle, the difference with staying 8-11 range away is astounding, that's outside thor range, viking range, fungal range, neural range, makes HSM harder to cast, it really does sound needed.
EG<3
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 17 2012 12:42 GMT
#209
On September 17 2012 09:15 Quotidian wrote:
Now make a video explaining why Blizzard should remove the Colossus and bring back the Reaver



I want them to make a video explaining that gateways and warpgates should have a concession / tradeoff. Something which clearly explains that having to decide between the two adds to the strategy for the game. Rather than just having an upgrade you do once and never switch back. It's madness (long story short, the build time / cooldowns for the 2 buildings should basically be opposite)
Don.681
Profile Joined September 2010
Philippines189 Posts
September 17 2012 12:51 GMT
#210
On September 17 2012 21:42 Cabinet Sanchez wrote:
Show nested quote +
On September 17 2012 09:15 Quotidian wrote:
Now make a video explaining why Blizzard should remove the Colossus and bring back the Reaver



I want them to make a video explaining that gateways and warpgates should have a concession / tradeoff. Something which clearly explains that having to decide between the two adds to the strategy for the game. Rather than just having an upgrade you do once and never switch back. It's madness (long story short, the build time / cooldowns for the 2 buildings should basically be opposite)


I think the build times in the current game balance is the effect for chronoboost. We can chronoboost non-warpgate build times easier so they cant shorten it as much or risk breaking early game.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 17 2012 12:53 GMT
#211
On September 17 2012 16:19 The_Frozen_Inferno wrote:
Greetings TL.

As you can plainly see from my post count, this is the first time I've felt compelled to post in here, though I've been coming here for a long while now for the epic SC2 coverage.

As a map maker who works on an expanded melee map called SC2+: Bizarro World, I'm reasonably familiar with the data editor. I had no idea what BW carrier micro really was - and subsequently was just buffing the numbers on the carrier to make it actually fun to play with (though I can't guarantee anything about real balance)

After seeing this thread, I think I finally know what people mean when they talk about BW carrier micro.

And I believe I have successfully created a decent work-around solution for target switching in the leash zone completely within the data editor (meaning that in principle, Blizzard could do this without any hardcoding changes).

-> search for the map named "Bizarro Carrier" on NA.
I set it up with two planetary fortresses and 2 carriers for P1 to play around with (you can ignore all the other game changes - this is just about the carrier micro right now)


If anyone is wondering about how the standard carrier's weapon actually works - it's actually a relatively complex affair. It also uses utilizes a few opaque, hard-coded ability/effect types with relatively limited customization options. A lot of its particular behaviours can't be directly controlled. (for anyone else interested, the brood lord weapon is even more complicated than the carriers)

For example, if you've ever played Star Battles, you'll notice that you can't launch your interceptors while your ship is moving. As cool as it would be to launch on the move, you simply can't do it.

As far as I can tell, this is a limitation of the game engine itself. A unit cannot use two 'active' abilities at the same time.(eg. the medivac cannot Move and use Heal simultaneously)

I speculate that an incredibly elaborate trigger could handle it, but that's neither here nor there since Blizzard won't put triggers in their maps.

At this moment in the middle of the night, I haven't any solid idea how to mimic the continuous deployment.





Cmon guys, this guy has actually made a map which does exactly what (one of the skills) were and no one is testing it.
I just fired it up and indeed you can change target within the leash range without requiring the need to switch to attack range.

"Bizarro Carrier" on the arcade marketplace thing - for me it was the last item in the search in the lower right.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 17 2012 12:54 GMT
#212
On September 17 2012 19:09 dafnay wrote:
nony should post this in the "pro only" battle net forum section to get blizz attention like Grubby did.


Do plebs get read access to this? I didn't even know it existed.
Alex1Sun
Profile Blog Joined April 2010
494 Posts
Last Edited: 2012-09-17 12:56:14
September 17 2012 12:55 GMT
#213
Great post! I fully support making HoTS carriers more micro intensive! Blizzard, please do it!
This is not Warcraft in space!
Roggay
Profile Joined April 2010
Switzerland6320 Posts
September 17 2012 12:55 GMT
#214
I doubt Blizzard will do this exact implementation in sc2 for the carrier because how casual unfriendly it sounds, which is really sad because it is a great mechanic.
Marti
Profile Joined August 2011
552 Posts
September 17 2012 12:55 GMT
#215
On September 17 2012 07:15 bgx wrote:
If Blizzard would really change carrier mechanics based on this intel then i would be shocked, because that would mean blizzard haven't done thier elementary homework.





Do you mean like how they came out and said they were surprised to see terran splitting their marines against banelings , kind of like how BW terrans split their mnm against lurkers ?

They didn't do their homework, and there's no need to look at carriers to see it...
#adun giveafuck - - - "Did this guy just randomly finger me?" - Sayle
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
September 17 2012 12:56 GMT
#216
Can someone confirm this is posted on the pro only section of the Blizz forums? Would be a shame to have it sit here for only us to discuss.

For what it's worth, I'd love to see the Carrier and it's behavior carried over from BW, replacing the Tempest altogether.
I think esports is pretty nice.
Roggay
Profile Joined April 2010
Switzerland6320 Posts
September 17 2012 12:56 GMT
#217
On September 17 2012 21:54 Cabinet Sanchez wrote:
Show nested quote +
On September 17 2012 19:09 dafnay wrote:
nony should post this in the "pro only" battle net forum section to get blizz attention like Grubby did.


Do plebs get read access to this? I didn't even know it existed.

No its "pro only". And im pretty sure Tyler did anyway but he wanted to get his message across to us too.
Ryder.
Profile Joined January 2011
1117 Posts
September 17 2012 12:57 GMT
#218
Wow you explained this really well. I didn't play BW so I had no idea about this before your video, so thank you.

This is exactly what SC2 needs IMO. Units that your casual player can still use (by just a-moving the carriers for example) with tricks like these requiring good micro if you want to get full effectiveness of unit. It allows everybody to still enjoy the unit whilst allowing the pros with excellent multi tasking to display their skills and be rewarded for it.
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
September 17 2012 12:58 GMT
#219
good stuff, but it would be a lot less effective than in bw.

when was that micro most important? against ground units using cliffs etc., prime example being goliaths.
in sc2 people just throw vikings and corruptors against them and they obviously dont care about terrain and are a lot faster as well. no micro can help you when a shitload of those simply right-clicks carrier after carrier away.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 17 2012 12:58 GMT
#220
On September 17 2012 21:56 Roggay wrote:
Show nested quote +
On September 17 2012 21:54 Cabinet Sanchez wrote:
On September 17 2012 19:09 dafnay wrote:
nony should post this in the "pro only" battle net forum section to get blizz attention like Grubby did.


Do plebs get read access to this? I didn't even know it existed.

No its "pro only". And im pretty sure Tyler did anyway but he wanted to get his message across to us too.



FINALLY I actually have an answer to this question now too.
http://www.teamliquid.net/forum/viewpost.php?post_id=16186547
Prev 1 9 10 11 12 13 33 Next All
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:00
XXIX - Group Stage Day 2
TaKeTV3014
ComeBackTV 923
TaKeSeN 462
SteadfastSC337
IndyStarCraft 270
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 337
IndyStarCraft 270
StarCraft: Brood War
EffOrt 874
Mini 604
ggaemo 102
hero 66
yabsab 30
Bale 26
Dota 2
qojqva2727
420jenkins498
Dendi457
Counter-Strike
fl0m1616
Heroes of the Storm
Liquid`Hasu265
Khaldor181
Other Games
singsing3149
Grubby2520
B2W.Neo932
KnowMe305
XcaliburYe109
Trikslyr52
UpATreeSC39
Chillindude23
JuggernautJason10
Organizations
Dota 2
PGL Dota 2 - Main Stream139
StarCraft: Brood War
UltimateBattle 43
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• EnkiAlexander 69
• printf 45
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix14
• Pr0nogo 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4717
Other Games
• imaqtpie927
• Shiphtur400
Upcoming Events
Replay Cast
5h 1m
HomeStory Cup
16h 1m
OSC
18h 1m
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
[ Show More ]
RSL Revival
6 days
CranKy Ducklings
6 days
Afreeca Starleague
6 days
Snow vs Jaedong
YSC vs hero
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.